/* Mega-Hack -- Update the monster in the affected grid */
/* This allows "spear of light" (etc) to work "correctly" */
- if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+ if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
if (p_ptr->special_defense & NINJA_S_STEALTH)
{
/* Mega-Hack -- Update the monster in the affected grid */
/* This allows "spear of light" (etc) to work "correctly" */
- if (c_ptr->m_idx) update_mon(c_ptr->m_idx, FALSE);
+ if (c_ptr->m_idx) update_monster(c_ptr->m_idx, FALSE);
}
/* All done */
}
/* Verify this code */
-
- /* Update the monster */
- if (m_ptr->r_idx) update_mon(c_ptr->m_idx, FALSE);
+ if (m_ptr->r_idx) update_monster(c_ptr->m_idx, FALSE);
/* Redraw the monster grid */
lite_spot(y, x);