* This routine does *not* automatically combine objects.
* Returns TRUE if something was identified, else FALSE.
*/
-bool ident_spell(player_type *caster_ptr, bool only_equip)
+bool ident_spell(player_type *caster_ptr, bool only_equip, OBJECT_TYPE_VALUE item_tester_tval)
{
if (only_equip)
item_tester_hook = item_tester_hook_identify_weapon_armour;
* Fully "identify" an object in the inventory -BEN-
* This routine returns TRUE if an item was identified.
*/
-bool identify_fully(player_type *caster_ptr, bool only_equip)
+bool identify_fully(player_type *caster_ptr, bool only_equip, OBJECT_TYPE_VALUE item_tester_tval)
{
if (only_equip)
item_tester_hook = item_tester_hook_identify_fully_weapon_armour;