-\r
-/*\r
- * Store types\r
- */\r
-#define STORE_GENERAL 0 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8eG\89Ý\89® */\r
-#define STORE_ARMOURY 1 /*!< \93X\95Ü\82Ì\8eí\97Þ: \96h\8bï\89® */\r
-#define STORE_WEAPON 2 /*!< \93X\95Ü\82Ì\8eí\97Þ: \95\90\8aí\89® */\r
-#define STORE_TEMPLE 3 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8e\9b\89@ */\r
-#define STORE_ALCHEMIST 4 /*!< \93X\95Ü\82Ì\8eí\97Þ: \98B\8bà\8fp\82Ì\93X */\r
-#define STORE_MAGIC 5 /*!< \93X\95Ü\82Ì\8eí\97Þ: \96\82\93¹\8bï\89® */\r
-#define STORE_BLACK 6 /*!< \93X\95Ü\82Ì\8eí\97Þ: \83u\83\89\83b\83N\81E\83}\81[\83P\83b\83g */\r
-#define STORE_HOME 7 /*!< \93X\95Ü\82Ì\8eí\97Þ: \89ä\82ª\89Æ */\r
-#define STORE_BOOK 8 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8f\91\93X */\r
-#define STORE_MUSEUM 9 /*!< \93X\95Ü\82Ì\8eí\97Þ: \94\8e\95¨\8aÙ */\r
-#define MAX_STORES 10 /*!< store.c\97p\82Ì\93X\95Ü\82Ì\8eí\97Þ\8dÅ\91å\90\94 / Total number of stores (see "store.c", etc) */\r
-\r
-#define MAX_OWNERS 32 /*!< \8ae\93X\95Ü\96\88\82Ì\93X\8eå\92è\8b`\8dÅ\91å\90\94 / Total number of owners per store (see "store.c", etc) */\r
-\r
- /*\r
- * Store constants\r
- */\r
-#define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */\r
-#define STORE_CHOICES 48 /* Number of items to choose stock from */\r
-#define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */\r
-#define STORE_TURNOVER 9 /* Normal shop turnover, per day */\r
-#define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */\r
-#define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */\r
-#define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */\r
-#define STORE_TICKS 1000 /* Number of ticks between turnovers */\r
-\r
-/* store.c */\r
-extern bool combine_and_reorder_home(int store_num);\r
-extern void do_cmd_store(void);\r
-extern void store_shuffle(int which);\r
-extern void store_maint(int town_num, int store_num);\r
-extern void store_init(int town_num, int store_num);\r
-extern void move_to_black_market(object_type * o_ptr);\r
-\r
-extern const owner_type owners[MAX_STORES][MAX_OWNERS];\r
-\r
-extern byte store_table[MAX_STORES][STORE_CHOICES][2];\r
-\r
-\r
-\r
+
+/*
+ * Store types
+ */
+#define STORE_GENERAL 0 /*!< 店舗の種類: 雑貨屋 */
+#define STORE_ARMOURY 1 /*!< 店舗の種類: 防具屋 */
+#define STORE_WEAPON 2 /*!< 店舗の種類: 武器屋 */
+#define STORE_TEMPLE 3 /*!< 店舗の種類: 寺院 */
+#define STORE_ALCHEMIST 4 /*!< 店舗の種類: 錬金術の店 */
+#define STORE_MAGIC 5 /*!< 店舗の種類: 魔道具屋 */
+#define STORE_BLACK 6 /*!< 店舗の種類: ブラック・マーケット */
+#define STORE_HOME 7 /*!< 店舗の種類: 我が家 */
+#define STORE_BOOK 8 /*!< 店舗の種類: 書店 */
+#define STORE_MUSEUM 9 /*!< 店舗の種類: 博物館 */
+#define MAX_STORES 10 /*!< store.c用の店舗の種類最大数 / Total number of stores (see "store.c", etc) */
+
+#define MAX_OWNERS 32 /*!< 各店舗毎の店主定義最大数 / Total number of owners per store (see "store.c", etc) */
+
+ /*
+ * Store constants
+ */
+#define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */
+#define STORE_CHOICES 48 /* Number of items to choose stock from */
+#define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */
+#define STORE_TURNOVER 9 /* Normal shop turnover, per day */
+#define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */
+#define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */
+#define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */
+#define STORE_TICKS 1000 /* Number of ticks between turnovers */
+
+/* store.c */
+extern bool combine_and_reorder_home(int store_num);
+extern void do_cmd_store(void);
+extern void store_shuffle(int which);
+extern void store_maint(int town_num, int store_num);
+extern void store_init(int town_num, int store_num);
+extern void move_to_black_market(object_type * o_ptr);
+
+extern const owner_type owners[MAX_STORES][MAX_OWNERS];
+
+extern byte store_table[MAX_STORES][STORE_CHOICES][2];
+
+
+