} dragonbreath_type;
typedef struct {
- grid_type *grid_array[MAX_HGT];
- DEPTH dun_level; /*!< 現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level */
- DEPTH base_level; /*!< 基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level */
- DEPTH object_level; /*!< アイテムの生成レベル、current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current object creation level */
- DEPTH monster_level; /*!< モンスターの生成レベル、current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current monster creation level */
- POSITION width; /* Current dungeon width */
- POSITION height; /* Current dungeon height */
- MONSTER_NUMBER num_repro; /*!< Current reproducer count */
-
- GAME_TURN generated_turn; /* Turn when level began */
-
- object_type *o_list; /*!< The array of dungeon items [current_floor_ptr->max_o_idx] */
- OBJECT_IDX max_o_idx; /*!< Maximum number of objects in the level */
-
- monster_type *m_list; /*!< The array of dungeon monsters [current_floor_ptr->max_m_idx] */
- MONSTER_IDX max_m_idx; /*!< Maximum number of monsters in the level */
-
- s16b *mproc_list[MAX_MTIMED]; /*!< The array to process dungeon monsters[max_m_idx] */
- s16b mproc_max[MAX_MTIMED]; /*!< Number of monsters to be processed */
-
- POSITION_IDX lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
- POSITION lite_y[LITE_MAX];
- POSITION lite_x[LITE_MAX];
-
- POSITION_IDX mon_lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
- POSITION mon_lite_y[MON_LITE_MAX];
- POSITION mon_lite_x[MON_LITE_MAX];
-
- POSITION_IDX view_n; //!< Array of grids viewable to the player (see "grid_array")
- POSITION view_y[VIEW_MAX];
- POSITION view_x[VIEW_MAX];
-
- POSITION_IDX redraw_n; //!< Array of grids for delayed visual updating (see "current_floor_ptr->grid_array.c")
- POSITION redraw_y[REDRAW_MAX];
- POSITION redraw_x[REDRAW_MAX];
-
-} floor_type;
-
-typedef struct {
POSITION max_wild_x; /*!< Maximum size of the wilderness */
POSITION max_wild_y; /*!< Maximum size of the wilderness */
GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */