#include "angband.h"
#include "grid.h"
+#include "trap.h"
/*!
}
}
+bool_hack life_stream(bool_hack message, bool_hack virtue)
+{
+ if(virtue)
+ {
+ chg_virtue(V_VITALITY, 1);
+ chg_virtue(V_UNLIFE, -5);
+ }
+ if(message)
+ {
+ msg_print(_("体中に生命力が満ちあふれてきた!", "You feel life flow through your body!"));
+ }
+ restore_level();
+ (void)set_poisoned(0);
+ (void)set_blind(0);
+ (void)set_confused(0);
+ (void)set_image(0);
+ (void)set_stun(0);
+ (void)set_cut(0);
+ (void)do_res_stat(A_STR);
+ (void)do_res_stat(A_CON);
+ (void)do_res_stat(A_DEX);
+ (void)do_res_stat(A_WIS);
+ (void)do_res_stat(A_INT);
+ (void)do_res_stat(A_CHR);
+ (void)set_shero(0, TRUE);
+ update_stuff();
+ hp_player(5000);
+
+ return TRUE;
+}
+
+bool_hack heroism(int base)
+{
+ bool_hack ident = FALSE;
+ if(set_afraid(0)) ident = TRUE;
+ if(set_hero(p_ptr->hero + randint1(base) + base, FALSE)) ident = TRUE;
+ if(hp_player(10)) ident = TRUE;
+ return ident;
+}
+
+bool_hack cure_light_wound(int dice, int sides)
+{
+ bool_hack ident = FALSE;
+ if (hp_player(damroll(dice, sides))) ident = TRUE;
+ if (set_blind(0)) ident = TRUE;
+ if (set_cut(p_ptr->cut - 10)) ident = TRUE;
+ if (set_shero(0, TRUE)) ident = TRUE;
+ return ident;
+}
\ No newline at end of file