BIT_FLAGS flg = (PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL | PROJECT_JUMP);
bool is_first_curse = TRUE;
floor_type *floor_ptr = target_ptr->current_floor_ptr;
- while (is_first_curse || one_in_(3) && !stop_ty)
+ while (is_first_curse || (one_in_(3) && !stop_ty))
{
is_first_curse = FALSE;
switch (randint1(34))