#include "h-type.h"
#include "defines.h"
+//#include "player-skill.h"
/*!
* @struct feature_state
};
-
-/*
- * Available "options"
- *
- * - Address of actual option variable (or NULL)
- *
- * - Normal Value (TRUE or FALSE)
- *
- * - Option Page Number (or zero)
- *
- * - Savefile Set (or zero)
- * - Savefile Bit in that set
- *
- * - Textual name (or NULL)
- * - Textual description
- */
-
-typedef struct option_type option_type;
-
-struct option_type
-{
- bool *o_var;
-
- byte o_norm;
-
- byte o_page;
-
- byte o_set;
- byte o_bit;
-
- concptr o_text;
- concptr o_desc;
-};
-
-
-typedef struct quest_type quest_type;
-
-/*!
- * @struct quest_type
- * @brief クエスト情報の構造体 / Structure for the "quests".
- */
-
-struct quest_type
-{
- QUEST_STATUS status; /*!< クエストの進行ステータス / Is the quest taken, completed, finished? */
- QUEST_TYPE type; /*!< クエストの種別 / The quest type */
-
- GAME_TEXT name[60]; /*!< クエスト名 / Quest name */
- DEPTH level; /*!< 処理階層 / Dungeon level */
- MONRACE_IDX r_idx; /*!< クエスト対象のモンスターID / Monster race */
-
- MONSTER_NUMBER cur_num; /*!< 撃破したモンスターの数 / Number killed */
- MONSTER_NUMBER max_num; /*!< 求められるモンスターの撃破数 / Number required */
-
- KIND_OBJECT_IDX k_idx; /*!< クエスト対象のアイテムID / object index */
- MONSTER_NUMBER num_mon; /*!< QUEST_TYPE_KILL_NUMBER時の目標撃破数 number of monsters on level */
-
- BIT_FLAGS flags; /*!< クエストに関するフラグビット / quest flags */
- DUNGEON_IDX dungeon; /*!< クエスト対象のダンジョンID / quest dungeon */
-
- PLAYER_LEVEL complev; /*!< クリア時プレイヤーレベル / player level (complete) */
- REAL_TIME comptime; /*!< クリア時ゲーム時間 / quest clear time*/
-};
-
-
/*
* A store owner
*/
concptr info;
};
-/* Mindcrafters */
-typedef struct mind_type mind_type;
-struct mind_type
-{
- PLAYER_LEVEL min_lev;
- MANA_POINT mana_cost;
- PERCENTAGE fail;
- concptr name;
-};
-
-typedef struct mind_power mind_power;
-struct mind_power
-{
- mind_type info[MAX_MIND_POWERS];
-};
/* Imitator */
} dragonbreath_type;
typedef struct {
- grid_type *grid_array[MAX_HGT];
- DEPTH dun_level; /*!< 現在の実ダンジョン階層base_levelの参照元となる / Current dungeon level */
- DEPTH base_level; /*!< 基本生成レベル、後述のobject_level, monster_levelの参照元となる / Base dungeon level */
- DEPTH object_level; /*!< アイテムの生成レベル、current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current object creation level */
- DEPTH monster_level; /*!< モンスターの生成レベル、current_floor_ptr->base_levelを起点に一時変更する時に参照 / Current monster creation level */
- POSITION width; /* Current dungeon width */
- POSITION height; /* Current dungeon height */
- MONSTER_NUMBER num_repro; /*!< Current reproducer count */
-
- GAME_TURN generated_turn; /* Turn when level began */
-
- object_type *o_list; /*!< The array of dungeon items [current_floor_ptr->max_o_idx] */
- OBJECT_IDX max_o_idx; /*!< Maximum number of objects in the level */
-
- monster_type *m_list; /*!< The array of dungeon monsters [current_floor_ptr->max_m_idx] */
- MONSTER_IDX max_m_idx; /*!< Maximum number of monsters in the level */
-
- s16b *mproc_list[MAX_MTIMED]; /*!< The array to process dungeon monsters[max_m_idx] */
- s16b mproc_max[MAX_MTIMED]; /*!< Number of monsters to be processed */
-
- POSITION_IDX lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
- POSITION lite_y[LITE_MAX];
- POSITION lite_x[LITE_MAX];
-
- POSITION_IDX mon_lite_n; //!< Array of grids lit by player lite (see "current_floor_ptr->grid_array.c")
- POSITION mon_lite_y[MON_LITE_MAX];
- POSITION mon_lite_x[MON_LITE_MAX];
-
- POSITION_IDX view_n; //!< Array of grids viewable to the player (see "grid_array")
- POSITION view_y[VIEW_MAX];
- POSITION view_x[VIEW_MAX];
-
- POSITION_IDX redraw_n; //!< Array of grids for delayed visual updating (see "current_floor_ptr->grid_array.c")
- POSITION redraw_y[REDRAW_MAX];
- POSITION redraw_x[REDRAW_MAX];
-
-} floor_type;
-
-typedef struct {
POSITION max_wild_x; /*!< Maximum size of the wilderness */
POSITION max_wild_y; /*!< Maximum size of the wilderness */
GAME_TURN game_turn; /*!< 画面表示上のゲーム時間基準となるターン / Current game turn */