+++ /dev/null
-\r
-/*\r
- * Store types\r
- */\r
-#define STORE_GENERAL 0 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8eG\89Ý\89® */\r
-#define STORE_ARMOURY 1 /*!< \93X\95Ü\82Ì\8eí\97Þ: \96h\8bï\89® */\r
-#define STORE_WEAPON 2 /*!< \93X\95Ü\82Ì\8eí\97Þ: \95\90\8aí\89® */\r
-#define STORE_TEMPLE 3 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8e\9b\89@ */\r
-#define STORE_ALCHEMIST 4 /*!< \93X\95Ü\82Ì\8eí\97Þ: \98B\8bà\8fp\82Ì\93X */\r
-#define STORE_MAGIC 5 /*!< \93X\95Ü\82Ì\8eí\97Þ: \96\82\93¹\8bï\89® */\r
-#define STORE_BLACK 6 /*!< \93X\95Ü\82Ì\8eí\97Þ: \83u\83\89\83b\83N\81E\83}\81[\83P\83b\83g */\r
-#define STORE_HOME 7 /*!< \93X\95Ü\82Ì\8eí\97Þ: \89ä\82ª\89Æ */\r
-#define STORE_BOOK 8 /*!< \93X\95Ü\82Ì\8eí\97Þ: \8f\91\93X */\r
-#define STORE_MUSEUM 9 /*!< \93X\95Ü\82Ì\8eí\97Þ: \94\8e\95¨\8aÙ */\r
-#define MAX_STORES 10 /*!< store.c\97p\82Ì\93X\95Ü\82Ì\8eí\97Þ\8dÅ\91å\90\94 / Total number of stores (see "store.c", etc) */\r
-\r
-/* store.c */\r
-extern bool combine_and_reorder_home(int store_num);\r
-extern void do_cmd_store(void);\r
-extern void store_shuffle(int which);\r
-extern void store_maint(int town_num, int store_num);\r
-extern void store_init(int town_num, int store_num);\r
-extern void move_to_black_market(object_type * o_ptr);\r
-\r
-extern const owner_type owners[MAX_STORES][MAX_OWNERS];\r
-\r
-extern byte store_table[MAX_STORES][STORE_CHOICES][2];\r
-\r
-\r
-\r