*/
#include "angband.h"
+#include "util.h"
+
+#include "floor.h"
#include "cmd-item.h"
+#include "cmd-smith.h"
#include "cmd-zapwand.h"
#include "cmd-magiceat.h"
+#include "spells.h"
#include "store.h"
#include "avatar.h"
#include "cmd-spell.h"
#include "rumor.h"
#include "player-status.h"
+#include "object-flavor.h"
+#include "object-hook.h"
+#include "floor-events.h"
+#include "snipe.h"
+#include "files.h"
+#include "player-effects.h"
+#include "mind.h"
+#include "world.h"
#define MIN_STOCK 12
/*Hum, HfE, Elf, Hal, Gno, Dwa, HfO, HfT, Dun, HiE, Barbarian,
HfOg, HGn, HTn, Cyc, Yek, Klc, Kbd, Nbl, DkE, Drc, Mind Flayer,
Imp, Glm, Skl, Zombie, Vampire, Spectre, Fairy, Beastman, Ent,
- Angel, Demon, Kutar */
+ Angel, Demon, Kutar, Android, Merfolk */
/* Human */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 105 },
+ 100, 120, 110, 105, 110 },
/* Half-Elf */
{ 110, 100, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
120, 110, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 115, 110, 110 },
+ 110, 115, 110, 110, 110 },
/* Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Halfling */
{ 115, 110, 105, 95, 105, 110, 115, 130, 115, 105, 115,
125, 120, 120, 125, 115, 110, 120, 120, 120, 115, 115,
120, 110, 120, 120, 130, 110, 110, 130, 110, 95, 140,
- 115, 120, 105, 115 },
+ 115, 120, 105, 115, 105 },
/* Gnome */
{ 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
120, 101, 110, 110, 120, 120, 115, 130, 115, 95, 140,
- 115, 110, 110, 115 },
+ 115, 110, 110, 115, 110 },
/* Dwarf */
{ 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
120, 105, 115, 115, 115, 115, 120, 130, 120, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 120 },
/* Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 115, 120, 125, 115, 125, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 125 },
/* Half-Troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 130 },
/* Amberite */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
120, 120, 105, 120, 115, 105, 115, 120, 110, 105, 105,
120, 105, 120, 120, 125, 120, 105, 135, 105, 95, 140,
- 100, 110, 110, 100 },
+ 100, 110, 110, 100, 110 },
/* High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 125, 120, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Human / Barbarian (copied from human) */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 130, 125, 115, 120, 115, 95, 140,
- 100, 120, 110, 100 },
+ 100, 120, 110, 100, 110 },
/* Half-Ogre: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 120, 110, 120, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 120 },
/* Half-Giant: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 130, 120, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Half-Titan: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 108 },
/* Cyclops: theoretical, copied from half-troll */
{ 110, 115, 115, 110, 110, 130, 110, 110, 110, 115, 110,
110, 115, 120, 110, 120, 120, 110, 110, 110, 115, 110,
110, 115, 112, 112, 115, 112, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Yeek: theoretical, copied from Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 110 },
/* Klackon: theoretical, copied from Gnome */
{ 115, 115, 110, 105, 95, 110, 115, 130, 115, 110, 115,
120, 125, 110, 120, 110, 105, 120, 110, 110, 105, 110,
120, 101, 110, 110, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 110 },
/* Kobold: theoretical, copied from Half-Orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 120 },
/* Nibelung: theoretical, copied from Dwarf */
{ 115, 120, 120, 110, 110, 95, 125, 135, 115, 120, 115,
125, 140, 130, 130, 120, 115, 115, 115, 135, 125, 120,
120, 105, 115, 115, 120, 120, 130, 130, 130, 95, 140,
- 115, 135, 115, 115 },
+ 115, 135, 115, 115, 120 },
/* Dark Elf */
{ 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
- 110, 101, 115, 110 },
+ 110, 101, 115, 110, 115 },
/* Draconian: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 115 },
/* Mind Flayer: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 110 },
/* Imp: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 120 },
/* Golem: theoretical, copied from High_Elf */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
125, 125, 101, 120, 115, 110, 115, 125, 110, 110, 110,
125, 115, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 110, 110, 115, 110 },
+ 110, 110, 115, 110, 110 },
/* Skeleton: theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Zombie: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Vampire: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 120 },
/* Spectre: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 120, 120,
- 115, 110, 125, 115 },
+ 115, 110, 125, 115, 110 },
/* Sprite: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 105, 115 },
+ 115, 110, 105, 115, 110 },
/* Beastman: Theoretical, copied from half-orc */
{ 115, 120, 125, 115, 115, 130, 110, 115, 115, 125, 115,
110, 110, 120, 110, 120, 125, 115, 115, 110, 120, 110,
115, 125, 120, 120, 120, 120, 130, 130, 130, 95, 140,
- 115, 110, 115, 115 },
+ 115, 110, 115, 115, 125 },
/* Ent */
{ 110, 105, 100, 105, 110, 120, 125, 130, 110, 100, 110,
120, 120, 105, 120, 110, 105, 125, 125, 110, 115, 108,
120, 115, 110, 110, 120, 110, 100, 125, 100, 95, 140,
- 110, 110, 105, 110 },
+ 110, 110, 105, 110, 110 },
/* Angel */
{ 95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 95,
95, 95, 95, 95, 95, 95, 95, 95, 95, 95, 160,
- 95, 95, 95, 95 },
+ 95, 95, 95, 95, 95 },
/* Demon */
{ 140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
140, 140, 140, 140, 140, 140, 140, 140, 140, 140, 140,
140, 140, 140, 140, 140, 140, 140, 140, 140, 160, 120,
- 140, 140, 140, 140 },
+ 140, 140, 140, 140, 140 },
/* Dunadan */
{ 100, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 100 },
+ 100, 120, 110, 100, 110 },
/* Shadow Fairy */
{ 110, 110, 110, 115, 120, 130, 115, 115, 120, 110, 115,
115, 115, 116, 115, 120, 120, 115, 115, 101, 110, 110,
110, 110, 112, 122, 110, 110, 110, 115, 110, 120, 120,
- 110, 101, 115, 110 },
+ 110, 101, 115, 110, 115 },
/* Kutar */
{ 110, 110, 105, 105, 110, 115, 115, 115, 110, 105, 110,
115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115,
115, 115, 125, 125, 125, 125, 105, 115, 105, 95, 140,
- 110, 115, 100, 110 },
+ 110, 115, 100, 110, 110 },
/* Android */
{ 105, 105, 105, 110, 113, 115, 120, 125, 100, 105, 100,
124, 120, 110, 125, 115, 120, 120, 120, 120, 115, 120,
115, 105, 125, 125, 125, 125, 105, 120, 105, 95, 140,
- 100, 120, 110, 100 },
+ 100, 120, 110, 100, 110 },
+
+ /* Merfolk */
+ { 110, 110, 110, 105, 110, 120, 125, 130, 110, 110, 110,
+ 120, 115, 108, 115, 110, 110, 120, 120, 115, 115, 110,
+ 120, 110, 110, 110, 120, 110, 110, 125, 110, 95, 140,
+ 110, 115, 110, 110, 100 },
};
int size = 1;
DISCOUNT_RATE discount = 0;
- s32b cost = object_value(o_ptr);
+ PRICE cost = object_value(o_ptr);
/* Analyze the type */
*/
static int store_check_num(object_type *o_ptr)
{
- int i;
+ int i;
object_type *j_ptr;
/* The "home" acts like the player */
/*!
* @brief 我が家にオブジェクトを加える /
- * Add the item "o_ptr" to the inventory of the "Home"
+ * Add the item "o_ptr" to the p_ptr->inventory_list of the "Home"
* @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
* @return 収めた先のID
* @details
*/
static int home_carry(object_type *o_ptr)
{
- int slot;
- s32b value;
- int i;
+ int slot;
+ PRICE value;
+ int i;
object_type *j_ptr;
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
/*!
* @brief 店舗にオブジェクトを加える /
- * Add the item "o_ptr" to a real stores inventory.
+ * Add the item "o_ptr" to a real stores p_ptr->inventory_list.
* @param o_ptr 加えたいオブジェクトの構造体参照ポインタ
* @return 収めた先のID
* @details
*/
static int store_carry(object_type *o_ptr)
{
- int i, slot;
- s32b value, j_value;
+ int i, slot;
+ PRICE value, j_value;
object_type *j_ptr;
/*!
* @brief 店舗のオブジェクト数を増やす /
- * Add the item "o_ptr" to a real stores inventory.
+ * Add the item "o_ptr" to a real stores p_ptr->inventory_list.
* @param item 増やしたいアイテムのID
* @param num 増やしたい数
* @return なし
*/
static bool black_market_crap(object_type *o_ptr)
{
- int i, j;
+ int i, j;
/* Ego items are never crap */
if (object_is_ego(o_ptr)) return (FALSE);
*/
static bool noneedtobargain(PRICE minprice)
{
- s32b good = st_ptr->good_buy;
- s32b bad = st_ptr->bad_buy;
+ PRICE good = st_ptr->good_buy;
+ PRICE bad = st_ptr->bad_buy;
/* Cheap items are "boring" */
if (minprice < 10L) return (TRUE);
*/
static void display_entry(int pos)
{
- int i, cur_col;
+ int i, cur_col;
object_type *o_ptr;
- s32b x;
+ s32b x;
GAME_TEXT o_name[MAX_NLEN];
- char out_val[160];
+ char out_val[160];
int maxwid = 75;
/* Actually draw the price (not fixed) */
#ifdef JP
-(void)sprintf(out_val, "%9ld固", (long)x);
+ (void)sprintf(out_val, "%9ld固", (long)x);
#else
(void)sprintf(out_val, "%9ld F", (long)x);
#endif
-
put_str(out_val, i+6, 68);
}
/*!
* @brief 店の商品リストを表示する /
- * Displays a store's inventory -RAK-
+ * Displays a store's p_ptr->inventory_list -RAK-
* @return なし
* @details
* All prices are listed as "per individual object". -BEN-
/* Display the current gold */
store_prt_gold();
- /* Draw in the inventory */
+ /* Draw in the p_ptr->inventory_list */
display_inventory();
}
return (TRUE);
}
}
-
- /* Paranoia */
msg_print(NULL);
/* Assume failure */
st_ptr->bad_buy = 0;
/* Open tomorrow */
- st_ptr->store_open = turn + TURNS_PER_TICK*TOWN_DAWN/8 + randint1(TURNS_PER_TICK*TOWN_DAWN/8);
+ st_ptr->store_open = current_world_ptr->game_turn + TURNS_PER_TICK*TOWN_DAWN/8 + randint1(TURNS_PER_TICK*TOWN_DAWN/8);
/* Closed */
return (TRUE);
*/
static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
{
- s32b i;
- concptr p;
- char buf[128];
- char out_val[160];
+ s32b i;
+ concptr p;
+ GAME_TEXT buf[128];
+ GAME_TEXT out_val[160];
/* Clear old increment if necessary */
if (!allow_inc) last_inc = 0L;
{
sprintf(buf, "%s ", pmt);
}
-
- /* Paranoia */
msg_print(NULL);
/* Ask until done */
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
bool cancel = FALSE;
-#ifdef JP
- concptr pmt = "提示金額";
-#else
- concptr pmt = "Offer";
-#endif
+ concptr pmt = _("提示金額", "Offer");
char out_val[160];
-
*price = 0;
-
/* Obtain the starting offer and the final offer */
cur_ask = price_item(o_ptr, ot_ptr->max_inflate, TRUE);
final_ask = price_item(o_ptr, ot_ptr->min_inflate, TRUE);
/* No reason to haggle */
if (final_ask >= purse)
{
-#ifdef JP
- msg_print("即座にこの金額にまとまった。");
-#else
- msg_print("You instantly agree upon the price.");
-#endif
-
+ msg_print(_("即座にこの金額にまとまった。", "You instantly agree upon the price."));
msg_print(NULL);
/* Offer full purse */
/* No need to haggle */
else if (noneed)
{
-#ifdef JP
- msg_print("結局この金額にまとまった。");
-#else
- msg_print("You eventually agree upon the price.");
-#endif
-
+ msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
msg_print(NULL);
}
else
{
/* Message summary */
-#ifdef JP
- msg_print("すんなりとこの金額にまとまった。");
-#else
- msg_print("You quickly agree upon the price.");
-#endif
-
+ msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
msg_print(NULL);
}
/* Final offer */
final = TRUE;
-#ifdef JP
- pmt = "最終提示金額";
-#else
- pmt = "Final Offer";
-#endif
-
+ pmt = _("最終提示金額", "Final Offer");
}
/* Haggle for the whole pile */
(void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
put_str(out_val, 1, 0);
-#ifdef JP
- cancel = receive_offer("提示する価格? ",
-#else
- cancel = receive_offer("What price do you ask? ",
-#endif
-
+ cancel = receive_offer(_("提示する価格? ", "What price do you ask? "),
&offer, last_offer, -1, cur_ask, final);
if (cancel)
{
cur_ask = final_ask;
final = TRUE;
-#ifdef JP
- pmt = "最終提示金額";
-#else
- pmt = "Final Offer";
-#endif
+ pmt = _("最終提示金額", "Final Offer");
annoyed++;
if (annoyed > 3)
allow_inc = TRUE;
prt("", 1, 0);
(void)sprintf(out_val,
-#ifdef JP
- "前回の提示価格 $%ld", (long)last_offer);
-#else
- "Your last bid %ld", (long)last_offer);
-#endif
-
+ _("前回の提示価格 $%ld", "Your last bid %ld"), (long)last_offer);
put_str(out_val, 1, 39);
say_comment_3(cur_ask, annoyed);
}
if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- msg_print("博物館から取り出すことはできません。");
-#else
- msg_print("Museum.");
-#endif
+ msg_print(_("博物館から取り出すことはできません。", "Museum."));
return;
}
if (st_ptr->stock_num <= 0)
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("我が家には何も置いてありません。");
-#else
- msg_print("Your home is empty.");
-#endif
-
+ msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
else
-#ifdef JP
- msg_print("現在商品の在庫を切らしています。");
-#else
- msg_print("I am currently out of stock.");
-#endif
-
+ msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
return;
}
-
/* Find the number of objects on this and following pages */
i = (st_ptr->stock_num - store_top);
{
msg_format(_("一つにつき $%ldです。", "That costs %ld gold per item."), (long)(best));
}
-
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
j_ptr = &forge;
choice = purchase_haggle(j_ptr, &price);
/* Hack -- Got kicked out */
- if (st_ptr->store_open >= turn) return;
+ if (st_ptr->store_open >= current_world_ptr->game_turn) return;
}
/* Player wants it */
msg_format(_("%sを $%ldで購入しました。", "You bought %s for %ld gold."), o_name, (long)price);
strcpy(record_o_name, o_name);
- record_turn = turn;
+ record_turn = current_world_ptr->game_turn;
if (record_buy) do_cmd_write_nikki(NIKKI_BUY, 0, o_name);
object_desc(o_name, o_ptr, OD_NAME_ONLY);
item_new = inven_carry(j_ptr);
/* Describe the final result */
- object_desc(o_name, &inventory[item_new], 0);
+ object_desc(o_name, &p_ptr->inventory_list[item_new], 0);
msg_format(_("%s(%c)を手に入れた。", "You have %s (%c)."), o_name, index_to_label(item_new));
/* Auto-inscription */
msg_print(_("店主は新たな在庫を取り出した。", "The shopkeeper brings out some new stock."));
}
- /* New inventory */
+ /* New p_ptr->inventory_list */
for (i = 0; i < 10; i++)
{
/* Maintain the store */
item_new = inven_carry(j_ptr);
/* Describe just the result */
- object_desc(o_name, &inventory[item_new], 0);
+ object_desc(o_name, &p_ptr->inventory_list[item_new], 0);
msg_format(_("%s(%c)を取った。", "You have %s (%c)."), o_name, index_to_label(item_new));
handle_stuff();
object_type forge;
object_type *q_ptr;
-
object_type *o_ptr;
concptr q, s;
/* Assume one item */
amt = 1;
- /* Find out how many the player wants (letter means "all") */
if (o_ptr->number > 1)
{
- /* Get a quantity */
amt = get_quantity(NULL, o_ptr->number);
-
- /* Allow user abort */
if (amt <= 0) return;
}
q_ptr = &forge;
choice = sell_haggle(q_ptr, &price);
/* Kicked out */
- if (st_ptr->store_open >= turn) return;
+ if (st_ptr->store_open >= current_world_ptr->game_turn) return;
/* Sold... */
if (choice == 0)
msg_format(_("%sを置いた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
choice = 0;
- /* Take it from the players inventory */
+ /* Take it from the players p_ptr->inventory_list */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
choice = 0;
- /* Take it from the players inventory */
+ /* Take it from the players p_ptr->inventory_list */
inven_item_increase(item, -amt);
inven_item_describe(item);
inven_item_optimize(item);
case '-':
{
if (st_ptr->stock_num <= store_bottom) {
- msg_print(_("これで全部です。", "Entire inventory is shown."));
+ msg_print(_("これで全部です。", "Entire p_ptr->inventory_list is shown."));
}
else{
store_top -= store_bottom;
{
if (st_ptr->stock_num <= store_bottom)
{
- msg_print(_("これで全部です。", "Entire inventory is shown."));
+ msg_print(_("これで全部です。", "Entire p_ptr->inventory_list is shown."));
}
else
{
int which;
int maintain_num;
int i;
- grid_type *c_ptr;
+ grid_type *g_ptr;
bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
TERM_LEN w, h;
store_bottom = MIN_STOCK + xtra_stock;
/* Access the player grid */
- c_ptr = &grid_array[p_ptr->y][p_ptr->x];
+ g_ptr = ¤t_floor_ptr->grid_array[p_ptr->y][p_ptr->x];
/* Verify a store */
- if (!cave_have_flag_grid(c_ptr, FF_STORE))
+ if (!cave_have_flag_grid(g_ptr, FF_STORE))
{
msg_print(_("ここには店がありません。", "You see no store here."));
return;
}
/* Extract the store code */
- which = f_info[c_ptr->feat].subtype;
+ which = f_info[g_ptr->feat].subtype;
old_town_num = p_ptr->town_num;
if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
- if (dun_level) p_ptr->town_num = NO_TOWN;
+ if (current_floor_ptr->dun_level) p_ptr->town_num = NO_TOWN;
inner_town_num = p_ptr->town_num;
/* Hack -- Check the "locked doors" */
- if ((town_info[p_ptr->town_num].store[which].store_open >= turn) ||
+ if ((town_info[p_ptr->town_num].store[which].store_open >= current_world_ptr->game_turn) ||
(ironman_shops))
{
msg_print(_("ドアに鍵がかかっている。", "The doors are locked."));
}
/* Calculate the number of store maintainances since the last visit */
- maintain_num = (turn - town_info[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
+ maintain_num = (current_world_ptr->game_turn - town_info[p_ptr->town_num].store[which].last_visit) / (TURNS_PER_TICK * STORE_TICKS);
/* Maintain the store max. 10 times */
if (maintain_num > 10) maintain_num = 10;
store_maint(p_ptr->town_num, which);
/* Save the visit */
- town_info[p_ptr->town_num].store[which].last_visit = turn;
+ town_info[p_ptr->town_num].store[which].last_visit = current_world_ptr->game_turn;
}
forget_lite();
cur_store_num = which;
/* Hack -- save the store feature */
- cur_store_feat = c_ptr->feat;
+ cur_store_feat = g_ptr->feat;
/* Save the store and owner pointers */
st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];
handle_stuff();
/* Pack Overflow */
- if (inventory[INVEN_PACK].k_idx)
+ if (p_ptr->inventory_list[INVEN_PACK].k_idx)
{
INVENTORY_IDX item = INVEN_PACK;
- object_type *o_ptr = &inventory[item];
+ object_type *o_ptr = &p_ptr->inventory_list[item];
/* Hack -- Flee from the store */
if (cur_store_num != STORE_HOME)
msg_format(_("%sが落ちた。(%c)", "You drop %s (%c)."), o_name, index_to_label(item));
- /* Remove it from the players inventory */
+ /* Remove it from the players p_ptr->inventory_list */
inven_item_increase(item, -255);
inven_item_describe(item);
inven_item_optimize(item);
if (need_redraw_store_inv) display_inventory();
/* Hack -- get kicked out of the store */
- if (st_ptr->store_open >= turn) leave_store = TRUE;
+ if (st_ptr->store_open >= current_world_ptr->game_turn) leave_store = TRUE;
}
select_floor_music();
p_ptr->town_num = old_town_num;
- take_turn(p_ptr, 100);;
+ take_turn(p_ptr, 100);
/* Hack -- Character is no longer in "icky" mode */
character_icky = FALSE;
/*!
* @brief 店の品揃えを変化させる /
- * Maintain the inventory at the stores.
+ * Maintain the p_ptr->inventory_list at the stores.
* @param town_num 町のID
* @param store_num 店舗種類のID
* @return なし