for (i = 1; i < m_max; i++)
{
monster_type *m_ptr = &m_list[i];
- monster_race *r_ptr = &r_info[m_ptr->r_idx];
/* Skip dead monsters */
if (!m_ptr->r_idx) continue;
if (m_ptr->ml)
{
char m_name[80];
-
- /* Acquire the monster name */
monster_desc(m_name, m_ptr, 0);
-
- /* Dump a message */
msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
}
}
(void)set_cut(0);
(void)restore_all_status();
(void)set_shero(0, TRUE);
- update_stuff();
+ handle_stuff();
hp_player(5000);
return TRUE;