+++ /dev/null
-#pragma once
-
-/*
- * A store owner
- */
-typedef struct owner_type owner_type;
-
-struct owner_type
-{
- concptr owner_name; /* Name */
- PRICE max_cost; /* Purse limit */
- byte max_inflate; /* Inflation (max) */
- byte min_inflate; /* Inflation (min) */
- byte haggle_per; /* Haggle unit */
- byte insult_max; /* Insult limit */
- byte owner_race; /* Owner race */
-};
-
-/*
- * Store types
- */
-#define STORE_GENERAL 0 /*!< 店舗の種類: 雑貨屋 */
-#define STORE_ARMOURY 1 /*!< 店舗の種類: 防具屋 */
-#define STORE_WEAPON 2 /*!< 店舗の種類: 武器屋 */
-#define STORE_TEMPLE 3 /*!< 店舗の種類: 寺院 */
-#define STORE_ALCHEMIST 4 /*!< 店舗の種類: 錬金術の店 */
-#define STORE_MAGIC 5 /*!< 店舗の種類: 魔道具屋 */
-#define STORE_BLACK 6 /*!< 店舗の種類: ブラック・マーケット */
-#define STORE_HOME 7 /*!< 店舗の種類: 我が家 */
-#define STORE_BOOK 8 /*!< 店舗の種類: 書店 */
-#define STORE_MUSEUM 9 /*!< 店舗の種類: 博物館 */
-#define MAX_STORES 10 /*!< store.c用の店舗の種類最大数 / Total number of stores (see "store.c", etc) */
-
-#define MAX_OWNERS 32 /*!< 各店舗毎の店主定義最大数 / Total number of owners per store (see "store.c", etc) */
-
- /*
- * Store constants
- */
-#define STORE_INVEN_MAX 24 /* Max number of discrete objs in inven */
-#define STORE_CHOICES 48 /* Number of items to choose stock from */
-#define STORE_OBJ_LEVEL 5 /* Magic Level for normal stores */
-#define STORE_TURNOVER 9 /* Normal shop turnover, per day */
-#define STORE_MIN_KEEP 6 /* Min slots to "always" keep full */
-#define STORE_MAX_KEEP 18 /* Max slots to "always" keep full */
-#define STORE_SHUFFLE 21 /* 1/Chance (per day) of an owner changing */
-#define STORE_TICKS 1000 /* Number of ticks between turnovers */
-
-/* store.c */
-extern bool combine_and_reorder_home(int store_num);
-extern void do_cmd_store(void);
-extern void store_shuffle(int which);
-extern void store_maint(int town_num, int store_num);
-extern void store_init(int town_num, int store_num);
-extern void move_to_black_market(object_type * o_ptr);
-
-extern const owner_type owners[MAX_STORES][MAX_OWNERS];
-
-extern byte store_table[MAX_STORES][STORE_CHOICES][2];
-
-
-