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table.c の整理。
[hengband/hengband.git] / src / tables.c
index 1ae6051..604dae0 100644 (file)
@@ -1119,13 +1119,15 @@ byte adj_chr_chm[] =
  * Rogue         num = 5; mul = 3; div = MAX(40, weapon_weight);
  * Ranger        num = 5; mul = 4; div = MAX(70, weapon_weight);
  * Paladin       num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Kaji          num = 5; mul = 5; div = MAX(150, weapon_weight);
+ * Weaponsmith   num = 5; mul = 5; div = MAX(150, weapon_weight);
  * Warrior-Mage  num = 5; mul = 3; div = MAX(70, weapon_weight);
  * Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
  * Monk          num = 5; mul = 3; div = MAX(60, weapon_weight);
  * Tourist       num = 4; mul = 3; div = MAX(100, weapon_weight);
  * Imitator      num = 5; mul = 4; div = MAX(70, weapon_weight);
  * Beastmaster   num = 5; mul = 3; div = MAX(70, weapon_weight);
+ * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
+ * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
  * Sorcerer      num = 1; mul = 1; div = MAX(1, weapon_weight);
  * Archer        num = 4; mul = 2; div = MAX(70, weapon_weight);
  * Magic eater   num = 4; mul = 2; div = MAX(70, weapon_weight);
@@ -1168,6 +1170,7 @@ arena_type arena_info[MAX_ARENA_MONS + 2] =
 {
        { MON_NOBORTA,       0,         0                             },
        { MON_MORI_TROLL,    0,         0                             },
+       { MON_LION_HEART,    0,         0                             },
        { MON_TIGER,         0,         0                             },
        { MON_DRUID,         0,         0                             },
        { MON_HILL_GIANT,    TV_POTION, SV_POTION_SPEED               },
@@ -2168,151 +2171,66 @@ owner_type owners[MAX_STORES][MAX_OWNERS] =
                { "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢",       20000,  250,  150,  10,   5,  RACE_HALF_ORC},
                { "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯",           30000,  250,  150,  10,   5,  RACE_HUMAN},
                { "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô",                     30000,  250,  150,  10,   5,  RACE_ELF},
+               { "»à¿Í¥ô¥¡¥Ã¥µ",             20000,  250, 150, 10,  5, RACE_ZOMBIE},
+               { "΢ÀÚ¤ê¼Ô¥«¥¤¥ó",          20000,  250, 150, 10,  5, RACE_VAMPIRE},
+               { "¥Ö¥Ü¥Ë¥«¥¹",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
+               { "¥³¡¼¥×¥¹¥é¥¤¥È",           30000,  250, 150, 10,  5, RACE_SPECTRE},
+               { "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
+               { "¥ô¥¡¥¤¥ë",          20000,  250, 150, 10,  5, RACE_SKELETON},
+               { "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹",          30000,  250, 150, 10,  5, RACE_SKELETON},
+               { "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é",           30000,  250, 150, 10,  5, RACE_IMP},
+               { "¥¨¥ó¥¸¥§¥ë",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
+               { "¿åËĤì¥Õ¥í¥Ä¥¡¥à",          20000,  250, 150, 10,  5, RACE_ZOMBIE},
+               { "¥Ë¡¼¥ô¥¡¥ë",          30000,  250, 150, 10,  5, RACE_VAMPIRE},
+               { "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢",           30000,  250, 150, 10,  5, RACE_SPECTRE},
+               { "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000,  250, 150, 10,  5, RACE_DARK_ELF},
+               { "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
+               { "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
+               { "¸÷»Ø¤Î¥·¥É¥ê¥¢",           30000,  250, 150, 10,  5, RACE_HUMAN},
+               { "¼êÉʻեꥢ¥½¡¼",                 20000,  250, 150, 10,  5, RACE_HOBBIT},
+               { "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«",          20000,  250, 150, 10,  5, RACE_GNOME},
+               { "°­ÅÞ¥·¡¼¥Ê",          30000,  250, 150, 10,  5, RACE_GNOME},
+               { "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥­",           30000,  250, 150, 10,  5, RACE_DRACONIAN},
+               { "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É",                 20000,  250, 150, 10,  5, RACE_HUMAN},
+               { "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ",          20000,  250, 150, 10,  5, RACE_BARBARIAN},
+               { "¶¯Íߥ饶¥¯¥¹¥ë",          30000,  250, 150, 10,  5, RACE_MIND_FLAYER},
+               { "¥Õ¥¡¥é¥ì¥¦¥£¥ó",           30000,  250, 150, 10,  5, RACE_SPRITE},
+               { "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë",                 20000,  250, 150, 10,  5, RACE_NIBELUNG},
+               { "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É",          20000,  250, 150, 10,  5, RACE_AMBERITE},
+               { "É餱¸¤¥»¥é¥É¥Õ¥ê¥É",          30000,  250, 150, 10,  5, RACE_HUMAN},
+               { "ÊÒ­¤Î¥¨¥ë¡¼¥í",           30000,  250, 150, 10,  5, RACE_HALF_OGRE},
 #else
                { "Gary Gygaz",                 20000,  250, 150, 10,  5, RACE_HALF_TROLL},
                { "Histor the Goblin",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
                { "Quark the Ferengi",          30000,  250, 150, 10,  5, RACE_DWARF},
                { "Topi the Fair(?)",           30000,  250, 150, 10,  5, RACE_HUMAN},
-#endif
-
-#ifdef JP
-{ "»à¿Í¥ô¥¡¥Ã¥µ",             20000,  250, 150, 10,  5, RACE_ZOMBIE},
-#else
                { "Vhassa the Dead",             20000,  250, 150, 10,  5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "΢ÀÚ¤ê¼Ô¥«¥¤¥ó",          20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#else
                { "Kyn the Treacherous",          20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥Ö¥Ü¥Ë¥«¥¹",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
-#else
                { "Bubonicus",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥³¡¼¥×¥¹¥é¥¤¥È",           30000,  250, 150, 10,  5, RACE_SPECTRE},
-#else
                { "Corpselight",           30000,  250, 150, 10,  5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#else
                { "Parrish the Bloodthirsty",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥ô¥¡¥¤¥ë",          20000,  250, 150, 10,  5, RACE_SKELETON},
-#else
                { "Vile",          20000,  250, 150, 10,  5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹",          30000,  250, 150, 10,  5, RACE_SKELETON},
-#else
                { "Prentice the Trusted",          30000,  250, 150, 10,  5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é",           30000,  250, 150, 10,  5, RACE_IMP},
-#else
                { "Griella Humanslayer",           30000,  250, 150, 10,  5, RACE_IMP},
-#endif
-#ifdef JP
-{ "¥¨¥ó¥¸¥§¥ë",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#else
                { "Angel",                 20000,  250, 150, 10,  5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¿åËĤì¥Õ¥í¥Ä¥¡¥à",          20000,  250, 150, 10,  5, RACE_ZOMBIE},
-#else
                { "Flotsam the Bloated",          20000,  250, 150, 10,  5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ë¡¼¥ô¥¡¥ë",          30000,  250, 150, 10,  5, RACE_VAMPIRE},
-#else
                { "Nieval",          30000,  250, 150, 10,  5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢",           30000,  250, 150, 10,  5, RACE_SPECTRE},
-#else
                { "Anastasia the Luminous",           30000,  250, 150, 10,  5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000,  250, 150, 10,  5, RACE_DARK_ELF},
-#else
                { "Charity the Necromancer", 20000,  250, 150, 10,  5, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
-#else
                { "Pugnacious the Pugilist",          20000,  250, 150, 10,  5, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
-#else
                { "Footsore the Lucky",          30000,  250, 150, 10,  5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¸÷»Ø¤Î¥·¥É¥ê¥¢",           30000,  250, 150, 10,  5, RACE_HUMAN},
-#else
                { "Sidria Lighfingered",           30000,  250, 150, 10,  5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¼êÉʻեꥢ¥½¡¼",                 20000,  250, 150, 10,  5, RACE_HOBBIT},
-#else
                { "Riatho the Juggler",                 20000,  250, 150, 10,  5, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«",          20000,  250, 150, 10,  5, RACE_GNOME},
-#else
                { "Janaaka the Shifty",          20000,  250, 150, 10,  5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "°­ÅÞ¥·¡¼¥Ê",          30000,  250, 150, 10,  5, RACE_GNOME},
-#else
                { "Cina the Rogue",          30000,  250, 150, 10,  5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥­",           30000,  250, 150, 10,  5, RACE_DRACONIAN},
-#else
                { "Arunikki Greatclaw",           30000,  250, 150, 10,  5, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É",                 20000,  250, 150, 10,  5, RACE_HUMAN},
-#else
                { "Chaeand the Poor",                 20000,  250, 150, 10,  5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ",          20000,  250, 150, 10,  5, RACE_BARBARIAN},
-#else
                { "Afardorf the Brigand",          20000,  250, 150, 10,  5, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "¶¯Íߥ饶¥¯¥¹¥ë",          30000,  250, 150, 10,  5, RACE_MIND_FLAYER},
-#else
                { "Lathaxl the Greedy",          30000,  250, 150, 10,  5, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "¥Õ¥¡¥é¥ì¥¦¥£¥ó",           30000,  250, 150, 10,  5, RACE_SPRITE},
-#else
                { "Falarewyn",           30000,  250, 150, 10,  5, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë",                 20000,  250, 150, 10,  5, RACE_NIBELUNG},
-#else
                { "Vosur the Wrinkled",                 20000,  250, 150, 10,  5, RACE_NIBELUNG},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É",          20000,  250, 150, 10,  5, RACE_AMBERITE},
-#else
                { "Araord the Handsome",          20000,  250, 150, 10,  5, RACE_AMBERITE},
-#endif
-#ifdef JP
-{ "É餱¸¤¥»¥é¥É¥Õ¥ê¥É",          30000,  250, 150, 10,  5, RACE_HUMAN},
-#else
                { "Theradfrid the Loser",          30000,  250, 150, 10,  5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÊÒ­¤Î¥¨¥ë¡¼¥í",           30000,  250, 150, 10,  5, RACE_HALF_OGRE},
-#else
                { "One-Legged Eroolo",           30000,  250, 150, 10,  5, RACE_HALF_OGRE},
 #endif
        },
@@ -2839,7 +2757,7 @@ player_race race_info[MAX_RACES] =
                72,  6, 180, 25,
                66,  4, 150, 20,
                0,
-               0x7FFFFFF,
+               0xFFFFFFF,
        },
        {
 #ifdef JP
@@ -2854,7 +2772,7 @@ player_race race_info[MAX_RACES] =
                66,  6, 130, 15,
                62,  6, 100, 10,
                2,
-               0x677E7FF,
+               0xE77E7FF,
        },
        {
 #ifdef JP
@@ -2869,7 +2787,7 @@ player_race race_info[MAX_RACES] =
                60,  4, 100,  6,
                54,  4, 80,  6,
                3,
-               0x677E75B,
+               0xE77E75B,
 
        },
        {
@@ -2885,7 +2803,7 @@ player_race race_info[MAX_RACES] =
                36,  3, 60,  3,
                33,  3, 50,  3,
                4,
-               0x76FFC0B,
+               0xF6FFC0B,
        },
        {
 #ifdef JP
@@ -2900,7 +2818,7 @@ player_race race_info[MAX_RACES] =
                42,  3, 90,  6,
                39,  3, 75,  3,
                4,
-               0x767D60F,
+               0xF67D60F,
        },
        {
 #ifdef JP
@@ -2930,7 +2848,7 @@ player_race race_info[MAX_RACES] =
                66,  1, 150,  5,
                62,  1, 120,  5,
                3,
-               0x5D8818D,
+               0xDD8818D,
        },
        {
 #ifdef JP
@@ -2960,7 +2878,7 @@ player_race race_info[MAX_RACES] =
                82, 5, 190, 20,
                78,  6, 180, 15,
                0,
-               0x7FFF7FF,
+               0xFFFF7FF,
        },
        {
 #ifdef JP
@@ -2975,7 +2893,7 @@ player_race race_info[MAX_RACES] =
                90, 10, 190, 20,
                82, 10, 180, 15,
                4,
-               0x777E75B,
+               0xF77E75B,
        },
        {
 #ifdef JP
@@ -3020,7 +2938,7 @@ player_race race_info[MAX_RACES] =
                100,10, 255, 65,
                80, 10, 240, 64,
                3,
-               0x0880011,
+               0x8880011,
        },
        {
 #ifdef JP
@@ -3125,7 +3043,7 @@ player_race race_info[MAX_RACES] =
                60,  4, 100,  6,
                54,  4, 80,  6,
                5,
-               0x677C7DF,
+               0xE77C7DF,
        },
        {
 #ifdef JP
@@ -3170,7 +3088,7 @@ player_race race_info[MAX_RACES] =
                68,  1, 150,  5,
                64,  1, 120,  5,
                3,
-               0x6B537CB,
+               0xDB537CB,
        },
        {
 #ifdef JP
@@ -3336,7 +3254,7 @@ player_race race_info[MAX_RACES] =
                82, 5, 190, 20,
                78,  6, 180, 15,
                0,
-               0x7FFF7FF,
+               0xFFFF7FF,
        },
        {
 #ifdef JP
@@ -3350,7 +3268,7 @@ player_race race_info[MAX_RACES] =
                 80,  8, 90, 20,
                 73,  8, 80, 15,
                  4,
-               0x633C7DF,
+               0xE33C7DF,
        },
        {
 #ifdef JP
@@ -3365,7 +3283,7 @@ player_race race_info[MAX_RACES] =
                48,  6, 150, 25,
                44,  4, 130, 20,
                0,
-               0x418B7AD,
+               0xC18B7AD,
        },
        {
 #ifdef JP
@@ -3712,6 +3630,18 @@ player_class class_info[MAX_CLASS] =
                15, 10, 10, 0,  0,  0, 25,18,
                2,  20, 40
        },
+
+       {
+#ifdef JP
+               "¥¹¥Ê¥¤¥Ñ¡¼",
+#endif
+               "Sniper",
+
+               { 2, -1, -1, 2, 1, 0},
+               25, 24, 28, 5, 32, 18, 35,  72,
+               12, 10, 10, 0,  0,  0, 12,  28,
+               2, 20, 40,
+       },
 };
 
 player_seikaku seikaku_info[MAX_SEIKAKU] =
@@ -3984,6 +3914,45 @@ magic_type technic_info[NUM_TECHNIC][32] =
                { 45, 130,   0,   0},
                { 50, 255,   0,   0}
        },
+
+       {
+               /* Hex */
+               {  1,  2, 20,   2},
+               {  1,  2, 20,   2},
+               {  3,  2, 30,   3},
+               {  5,  3, 30,   4},
+               {  7,  3, 40,   6},
+               {  8, 10, 60,   8},
+               {  9,  3, 30,  10},
+               { 10,  5, 40,  12},
+
+               { 12,  8, 40,  15},
+               { 12,  9, 35,  15},
+               { 15, 10, 50,  20},
+               { 20, 12, 45,  35},
+               { 25, 15, 50,  50},
+               { 30, 12, 60,  70},
+               { 35, 10, 60,  80},
+               { 40, 16, 70, 100},
+
+               { 15,  8, 20,  20},
+               { 18, 15, 50,  20},
+               { 22, 10, 65,  35},
+               { 25, 28, 70,  50},
+               { 28, 10, 70,  60},
+               { 30, 20, 60,  60},
+               { 36, 22, 70,  80},
+               { 40, 28, 70, 100},
+
+               {  5,  6, 35,   5},
+               { 22, 24, 70,  40},
+               { 25,  2, 65,  50},
+               { 32, 20, 50,  70},
+               { 35, 35, 70,  80},
+               { 38, 32, 70,  90},
+               { 42, 24, 70, 120},
+               { 46, 45, 80, 200}
+       },
 };
 
 
@@ -4021,24 +3990,25 @@ s32b realm_choices1[MAX_CLASS] =
        (CH_LIFE | CH_SORCERY | CH_NATURE |
         CH_CHAOS | CH_DEATH | CH_TRUMP |
         CH_ARCANE | CH_ENCHANT | CH_DAEMON |
-        CH_CRUSADE),                              /* High-Mage */
+        CH_CRUSADE | CH_HEX),                  /* High-Mage */
        (CH_ARCANE),                            /* Tourist */
-       (CH_NONE),                              /* Imitation */
+       (CH_NONE),                              /* Imitator */
        (CH_TRUMP),                             /* Beastmaster */
        (CH_NONE),                              /* Sorcerer */
        (CH_NONE),                              /* Archer */
        (CH_NONE),                              /* Magic eater */
-       (CH_MUSIC),                             /* Harper */
+       (CH_MUSIC),                             /* Bard */
        (CH_NONE),                              /* Red Mage */
        (CH_HISSATSU),                          /* Samurai */
        (CH_LIFE | CH_NATURE | CH_DEATH |
         CH_ENCHANT | CH_CRUSADE),                 /* ForceTrainer */
        (CH_NONE),                              /* Blue Mage */
-       (CH_NONE),                              /* Kihei */
+       (CH_NONE),                              /* Cavalry */
        (CH_NONE),                              /* Berserker */
-       (CH_NONE),                              /* Kaji */
+       (CH_NONE),                              /* Weaponsmith */
        (CH_NONE),                              /* Mirror-master */
        (CH_NONE),                              /* Ninja */
+       (CH_NONE),                              /* Sniper */
 };
 
 
@@ -4066,21 +4036,22 @@ s32b realm_choices2[MAX_CLASS] =
        (CH_NONE),                              /* Mindcrafter */
        (CH_NONE),                              /* High-Mage */
        (CH_NONE),                              /* Tourist */
-       (CH_NONE),                              /* Imitation */
+       (CH_NONE),                              /* Imitator */
        (CH_NONE),                              /* Beastmanster */
        (CH_NONE),                              /* Sorcerer */
        (CH_NONE),                              /* Archer */
        (CH_NONE),                              /* Magic eater */
-       (CH_NONE),                              /* Harper */
+       (CH_NONE),                              /* Bard */
        (CH_NONE),                              /* Red Mage */
        (CH_NONE),                              /* Samurai */
        (CH_NONE),                              /* ForceTrainer */
        (CH_NONE),                              /* Blue Mage */
-       (CH_NONE),                              /* Kihei */
+       (CH_NONE),                              /* Cavalry */
        (CH_NONE),                              /* Berserker */
-       (CH_NONE),                              /* Kaji */
+       (CH_NONE),                              /* Weaponsmith */
        (CH_NONE),                              /* Mirror-master */
        (CH_NONE),                              /* Ninja */
+       (CH_NONE),                              /* Sniper */
 };
 
 
@@ -4105,6 +4076,7 @@ cptr realm_names[] =
        "ÉÔÌÀ",
        "²Î",
        "Éð·Ý",
+       "¼ö½Ñ",
        "ÉÔÌÀ"
 };
 #endif
@@ -4133,6 +4105,7 @@ cptr realm_names[]
        "unknown",
        "Music",
        "Kendo",
+       "Hex",
        "unknown"
 };
 
@@ -4465,7 +4438,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "Á´¤Æ¤òÃΤë¼Ô",
        },
 
-       /* Harper */
+       /* Bard */
        {
                "¸«½¬¤¤",       /*"Apprentice"*/
                "ºî¶Ê²È",       /*"Songsmith"*/
@@ -4537,7 +4510,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "ÂçËâÆ»»Õ",
        },
 
-       /* Kihei */
+       /* Cavalry */
        {
                "¿·»²Ê¼",
                "ʼ»Î",
@@ -4565,7 +4538,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "Åܤê¤Î²½¿È",
        },
 
-       /* Kaji */
+       /* Weaponsmith */
        {
                "Ƽ¤òÃ䨤·¼Ô",
                "Å´¤òÃ䨤·¼Ô",
@@ -4605,6 +4578,20 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "°Å»¦¼Ô",
                "»à¤ÎŤ­ÏÓ",
        },
+
+       /* Sniper */
+       {
+               "¿·»²Ê¼",
+               "ʼ»Î",
+               "ÍÃʼ",
+               "¸Å»²Ê¼",
+               "·õ»Î",
+               "Æ®»Î",
+               "±Ñͺ",
+               "Ã˼ß",
+               "Çì¼ß",
+               "Îμç",
+       },
 };
 
 #else
@@ -4848,7 +4835,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "Almighty",
        },
 
-       /* Harper */
+       /* Bard */
        {
                "Apprentice",   /*"Apprentice"*/
                "Songsmith",    /*"Songsmith"*/
@@ -4946,7 +4933,7 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                    "God of Rage",
        },
 
-       /* Kaji */
+       /* Weaponsmith */
        {
                "Copper smith",
                "Iron smith",
@@ -4987,6 +4974,20 @@ cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
                "Assassinator",
                "Death Lord",
        },
+
+       /* Sniper */
+       {
+               "Rookie",
+               "Soldier",
+               "Mercenary",
+               "Veteran",
+               "Swordsman",
+               "Champion",
+               "Hero",
+               "Baron",
+               "Duke",
+               "Lord",
+       },
 };
 #endif