+++ /dev/null
-#pragma once
-
-/*
- * A store owner
- */
-typedef struct owner_type owner_type;
-
-struct owner_type
-{
- concptr owner_name; /* Name */
- PRICE max_cost; /* Purse limit */
- byte max_inflate; /* Inflation (max) */
- byte min_inflate; /* Inflation (min) */
- byte haggle_per; /* Haggle unit */
- byte insult_max; /* Insult limit */
- byte owner_race; /* Owner race */
-};
-
-
-/*
- * A store, with an owner, various state flags, a current stock
- * of items, and a table of items that are often purchased.
- */
-typedef struct store_type store_type;
-
-struct store_type
-{
- byte type; /* Store type */
-
- byte owner; /* Owner index */
- byte extra; /* Unused for now */
-
- s16b insult_cur; /* Insult counter */
-
- s16b good_buy; /* Number of "good" buys */
- s16b bad_buy; /* Number of "bad" buys */
-
- s32b store_open; /* Closed until this turn */
-
- s32b last_visit; /* Last visited on this turn */
-
- s16b table_num; /* Table -- Number of entries */
- s16b table_size; /* Table -- Total Size of Array */
- s16b *table; /* Table -- Legal item kinds */
-
- s16b stock_num; /* Stock -- Number of entries */
- s16b stock_size; /* Stock -- Total Size of Array */
- object_type *stock; /* Stock -- Actual stock items */
-};
-
-/*
- * Store types
- */
-#define STORE_GENERAL 0 /*!< 店舗の種類: 雑貨屋 */
-#define STORE_ARMOURY 1 /*!< 店舗の種類: 防具屋 */
-#define STORE_WEAPON 2 /*!< 店舗の種類: 武器屋 */
-#define STORE_TEMPLE 3 /*!< 店舗の種類: 寺院 */
-#define STORE_ALCHEMIST 4 /*!< 店舗の種類: 錬金術の店 */
-#define STORE_MAGIC 5 /*!< 店舗の種類: 魔道具屋 */
-#define STORE_BLACK 6 /*!< 店舗の種類: ブラック・マーケット */
-#define STORE_HOME 7 /*!< 店舗の種類: 我が家 */
-#define STORE_BOOK 8 /*!< 店舗の種類: 書店 */
-#define STORE_MUSEUM 9 /*!< 店舗の種類: 博物館 */
-#define MAX_STORES 10 /*!< store.c用の店舗の種類最大数 / Total number of stores (see "store.c", etc) */
-
-#define MAX_OWNERS 32 /*!< 各店舗毎の店主定義最大数 / Total number of owners per store (see "store.c", etc) */
-
- /*
- * Store constants
- */
-#define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */
-#define STORE_CHOICES 48 /* Number of items to choose stock from */
-#define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */
-#define STORE_TURNOVER 9 /* Normal shop turnover, per day */
-#define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */
-#define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */
-#define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */
-#define STORE_TICKS 1000 /* Number of ticks between turnovers */
-
-/* store.c */
-extern bool combine_and_reorder_home(int store_num);
-extern void do_cmd_store(player_type *player_ptr);
-extern void store_shuffle(int which);
-extern void store_maint(player_type *player_ptr, int town_num, int store_num);
-extern void store_init(int town_num, int store_num);
-extern void move_to_black_market(object_type *o_ptr);
-
-extern const owner_type owners[MAX_STORES][MAX_OWNERS];
-
-extern byte store_table[MAX_STORES][STORE_CHOICES][2];