BIT_FLAGS m_a_ability_flags4;
char r_char[5]; /* Monster race allowed */
- int final_object; /* The object you'll find at the bottom */
- int final_artifact; /* The artifact you'll find at the bottom */
- int final_guardian; /* The artifact's guardian. If an artifact is specified, then it's NEEDED */
+ KIND_OBJECT_IDX final_object; /* The object you'll find at the bottom */
+ ARTIFACT_IDX final_artifact; /* The artifact you'll find at the bottom */
+ MONRACE_IDX final_guardian; /* The artifact's guardian. If an artifact is specified, then it's NEEDED */
byte special_div; /* % of monsters affected by the flags/races allowed, to add some variety */
int tunnel_percent;