* Rogue num = 5; mul = 3; div = MAX(40, weapon_weight);
* Ranger num = 5; mul = 4; div = MAX(70, weapon_weight);
* Paladin num = 5; mul = 4; div = MAX(70, weapon_weight);
- * Kaji num = 5; mul = 5; div = MAX(150, weapon_weight);
+ * Weaponsmith num = 5; mul = 5; div = MAX(150, weapon_weight);
* Warrior-Mage num = 5; mul = 3; div = MAX(70, weapon_weight);
* Chaos Warrior num = 5; mul = 4; div = MAX(70, weapon_weight);
* Monk num = 5; mul = 3; div = MAX(60, weapon_weight);
* Tourist num = 4; mul = 3; div = MAX(100, weapon_weight);
* Imitator num = 5; mul = 4; div = MAX(70, weapon_weight);
* Beastmaster num = 5; mul = 3; div = MAX(70, weapon_weight);
+ * Cavalry(Ride) num = 5; mul = 4; div = MAX(70, weapon_weight);
+ * Cavalry(Walk) num = 5; mul = 3; div = MAX(100, weapon_weight);
* Sorcerer num = 1; mul = 1; div = MAX(1, weapon_weight);
* Archer num = 4; mul = 2; div = MAX(70, weapon_weight);
* Magic eater num = 4; mul = 2; div = MAX(70, weapon_weight);
{
{ MON_NOBORTA, 0, 0 },
{ MON_MORI_TROLL, 0, 0 },
+ { MON_LION_HEART, 0, 0 },
{ MON_TIGER, 0, 0 },
{ MON_DRUID, 0, 0 },
{ MON_HILL_GIANT, TV_POTION, SV_POTION_SPEED },
{ "¥´¥Ö¥ê¥ó¤Î¥Ò¥¹¥È¡¼¥¢", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
{ "¥Õ¥§¥ì¥ó¥®¿Í¥¯¥¢¡¼¥¯", 30000, 250, 150, 10, 5, RACE_HUMAN},
{ "¸øÀµ¤Ê¤ë(?)¥È¥Ã¥Ô", 30000, 250, 150, 10, 5, RACE_ELF},
+ { "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON},
+ { "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON},
+ { "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP},
+ { "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
+ { "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
+ { "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE},
+ { "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
+ { "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
+ { "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
+ { "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT},
+ { "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME},
+ { "°ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME},
+ { "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
+ { "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN},
+ { "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
+ { "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
+ { "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE},
+ { "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
+ { "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE},
+ { "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN},
+ { "ÊÒ¤Υ¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
#else
{ "Gary Gygaz", 20000, 250, 150, 10, 5, RACE_HALF_TROLL},
{ "Histor the Goblin", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
{ "Quark the Ferengi", 30000, 250, 150, 10, 5, RACE_DWARF},
{ "Topi the Fair(?)", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-
-#ifdef JP
-{ "»à¿Í¥ô¥¡¥Ã¥µ", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#else
{ "Vhassa the Dead", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "΢ÀÚ¤ê¼Ô¥«¥¤¥ó", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Kyn the Treacherous", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥Ö¥Ü¥Ë¥«¥¹", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#else
{ "Bubonicus", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¥³¡¼¥×¥¹¥é¥¤¥È", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#else
{ "Corpselight", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "·ì¤Ëµ²¤¨¤·¥Ñ¥ê¥Ã¥·¥å", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Parrish the Bloodthirsty", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¥ô¥¡¥¤¥ë", 20000, 250, 150, 10, 5, RACE_SKELETON},
-#else
{ "Vile", 20000, 250, 150, 10, 5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿®Íê¤Î¥×¥ì¥ó¥Æ¥£¥¹", 30000, 250, 150, 10, 5, RACE_SKELETON},
-#else
{ "Prentice the Trusted", 30000, 250, 150, 10, 5, RACE_SKELETON},
-#endif
-#ifdef JP
-{ "¿Í´Ö»¦¤·¤Î¥°¥ê¥¨¥é", 30000, 250, 150, 10, 5, RACE_IMP},
-#else
{ "Griella Humanslayer", 30000, 250, 150, 10, 5, RACE_IMP},
-#endif
-#ifdef JP
-{ "¥¨¥ó¥¸¥§¥ë", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Angel", 20000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "¿åËĤì¥Õ¥í¥Ä¥¡¥à", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#else
{ "Flotsam the Bloated", 20000, 250, 150, 10, 5, RACE_ZOMBIE},
-#endif
-#ifdef JP
-{ "¥Ë¡¼¥ô¥¡¥ë", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
-#else
{ "Nieval", 30000, 250, 150, 10, 5, RACE_VAMPIRE},
-#endif
-#ifdef JP
-{ "ÌÀ¤ë¤¤¥¢¥Ê¥¹¥¿¥·¥¢", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#else
{ "Anastasia the Luminous", 30000, 250, 150, 10, 5, RACE_SPECTRE},
-#endif
-#ifdef JP
-{ "»àÎî½Ñ»Õ¥Á¥ã¥ê¥Æ¥£¡¼", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
-#else
{ "Charity the Necromancer", 20000, 250, 150, 10, 5, RACE_DARK_ELF},
-#endif
-#ifdef JP
-{ "¥Ü¥¯¥µ¡¼¤Î¥×¥°¥Ê¥·¥ª¥¹", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
-#else
{ "Pugnacious the Pugilist", 20000, 250, 150, 10, 5, RACE_HALF_ORC},
-#endif
-#ifdef JP
-{ "¹¬±¿¤Ê¥Õ¥Ã¥È¥½¥¢", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#else
{ "Footsore the Lucky", 30000, 250, 150, 10, 5, RACE_BEASTMAN},
-#endif
-#ifdef JP
-{ "¸÷»Ø¤Î¥·¥É¥ê¥¢", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Sidria Lighfingered", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "¼êÉʻեꥢ¥½¡¼", 20000, 250, 150, 10, 5, RACE_HOBBIT},
-#else
{ "Riatho the Juggler", 20000, 250, 150, 10, 5, RACE_HOBBIT},
-#endif
-#ifdef JP
-{ "¤ä¤ê¤¯¤ê¾å¼ê¤Î¥¸¥ã¥Ê¥Ã¥«", 20000, 250, 150, 10, 5, RACE_GNOME},
-#else
{ "Janaaka the Shifty", 20000, 250, 150, 10, 5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "°ÅÞ¥·¡¼¥Ê", 30000, 250, 150, 10, 5, RACE_GNOME},
-#else
{ "Cina the Rogue", 30000, 250, 150, 10, 5, RACE_GNOME},
-#endif
-#ifdef JP
-{ "ÂçÄÞ¥¢¥ë¥Ë¥Ã¥", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
-#else
{ "Arunikki Greatclaw", 30000, 250, 150, 10, 5, RACE_DRACONIAN},
-#endif
-#ifdef JP
-{ "ÉÏ˳¥Á¥ã¥¨¥¢¥ó¥É", 20000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Chaeand the Poor", 20000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "»³Â±¥¢¥Õ¥¡¡¼¥É¡¼¥Õ", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
-#else
{ "Afardorf the Brigand", 20000, 250, 150, 10, 5, RACE_BARBARIAN},
-#endif
-#ifdef JP
-{ "¶¯Íߥ饶¥¯¥¹¥ë", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
-#else
{ "Lathaxl the Greedy", 30000, 250, 150, 10, 5, RACE_MIND_FLAYER},
-#endif
-#ifdef JP
-{ "¥Õ¥¡¥é¥ì¥¦¥£¥ó", 30000, 250, 150, 10, 5, RACE_SPRITE},
-#else
{ "Falarewyn", 30000, 250, 150, 10, 5, RACE_SPRITE},
-#endif
-#ifdef JP
-{ "¤·¤ï¤·¤ï¥ô¥©¥¹¡¼¥ë", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
-#else
{ "Vosur the Wrinkled", 20000, 250, 150, 10, 5, RACE_NIBELUNG},
-#endif
-#ifdef JP
-{ "¥Ï¥ó¥µ¥à¤Ê¥¢¥é¥ª¡¼¥É", 20000, 250, 150, 10, 5, RACE_AMBERITE},
-#else
{ "Araord the Handsome", 20000, 250, 150, 10, 5, RACE_AMBERITE},
-#endif
-#ifdef JP
-{ "É餱¸¤¥»¥é¥É¥Õ¥ê¥É", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#else
{ "Theradfrid the Loser", 30000, 250, 150, 10, 5, RACE_HUMAN},
-#endif
-#ifdef JP
-{ "ÊÒ¤Υ¨¥ë¡¼¥í", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
-#else
{ "One-Legged Eroolo", 30000, 250, 150, 10, 5, RACE_HALF_OGRE},
#endif
},
72, 6, 180, 25,
66, 4, 150, 20,
0,
- 0x7FFFFFF,
+ 0xFFFFFFF,
},
{
#ifdef JP
66, 6, 130, 15,
62, 6, 100, 10,
2,
- 0x677E7FF,
+ 0xE77E7FF,
},
{
#ifdef JP
60, 4, 100, 6,
54, 4, 80, 6,
3,
- 0x677E75B,
+ 0xE77E75B,
},
{
36, 3, 60, 3,
33, 3, 50, 3,
4,
- 0x76FFC0B,
+ 0xF6FFC0B,
},
{
#ifdef JP
42, 3, 90, 6,
39, 3, 75, 3,
4,
- 0x767D60F,
+ 0xF67D60F,
},
{
#ifdef JP
66, 1, 150, 5,
62, 1, 120, 5,
3,
- 0x5D8818D,
+ 0xDD8818D,
},
{
#ifdef JP
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0xFFFF7FF,
},
{
#ifdef JP
90, 10, 190, 20,
82, 10, 180, 15,
4,
- 0x777E75B,
+ 0xF77E75B,
},
{
#ifdef JP
100,10, 255, 65,
80, 10, 240, 64,
3,
- 0x0880011,
+ 0x8880011,
},
{
#ifdef JP
60, 4, 100, 6,
54, 4, 80, 6,
5,
- 0x677C7DF,
+ 0xE77C7DF,
},
{
#ifdef JP
68, 1, 150, 5,
64, 1, 120, 5,
3,
- 0x6B537CB,
+ 0xDB537CB,
},
{
#ifdef JP
82, 5, 190, 20,
78, 6, 180, 15,
0,
- 0x7FFF7FF,
+ 0xFFFF7FF,
},
{
#ifdef JP
80, 8, 90, 20,
73, 8, 80, 15,
4,
- 0x633C7DF,
+ 0xE33C7DF,
},
{
#ifdef JP
48, 6, 150, 25,
44, 4, 130, 20,
0,
- 0x418B7AD,
+ 0xC18B7AD,
},
{
#ifdef JP
15, 10, 10, 0, 0, 0, 25,18,
2, 20, 40
},
+
+ {
+#ifdef JP
+ "¥¹¥Ê¥¤¥Ñ¡¼",
+#endif
+ "Sniper",
+
+ { 2, -1, -1, 2, 1, 0},
+ 25, 24, 28, 5, 32, 18, 35, 72,
+ 12, 10, 10, 0, 0, 0, 12, 28,
+ 2, 20, 40,
+ },
};
player_seikaku seikaku_info[MAX_SEIKAKU] =
{ 45, 130, 0, 0},
{ 50, 255, 0, 0}
},
+
+ {
+ /* Hex */
+ { 1, 2, 20, 2},
+ { 1, 2, 20, 2},
+ { 3, 2, 30, 3},
+ { 5, 3, 30, 4},
+ { 7, 3, 40, 6},
+ { 8, 10, 60, 8},
+ { 9, 3, 30, 10},
+ { 10, 5, 40, 12},
+
+ { 12, 8, 40, 15},
+ { 12, 9, 35, 15},
+ { 15, 10, 50, 20},
+ { 20, 12, 45, 35},
+ { 25, 15, 50, 50},
+ { 30, 12, 60, 70},
+ { 35, 10, 60, 80},
+ { 40, 16, 70, 100},
+
+ { 15, 8, 20, 20},
+ { 18, 15, 50, 20},
+ { 22, 10, 65, 35},
+ { 25, 28, 70, 50},
+ { 28, 10, 70, 60},
+ { 30, 20, 60, 60},
+ { 36, 22, 70, 80},
+ { 40, 28, 70, 100},
+
+ { 5, 6, 35, 5},
+ { 22, 24, 70, 40},
+ { 25, 2, 65, 50},
+ { 32, 20, 50, 70},
+ { 35, 35, 70, 80},
+ { 38, 32, 70, 90},
+ { 42, 24, 70, 120},
+ { 46, 45, 80, 200}
+ },
};
(CH_LIFE | CH_SORCERY | CH_NATURE |
CH_CHAOS | CH_DEATH | CH_TRUMP |
CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* High-Mage */
+ CH_CRUSADE | CH_HEX), /* High-Mage */
(CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitation */
+ (CH_NONE), /* Imitator */
(CH_TRUMP), /* Beastmaster */
(CH_NONE), /* Sorcerer */
(CH_NONE), /* Archer */
(CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Harper */
+ (CH_MUSIC), /* Bard */
(CH_NONE), /* Red Mage */
(CH_HISSATSU), /* Samurai */
(CH_LIFE | CH_NATURE | CH_DEATH |
CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
(CH_NONE), /* Blue Mage */
- (CH_NONE), /* Kihei */
+ (CH_NONE), /* Cavalry */
(CH_NONE), /* Berserker */
- (CH_NONE), /* Kaji */
+ (CH_NONE), /* Weaponsmith */
(CH_NONE), /* Mirror-master */
(CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
};
(CH_NONE), /* Mindcrafter */
(CH_NONE), /* High-Mage */
(CH_NONE), /* Tourist */
- (CH_NONE), /* Imitation */
+ (CH_NONE), /* Imitator */
(CH_NONE), /* Beastmanster */
(CH_NONE), /* Sorcerer */
(CH_NONE), /* Archer */
(CH_NONE), /* Magic eater */
- (CH_NONE), /* Harper */
+ (CH_NONE), /* Bard */
(CH_NONE), /* Red Mage */
(CH_NONE), /* Samurai */
(CH_NONE), /* ForceTrainer */
(CH_NONE), /* Blue Mage */
- (CH_NONE), /* Kihei */
+ (CH_NONE), /* Cavalry */
(CH_NONE), /* Berserker */
- (CH_NONE), /* Kaji */
+ (CH_NONE), /* Weaponsmith */
(CH_NONE), /* Mirror-master */
(CH_NONE), /* Ninja */
+ (CH_NONE), /* Sniper */
};
"ÉÔÌÀ",
"²Î",
"Éð·Ý",
+ "¼ö½Ñ",
"ÉÔÌÀ"
};
#endif
"unknown",
"Music",
"Kendo",
+ "Hex",
"unknown"
};
-/*
- * Names of the spells (mage spells then priest spells)
- */
-#ifdef JP
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
-"·Ú½ý¤Î¼£Ìþ",
-"½ËÊ¡",
-"·Ú½ý",
-"¸÷¤Î¾¤´",
-"æ« & ±£¤·Èâ´¶ÃÎ",
-"½Å½ý¤Î¼£Ìþ",
-"²òÆÇ",
-"¶õÊ¢½¼Â",
-
-"²ò¼ö",
-"½Å½ý",
-"Ã×Ì¿½ý¤Î¼£Ìþ",
-"ÂÑÇ®ÂÑ´¨",
-"¼þÊÕ´¶ÃÎ",
-"¥Ñ¥Ë¥Ã¥¯¡¦¥¢¥ó¥Ç¥Ã¥É",
-"ÂÎÎϲóÉü",
-"·ë³¦¤ÎÌæ¾Ï",
-
- /* Rare Life Spellbooks */
-"*²ò¼ö*",
-"´Õ¼±",
-"¥¢¥ó¥Ç¥Ã¥ÉÂ໶",
-"Æä¤Î¹ï",
-"Ã×Ì¿½ý",
-"µ¢´Ô¤Î¾Û",
-"¿¿¼Â¤Îº×ÃÅ",
-"¿¿¡¦·ë³¦",
-
-"ÉÔÌÓ²½",
-"Á´´¶ÃÎ",
-"¥¢¥ó¥Ç¥Ã¥É¾ÃÌÇ",
-"ÀéΤ´ã",
-"Á´Éü³è",
-"*ÂÎÎϲóÉü*",
-"À»¤Ê¤ë¥Ó¥¸¥ç¥ó",
-"µæ¶Ë¤ÎÂÑÀ"
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"櫤ÈÈâ´¶ÃÎ",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È",
-"¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼",
-"ËâÎϽ¼Å¶",
-
-"ËâË¡¤ÎÃÏ¿Þ",
-"´ÕÄê",
-"¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼",
-"¼þÊÕ¥¹¥ê¡¼¥×",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¥¹¥Ô¡¼¥É",
-"¿¿¡¦´¶ÃÎ",
-"¿¿¡¦´ÕÄê",
-
- /* Rare Sorcery Spellbooks */
-"ʪÂΤȺâÊõ´¶ÃÎ",
-"¥Á¥ã¡¼¥à¡¦¥â¥ó¥¹¥¿¡¼",
-"Àº¿À´¶ÃÎ",
-"³¹°ÜÆ°",
-"¼«¸ÊʬÀÏ",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"µ¢´Ô¤Î¼öʸ",
-"¼¡¸µ¤ÎÈâ",
-
-"Ä´ºº",
-"Çúȯ¤Î¥ë¡¼¥ó",
-"Ç°Æ°ÎÏ",
-"ÀéΤ´ã",
-"̥λ¤Î»ëÀþ",
-"Ï£¶â½Ñ",
-"²øʪÄÉÊü",
-"̵½ý¤Îµå"
-
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"°ðºÊ",
-"櫤ÈÈâ´¶ÃÎ",
-"¿©ÎÈÀ¸À®",
-"Æü¤Î¸÷",
-"ưʪ½¬¤·",
-"´Ä¶¤Ø¤ÎÂÑÀ",
-"½ý¤ÈÆǼ£ÎÅ",
-
-"´äÀÐÍϲò",
-"¥¢¥¤¥¹¡¦¥Ü¥ë¥È",
-"¼«Á³¤Î³ÐÀÃ",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÂÀÍÛ¸÷Àþ",
-"¤«¤»",
-"ưʪ¾¤´",
-"ÌôÁð¼£ÎÅ",
-
- /* Rare Nature Spellbooks */
-"³¬ÃÊÀ¸À®",
-"È©Àв½",
-"¿¿¡¦ÂÑÀ",
-"¿¹ÎÓÁϤ",
-"ưʪͧÏÂ",
-"»î¶âÀÐ",
-"ÀФÎÊÉ",
-"Éå¿©ËÉ»ß",
-
-"ÃÏ¿Ì",
-"¥«¥Þ¥¤¥¿¥Á",
-"¥Ö¥ê¥¶¡¼¥É",
-"°ðºÊÍò",
-"±²Ä¬",
-"ÍÛ¸÷¾¤´",
-"ÀºÎî¤Î¿Ï",
-"¼«Á³¤Î¶¼°Ò"
-
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"¥È¥é¥Ã¥×/¥É¥¢Ç˲õ",
-"Á®¸÷",
-"º®Íð¤Î¼ê",
-"ËâÎÏßÚÎö",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È",
-"ÎϤηý",
-"¥Æ¥ì¥Ý¡¼¥È",
-
-"¥ï¥ó¥À¡¼",
-"¥«¥ª¥¹¡¦¥Ü¥ë¥È",
-"¥½¥Ë¥Ã¥¯¡¦¥Ö¡¼¥à",
-"ÇËÌǤÎÌð",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤",
-"Ç˲õ¤Î¸ÀÍÕ",
-"¥í¥°¥ë¥¹È¯Æ°",
-
- /* Rare Chaos Spellbooks */
-"¾¼ÔÊÑÍÆ",
-"Ï¢º¿°ðºÊ",
-"ËâÎÏÉõÆþ",
-"¸¶»Òʬ²ò",
-"¸½¼ÂÊÑÍÆ",
-"¥Þ¥¸¥Ã¥¯¡¦¥í¥±¥Ã¥È",
-"º®Æ٤οÏ",
-"°Ë⾤´",
-
-"½ÅÎϸ÷Àþ",
-"ήÀ±·²",
-"±ë¤Î°ì·â",
-"º®ÆÙ¾¤Íè",
-"¼«¸ÊÊÑÍÆ",
-"ËâÎϤÎÍò",
-"¥í¥°¥ë¥¹¤Î¥Ö¥ì¥¹",
-"µõ̵¾¤Íè"
-
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
-"̵À¸Ì¿´¶ÃÎ",
-"¼ö»¦ÃÆ",
-"¼Ù°´¶ÃÎ",
-"°½±À",
-"¹õ¤¤Ì²¤ê",
-"ÂÑÆÇ",
-"¶²¹²",
-"¥¢¥ó¥Ç¥Ã¥É½¾Â°",
-
-"¥¨¥ó¥È¥í¥Ô¡¼¤Îµå",
-"ÃϹö¤ÎÌð",
-"»¦Ù¤±À",
-"¥â¥ó¥¹¥¿¡¼¾ÃÌÇ",
-"ÆǤοÏ",
-"µÛ·ì¥É¥ì¥¤¥ó",
-"È¿º²¤Î½Ñ",
-"Ëõ»¦",
-
- /* Rare Death Spellbooks */
-"¶¸Àï»Î²½",
-"°Î´",
-"°Å¹õ¤ÎÌð",
-"¶¸ÍðÀï»Î",
-"µÛ·ì¤Î¿Ï",
-"¿¿¡¦µÛ·ì",
-"»à¤Î¸Àº²",
-"°Å¹õ¤ÎÍò",
-
-"»à¤Î¸÷Àþ",
-"»à¼Ô¾¤´",
-"»à¼Ô¤ÎÈëÅÁ",
-"µÛ·ìµ´ÊѲ½",
-"À¸Ì¿ÎÏÉü³è",
-"¼þÊÕËõ»¦",
-"ÃϹö¤Î¹å²Ð",
-"Í©Âβ½"
-
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"ÃØéá¤Î¥«¡¼¥É",
-"¥·¥ã¥Ã¥Õ¥ë",
-"¥Õ¥í¥¢¡¦¥ê¥»¥Ã¥È",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´¶ÃΤΥ«¡¼¥É",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"ưʪ¤Î¥«¡¼¥É",
-
-"°ÜÆ°¤Î¥«¡¼¥É",
-"¥«¥ß¥«¥¼¤Î¥«¡¼¥É",
-"¸¸Î´",
-"¥¹¥Ô¡¼¥É¡¦¥â¥ó¥¹¥¿¡¼",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¼¡¸µ¤ÎÈâ",
-"µ¢´Ô¤Î¼öʸ",
-"²øʪÄÉÊü",
-
- /* Rare Trump Spellbooks */
-"°ÌÃÖ¸ò´¹¤Î¥«¡¼¥É",
-"¥¢¥ó¥Ç¥Ã¥É¤Î¥«¡¼¥É",
-"à¨ÃîÎà¤Î¥«¡¼¥É",
-"¥â¥ó¥¹¥¿¡¼¤Î¥«¡¼¥É",
-"¥Ï¥¦¥ó¥É¤Î¥«¡¼¥É",
-"¥È¥é¥ó¥×¤Î¿Ï",
-"¿Í´Ö¥È¥é¥ó¥×",
-"¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-
-"ͽ¸«¤Î¥«¡¼¥É",
-"Ãμ±¤Î¥«¡¼¥É",
-"²óÉü¥â¥ó¥¹¥¿¡¼",
-"¥É¥é¥´¥ó¤Î¥«¡¼¥É",
-"ð¨ÀФΥ«¡¼¥É",
-"¥Ç¡¼¥â¥ó¤Î¥«¡¼¥É",
-"ÃϹö¤Î¥«¡¼¥É",
-"¸ÅÂå¥É¥é¥´¥ó¤Î¥«¡¼¥É"
-
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
-"ÅÅ·â",
-"ËâË¡¤Î»Ü¾û",
-"Æ©ÌÀÂδ¶ÃÎ",
-"¥â¥ó¥¹¥¿¡¼´¶ÃÎ",
-"¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È",
-"¥é¥¤¥È¡¦¥¨¥ê¥¢",
-"櫤ÈÈâ Ç˲õ",
-"·Ú½ý¤Î¼£Ìþ",
-
-"櫤ÈÈâ ´¶ÃÎ",
-"dzÁÇ",
-"ºâÊõ´¶ÃÎ",
-"ËâË¡ ´¶ÃÎ",
-"¥¢¥¤¥Æ¥à´¶ÃÎ",
-"²òÆÇ",
-"ÂÑÎä",
-"ÂѲÐ",
-
-"ÂÑÅÅ",
-"ÂÑ»À",
-"½Å½ý¤Î¼£Ìþ",
-"¥Æ¥ì¥Ý¡¼¥È",
-"´ÕÄê",
-"´äÀÐÍϲò",
-"Á®¸÷",
-"¶õÊ¢½¼Â",
-
-"Æ©ÌÀ»ëǧ",
-"¥¨¥ì¥á¥ó¥¿¥ë¾¤´",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë",
-"¥Æ¥ì¥Ý¡¼¥È¡¦¥â¥ó¥¹¥¿¡¼",
-"¸µÁǤεå",
-"Á´´¶ÃÎ",
-"µ¢´Ô¤Î¼öʸ",
-"ÀéΤ´ã",
-
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
-"ÀÖ³°Àþ»ëÎÏ",
-"²óÉüÎ϶¯²½",
-"¶õÊ¢½¼Â",
-"ÂÑÎ䵤",
-"ÂѲбê",
-"»Îµ¤¹âÍÈ",
-"ÂÑÅÅ·â",
-"ÂÑ»À",
-
-"Æ©ÌÀ»ëǧ",
-"²ò¼ö",
-"ÂÑÆÇ",
-"¶¸Àï»Î²½",
-"¼«¸ÊʬÀÏ",
-"Âмٰ·ë³¦",
-"Ìþ¤·",
-"ËâË¡·õ",
-
- /* Rare Craft Spellbooks */
-"¥Æ¥ì¥Ñ¥·¡¼",
-"È©Àв½",
-"Á´ÂÑÀ",
-"¥¹¥Ô¡¼¥É",
-"ÊÉÈ´¤±",
-"½âËá¤",
-"¥´¡¼¥ì¥àÀ½Â¤",
-"ËâË¡¤Î³»",
-
-"ÁõÈ÷̵Îϲ½",
-"¼ö¤¤Ê´ºÕ",
-"´°Á´¤Ê¤ëÃμ±",
-"Éð´ï¶¯²½",
-"Ëɶñ¶¯²½",
-"Éð´ï°ÀÉÕÍ¿",
-"¿Í´Ö¥È¥é¥ó¥×",
-"°À¤Ø¤ÎÌȱÖ",
-
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
-"¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë",
-"̵À¸Ì¿´¶ÃÎ",
-"¼Ù¤Ê¤ë½ËÊ¡",
-"ÂѲбê",
-"¶²¹²",
-"ÃϹö¤ÎÌð",
-"¸ÅÂå¤Î»àÎ´",
-"ÃϹö¤Î±ë",
-
-"¥Ç¡¼¥â¥ó»ÙÇÛ",
-"¥Ó¥¸¥ç¥ó",
-"ÂÑÃϹö",
-"¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È",
-"¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë",
-"±ê¤Î¿Ï",
-"ÃϹöµå",
-"¥Ç¡¼¥â¥ó¾¤´",
-
- /* Rare Daemon Spellbooks */
-"°Ëâ¤ÎÌÜ",
-"°Ëâ¤Î¥¯¥í¡¼¥¯",
-"ÍÏ´äή",
-"¥×¥é¥º¥Þµå",
-"°ËâÊѲ½",
-"ÃϹö¤ÎÇÈÆ°",
-"¥µ¥¥å¥Ð¥¹¤ÎÀÜÊ",
-"ÇËÌǤμê",
-
-"»Îµ¤¹âÍÈ",
-"ÉÔÌǤÎÆùÂÎ",
-"¶¸µ¤¤Î±ß´Ä",
-"¥Ú¥Ã¥ÈÇúÇË",
-"¥°¥ì¡¼¥¿¡¼¥Ç¡¼¥â¥ó¾¤´",
-"ÃϹöÍò",
-"·ì¤Î¼ö¤¤",
-"ËⲦÊѲ½",
-
- },
-
- /*** Crusade Spells ***/
-
- {
- /* Common Crusade Spellbooks */
-"Ĩȳ",
-"¼Ù°Â¸ºß´¶ÃÎ",
-"¶²Éݽüµî",
-"°Ò°µ",
-"À»°è",
-"Æþ¸ý",
-"¥¹¥¿¡¼¥À¥¹¥È",
-"¿ÈÂξô²½",
-
-"¼Ù°Èô¤Ð¤·",
-"À»¤Ê¤ë¸÷µå",
-"°Ëâʧ¤¤",
-"²ò¼ö",
-"Æ©ÌÀ»ëǧ",
-"Âмٰ·ë³¦",
-"ºÛ¤¤ÎÍë",
-"À»¤Ê¤ë¸æ¸ÀÍÕ",
-
- /* Rare Crusade Spellbooks */
-"³«¤«¤ì¤¿Æ»",
-"ÉõËâ",
-"À»¤Ê¤ë¥ª¡¼¥é",
-"¥¢¥ó¥Ç¥Ã¥É&°ËâÂ໶",
-"¼Ù°Â໶",
-"À»¤Ê¤ë¿Ï",
-"¥¹¥¿¡¼¥Ð¡¼¥¹¥È",
-"Å·»È¾¤´",
-
-"»Îµ¤¹âÍÈ",
-"¼ö¤¤Â໶",
-"¼Ù°ÄÉÊü",
-"¥Ï¥ë¥Þ¥²¥É¥ó",
-"ÌܤˤÏÌܤò",
-"¿À¤ÎÅܤê",
-"¿À°Ò",
-"À»Àï",
-
- },
-
- /*** Music Spells ***/
-
- /* Ìõ¸ì
- Song : ²Î, Note : ²»¿§, Pattern : ÀûΧ,
- Ballad : ²Î(Íضʢª¡Ö±´¡×¤ÈÌõ¤¹?), Chant : ²ÎÀ¼, */
- {
- /******* Apprentice Handbook *******/
- "ÃÙÆߤβÎ", /*"Song of Holding"*/
- "½ËÊ¡¤Î²Î", /*"Song of Blessing"*/
- "Êø²õ¤Î²»¿§", /*"Wracking Note"*/
- "Û¯Û°¤ÎÀûΧ", /*"Stun Pattern"*/
- "À¸Ì¿¤Îή¤ì", /*"Flow of Life"*/
- "ÂÀÍۤβÎ", /*"Song of the Sun"*/
- "¶²ÉݤβÎ",
- "À襤¤Î²Î", /*"Heroic Ballad"*/
-
- /******* Minstrel's Music *******/
- "ÎîŪÃγÐ", /*"Clairaudience"*/
- "º²¤Î²Î",
- "Ãμ±¤Î²Î", /*"Song of Lore"*/
- "±£ÆۤβÎ",
- "¸¸±Æ¤ÎÀûΧ", /*"Illusion Pattern"*/
- "ÇËÌǤ櫤Ó", /*"Doomcall"*/
- "¥Õ¥£¥ê¥¨¥ë¤Î²Î", /*"Firiel's Song"*/
- "ι¤ÎÃç´Ö", /*"Fellowship Chant"*/
-
- /******* Harps of Rivendell *******/
- "ʬ²ò²»ÇÈ",
- "¸µÁÇÂÑÀ",
- "¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£",
- "ÏĤó¤ÀÀ¤³¦",
- "Â໶¤Î²Î",
- "¥µ¥ë¥Þ¥ó¤Î´Å¸À",
- "Íò¤Î²»¿§",
- "¤â¤¦°ì¤Ä¤ÎÀ¤³¦",
-
- /******* Lays of Beleriand *******/
- "Ç˲õ¤ÎÀûΧ",
- "ÄäÂڤβÎ",
- "¼é¤ê¤Î²Î",
- "±Ñͺ¤Î»í",
- "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±",
- "ºÆÀ¸¤Î²Î",
- "¥µ¥¦¥í¥ó¤ÎËâ½Ñ",
- "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï",
- },
-
- /*** Hissatsuwaza ***/
-
- {
- "ÈôÈÓ¹Ë",
- "¸Þ·î±«»Â¤ê",
- "¥Ö¡¼¥á¥é¥ó",
- "±ëÎî",
- "»¦µ¤´¶ÃÎ",
- "¤ß¤ÍÂǤÁ",
- "¥«¥¦¥ó¥¿¡¼",
- "ʧ¤¤È´¤±",
-
- "¥µ¡¼¥Ú¥ó¥Ä¥¿¥ó",
- "»ÂËâ·õÆõ¤ÎÂÀÅá",
- "ÎöÉ÷·õ",
- "Åá¾¢¤ÎÌÜÍø¤",
- "ÇË´ä»Â",
- "Íð¤ìÀã·î²Ö",
- "µÞ½êÆͤ",
- "Ëâ¿À»Â¤ê",
-
- "¼Î¤Æ¿È",
- "Íë·âÏÉÄÞ»Â",
- "Æþ¿È",
- "ÀÖή±²",
- "·ã¿Ì·â",
- "ÃÏÁö¤ê",
- "µ¤Ç÷¤Îͺ¶«¤Ó",
- "̵Áл°ÃÊ",
-
- "µÛ·ìµ´¤Î²ç",
- "¸¸ÏÇ",
- "É´¿Í»Â¤ê",
- "Å·æÆζÁ®",
- "Æó½Å¤Î·õ·â",
- "¸×ÉúÀäÅáÀª",
- "·Ä±Àµ´Ç¦·õ",
- "ÀÚÊ¢",
- },
-};
-
-#else
-
-cptr spell_names[VALID_REALM][32] =
-{
- /*** Life Spells ***/
- {
- /* Common Life Spellbooks */
- "Cure Light Wounds",
- "Bless",
- "Cause Light Wounds",
- "Call Light",
- "Detect Doors & Traps",
- "Cure Medium Wounds",
- "Cure Poison",
- "Satisfy Hunger",
-
- "Remove Curse",
- "Cause Medium Wounds",
- "Cure Critical Wounds",
- "Resist Heat and Cold",
- "Sense Surroundings",
- "Turn Undead",
- "Healing",
- "Glyph of Warding",
-
- /* Rare Life Spellbooks */
- "Dispel Curse",
- "Perception",
- "Dispel Undead",
- "Day of the Dove",
- "Cause Critical Wounds",
- "Word of Recall",
- "Alter Reality",
- "Warding True",
-
- "Sterilization",
- "Detection",
- "Annihilate Undead",
- "Clairvoyance",
- "Restoration",
- "Healing True",
- "Holy Vision",
- "Ultimate Resistance",
- },
-
- /*** Sorcery Spells ***/
-
- {
- /* Common Sorcery Spellbooks */
- "Detect Monsters",
- "Phase Door",
- "Detect Doors and Traps",
- "Light Area",
- "Confuse Monster",
- "Teleport",
- "Sleep Monster",
- "Recharging",
-
- "Magic Mapping",
- "Identify",
- "Slow Monster",
- "Mass Sleep",
- "Teleport Away",
- "Haste Self",
- "Detection True",
- "Identify True",
-
- /* Rare Sorcery Spellbooks */
- "Detect items and Treasure",
- "Charm Monster",
- "Sense Minds",
- "Teleport to town",
- "Self Knowledge",
- "Teleport Level",
- "Word of Recall",
- "Dimension Door",
-
- "Probing",
- "Explosive Rune",
- "Telekinesis",
- "Clairvoyance",
- "Charm monsters",
- "Alchemy",
- "Banishment",
- "Globe of Invulnerability",
- },
-
- /*** Nature Spells ***/
-
- {
- /* Common Nature Spellbooks */
- "Detect Creatures",
- "Lightning",
- "Detect Doors and Traps",
- "Produce Food",
- "Daylight",
- "Animal Taming",
- "Resist Environment",
- "Cure Wounds & Poison",
-
- "Stone to Mud",
- "Frost Bolt",
- "Nature Awareness",
- "Fire Bolt",
- "Ray of Sunlight",
- "Entangle",
- "Summon Animal",
- "Herbal Healing",
-
- /* Rare Nature Spellbooks */
- "Stair Building",
- "Stone Skin",
- "Resistance True",
- "Forest Creation",
- "Animal Friendship",
- "Stone Tell",
- "Wall of Stone",
- "Protect from Corrosion",
-
- "Earthquake",
- "Cyclone",
- "Blizzard",
- "Lightning Storm",
- "Whirlpool",
- "Call Sunlight",
- "Elemental Branding",
- "Nature's Wrath",
- },
-
- /*** Chaos Spells ***/
-
- {
- /* Common Chaos Spellbooks */
- "Magic Missile",
- "Trap / Door Destruction",
- "Flash of Light",
- "Touch of Confusion",
- "Mana Burst",
- "Fire Bolt",
- "Fist of Force",
- "Teleport Self",
-
- "Wonder",
- "Chaos Bolt",
- "Sonic Boom",
- "Doom Bolt",
- "Fire Ball",
- "Teleport Other",
- "Word of Destruction",
- "Invoke Logrus",
-
- /* Rare Chaos Spellbooks */
- "Polymorph Other",
- "Chain Lightning",
- "Arcane Binding",
- "Disintegrate",
- "Alter Reality",
- "Magic Rocket",
- "Chaos Branding",
- "Summon Demon",
-
- "Beam of Gravity",
- "Meteor Swarm",
- "Flame Strike",
- "Call Chaos",
- "Polymorph Self",
- "Mana Storm",
- "Breathe Logrus",
- "Call the Void",
- },
-
- /*** Death Spells ***/
-
- {
- /* Common Death Spellbooks */
- "Detect Unlife",
- "Malediction",
- "Detect Evil",
- "Stinking Cloud",
- "Black Sleep",
- "Resist Poison",
- "Horrify",
- "Enslave Undead",
-
- "Orb of Entropy",
- "Nether Bolt",
- "Cloud kill",
- "Genocide One",
- "Poison Branding",
- "Vampiric Drain",
- "Animate dead",
- "Genocide",
-
- /* Rare Death Spellbooks */
- "Berserk",
- "Invoke Spirits",
- "Dark Bolt",
- "Battle Frenzy",
- "Vampiric Branding",
- "Vampirism True",
- "Nether Wave",
- "Darkness Storm",
-
- "Death Ray",
- "Raise the Dead",
- "Esoteria",
- "Polymorph Vampire",
- "Restore Life",
- "Mass Genocide",
- "Hellfire",
- "Wraithform",
- },
-
- /*** Trump Spells ***/
-
- {
- /* Common Trump Spellbooks */
- "Phase Door",
- "Trump Spiders",
- "Shuffle",
- "Reset Recall",
- "Teleport",
- "Trump Spying",
- "Teleport Away",
- "Trump Animals",
-
- "Trump Reach",
- "Trump Kamikaze",
- "Phantasmal Servant",
- "Haste Monster",
- "Teleport Level",
- "Dimension Door",
- "Word of Recall",
- "Banish",
-
- /* Rare Trump Spellbooks */
- "Swap Position",
- "Trump Undead",
- "Trump Reptiles",
- "Trump Monsters",
- "Trump Hounds",
- "Trump Branding",
- "Living Trump",
- "Trump Cyberdemon",
-
- "Trump Divination",
- "Trump Lore",
- "Heal Monster",
- "Trump Dragon",
- "Trump Meteor",
- "Trump Demon",
- "Trump Greater Undead",
- "Trump Ancient Dragon",
- },
-
- /*** Arcane Spells (_only_ common spells) ***/
-
- {
- "Zap",
- "Wizard Lock",
- "Detect Invisibility",
- "Detect Monsters",
- "Blink",
- "Light Area",
- "Trap & Door Destruction",
- "Cure Light Wounds",
-
- "Detect Doors & Traps",
- "Phlogiston",
- "Detect Treasure",
- "Detect Enchantment",
- "Detect Objects",
- "Cure Poison",
- "Resist Cold",
- "Resist Fire",
-
- "Resist Lightning",
- "Resist Acid",
- "Cure Medium Wounds",
- "Teleport",
- "Identify",
- "Stone to Mud",
- "Ray of Light",
- "Satisfy Hunger",
-
- "See Invisible",
- "Conjure Elemental",
- "Teleport Level",
- "Teleport Away",
- "Elemental Ball",
- "Detection",
- "Word of Recall",
- "Clairvoyance",
- },
-
- /*** Craft Spells ***/
-
- {
- /* Common Craft Spellbooks */
- "Infravision",
- "Regeneration",
- "Satisfy Hunger",
- "Resist Cold",
- "Resist Fire",
- "Heroism",
- "Resist Lightning",
- "Resist Acid",
-
- "See Invisibility",
- "Remove Curse",
- "Resist Poison",
- "Berserk",
- "Self Knowledge",
- "Protection from Evil",
- "Cure",
- "Mana Branding",
-
- /* Rare Craft Spellbooks */
- "Telepathy",
- "Stone Skin",
- "Resistance",
- "Haste Self",
- "Walk through Wall",
- "Polish Shield",
- "Create Golem",
- "Magical armor",
-
- "Remove Enchantment",
- "Remove All Curse",
- "Knowledge True", /* "Total Knowledge", */
- "Enchant Weapon",
- "Enchant Armor",
- "Brand Weapon",
- "Living Trump",
- "Immunity",
- },
-
- /*** Daemon Spells ***/
-
- {
- /* Common Daemon Spellbooks */
- "Magic Missile",
- "Detect Unlife",
- "Evil Bless",
- "Resist Fire",
- "Horrify",
- "Nether Bolt",
- "Summon Manes",
- "Hellish Flame",
-
- "Dominate Demon",
- "Vision",
- "Resist Nether",
- "Plasma bolt",
- "Fire Ball",
- "Fire Branding",
- "Nether Ball",
- "Summon Demon",
-
- /* Rare Daemon Spellbooks */
- "Devilish Eye",
- "Devil Cloak",
- "The Flow of Lava",
- "Plasma Ball",
- "Polymorph Demon",
- "Nather Wave",
- "Kiss of Succubus",
- "Doom Hand",
-
- "Raise the Morale",
- "Immortal Body",
- "Insanity Circle",
- "Explode Pets",
- "Summon Greater Demon",
- "Nether Storm",
- "Bloody Curse",
- "Polymorph Demonlord",
- },
-
- /*** Crusade Spells ***/
-
- {
- /* Common Crusade Spellbooks */
- "Punishment",
- "Detect Evil",
- "Remove Fear",
- "Scare Monster",
- "Sanctuary",
- "Portal",
- "Star Dust",
- "Purify",
-
- "Scatter Evil",
- "Holy Orb",
- "Exorcism",
- "Remove Curse",
- "Sense Unseen",
- "Protection from Evil",
- "Judgment Thunder",
- "Holy Word",
-
- /* Rare Crusade Spellbooks */
- "Unbarring Ways",
- "Arrest",
- "Holy Aura",
- "Dispel Undead & Demons",
- "Dispel Evil",
- "Holy Blade",
- "Star Burst",
- "Summon Angel",
-
- "Heroism",
- "Dispel Curse",
- "Banish Evil",
- "Armageddon",
- "An Eye for an Eye",
- "Wrath of the God",
- "Divine Intervention",
- "Crusade",
- },
-
- /*** Music Spells ***/
-
- {
- /******* Apprentice Handbook *******/
- "Song of Holding",
- "Song of Blessing",
- "Wrecking Note",
- "Stun Pattern",
- "Flow of Life",
- "Song of the Sun",
- "Song of Fear", /* ¶²ÉݤβΠ*/
- "Heroic Ballad",
-
- /******* Minstrel's Music *******/
- "Clairaudience",
- "Soul Shriek", /* º²¤Î²Î */
- "Song of Lore",
- "Hiding Tune", /* "±£ÆۤβÎ", */
- "Illusion Pattern",
- "Doomcall",
- "Firiel's Song",
- "Fellowship Chant", /* "ι¤ÎÃç´Ö" */
-
- /******* Harps of Rivendell *******/
- "Sound of disintegration", /* ʬ²ò²»ÇÈ */
- "Finrod's Resistance", /* ¸µÁÇÂÑÀ */
- "Hobbit Melodies", /* ¥Û¥Ó¥Ã¥È¤Î¥á¥í¥Ç¥£ */
- "World Contortion", /* ÏĤó¤ÀÀ¤³¦ */
- "Dispelling chant", /* Â໶¤Î²Î */
- "The Voice of Saruman", /* ¥µ¥ë¥Þ¥ó¤Î´Å¸À */
- "Song of the Tempest", /* Íò¤Î²»¿§ */
- "Ambarkanta", /* ¤â¤¦°ì¤Ä¤ÎÀ¤³¦ */
-
- /******* Lays of Beleriand *******/
- "Wrecking Pattern", /* Ç˲õ¤ÎÀûΧ */
- "Stationary Shriek", /* ÄäÂڤβΠ*/
- "Endurance", /* ¼é¤ê¤Î²Î */
- "The Hero's Poem", /* ±Ñͺ¤Î»í */
- "Relief of Yavanna", /* "¥ä¥ô¥¡¥ó¥Ê¤Î½õ¤±" */
- "Goddess' rebirth", /* "ºÆÀ¸¤Î²Î" */
- "Wizardry of Sauron", /* "¥µ¥¦¥í¥ó¤ÎËâ½Ñ", */
- "Fingolfin's Challenge", /* "¥Õ¥£¥ó¥´¥ë¥Õ¥£¥ó¤ÎÄ©Àï", */
- },
-
- /*** Hissatsuwaza ***/
- {
- "Tobi-Izuna",
- "3-Way Attack",
- "Boomerang",
- "Burning Strike",
- "Detect Ferocity",
- "Strike to Stun",
- "Counter",
- "Harainuke",
-
- "Serpent's Tongue",
- "Zammaken",
- "Wind Blast",
- "Judge",
- "Rock Smash",
- "Midare-Setsugekka",
- "Spot Aiming",
- "Majingiri",
-
- "Desperate Attack",
- "Lightning Eagle",
- "Rush Attack",
- "Bloody Maelstrom",
- "Earthquake Blow",
- "Crack",
- "War Cry",
- "Musou-Sandan",
-
- "Vampire's Fang",
- "Moon Dazzling",
- "Hundred Slaughter",
- "Dragonic Flash",
- "Twin Slash",
- "Kofuku-Zettousei",
- "Keiun-Kininken",
- "Harakiri",
- },
-};
-#endif
/*
* Each chest has a certain set of traps, determined by pval
"±Ñͺ",
"Ã˼ß",
"Çì¼ß",
- "Îμç",
+ "·¯¼ç",
},
/* Mage */
"¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
"¥í¥¦¥·¡¼¥Õ",
"¥Ï¥¤¥·¡¼¥Õ",
- "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ",
+ "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */
"¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
- "¥®¥ë¥É¥Þ¥¹¥¿¡¼",
+ "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/
},
/* Rangers */
"½Åµ³»Î",
"À»µ³»Î",
"¾åµéÀ»µ³»Î",
- "À»µ³»ÎĹ",
+ "À»µ³»ÎÃÄĹ",
},
/* Warrior-Mage */
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Chaos Warrior */
"¥µ¥¤¥¥Ã¥¯",
"¥µ¥¤¥ª¥Ë¥Ã¥¯",
"ĶǽÎϼÔ",
- "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼",
+ "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */
},
/* High Mage; same as Mage */
"Á´¤Æ¤òÃΤë¼Ô",
},
- /* Harper */
+ /* Bard */
{
"¸«½¬¤¤", /*"Apprentice"*/
"ºî¶Ê²È", /*"Songsmith"*/
"ËâÃ˼ß",
/* "Ëâ¸ø¼ß", */
"ÀïÆ®Ëâ½Ñ»Î",
- "¥¦¥£¥¶¡¼¥É¥í¡¼¥É",
+ "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
},
/* Samurai */
"ÂçËâÆ»»Õ",
},
- /* Kihei */
+ /* Cavalry */
{
"¿·»²Ê¼",
"ʼ»Î",
"Åܤê¤Î²½¿È",
},
- /* Kaji */
+ /* Weaponsmith */
{
"Ƽ¤òÃ䨤·¼Ô",
"Å´¤òÃ䨤·¼Ô",
"°Å»¦¼Ô",
"»à¤ÎŤÏÓ",
},
+
+ /* Sniper */
+ {
+ "¿·»²Ê¼",
+ "ʼ»Î",
+ "ÍÃʼ",
+ "¸Å»²Ê¼",
+ "·õ»Î",
+ "Æ®»Î",
+ "±Ñͺ",
+ "Ã˼ß",
+ "Çì¼ß",
+ "Îμç",
+ },
};
#else
"Soldier",
"Mercenary",
"Veteran",
- "Swordsman",
+ "Bowman",
"Champion",
"Hero",
"Baron",
"Almighty",
},
- /* Harper */
+ /* Bard */
{
"Apprentice", /*"Apprentice"*/
"Songsmith", /*"Songsmith"*/
"God of Rage",
},
- /* Kaji */
+ /* Weaponsmith */
{
"Copper smith",
"Iron smith",
/* Mirror Master */
{
"Mirrorstarer",
- "Mirrorpolisher",
+ "Mirrorcleaner",
"Mirrormaker",
"Mirrormagician",
- "Guru of Mirror ",
+ "Mirror Guru",
"Mirror Mage",
"Mirror King",
- "Mirror Emperror",
- "Avatar of Mirror",
+ "Mirror Emperor",
+ "Mirror Avatar",
"Ruffnor King",
},
"Assassinator",
"Death Lord",
},
+
+ /* Sniper */
+ {
+ "Rookie",
+ "Soldier",
+ "Mercenary",
+ "Veteran",
+ "Swordsman",
+ "Champion",
+ "Hero",
+ "Baron",
+ "Duke",
+ "Lord",
+ },
};
#endif
/*** Input Options ***/
#ifdef JP
- { &rogue_like_commands, FALSE, 1, 0, 0,
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
"rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
#else
- { &rogue_like_commands, FALSE, 1, 0, 0,
+ { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
"rogue_like_commands", "Rogue-like commands" },
#endif
-
#ifdef JP
- { &always_pickup, FALSE, 1, 0, 5,
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
"always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
#else
- { &always_pickup, FALSE, 1, 0, 5,
+ { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
"always_pickup", "Pick things up by default" },
#endif
-
#ifdef JP
- { &carry_query_flag, FALSE, 1, 0, 3,
- "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
+ "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
#else
- { &carry_query_flag, FALSE, 1, 0, 3,
+ { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
"carry_query_flag", "Prompt before picking things up" },
#endif
-
#ifdef JP
- { &quick_messages, TRUE, 1, 0, 1,
- "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
+ "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
#else
- { &quick_messages, TRUE, 1, 0, 1,
+ { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
"quick_messages", "Activate quick messages" },
#endif
-
#ifdef JP
- { &auto_more, FALSE, 1, 2, 6,
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
"auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
#else
- { &auto_more, FALSE, 1, 2, 6,
+ { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
"auto_more", "Automatically clear '-more-' prompts" },
#endif
-
#ifdef JP
- { &command_menu, TRUE, 1, 2, 7,
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
"command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
#else
- { &command_menu, TRUE, 1, 2, 7,
+ { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
"command_menu", "Enable command selection menu" },
#endif
-
#ifdef JP
- { &other_query_flag, FALSE, 1, 0, 2,
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
"other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤¤Ë³Îǧ¤¹¤ë" },
#else
- { &other_query_flag, FALSE, 1, 0, 2,
+ { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
"other_query_flag", "Prompt for floor item selection" },
#endif
-
#ifdef JP
- { &use_old_target, FALSE, 1, 0, 4,
- "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
+ "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
#else
- { &use_old_target, FALSE, 1, 0, 4,
+ { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
"use_old_target", "Use old target by default" },
#endif
-
#ifdef JP
- { &always_repeat, TRUE, 1, 0, 6,
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
"always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
#else
- { &always_repeat, TRUE, 1, 0, 6,
+ { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
"always_repeat", "Repeat obvious commands" },
#endif
-
#ifdef JP
- { &confirm_destroy, FALSE, 1, 5, 3,
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
"confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &confirm_destroy, FALSE, 1, 5, 3,
+ { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
"confirm_destroy", "Prompt for destruction of known worthless items" },
#endif
-
#ifdef JP
- { &confirm_wear, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
"confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
#else
- { &confirm_wear, TRUE, 1, 5, 4,
+ { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
"confirm_wear", "Confirm to wear/wield known cursed items" },
#endif
-
#ifdef JP
- { &confirm_quest, TRUE, 1, 1, 9,
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
"confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" },
#else
- { &confirm_quest, TRUE, 1, 1, 9,
+ { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
"confirm_quest", "Prompt before exiting a quest level" },
#endif
-
#ifdef JP
- { &target_pet, FALSE, 1, 2, 5,
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
"target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
#else
- { &target_pet, FALSE, 1, 2, 5,
+ { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
"target_pet", "Allow targetting pets" },
#endif
-
#ifdef ALLOW_EASY_OPEN
#ifdef JP
- { &easy_open, TRUE, 1, 5, 7,
+ { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
"easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
#else
- { &easy_open, TRUE, 1, 5, 7,
+ { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
"easy_open", "Automatically open doors" },
#endif
#endif /* ALLOW_EASY_OPEN */
-
#ifdef ALLOW_EASY_DISARM
#ifdef JP
- { &easy_disarm, TRUE, 1, 5, 8,
+ { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
"easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
#else
- { &easy_disarm, TRUE, 1, 5, 8,
+ { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
"easy_disarm", "Automatically disarm traps" },
#endif
#endif /* ALLOW_EASY_DISARM */
-
#ifdef ALLOW_EASY_FLOOR /* TNB */
#ifdef JP
- { &easy_floor, FALSE, 1, 5, 9,
+ { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
"easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
#else
- { &easy_floor, FALSE, 1, 5, 9,
+ { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
"easy_floor", "Display floor stacks in a list" },
#endif
#endif /* ALLOW_EASY_FLOOR -- TNB */
-
#ifdef JP
- { &use_command, FALSE, 1, 5, 10,
+ { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
"use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
#else
- { &use_command, FALSE, 1, 5, 10,
+ { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
"use_command", "Allow unified use command" },
#endif
-
#ifdef JP
- { &over_exert, FALSE, 1, 0, 29,
+ { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
"over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
#else
- { &over_exert, FALSE, 1, 0, 29,
+ { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
"over_exert", "Allow casting spells when short of mana" },
#endif
-
- /*** Output Options ***/
-
#ifdef JP
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
+ { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
+ "numpad_as_cursorkey", "¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥¡¼¤ò¥«¡¼¥½¥ë¥¡¼¤È¤·¤Æ»È¤¦" },
#else
- { &depth_in_feet, FALSE, 2, 0, 7,
- "depth_in_feet", "Show dungeon level in feet" },
+ { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
+ "numpad_as_cursorkey", "Use numpad keys as cursor keys in editor mode" },
#endif
+ /*** Map Screen Options ***/
#ifdef JP
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
+ { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
+ "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
#else
- { &show_labels, TRUE, 2, 0, 10,
- "show_labels", "Show labels in object listings" },
+ { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
+ "center_player", "Center map while walking (*slow*)" },
#endif
-
#ifdef JP
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
+ { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
+ "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
#else
- { &show_weights, TRUE, 2, 0, 11,
- "show_weights", "Show weights in object listings" },
+ { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
+ "center_running", "Centering even while running" },
#endif
-
#ifdef JP
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
+ { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
+ "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
- { &show_item_graph, TRUE, 2, 2, 0,
- "show_item_graph", "Show items graphics" },
+ { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
+ "view_yellow_lite", "Use special colors for torch-lit grids" },
#endif
-
#ifdef JP
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "»ý¤Áʪ/ÁõÈ÷¥¦¥£¥ó¥É¥¦¤ËÁªÂò¥¢¥¤¥Æ¥àɽ¼¨" },
+ { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
+ "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
#else
- { &show_choices, TRUE, 2, 0, 12,
- "show_choices", "Show choices in certain sub-windows" },
+ { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
+ "view_bright_lite", "Use special colors for 'viewable' grids" },
#endif
-
#ifdef JP
- { &plain_pickup, FALSE, 2, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
+ { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
+ "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
- { &plain_pickup, FALSE,99, 6, 6,
- "plain_pickup", "Plain pickup messages(japanese only)" },
+ { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
+ "view_granite_lite", "Use special colors for wall grids (slow)" },
#endif
-
#ifdef JP
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "¥×¥ì¥¤¥ä¡¼¤òÆÃÊ̤ʵ¹æ¤Çɽ¼¨¤¹¤ë"},
+ { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
+ "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
#else
- { &player_symbols, FALSE, 2, 1, 13,
- "player_symbols", "Use special symbols for the player char"},
+ { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
+ "view_special_lite", "Use special colors for floor grids (slow)" },
#endif
-
#ifdef JP
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
+ { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
+ "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
- { &equippy_chars, TRUE, 2, 1, 12,
- "equippy_chars", "Display 'equippy' chars" },
+ { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
+ "view_perma_grids", "Map remembers all perma-lit grids" },
#endif
-
#ifdef JP
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
+ { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
+ "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
#else
- { &display_mutations, FALSE, 2, 5, 0,
- "display_mutations", "Display mutations in 'C'haracter Display" },
+ { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
+ "view_torch_grids", "Map remembers all torch-lit grids" },
#endif
-
#ifdef JP
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
+ { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
+ "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
- { &plain_descriptions, TRUE, 2, 5, 1,
- "plain_descriptions", "Plain object descriptions" },
+ { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
+ "view_unsafe_grids", "Map marked by detect traps" },
#endif
-
#ifdef JP
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
+ { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
+ "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
#else
- { ¢er_player, FALSE, 2, 5, 11,
- "center_player", "Center map while walking (*slow*)" },
+ { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
+ "view_reduce_view", "Reduce view-radius in town" },
#endif
-
#ifdef JP
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
+ { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
+ "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
#else
- { ¢er_running, TRUE, 2, 5, 12,
- "center_running", "Centering even while running" },
+ { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
+ "fresh_before", "Flush output while continuous command" },
#endif
-
#ifdef JP
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
+ "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
#else
- { &view_yellow_lite, TRUE, 2, 1, 28,
- "view_yellow_lite", "Use special colors for torch-lit grids" },
+ { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
+ "fresh_after", "Flush output after monster's move" },
#endif
-
#ifdef JP
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
+ { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
+ "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
#else
- { &view_bright_lite, TRUE, 2, 1, 29,
- "view_bright_lite", "Use special colors for 'viewable' grids" },
+ { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
+ "fresh_message", "Flush output after every message" },
#endif
-
#ifdef JP
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
+ "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
#else
- { &view_granite_lite, TRUE, 2, 1, 30,
- "view_granite_lite", "Use special colors for wall grids (slow)" },
+ { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
+ "hilite_player", "Hilite the player with the cursor" },
#endif
-
#ifdef JP
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
+ { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
+ "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
#else
- { &view_special_lite, TRUE, 2, 1, 31,
- "view_special_lite", "Use special colors for floor grids (slow)" },
+ { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
+ "display_path", "Display actual path before shooting" },
#endif
+ /*** Text Display Options ***/
+
#ifdef JP
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "ÃÏ·Á¤ÎÌÀ°Å¤ò¤Ï¤Ã¤¤ê¤Èɽ¼¨¤¹¤ë" },
+ { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
+ "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
#else
- { &new_ascii_graphics, FALSE, 2, 2, 4,
- "new_ascii_graphics", "Show a clear contrast between light and dark" },
+ { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
+ "plain_descriptions", "Plain object descriptions" },
#endif
#ifdef JP
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
+ { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
+ "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
#else
- { &display_path, FALSE, 2, 2, 8,
- "display_path", "Display actual path before shooting" },
+ { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6,
+ "plain_pickup", "Plain pickup messages(japanese only)" },
#endif
-
#ifdef JP
- { &always_show_list, TRUE, 2, 4, 0,
+ { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
"always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
#else
- { &always_show_list, TRUE, 2, 4, 0,
- "always_show_list", "Always show list at first when select items" },
+ { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
+ "always_show_list", "Always show list when choosing items" },
#endif
-
#ifdef JP
- { &change_numeral, TRUE, 2, 4, 5,
- "change_numeral", "¥¢¥¤¥Æ¥à¤Î¼ïÎà¤Ë¤è¤Ã¤Æ¿ô¤¨Êý¤òÊѤ¨¤ë" },
+ { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
+ "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
#else
- { &change_numeral, TRUE, 99, 4, 5,
- "change_numeral", "Change a way to counting (japanese only)" },
+ { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
+ "depth_in_feet", "Show dungeon level in feet" },
#endif
-
- /*** Game-Play ***/
-
#ifdef JP
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "³¬¤ÎÊ·°Ïµ¤¼«Æ°Áª¤ê¹¥¤ß" },
+ { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
+ "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
#else
- { &auto_scum, FALSE, 3, 1, 1,
- "auto_scum", "Auto-scum for good levels" },
+ { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
+ "show_labels", "Show labels in object listings" },
#endif
-
#ifdef JP
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
+ "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
#else
- { &stack_force_notes, TRUE, 3, 0, 8,
- "stack_force_notes", "Merge inscriptions when stacking" },
+ { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
+ "show_weights", "Show weights in object listings" },
#endif
-
#ifdef JP
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
+ { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
+ "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
#else
- { &stack_force_costs, FALSE, 3, 0, 9,
- "stack_force_costs", "Merge discounts when stacking" },
+ { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
+ "show_item_graph", "Show items graphics" },
#endif
-
#ifdef JP
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Ʊ¼ï¤ÎÉð´ï¤äËɶñ¤ò¤Þ¤È¤á¤ë" },
+ { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
+ "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
#else
- { &stack_allow_items, TRUE, 3, 1, 2,
- "stack_allow_items", "Allow weapons and armor to stack" },
+ { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
+ "equippy_chars", "Display 'equippy' chars" },
#endif
+#ifdef JP
+ { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
+ "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
+#else
+ { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
+ "display_mutations", "Display mutations in 'C'haracter Display" },
+#endif
#ifdef JP
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "¡Ö²ó¤ê¤òÄ´¤Ù¤ë¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
+ "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
#else
- { &expand_look, TRUE, 3, 1, 4,
- "expand_look", "Expand the power of the look command" },
+ { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
+ "compress_savefile", "Compress messages in savefiles" },
#endif
+#ifdef JP
+ { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
+ "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
+#else
+ { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
+ "abbrev_extra", "Describe obj's extra resistances by abbreviation" },
+#endif
#ifdef JP
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+ { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
+ "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
#else
- { &expand_list, TRUE, 3, 1, 5,
- "expand_list", "Expand the power of the list commands" },
+ { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
+ "abbrev_all", "Describe obj's all resistances by abbreviation" },
#endif
+#ifdef JP
+ { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
+ "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" },
+#else
+ { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
+ "exp_need", "Show the experience needed for next level" },
+#endif
#ifdef JP
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
+ "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" },
#else
- { &view_perma_grids, TRUE, 3, 1, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
+ { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
+ "ignore_unview", "Ignore whenever any monster does" },
#endif
+ /*** Game-Play ***/
#ifdef JP
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
+ { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
+ "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
- { &view_torch_grids, FALSE, 3, 1, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
+ { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
+ "stack_force_notes", "Merge inscriptions when stacking" },
#endif
-
#ifdef JP
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
+ { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
+ "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
#else
- { &view_unsafe_grids, FALSE, 3, 1, 8,
- "view_unsafe_grids", "Map marked by detect traps" },
+ { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
+ "stack_force_costs", "Merge discounts when stacking" },
#endif
+#ifdef JP
+ { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
+ "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
+#else
+ { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
+ "expand_list", "Expand the power of the list commands" },
+#endif
#ifdef JP
- { &small_levels, TRUE, 3, 0, 30,
+ { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
"small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
#else
- { &small_levels, TRUE, 3, 0, 30,
+ { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
"small_levels", "Allow unusually small dungeon levels" },
#endif
-
#ifdef JP
- { &always_small_levels, FALSE, 3, 2, 3,
+ { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
"always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" },
#else
- { &always_small_levels, FALSE, 3, 2, 3,
+ { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
"always_small_levels", "Always create unusually small dungeon levels" },
#endif
-
#ifdef JP
- { &empty_levels, TRUE, 3, 0, 31,
+ { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
"empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
#else
- { &empty_levels, TRUE, 3, 0, 31,
+ { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
"empty_levels", "Allow empty 'arena' levels" },
#endif
-
#ifdef JP
- { &bound_walls_perm, FALSE, 3, 2, 1,
+ { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
"bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" },
#else
- { &bound_walls_perm, FALSE, 3, 2, 1,
+ { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
"bound_walls_perm", "Boundary walls become 'permanent wall'" },
#endif
-
#ifdef JP
- { &last_words, TRUE, 3, 0, 28,
+ { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
"last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
#else
- { &last_words, TRUE, 3, 0, 28,
+ { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
"last_words", "Leave last words when your character dies" },
#endif
-
#ifdef WORLD_SCORE
#ifdef JP
- { &send_score, TRUE, 3, 4, 6,
+ { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
"send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
#else
- { &send_score, TRUE, 3, 4, 6,
+ { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
"send_score", "Send score dump to the world score server" },
#endif
#endif
-
#ifdef JP
- { &allow_debug_opts, FALSE, 3, 6, 11,
+ { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
"allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" },
#else
- { &allow_debug_opts, FALSE, 3, 6, 11,
+ { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
"allow_debug_opts", "Allow use of debug/cheat options" },
#endif
-
-
-
/*** Disturbance ***/
#ifdef JP
- { &find_ignore_stairs, FALSE, 4, 0, 16,
+ { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
"find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" },
#else
- { &find_ignore_stairs, FALSE, 4, 0, 16,
+ { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
"find_ignore_stairs", "Run past stairs" },
#endif
-
#ifdef JP
- { &find_ignore_doors, TRUE, 4, 0, 17,
+ { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
"find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" },
#else
- { &find_ignore_doors, TRUE, 4, 0, 17,
+ { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
"find_ignore_doors", "Run through open doors" },
#endif
-
#ifdef JP
- { &find_cut, FALSE, 4, 0, 18,
+ { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
"find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
#else
- { &find_cut, FALSE, 4, 0, 18,
+ { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
"find_cut", "Run past known corners" },
#endif
+#ifdef JP
+ { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
+ "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
+#else
+ { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
+ "check_abort", "Check for user abort while continuous command" },
+#endif
#ifdef JP
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "ÄÌÏ©¤¬°Å¤¤»þ¤Ë¤Ê¤ë¤Ù¤¯¶Ê¤ê³Ñ¤È²¾Äꤷ¤ÆÄ̲᤹¤ë" },
+ { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
+ "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
#else
- { &find_examine, TRUE, 4, 0, 19,
- "find_examine", "Run into potential corners" },
+ { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
+ "flush_failure", "Flush input on various failures" },
#endif
+#ifdef JP
+ { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
+ "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
+#else
+ { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
+ "flush_disturb", "Flush input whenever disturbed" },
+#endif
#ifdef JP
- { &disturb_move, FALSE, 4, 0, 20,
+ { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
"disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_move, FALSE, 4, 0, 20,
+ { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
"disturb_move", "Disturb whenever any monster moves" },
#endif
-
#ifdef JP
- { &disturb_high, FALSE, 4, 1, 3,
- "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë"},
+ { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
+ "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_high, FALSE, 4, 1, 3,
+ { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
"disturb_high", "Disturb whenever high-level monster moves" },
#endif
-
#ifdef JP
- { &disturb_near, TRUE, 4, 0, 21,
+ { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
"disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_near, TRUE, 4, 0, 21,
+ { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
"disturb_near", "Disturb whenever viewable monster moves" },
#endif
-
#ifdef JP
- { &disturb_pets, FALSE, 4, 5, 6,
+ { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
"disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_pets, FALSE, 4, 5, 6,
+ { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
"disturb_pets", "Disturb when visible pets move" },
#endif
-
#ifdef JP
- { &disturb_panel, TRUE, 4, 0, 22,
+ { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
"disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_panel, TRUE, 4, 0, 22,
+ { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
"disturb_panel", "Disturb whenever map panel changes" },
#endif
-
#ifdef JP
- { &disturb_state, TRUE, 4, 0, 23,
+ { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
"disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_state, TRUE, 4, 0, 23,
+ { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
"disturb_state", "Disturb whenever player state changes" },
#endif
-
#ifdef JP
- { &disturb_minor, TRUE, 4, 0, 24,
+ { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
"disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_minor, TRUE, 4, 0, 24,
+ { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
"disturb_minor", "Disturb whenever boring things happen" },
#endif
-
#ifdef JP
- { &ring_bell, FALSE, 4, 0, 14,
+ { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
"ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
#else
- { &ring_bell, FALSE, 4, 0, 14,
+ { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
"ring_bell", "Audible bell (on errors, etc)" },
#endif
-
-#ifdef JP
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Äã¥Ò¥Ã¥È¥Ý¥¤¥ó¥È¤Î·Ù¹ð»þ¤Ë¥Ó¡¼¥×¤òÌĤ餹" },
-#else
- { &alert_hitpoint, TRUE, 4, 0, 26,
- "alert_hitpoint", "Alert user to critical hitpoints" },
-#endif
-
-
#ifdef JP
- { &disturb_trap_detect, TRUE, 4, 0, 27,
+ { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
"disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
#else
- { &disturb_trap_detect, TRUE, 4, 0, 27,
- "disturb_trap_detect", "Disturb when leaving trap detected area"},
+ { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
+ "disturb_trap_detect", "Disturb when leaving trap detected area" },
#endif
#ifdef JP
- { &alert_trap_detect, FALSE, 4, 0, 25,
+ { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
"alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
#else
- { &alert_trap_detect, FALSE, 4, 0, 25,
- "alert_trap_detect", "Alert when leaving trap detected area"},
-#endif
-
-
- /*** Efficiency ***/
-
-#ifdef JP
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Áö¤Ã¤Æ¤¤¤ë¤È¤¤ÏÌÀ¤«¤ê¤ÎȾ·Â¤ò¸º¾¯¤¹¤ë" },
-#else
- { &view_reduce_lite, FALSE, 5, 1, 16,
- "view_reduce_lite", "Reduce lite-radius when running" },
-#endif
-
-
-#ifdef JP
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
-#else
- { &view_reduce_view, FALSE, 5, 1, 17,
- "view_reduce_view", "Reduce view-radius in town" },
-#endif
-
-
-#ifdef JP
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
-#else
- { &check_abort, TRUE, 5, 1, 18,
- "check_abort", "Check for user abort while continuous command" },
-#endif
-
-
-#ifdef JP
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_failure, TRUE, 5, 1, 20,
- "flush_failure", "Flush input on various failures" },
-#endif
-
-
-#ifdef JP
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_disturb, FALSE, 5, 1, 21,
- "flush_disturb", "Flush input whenever disturbed" },
-#endif
-
-
-#ifdef JP
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_before, TRUE, 5, 1, 23,
- "fresh_before", "Flush output while continuous command" },
-#endif
-
-
-#ifdef JP
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_after, FALSE, 5, 1, 24,
- "fresh_after", "Flush output after monster's move" },
-#endif
-
-
-#ifdef JP
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
-#else
- { &fresh_message, FALSE, 5, 1, 25,
- "fresh_message", "Flush output after every message" },
-#endif
-
-
-#ifdef JP
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
-#else
- { &compress_savefile, FALSE, 5, 1, 26,
- "compress_savefile", "Compress messages in savefiles" },
-#endif
-
-
-#ifdef JP
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
-#else
- { &hilite_player, FALSE, 5, 1, 27,
- "hilite_player", "Hilite the player with the cursor" },
+ { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
+ "alert_trap_detect", "Alert when leaving trap detected area" },
#endif
-
/*** Birth Options ***/
#ifdef JP
- { &manual_haggle, FALSE, 6, 1, 0,
+ { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
"manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
#else
- { &manual_haggle, FALSE, 6, 1, 0,
+ { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
"manual_haggle", "Manually haggle in stores" },
#endif
-
#ifdef JP
- { &easy_band, FALSE, 6, 6, 31,
+ { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
"easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
#else
- { &easy_band, FALSE, 6, 6, 31,
+ { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
"easy_band", "Easy Mode (*)" },
#endif
-
#ifdef JP
- { &smart_learn, TRUE, 6, 1, 14,
+ { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
"smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
#else
- { &smart_learn, TRUE, 6, 1, 14,
+ { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
"smart_learn", "Monsters learn from their mistakes (*)" },
#endif
-
#ifdef JP
- { &smart_cheat, FALSE, 6, 1, 15,
+ { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
"smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
#else
- { &smart_cheat, FALSE, 6, 1, 15,
+ { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
"smart_cheat", "Monsters exploit players weaknesses (*)" },
#endif
-
#ifdef JP
- { &vanilla_town, FALSE, 6, 6, 0,
+ { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
"vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
#else
- { &vanilla_town, FALSE, 6, 6, 0,
+ { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
"vanilla_town", "Use 'vanilla' town without quests and wilderness" },
#endif
-
#ifdef JP
- { &lite_town, FALSE, 6, 6, 1,
+ { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
"lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" },
#else
- { &lite_town, FALSE, 6, 6, 1,
+ { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
"lite_town", "Use 'lite' town without a wilderness" },
#endif
-
#ifdef JP
- { &ironman_shops, FALSE, 6, 6, 2,
- "ironman_shops", "¡ÊÅ´¿ÍÍÑ¡ËŹ¤ò»ÈÍѤ·¤Ê¤¤(*)" },
+ { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
+ "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" },
#else
- { &ironman_shops, FALSE, 6, 6, 2,
+ { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
"ironman_shops", "Stores are permanently closed (*)" },
#endif
-
#ifdef JP
- { &ironman_small_levels, FALSE, 6, 6, 3,
- "ironman_small_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
+ { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
+ "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
#else
- { &ironman_small_levels, FALSE, 6, 6, 3,
+ { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
"ironman_small_levels", "Always create unusually small dungeon levels (*)" },
#endif
-
#ifdef JP
- { &ironman_downward, FALSE, 6, 6, 4,
- "ironman_downward", "¡ÊÅ´¿ÍÍѡ˵¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
+ { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
+ "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
#else
- { &ironman_downward, FALSE, 6, 6, 4,
+ { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
"ironman_downward", "Disable recall and use of up stairs (*)" },
#endif
-
-#ifdef JP
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë³¬¤ÎÊ·°Ïµ¤¤ò¼«Æ°Áª¤ê¹¥¤ß¤¹¤ë" },
-#else
- { &ironman_autoscum, FALSE, 6, 6, 5,
- "ironman_autoscum", "Permanently enable the autoscummer" },
-#endif
-
-
#ifdef JP
- { &ironman_empty_levels, FALSE, 6, 6, 8,
- "ironman_empty_levels", "¡ÊÅ´¿ÍÍѡ˾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
+ { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
+ "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
#else
- { &ironman_empty_levels, FALSE, 6, 6, 8,
+ { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
"ironman_empty_levels", "Always create empty 'arena' levels (*)" },
#endif
-
#ifdef JP
- { &ironman_rooms, FALSE, 6, 6, 12,
- "ironman_rooms", "¡ÊÅ´¿ÍÍѡ˾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
+ { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
+ "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
#else
- { &ironman_rooms, FALSE, 6, 6, 12,
+ { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
"ironman_rooms", "Always generate very unusual rooms (*)" },
#endif
-
#ifdef JP
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "¡ÊÅ´¿ÍÍÑ¡Ë°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
+ { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
+ "ironman_nightmare", "(Å´¿ÍÍÑ)°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
#else
- { &ironman_nightmare, FALSE, 6, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
+ { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
+ "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
#endif
#ifdef JP
- { &left_hander, FALSE, 6, 6, 13,
+ { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
"left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
#else
- { &left_hander, FALSE, 6, 6, 13,
+ { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
"left_hander", "Left-Hander" },
#endif
-
#ifdef JP
- { &preserve_mode, TRUE, 6, 6, 14,
+ { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
"preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
#else
- { &preserve_mode, TRUE, 6, 6, 14,
+ { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
"preserve_mode", "Preserve artifacts (*)" },
#endif
-
#ifdef JP
- { &autoroller, TRUE, 6, 6, 15,
+ { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
"autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
#else
- { &autoroller, TRUE, 6, 6, 15,
+ { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
"autoroller", "Allow use of autoroller for stats (*)" },
#endif
-
#ifdef JP
- { &autochara, FALSE, 6, 6, 16,
+ { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
"autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
#else
- { &autochara, FALSE, 6, 6, 16,
+ { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
"autochara", "Autoroll for weight, height and social status" },
#endif
-
#ifdef JP
- { &powerup_home, TRUE, 6, 4, 3,
+ { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
"powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
-
#else
- { &powerup_home, TRUE, 6, 4, 3,
+ { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
"powerup_home", "Increase capacity of your home (*)" },
#endif
-
/*** Easy Object Auto-Destroyer ***/
#ifdef JP
- { &destroy_items, FALSE, 7, 7, 0,
+ { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
"destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
#else
- { &destroy_items, FALSE, 7, 7, 0,
+ { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
"destroy_items", "Use easy auto-destroyer" },
#endif
#ifdef JP
- { &destroy_feeling, FALSE, 7, 7, 8,
- "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
+ { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
+ "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
#else
- { &destroy_feeling, FALSE, 7, 7, 8,
- "destroy_feeling", "Apply auto-destroy as sense feeling" },
+ { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
+ "destroy_feeling", "Apply auto-destroy as sense feeling" },
#endif
#ifdef JP
- { &destroy_identify, FALSE, 7, 7, 9,
- "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
+ { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
+ "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
#else
- { &destroy_identify, FALSE, 7, 7, 9,
- "destroy_identify", "Apply auto-destroy as identify an item" },
+ { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
+ "destroy_identify", "Apply auto-destroy as identify an item" },
#endif
#ifdef JP
- { &leave_worth, TRUE, 7, 7, 2,
+ { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
"leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_worth, TRUE, 7, 7, 2,
+ { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
"leave_worth", "Auto-destroyer leaves known worthy items" },
#endif
#ifdef JP
- { &leave_equip, FALSE, 7, 7, 3,
+ { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
"leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_equip, FALSE, 7, 7, 3,
+ { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
"leave_equip", "Auto-destroyer leaves weapons and armour" },
#endif
#ifdef JP
- { &leave_chest, TRUE, 7, 7, 7,
+ { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
"leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_chest, TRUE, 7, 7, 7,
+ { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
"leave_chest", "Auto-destroyer leaves closed chests" },
#endif
#ifdef JP
- { &leave_wanted, TRUE, 7, 7, 4,
+ { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
"leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_wanted, TRUE, 7, 7, 4,
+ { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
"leave_wanted", "Auto-destroyer leaves wanted corpses" },
#endif
#ifdef JP
- { &leave_corpse, FALSE, 7, 7, 5,
+ { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
"leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_corpse, FALSE, 7, 7, 5,
+ { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
"leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
#endif
#ifdef JP
- { &leave_junk, FALSE, 7, 7, 6,
+ { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
"leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_junk, FALSE, 7, 7, 6,
+ { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
"leave_junk", "Auto-destroyer leaves junk" },
#endif
#ifdef JP
- { &leave_special, TRUE, 7, 7, 1,
+ { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
"leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
#else
- { &leave_special, TRUE, 7, 7, 1,
+ { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
"leave_special", "Auto-destroyer leaves items your race/class needs" },
#endif
-
/*** Play-record Options ***/
#ifdef JP
- { &record_fix_art, TRUE, 10, 4, 11,
+ { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
"record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_art, TRUE, 10, 4, 11,
+ { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
"record_fix_art", "Record fixed artifacts" },
#endif
#ifdef JP
- { &record_rand_art, TRUE, 10, 4, 12,
+ { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
"record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_art, TRUE, 10, 4, 12,
+ { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
"record_rand_art", "Record random artifacts" },
#endif
#ifdef JP
- { &record_destroy_uniq, TRUE, 10, 4, 13,
+ { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
"record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_destroy_uniq, TRUE, 10, 4, 13,
+ { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
"record_destroy_uniq", "Record when destroy unique monster" },
#endif
#ifdef JP
- { &record_fix_quest, TRUE, 10, 4, 14,
+ { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
"record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_fix_quest, TRUE, 10, 4, 14,
+ { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
"record_fix_quest", "Record fixed quests" },
#endif
#ifdef JP
- { &record_rand_quest, TRUE, 10, 4, 15,
+ { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
"record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
#else
- { &record_rand_quest, TRUE, 10, 4, 15,
+ { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
"record_rand_quest", "Record random quests" },
#endif
#ifdef JP
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
+ { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
+ "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
#else
- { &record_maxdeapth, TRUE, 10, 4, 16,
- "record_maxdeapth", "Record movements to deepest level" },
+ { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
+ "record_maxdepth", "Record movements to deepest level" },
#endif
#ifdef JP
- { &record_stair, TRUE, 10, 4, 17,
+ { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
"record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
#else
- { &record_stair, TRUE, 10, 4, 17,
+ { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
"record_stair", "Record recall and stair movements" },
#endif
#ifdef JP
- { &record_buy, TRUE, 10, 4, 18,
+ { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
"record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
#else
- { &record_buy, TRUE, 10, 4, 18,
+ { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
"record_buy", "Record purchased items" },
#endif
#ifdef JP
- { &record_sell, FALSE, 10, 4, 19,
+ { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
"record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
#else
- { &record_sell, FALSE, 10, 4, 19,
+ { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
"record_sell", "Record sold items" },
#endif
#ifdef JP
- { &record_danger, TRUE, 10, 4, 20,
+ { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
"record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
#else
- { &record_danger, TRUE, 10, 4, 20,
+ { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
"record_danger", "Record hitpoint warning" },
#endif
#ifdef JP
- { &record_arena, TRUE, 10, 4, 21,
+ { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
"record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
#else
- { &record_arena, TRUE, 10, 4, 21,
+ { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
"record_arena", "Record arena victories" },
#endif
#ifdef JP
- { &record_ident, TRUE, 10, 4, 22,
+ { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
"record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
#else
- { &record_ident, TRUE, 10, 4, 22,
+ { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
"record_ident", "Record first identified items" },
#endif
#ifdef JP
- { &record_named_pet, FALSE, 10, 4, 23,
+ { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
"record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
#else
- { &record_named_pet, FALSE, 10, 4, 23,
+ { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
"record_named_pet", "Record informations of named pets" },
#endif
-
/*** End of Table ***/
{ NULL, 0, 0, 0, 0,
{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
#endif
-byte conv_terrain2feat[MAX_WILDERNESS] =
-{
- FEAT_PERM_EXTRA,
- FEAT_TOWN,
- FEAT_DEEP_WATER,
- FEAT_SHAL_WATER,
- FEAT_SWAMP,
- FEAT_DIRT,
- FEAT_GRASS,
- FEAT_TREES,
- FEAT_DIRT,
- FEAT_SHAL_LAVA,
- FEAT_DEEP_LAVA,
- FEAT_MOUNTAIN
-};
-
/* Weird melee attack types when hallucinating */
#ifdef JP
cptr silly_attacks[MAX_SILLY_ATTACK] =
{ 5, GF_MANA, }, /* DR_MANA */
{ 60, GF_MISSILE, }, /* SUPERHURT */
};
+
+
+/*
+ * The table of features' actions
+ */
+byte feature_action_flags[FF_FLAG_MAX] =
+{
+ 0, /* LOS */
+ 0, /* PROJECT */
+ 0, /* MOVE */
+ 0, /* PLACE */
+ 0, /* DROP */
+ 0, /* SECRET */
+ 0, /* NOTICE */
+ 0, /* REMEMBER */
+ 0, /* OPEN */
+ 0, /* CLOSE */
+ FAF_CRASH_GLASS, /* BASH */
+ 0, /* SPIKE */
+ FAF_DESTROY, /* DISARM */
+ 0, /* STORE */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* TUNNEL */
+ 0, /* MAY_HAVE_GOLD */
+ 0, /* HAS_GOLD */
+ 0, /* HAS_ITEM */
+ 0, /* DOOR */
+ 0, /* TRAP */
+ 0, /* STAIRS */
+ 0, /* GLYPH */
+ 0, /* LESS */
+ 0, /* MORE */
+ 0, /* RUN */
+ 0, /* FLOOR */
+ 0, /* WALL */
+ 0, /* PERMANENT */
+ 0, /* INNER */
+ 0, /* OUTER */
+ 0, /* SOLID */
+ 0, /* HIT_TRAP */
+
+ 0, /* BRIDGE */
+ 0, /* RIVER */
+ 0, /* LAKE */
+ 0, /* BRIDGED */
+ 0, /* COVERED */
+ 0, /* GLOW */
+ 0, /* ENSECRET */
+ 0, /* WATER */
+ 0, /* LAVA */
+ 0, /* SHALLOW */
+ 0, /* DEEP */
+ 0, /* FILLED */
+ FAF_DESTROY | FAF_CRASH_GLASS, /* HURT_ROCK */
+ 0, /* HURT_FIRE */
+ 0, /* HURT_COLD */
+ 0, /* HURT_ACID */
+ 0, /* ICE */
+ 0, /* ACID */
+ 0, /* OIL */
+ 0, /* XXX04 */
+ 0, /* CAN_CLIMB */
+ 0, /* CAN_FLY */
+ 0, /* CAN_SWIM */
+ 0, /* CAN_PASS */
+ 0, /* CAN_OOZE */
+ 0, /* CAN_DIG */
+ 0, /* HIDE_ITEM */
+ 0, /* HIDE_SNEAK */
+ 0, /* HIDE_SWIM */
+ 0, /* HIDE_DIG */
+ 0, /* KILL_HUGE */
+ 0, /* KILL_MOVE */
+
+ 0, /* PICK_TRAP */
+ 0, /* PICK_DOOR */
+ 0, /* ALLOC */
+ 0, /* CHEST */
+ 0, /* DROP_1D2 */
+ 0, /* DROP_2D2 */
+ 0, /* DROP_GOOD */
+ 0, /* DROP_GREAT */
+ 0, /* HURT_POIS */
+ 0, /* HURT_ELEC */
+ 0, /* HURT_WATER */
+ 0, /* HURT_BWATER */
+ 0, /* USE_FEAT */
+ 0, /* GET_FEAT */
+ 0, /* GROUND */
+ 0, /* OUTSIDE */
+ 0, /* EASY_HIDE */
+ 0, /* EASY_CLIMB */
+ 0, /* MUST_CLIMB */
+ 0, /* TREE */
+ 0, /* NEED_TREE */
+ 0, /* BLOOD */
+ 0, /* DUST */
+ 0, /* SLIME */
+ 0, /* PLANT */
+ 0, /* XXX2 */
+ 0, /* INSTANT */
+ 0, /* EXPLODE */
+ 0, /* TIMED */
+ 0, /* ERUPT */
+ 0, /* STRIKE */
+ 0, /* SPREAD */
+
+ 0, /* SPECIAL */
+ FAF_DESTROY | FAF_NO_DROP | FAF_CRASH_GLASS, /* HURT_DISI */
+ 0, /* QUEST_ENTER */
+ 0, /* QUEST_EXIT */
+ 0, /* QUEST */
+ 0, /* SHAFT */
+ 0, /* MOUNTAIN */
+ 0, /* BLDG */
+ 0, /* MINOR_GLYPH */
+ 0, /* PATTERN */
+ 0, /* TOWN */
+ 0, /* ENTRANCE */
+ 0, /* MIRROR */
+ 0, /* UNPERM */
+ 0, /* TELEPORTABLE */
+ 0, /* CONVERT */
+ 0, /* GLASS */
+};