BIT_FLAGS flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
- if (typ == GF_CONTROL_LIVING) flg|= PROJECT_HIDE;
+ if (typ == GF_CHARM_LIVING) flg|= PROJECT_HIDE;
/* Use the given direction */
tx = p_ptr->x + 99 * ddx[dir];
ty = p_ptr->y + 99 * ddy[dir];