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Rest and Shoot exp is reduced by accumulated damages. 9/10 per maxhp.
[hengband/hengband.git]
/
src
/
types.h
diff --git
a/src/types.h
b/src/types.h
index
d71a076
..
8e34eec
100644
(file)
--- a/
src/types.h
+++ b/
src/types.h
@@
-591,7
+591,7
@@
struct monster_type
s16b hp; /* Current Hit points */
s16b maxhp; /* Max Hit points */
s16b max_maxhp; /* Max Max Hit points */
s16b hp; /* Current Hit points */
s16b maxhp; /* Max Hit points */
s16b max_maxhp; /* Max Max Hit points */
-
s16
b dealt_damage; /* Sum of damages dealt by player */
+
u32
b dealt_damage; /* Sum of damages dealt by player */
s16b mtimed[MAX_MTIMED]; /* Timed status counter */
s16b mtimed[MAX_MTIMED]; /* Timed status counter */