POSITION y = caster_ptr->y;
POSITION x = caster_ptr->x;
- teleport_player(caster_ptr, 10 + randint1(90), 0L);
+ teleport_player(caster_ptr, 10 + randint1(90), TELEPORT_SPONTANEOUS);
object_wipe(q_ptr);
object_prep(q_ptr, lookup_kind(TV_STATUE, SV_WOODEN_STATUE));
if (randint0(caster_ptr->skill_dis) < 7)
msg_print(_("うまく逃げられなかった。", "You failed to run away."));
else
- teleport_player(caster_ptr, 30, 0L);
+ teleport_player(caster_ptr, 30, TELEPORT_SPONTANEOUS);
return TRUE;
}