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アイテムを拾ったモンスターがカオス的効果やカオス属性等で変身し, 変身
[hengband/hengband.git] / src / spells3.c
index d54f750..68264b9 100644 (file)
@@ -799,7 +799,7 @@ void teleport_level(int m_idx)
                        char m2_name[80];
 
                        monster_desc(m2_name, m_ptr, MD_INDEF_VISIBLE);
-                       do_cmd_write_nikki(NIKKI_NAMED_PET, 8, m2_name);
+                       do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name);
                }
 
                delete_monster_idx(m_idx);
@@ -1642,7 +1642,7 @@ static bool vanish_dungeon(void)
                                (void)set_monster_csleep(c_ptr->m_idx, 0);
 
                                /* Notice the "waking up" */
-                               if (is_seen(m_ptr))
+                               if (m_ptr->ml)
                                {
                                        /* Acquire the monster name */
                                        monster_desc(m_name, m_ptr, 0);
@@ -2838,24 +2838,32 @@ bool ident_spell(bool only_equip)
        else
                item_tester_hook = item_tester_hook_identify;
 
-       if (!can_get_item())
+       if (can_get_item())
+       {
+#ifdef JP
+               q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤷ¤Þ¤¹¤«? ";
+#else
+               q = "Identify which item? ";
+#endif
+       }
+       else
        {
                if (only_equip)
-               {
                        item_tester_hook = object_is_weapon_armour_ammo;
-               }
                else
-               {
                        item_tester_hook = NULL;
-               }
+
+#ifdef JP
+               q = "¤¹¤Ù¤Æ´ÕÄêºÑ¤ß¤Ç¤¹¡£ ";
+#else
+               q = "All items are identified. ";
+#endif
        }
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤷ¤Þ¤¹¤«? ";
-s = "´ÕÄꤹ¤ë¤Ù¤­¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
+       s = "´ÕÄꤹ¤ë¤Ù¤­¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
 #else
-       q = "Identify which item? ";
        s = "You have nothing to identify.";
 #endif
 
@@ -3012,21 +3020,33 @@ bool identify_fully(bool only_equip)
        else
                item_tester_hook = item_tester_hook_identify_fully;
 
-       if (!can_get_item())
+       if (can_get_item())
+       {
+#ifdef JP
+               q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò*´ÕÄê*¤·¤Þ¤¹¤«? ";
+#else
+               q = "*Identify* which item? ";
+#endif
+       }
+       else
        {
                if (only_equip)
                        item_tester_hook = object_is_weapon_armour_ammo;
                else
                        item_tester_hook = NULL;
+
+#ifdef JP
+               q = "¤¹¤Ù¤Æ*´ÕÄê*ºÑ¤ß¤Ç¤¹¡£ ";
+#else
+               q = "All items are *identified*. ";
+#endif
        }
 
        /* Get an item */
 #ifdef JP
-q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò´ÕÄꤷ¤Þ¤¹¤«? ";
-s = "´ÕÄꤹ¤ë¤Ù¤­¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
+       s = "*´ÕÄê*¤¹¤ë¤Ù¤­¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
 #else
-       q = "Identify which item? ";
-       s = "You have nothing to identify.";
+       s = "You have nothing to *identify*.";
 #endif
 
        if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
@@ -5472,12 +5492,17 @@ bool polymorph_monster(int y, int x)
        if (new_r_idx != old_r_idx)
        {
                u32b mode = 0L;
+               bool preserve_hold_objects = back_m.hold_o_idx ? TRUE : FALSE;
+               s16b this_o_idx, next_o_idx = 0;
 
                /* Get the monsters attitude */
                if (is_friendly(m_ptr)) mode |= PM_FORCE_FRIENDLY;
                if (is_pet(m_ptr)) mode |= PM_FORCE_PET;
                if (m_ptr->mflag2 & MFLAG2_NOPET) mode |= PM_NO_PET;
 
+               /* Mega-hack -- ignore held objects */
+               m_ptr->hold_o_idx = 0;
+
                /* "Kill" the "old" monster */
                delete_monster_idx(c_ptr->m_idx);
 
@@ -5486,6 +5511,7 @@ bool polymorph_monster(int y, int x)
                {
                        m_list[hack_m_idx_ii].nickname = back_m.nickname;
                        m_list[hack_m_idx_ii].parent_m_idx = back_m.parent_m_idx;
+                       m_list[hack_m_idx_ii].hold_o_idx = back_m.hold_o_idx;
 
                        /* Success */
                        polymorphed = TRUE;
@@ -5500,6 +5526,35 @@ bool polymorph_monster(int y, int x)
                                /* Re-initialize monster process */
                                mproc_init();
                        }
+                       else preserve_hold_objects = FALSE;
+               }
+
+               /* Mega-hack -- preserve held objects */
+               if (preserve_hold_objects)
+               {
+                       for (this_o_idx = back_m.hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
+                       {
+                               /* Acquire object */
+                               object_type *o_ptr = &o_list[this_o_idx];
+
+                               /* Acquire next object */
+                               next_o_idx = o_ptr->next_o_idx;
+
+                               /* Held by new monster */
+                               o_ptr->held_m_idx = hack_m_idx_ii;
+                       }
+               }
+               else if (back_m.hold_o_idx) /* Failed (paranoia) */
+               {
+                       /* Delete objects */
+                       for (this_o_idx = back_m.hold_o_idx; this_o_idx; this_o_idx = next_o_idx)
+                       {
+                               /* Acquire next object */
+                               next_o_idx = o_list[this_o_idx].next_o_idx;
+
+                               /* Delete the object */
+                               delete_object_idx(this_o_idx);
+                       }
                }
 
                if (targeted) target_who = hack_m_idx_ii;