-#pragma once\r
-#include "monster.h"\r
-\r
-extern bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int type, BIT_FLAGS mode, SYMBOL_CODE symbol);\r
-extern bool summon_named_creature(MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode);\r
-\r
-extern bool trump_summoning(int num, bool pet, POSITION y, POSITION x, DEPTH lev, int type, BIT_FLAGS mode);\r
-extern bool cast_summon_demon(int power);\r
-extern bool item_tester_offer(object_type *o_ptr);\r
-extern bool cast_summon_greater_demon(void);\r
-extern bool summon_kin_player(DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode);\r
-extern int summon_cyber(MONSTER_IDX who, POSITION y, POSITION x);\r
-\r
+#pragma once
+#include "monster.h"
+
+extern bool summon_specific(MONSTER_IDX who, POSITION y1, POSITION x1, DEPTH lev, int type, BIT_FLAGS mode, SYMBOL_CODE symbol);
+extern bool summon_named_creature(MONSTER_IDX who, POSITION oy, POSITION ox, MONRACE_IDX r_idx, BIT_FLAGS mode);
+
+extern bool trump_summoning(int num, bool pet, POSITION y, POSITION x, DEPTH lev, int type, BIT_FLAGS mode);
+extern bool cast_summon_demon(int power);
+extern bool item_tester_offer(object_type *o_ptr);
+extern bool cast_summon_greater_demon(void);
+extern bool summon_kin_player(DEPTH level, POSITION y, POSITION x, BIT_FLAGS mode);
+extern int summon_cyber(MONSTER_IDX who, POSITION y, POSITION x);
+