* Option to hurt the player.
* </pre>
*/
-bool fire_meteor(int who, int typ, int y, int x, HIT_POINT dam, int rad)
+bool fire_meteor(MONSTER_IDX who, EFFECT_ID typ, POSITION y, POSITION x, HIT_POINT dam, POSITION rad)
{
int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;