p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
/* Update the health bar */
p_ptr->redraw |= (PR_HEALTH | PR_UHEALTH);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
p_ptr->update |= (PU_FLOW);
- /* Redraw map */
p_ptr->redraw |= (PR_MAP);
return dummy;