} floor_type;
typedef struct {
- /*
- * Maximum size of the wilderness
- */
- POSITION max_wild_x;
- POSITION max_wild_y;
+ POSITION max_wild_x; /*!< Maximum size of the wilderness */
+ POSITION max_wild_y; /*!< Maximum size of the wilderness */
GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */
GAME_TURN game_turn_limit; /*!< game_turnの最大値 / Limit of game_turn */
GAME_TURN dungeon_turn; /*!< NASTY生成の計算に関わる内部ターン値 / Game current_world_ptr->game_turn in dungeon */
MONRACE_IDX bounty_r_idx[MAX_KUBI];
+ u32b play_time; /*!< 実プレイ時間 */
} world_type;