#include "cmd-spell.h"
#include "rumor.h"
#include "player-status.h"
+#include "object-hook.h"
#define MIN_STOCK 12
int size = 1;
DISCOUNT_RATE discount = 0;
- s32b cost = object_value(o_ptr);
+ PRICE cost = object_value(o_ptr);
/* Analyze the type */
*/
static int store_check_num(object_type *o_ptr)
{
- int i;
+ int i;
object_type *j_ptr;
/* The "home" acts like the player */
*/
static int home_carry(object_type *o_ptr)
{
- int slot;
- s32b value;
- int i;
+ int slot;
+ PRICE value;
+ int i;
object_type *j_ptr;
bool old_stack_force_notes = stack_force_notes;
bool old_stack_force_costs = stack_force_costs;
*/
static int store_carry(object_type *o_ptr)
{
- int i, slot;
- s32b value, j_value;
+ int i, slot;
+ PRICE value, j_value;
object_type *j_ptr;
*/
static bool black_market_crap(object_type *o_ptr)
{
- int i, j;
+ int i, j;
/* Ego items are never crap */
if (object_is_ego(o_ptr)) return (FALSE);
*/
static bool noneedtobargain(PRICE minprice)
{
- s32b good = st_ptr->good_buy;
- s32b bad = st_ptr->bad_buy;
+ PRICE good = st_ptr->good_buy;
+ PRICE bad = st_ptr->bad_buy;
/* Cheap items are "boring" */
if (minprice < 10L) return (TRUE);
*/
static void display_entry(int pos)
{
- int i, cur_col;
+ int i, cur_col;
object_type *o_ptr;
- s32b x;
+ s32b x;
GAME_TEXT o_name[MAX_NLEN];
- char out_val[160];
+ char out_val[160];
int maxwid = 75;
/* Actually draw the price (not fixed) */
#ifdef JP
-(void)sprintf(out_val, "%9ld固", (long)x);
+ (void)sprintf(out_val, "%9ld固", (long)x);
#else
(void)sprintf(out_val, "%9ld F", (long)x);
#endif
-
put_str(out_val, i+6, 68);
}
*/
static int get_haggle(concptr pmt, s32b *poffer, PRICE price, int final)
{
- s32b i;
- concptr p;
- char buf[128];
- char out_val[160];
+ s32b i;
+ concptr p;
+ GAME_TEXT buf[128];
+ GAME_TEXT out_val[160];
/* Clear old increment if necessary */
if (!allow_inc) last_inc = 0L;
int flag, loop_flag, noneed;
int annoyed = 0, final = FALSE;
bool cancel = FALSE;
-#ifdef JP
- concptr pmt = "提示金額";
-#else
- concptr pmt = "Offer";
-#endif
+ concptr pmt = _("提示金額", "Offer");
char out_val[160];
-
*price = 0;
-
/* Obtain the starting offer and the final offer */
cur_ask = price_item(o_ptr, ot_ptr->max_inflate, TRUE);
final_ask = price_item(o_ptr, ot_ptr->min_inflate, TRUE);
/* No reason to haggle */
if (final_ask >= purse)
{
-#ifdef JP
- msg_print("即座にこの金額にまとまった。");
-#else
- msg_print("You instantly agree upon the price.");
-#endif
-
+ msg_print(_("即座にこの金額にまとまった。", "You instantly agree upon the price."));
msg_print(NULL);
/* Offer full purse */
/* No need to haggle */
else if (noneed)
{
-#ifdef JP
- msg_print("結局この金額にまとまった。");
-#else
- msg_print("You eventually agree upon the price.");
-#endif
-
+ msg_print(_("結局この金額にまとまった。", "You eventually agree upon the price."));
msg_print(NULL);
}
else
{
/* Message summary */
-#ifdef JP
- msg_print("すんなりとこの金額にまとまった。");
-#else
- msg_print("You quickly agree upon the price.");
-#endif
-
+ msg_print(_("すんなりとこの金額にまとまった。", "You quickly agree upon the price."));
msg_print(NULL);
}
/* Final offer */
final = TRUE;
-#ifdef JP
- pmt = "最終提示金額";
-#else
- pmt = "Final Offer";
-#endif
-
+ pmt = _("最終提示金額", "Final Offer");
}
/* Haggle for the whole pile */
(void)sprintf(out_val, "%s : %ld", pmt, (long)cur_ask);
put_str(out_val, 1, 0);
-#ifdef JP
- cancel = receive_offer("提示する価格? ",
-#else
- cancel = receive_offer("What price do you ask? ",
-#endif
-
+ cancel = receive_offer(_("提示する価格? ", "What price do you ask? "),
&offer, last_offer, -1, cur_ask, final);
if (cancel)
{
cur_ask = final_ask;
final = TRUE;
-#ifdef JP
- pmt = "最終提示金額";
-#else
- pmt = "Final Offer";
-#endif
+ pmt = _("最終提示金額", "Final Offer");
annoyed++;
if (annoyed > 3)
allow_inc = TRUE;
prt("", 1, 0);
(void)sprintf(out_val,
-#ifdef JP
- "前回の提示価格 $%ld", (long)last_offer);
-#else
- "Your last bid %ld", (long)last_offer);
-#endif
-
+ _("前回の提示価格 $%ld", "Your last bid %ld"), (long)last_offer);
put_str(out_val, 1, 39);
say_comment_3(cur_ask, annoyed);
}
if (cur_store_num == STORE_MUSEUM)
{
-#ifdef JP
- msg_print("博物館から取り出すことはできません。");
-#else
- msg_print("Museum.");
-#endif
+ msg_print(_("博物館から取り出すことはできません。", "Museum."));
return;
}
if (st_ptr->stock_num <= 0)
{
if (cur_store_num == STORE_HOME)
-#ifdef JP
- msg_print("我が家には何も置いてありません。");
-#else
- msg_print("Your home is empty.");
-#endif
-
+ msg_print(_("我が家には何も置いてありません。", "Your home is empty."));
else
-#ifdef JP
- msg_print("現在商品の在庫を切らしています。");
-#else
- msg_print("I am currently out of stock.");
-#endif
-
+ msg_print(_("現在商品の在庫を切らしています。", "I am currently out of stock."));
return;
}
-
/* Find the number of objects on this and following pages */
i = (st_ptr->stock_num - store_top);
int which;
int maintain_num;
int i;
- cave_type *c_ptr;
+ grid_type *g_ptr;
bool need_redraw_store_inv; /* To redraw missiles damage and prices in store */
TERM_LEN w, h;
store_bottom = MIN_STOCK + xtra_stock;
/* Access the player grid */
- c_ptr = &cave[p_ptr->y][p_ptr->x];
+ g_ptr = &grid_array[p_ptr->y][p_ptr->x];
/* Verify a store */
- if (!cave_have_flag_grid(c_ptr, FF_STORE))
+ if (!cave_have_flag_grid(g_ptr, FF_STORE))
{
msg_print(_("ここには店がありません。", "You see no store here."));
return;
}
/* Extract the store code */
- which = f_info[c_ptr->feat].subtype;
+ which = f_info[g_ptr->feat].subtype;
old_town_num = p_ptr->town_num;
if ((which == STORE_HOME) || (which == STORE_MUSEUM)) p_ptr->town_num = 1;
cur_store_num = which;
/* Hack -- save the store feature */
- cur_store_feat = c_ptr->feat;
+ cur_store_feat = g_ptr->feat;
/* Save the store and owner pointers */
st_ptr = &town_info[p_ptr->town_num].store[cur_store_num];