/* Create a glyph */
cave[py][px].info |= CAVE_OBJECT;
- cave[py][px].mimic = FEAT_GLYPH;
+ cave[py][px].mimic = FEAT_GLYPH;
/* Notice */
note_spot(py, px);
/* Create a mirror */
cave[py][px].info |= CAVE_OBJECT;
- cave[py][px].mimic = FEAT_MIRROR;
+ cave[py][px].mimic = FEAT_MIRROR;
/* Turn on the light */
cave[py][px].info |= CAVE_GLOW;
/* Create a glyph */
cave[py][px].info |= CAVE_OBJECT;
- cave[py][px].mimic = FEAT_MINOR_GLYPH;
+ cave[py][px].mimic = FEAT_MINOR_GLYPH;
/* Notice */
note_spot(py, px);
msg_format("%s ¤ÏâÁ¤¤¸÷¤òȯ¤·¤¿¡ª",o_name);
#else
msg_format("%s %s radiate%s a blinding light!",
- ((item >= 0) ? "Your" : "The"), o_name,
- ((o_ptr->number > 1) ? "" : "s"));
+ ((item >= 0) ? "Your" : "The"), o_name,
+ ((o_ptr->number > 1) ? "" : "s"));
#endif
if (o_ptr->name1 || o_ptr->art_name)
idx = is_autopick(o_ptr);
auto_inscribe_item(item, idx);
if (destroy_identify && !old_known)
- auto_destroy_item(item, idx);
+ auto_destroy_item(item, idx);
/* Something happened */
return (TRUE);
idx = is_autopick(o_ptr);
auto_inscribe_item(item, idx);
if (destroy_identify && !old_known)
- auto_destroy_item(item, idx);
+ auto_destroy_item(item, idx);
/* Success */
return (TRUE);
"¶²ÉݤΰŹõ¥ª¡¼¥é", "Ëɶñ", o_name);
#else
msg_format("A %s tries to %s, but your %s resists the effects!",
- "terrible black aura", "surround your armor", o_name);
+ "terrible black aura", "surround your armor", o_name);
#endif
}
"¶²ÉݤΰŹõ¥ª¡¼¥é", "Éð´ï", o_name);
#else
msg_format("A %s tries to %s, but your %s resists the effects!",
- "terrible black aura", "surround your weapon", o_name);
+ "terrible black aura", "surround your weapon", o_name);
#endif
}
{
/* Placing the new monster failed */
if (place_monster_aux(0, y, x, old_r_idx, (mode | PM_NO_KAGE | PM_IGNORE_TERRAIN)))
- m_list[hack_m_idx_ii] = back_m;
+ m_list[hack_m_idx_ii] = back_m;
}
if (targeted) target_who = hack_m_idx_ii;