*/
void disclose_grid(POSITION y, POSITION x)
{
- cave_type *c_ptr = &cave[y][x];
+ grid_type *c_ptr = &cave[y][x];
if (cave_have_flag_grid(c_ptr, FF_SECRET))
{
*/
void place_trap(POSITION y, POSITION x)
{
- cave_type *c_ptr = &cave[y][x];
+ grid_type *c_ptr = &cave[y][x];
/* Paranoia -- verify location */
if (!in_bounds(y, x)) return;
POSITION x = p_ptr->x, y = p_ptr->y;
/* Get the cave grid */
- cave_type *c_ptr = &cave[y][x];
+ grid_type *c_ptr = &cave[y][x];
feature_type *f_ptr = &f_info[c_ptr->feat];
int trap_feat_type = have_flag(f_ptr->flags, FF_TRAP) ? f_ptr->subtype : NOT_TRAP;
concptr name = _("トラップ", "a trap");