+++ /dev/null
-/* File: util.c */
-
-/*
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
- *
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies. Other copyrights may also apply.
- */
-
-/* Purpose: Angband utilities -BEN- */
-
-#include "angband.h"
-#include "monsterrace-hook.h"
-
-
-static int num_more = 0;
-
-/* Save macro trigger string for use in inkey_special() */
-static char inkey_macro_trigger_string[1024];
-
-#if 0
-#ifndef HAS_STRICMP
-
-/*
- * For those systems that don't have "stricmp()"
- *
- * Compare the two strings "a" and "b" ala "strcmp()" ignoring case.
- */
-int stricmp(concptr a, concptr b)
-{
- concptr s1, s2;
- char z1, z2;
-
- /* Scan the strings */
- for (s1 = a, s2 = b; TRUE; s1++, s2++)
- {
- z1 = FORCEUPPER(*s1);
- z2 = FORCEUPPER(*s2);
- if (z1 < z2) return (-1);
- if (z1 > z2) return (1);
- if (!z1) return (0);
- }
-}
-
-#endif /* HAS_STRICMP */
-#endif /* 0 */
-
-#ifdef SET_UID
-
-# ifndef HAVE_USLEEP
-
-/*
- * For those systems that don't have "usleep()" but need it.
- *
- * Fake "usleep()" function grabbed from the inl netrek server -cba
- */
-int usleep(huge usecs)
-{
- struct timeval Timer;
-
- int nfds = 0;
-
-#ifdef FD_SET
- fd_set *no_fds = NULL;
-#else
- int *no_fds = NULL;
-#endif
-
-
- /* Was: int readfds, writefds, exceptfds; */
- /* Was: readfds = writefds = exceptfds = 0; */
-
-
- /* Paranoia -- No excessive sleeping */
- if (usecs > 4000000L) core(_("不当な usleep() 呼び出し", "Illegal usleep() call"));
-
- /* Wait for it */
- Timer.tv_sec = (usecs / 1000000L);
- Timer.tv_usec = (usecs % 1000000L);
-
- /* Wait for it */
- if (select(nfds, no_fds, no_fds, no_fds, &Timer) < 0)
- {
- /* Hack -- ignore interrupts */
- if (errno != EINTR) return -1;
- }
-
- /* Success */
- return 0;
-}
-
-# endif
-
-
-/*
- * Hack -- External functions
- */
-#ifdef SET_UID
-extern struct passwd *getpwuid(uid_t uid);
-extern struct passwd *getpwnam(concptr name);
-#endif
-
-
-/*
- * Find a default user name from the system.
- */
-void user_name(char *buf, int id)
-{
- struct passwd *pw;
-
- /* Look up the user name */
- if ((pw = getpwuid(id)))
- {
- (void)strcpy(buf, pw->pw_name);
- buf[16] = '\0';
-
-#ifdef CAPITALIZE_USER_NAME
- /* Hack -- capitalize the user name */
-#ifdef JP
- if (!iskanji(buf[0]))
-#endif
- if (islower(buf[0]))
- buf[0] = toupper(buf[0]);
-#endif /* CAPITALIZE_USER_NAME */
-
- return;
- }
-
- /* Oops. Hack -- default to "PLAYER" */
- strcpy(buf, "PLAYER");
-}
-
-#endif /* SET_UID */
-
-
-
-
-/*
- * The concept of the "file" routines below (and elsewhere) is that all
- * file handling should be done using as few routines as possible, since
- * every machine is slightly different, but these routines always have the
- * same semantics.
- *
- * In fact, perhaps we should use the "path_parse()" routine below to convert
- * from "canonical" filenames (optional leading tilde's, internal wildcards,
- * slash as the path seperator, etc) to "system" filenames (no special symbols,
- * system-specific path seperator, etc). This would allow the program itself
- * to assume that all filenames are "Unix" filenames, and explicitly "extract"
- * such filenames if needed (by "path_parse()", or perhaps "path_canon()").
- *
- * Note that "path_temp" should probably return a "canonical" filename.
- *
- * Note that "my_fopen()" and "my_open()" and "my_make()" and "my_kill()"
- * and "my_move()" and "my_copy()" should all take "canonical" filenames.
- *
- * Note that "canonical" filenames use a leading "slash" to indicate an absolute
- * path, and a leading "tilde" to indicate a special directory, and default to a
- * relative path, but MSDOS uses a leading "drivename plus colon" to indicate the
- * use of a "special drive", and then the rest of the path is parsed "normally",
- * and MACINTOSH uses a leading colon to indicate a relative path, and an embedded
- * colon to indicate a "drive plus absolute path", and finally defaults to a file
- * in the current working directory, which may or may not be defined.
- *
- * We should probably parse a leading "~~/" as referring to "ANGBAND_DIR". (?)
- */
-
-
-#ifdef ACORN
-
-
-/*
- * Most of the "file" routines for "ACORN" should be in "main-acn.c"
- */
-
-
-#else /* ACORN */
-
-
-#ifdef SET_UID
-
-/*
- * Extract a "parsed" path from an initial filename
- * Normally, we simply copy the filename into the buffer
- * But leading tilde symbols must be handled in a special way
- * Replace "~user/" by the home directory of the user named "user"
- * Replace "~/" by the home directory of the current user
- */
-errr path_parse(char *buf, int max, concptr file)
-{
- concptr u, s;
- struct passwd *pw;
- char user[128];
-
-
- /* Assume no result */
- buf[0] = '\0';
-
- /* No file? */
- if (!file) return (-1);
-
- /* File needs no parsing */
- if (file[0] != '~')
- {
- (void)strnfmt(buf, max, "%s", file);
- return (0);
- }
-
- /* Point at the user */
- u = file+1;
-
- /* Look for non-user portion of the file */
- s = my_strstr(u, PATH_SEP);
-
- /* Hack -- no long user names */
- if (s && (s >= u + sizeof(user))) return (1);
-
- /* Extract a user name */
- if (s)
- {
- int i;
- for (i = 0; u < s; ++i) user[i] = *u++;
- user[i] = '\0';
- u = user;
- }
-
- /* Look up the "current" user */
- if (u[0] == '\0') u = getlogin();
-
- /* Look up a user (or "current" user) */
- if (u) pw = getpwnam(u);
- else pw = getpwuid(getuid());
-
- /* Nothing found? */
- if (!pw) return (1);
-
- /* Make use of the info */
- if (s) strnfmt(buf, max, "%s%s", pw->pw_dir, s);
- else strnfmt(buf, max, "%s", pw->pw_dir);
-
- /* Success */
- return (0);
-}
-
-
-#else /* SET_UID */
-
-
-/*
- * Extract a "parsed" path from an initial filename
- *
- * This requires no special processing on simple machines,
- * except for verifying the size of the filename.
- */
-errr path_parse(char *buf, int max, concptr file)
-{
- /* Accept the filename */
- (void)strnfmt(buf, max, "%s", file);
-
-#if defined(MAC_MPW) && defined(CARBON)
- /* Fix it according to the current operating system */
- convert_pathname(buf);
-#endif /* MAC_MPW && CARBON */
-
- /* Success */
- return (0);
-}
-
-
-#endif /* SET_UID */
-
-
-#ifndef HAVE_MKSTEMP
-
-/*
- * Hack -- acquire a "temporary" file name if possible
- *
- * This filename is always in "system-specific" form.
- */
-static errr path_temp(char *buf, int max)
-{
- concptr s;
-
- /* Temp file */
- s = tmpnam(NULL);
-
- if (!s) return (-1);
-
- /* Format to length */
-#if !defined(WIN32) || (defined(_MSC_VER) && (_MSC_VER >= 1900))
- (void)strnfmt(buf, max, "%s", s);
-#else
- (void)strnfmt(buf, max, ".%s", s);
-#endif
-
- /* Success */
- return (0);
-}
-
-#endif
-
-/*
- * Create a new path by appending a file (or directory) to a path.
- *
- * This requires no special processing on simple machines, except
- * for verifying the size of the filename, but note the ability to
- * bypass the given "path" with certain special file-names.
- *
- * Note that the "file" may actually be a "sub-path", including
- * a path and a file.
- *
- * Note that this function yields a path which must be "parsed"
- * using the "parse" function above.
- */
-errr path_build(char *buf, int max, concptr path, concptr file)
-{
- /* Special file */
- if (file[0] == '~')
- {
- /* Use the file itself */
- (void)strnfmt(buf, max, "%s", file);
- }
-
- /* Absolute file, on "normal" systems */
- else if (prefix(file, PATH_SEP) && !streq(PATH_SEP, ""))
- {
- /* Use the file itself */
- (void)strnfmt(buf, max, "%s", file);
- }
-
- /* No path given */
- else if (!path[0])
- {
- /* Use the file itself */
- (void)strnfmt(buf, max, "%s", file);
- }
-
- /* Path and File */
- else
- {
- /* Build the new path */
- (void)strnfmt(buf, max, "%s%s%s", path, PATH_SEP, file);
- }
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- replacement for "fopen()"
- */
-FILE *my_fopen(concptr file, concptr mode)
-{
- char buf[1024];
-
-#if defined(MAC_MPW) || defined(MACH_O_CARBON)
- FILE *tempfff;
-#endif
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (NULL);
-
-#if defined(MAC_MPW) || defined(MACH_O_CARBON)
- if (my_strchr(mode, 'w'))
- {
- /* setting file type/creator */
- tempfff = fopen(buf, mode);
- fsetfileinfo(buf, _fcreator, _ftype);
- fclose(tempfff);
- }
-#endif
-
- /* Attempt to fopen the file anyway */
- return (fopen(buf, mode));
-}
-
-
-/*
- * Hack -- replacement for "fclose()"
- */
-errr my_fclose(FILE *fff)
-{
- /* Require a file */
- if (!fff) return (-1);
-
- /* Close, check for error */
- if (fclose(fff) == EOF) return (1);
-
- /* Success */
- return (0);
-}
-
-
-#endif /* ACORN */
-
-
-#ifdef HAVE_MKSTEMP
-
-FILE *my_fopen_temp(char *buf, int max)
-{
- int fd;
-
- /* Prepare the buffer for mkstemp */
- strncpy(buf, "/tmp/anXXXXXX", max);
-
- /* Secure creation of a temporary file */
- fd = mkstemp(buf);
-
- /* Check the file-descriptor */
- if (fd < 0) return (NULL);
-
- /* Return a file stream */
- return (fdopen(fd, "w"));
-}
-
-#else /* HAVE_MKSTEMP */
-
-FILE *my_fopen_temp(char *buf, int max)
-{
- /* Generate a temporary filename */
- if (path_temp(buf, max)) return (NULL);
-
- /* Open the file */
- return (my_fopen(buf, "w"));
-}
-
-#endif /* HAVE_MKSTEMP */
-
-
-/*
- * Hack -- replacement for "fgets()"
- *
- * Read a string, without a newline, to a file
- *
- * Process tabs, strip internal non-printables
- */
-errr my_fgets(FILE *fff, char *buf, huge n)
-{
- huge i = 0;
- char *s;
- char tmp[1024];
-
- /* Read a line */
- if (fgets(tmp, 1024, fff))
- {
-#ifdef JP
- guess_convert_to_system_encoding(tmp, sizeof(tmp));
-#endif
-
- /* Convert weirdness */
- for (s = tmp; *s; s++)
- {
-#if defined(MACINTOSH) || defined(MACH_O_CARBON)
-
- /*
- * Be nice to the Macintosh, where a file can have Mac or Unix
- * end of line, especially since the introduction of OS X.
- * MPW tools were also very tolerant to the Unix EOL.
- */
- if (*s == '\r') *s = '\n';
-
-#endif /* MACINTOSH || MACH_O_CARBON */
-
- /* Handle newline */
- if (*s == '\n')
- {
- /* Terminate */
- buf[i] = '\0';
-
- /* Success */
- return (0);
- }
-
- /* Handle tabs */
- else if (*s == '\t')
- {
- /* Hack -- require room */
- if (i + 8 >= n) break;
-
- /* Append a space */
- buf[i++] = ' ';
-
- /* Append some more spaces */
- while (0 != (i % 8)) buf[i++] = ' ';
- }
-
-#ifdef JP
- else if (iskanji(*s))
- {
- if (!s[1]) break;
- buf[i++] = *s++;
- buf[i++] = *s;
- }
-
- /* 半角かなに対応 */
- else if (iskana(*s))
- {
- buf[i++] = *s;
- if (i >= n) break;
- }
-#endif
- /* Handle printables */
- else if (isprint((unsigned char)*s))
- {
- /* Copy */
- buf[i++] = *s;
-
- /* Check length */
- if (i >= n) break;
- }
- }
- /* No newline character, but terminate */
- buf[i] = '\0';
-
- /* Success */
- return (0);
- }
-
- /* Nothing */
- buf[0] = '\0';
-
- /* Failure */
- return (1);
-}
-
-
-/*
- * Hack -- replacement for "fputs()"
- * Dump a string, plus a newline, to a file
- * Process internal weirdness?
- */
-errr my_fputs(FILE *fff, concptr buf, huge n)
-{
- /* XXX XXX */
- n = n ? n : 0;
-
- /* Dump, ignore errors */
- (void)fprintf(fff, "%s\n", buf);
-
- /* Success */
- return (0);
-}
-
-
-#ifdef ACORN
-
-
-/*
- * Most of the "file" routines for "ACORN" should be in "main-acn.c"
- *
- * Many of them can be rewritten now that only "fd_open()" and "fd_make()"
- * and "my_fopen()" should ever create files.
- */
-
-
-#else /* ACORN */
-
-
-/*
- * The Macintosh is a little bit brain-dead sometimes
- */
-#ifdef MACINTOSH
-# define open(N,F,M) \
-((M), open((char*)(N),F))
-# define write(F,B,S) \
-write(F,(char*)(B),S)
-#endif /* MACINTOSH */
-
-
-/*
- * Several systems have no "O_BINARY" flag
- */
-#ifndef O_BINARY
-# define O_BINARY 0
-#endif /* O_BINARY */
-
-
-/*
- * Hack -- attempt to delete a file
- */
-errr fd_kill(concptr file)
-{
- char buf[1024];
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (-1);
-
- /* Remove */
- (void)remove(buf);
-
- return (0);
-}
-
-
-/*
- * Hack -- attempt to move a file
- */
-errr fd_move(concptr file, concptr what)
-{
- char buf[1024];
- char aux[1024];
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (-1);
-
- /* Hack -- Try to parse the path */
- if (path_parse(aux, 1024, what)) return (-1);
-
- /* Rename */
- (void)rename(buf, aux);
-
- return (0);
-}
-
-
-/*
- * Hack -- attempt to copy a file
- */
-errr fd_copy(concptr file, concptr what)
-{
- char buf[1024];
- char aux[1024];
- int read_num;
- int src_fd, dst_fd;
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (-1);
-
- /* Hack -- Try to parse the path */
- if (path_parse(aux, 1024, what)) return (-1);
-
- /* Open source file */
- src_fd = fd_open(buf, O_RDONLY);
- if (src_fd < 0) return (-1);
-
- /* Open destination file */
- dst_fd = fd_open(aux, O_WRONLY|O_TRUNC|O_CREAT);
- if (dst_fd < 0) return (-1);
-
- /* Copy */
- while ((read_num = read(src_fd, buf, 1024)) > 0)
- {
- int write_num = 0;
- while (write_num < read_num)
- {
- int ret = write(dst_fd, buf + write_num, read_num - write_num);
- if (ret < 0) {
- /* Close files */
- fd_close(src_fd);
- fd_close(dst_fd);
-
- return ret;
- }
- write_num += ret;
- }
- }
-
- /* Close files */
- fd_close(src_fd);
- fd_close(dst_fd);
-
- return (0);
-}
-
-/*
- * Hack -- attempt to open a file descriptor (create file)
- * This function should fail if the file already exists
- * Note that we assume that the file should be "binary"
- */
-int fd_make(concptr file, BIT_FLAGS mode)
-{
- char buf[1024];
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (-1);
-
-#if defined(MAC_MPW) || defined(MACH_O_CARBON)
- {
- int fdes;
- /* Create the file, fail if exists, write-only, binary */
- fdes = open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode);
- /* Set creator and type if the file is successfully opened */
- if (fdes >= 0) fsetfileinfo(buf, _fcreator, _ftype);
- /* Return the descriptor */
- return (fdes);
- }
-#else
- /* Create the file, fail if exists, write-only, binary */
- return (open(buf, O_CREAT | O_EXCL | O_WRONLY | O_BINARY, mode));
-#endif
-
-}
-
-
-/*
- * Hack -- attempt to open a file descriptor (existing file)
- *
- * Note that we assume that the file should be "binary"
- */
-int fd_open(concptr file, int flags)
-{
- char buf[1024];
-
- /* Hack -- Try to parse the path */
- if (path_parse(buf, 1024, file)) return (-1);
-
- /* Attempt to open the file */
- return (open(buf, flags | O_BINARY, 0));
-}
-
-
-/*
- * Hack -- attempt to lock a file descriptor
- *
- * Legal lock types -- F_UNLCK, F_RDLCK, F_WRLCK
- */
-errr fd_lock(int fd, int what)
-{
- /* XXX XXX */
- what = what ? what : 0;
-
- /* Verify the fd */
- if (fd < 0) return (-1);
-
-#ifdef SET_UID
-
-# ifdef USG
-
-# if defined(F_ULOCK) && defined(F_LOCK)
-
- /* Un-Lock */
- if (what == F_UNLCK)
- {
- /* Unlock it, Ignore errors */
- lockf(fd, F_ULOCK, 0);
- }
-
- /* Lock */
- else
- {
- /* Lock the score file */
- if (lockf(fd, F_LOCK, 0) != 0) return (1);
- }
-
-# endif
-
-# else
-
-# if defined(LOCK_UN) && defined(LOCK_EX)
-
- /* Un-Lock */
- if (what == F_UNLCK)
- {
- /* Unlock it, Ignore errors */
- (void)flock(fd, LOCK_UN);
- }
-
- /* Lock */
- else
- {
- /* Lock the score file */
- if (flock(fd, LOCK_EX) != 0) return (1);
- }
-
-# endif
-
-# endif
-
-#endif
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- attempt to seek on a file descriptor
- */
-errr fd_seek(int fd, huge n)
-{
- huge p;
-
- /* Verify fd */
- if (fd < 0) return (-1);
-
- /* Seek to the given position */
- p = lseek(fd, n, SEEK_SET);
-
- /* Failure */
- if (p != n) return (1);
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- attempt to truncate a file descriptor
- */
-errr fd_chop(int fd, huge n)
-{
- /* XXX XXX */
- n = n ? n : 0;
-
- /* Verify the fd */
- if (fd < 0) return (-1);
-
-#if defined(ULTRIX) || defined(NeXT)
- /* Truncate */
- ftruncate(fd, n);
-#endif
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- attempt to read data from a file descriptor
- */
-errr fd_read(int fd, char *buf, huge n)
-{
- /* Verify the fd */
- if (fd < 0) return (-1);
-
-#ifndef SET_UID
-
- /* Read pieces */
- while (n >= 16384)
- {
- /* Read a piece */
- if (read(fd, buf, 16384) != 16384) return (1);
-
- /* Shorten the task */
- buf += 16384;
-
- /* Shorten the task */
- n -= 16384;
- }
-
-#endif
-
- /* Read the final piece */
- if (read(fd, buf, n) != (int)n) return (1);
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- Attempt to write data to a file descriptor
- */
-errr fd_write(int fd, concptr buf, huge n)
-{
- /* Verify the fd */
- if (fd < 0) return (-1);
-
-#ifndef SET_UID
-
- /* Write pieces */
- while (n >= 16384)
- {
- /* Write a piece */
- if (write(fd, buf, 16384) != 16384) return (1);
-
- /* Shorten the task */
- buf += 16384;
-
- /* Shorten the task */
- n -= 16384;
- }
-
-#endif
-
- /* Write the final piece */
- if (write(fd, buf, n) != (int)n) return (1);
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Hack -- attempt to close a file descriptor
- */
-errr fd_close(int fd)
-{
- /* Verify the fd */
- if (fd < 0) return (-1);
-
- /* Close */
- (void)close(fd);
-
- return (0);
-}
-
-
-#endif /* ACORN */
-
-
-
-
-/*
- * Important note about "colors"
- *
- * The "TERM_*" color definitions list the "composition" of each
- * "Angband color" in terms of "quarters" of each of the three color
- * components (Red, Green, Blue), for example, TERM_UMBER is defined
- * as 2/4 Red, 1/4 Green, 0/4 Blue.
- *
- * The following info is from "Torbjorn Lindgren" (see "main-xaw.c").
- *
- * These values are NOT gamma-corrected. On most machines (with the
- * Macintosh being an important exception), you must "gamma-correct"
- * the given values, that is, "correct for the intrinsic non-linearity
- * of the phosphor", by converting the given intensity levels based
- * on the "gamma" of the target screen, which is usually 1.7 (or 1.5).
- *
- * The actual formula for conversion is unknown to me at this time,
- * but you can use the table below for the most common gamma values.
- *
- * So, on most machines, simply convert the values based on the "gamma"
- * of the target screen, which is usually in the range 1.5 to 1.7, and
- * usually is closest to 1.7. The converted value for each of the five
- * different "quarter" values is given below:
- *
- * Given Gamma 1.0 Gamma 1.5 Gamma 1.7 Hex 1.7
- * ----- ---- ---- ---- ---
- * 0/4 0.00 0.00 0.00 #00
- * 1/4 0.25 0.27 0.28 #47
- * 2/4 0.50 0.55 0.56 #8f
- * 3/4 0.75 0.82 0.84 #d7
- * 4/4 1.00 1.00 1.00 #ff
- *
- * Note that some machines (i.e. most IBM machines) are limited to a
- * hard-coded set of colors, and so the information above is useless.
- *
- * Also, some machines are limited to a pre-determined set of colors,
- * for example, the IBM can only display 16 colors, and only 14 of
- * those colors resemble colors used by Angband, and then only when
- * you ignore the fact that "Slate" and "cyan" are not really matches,
- * so on the IBM, we use "orange" for both "Umber", and "Light Umber"
- * in addition to the obvious "Orange", since by combining all of the
- * "indeterminate" colors into a single color, the rest of the colors
- * are left with "meaningful" values.
- */
-
-
-/*
- * Move the cursor
- */
-void move_cursor(int row, int col)
-{
- Term_gotoxy(col, row);
-}
-
-
-
-/*
- * Convert a decimal to a single digit octal number
- */
-static char octify(uint i)
-{
- return (hexsym[i%8]);
-}
-
-/*
- * Convert a decimal to a single digit hex number
- */
-static char hexify(uint i)
-{
- return (hexsym[i%16]);
-}
-
-
-/*
- * Convert a octal-digit into a decimal
- */
-static int deoct(char c)
-{
- if (isdigit(c)) return (D2I(c));
- return (0);
-}
-
-/*
- * Convert a hexidecimal-digit into a decimal
- */
-static int dehex(char c)
-{
- if (isdigit(c)) return (D2I(c));
- if (islower(c)) return (A2I(c) + 10);
- if (isupper(c)) return (A2I(tolower(c)) + 10);
- return (0);
-}
-
-
-static int my_stricmp(concptr a, concptr b)
-{
- concptr s1, s2;
- char z1, z2;
-
- /* Scan the strings */
- for (s1 = a, s2 = b; TRUE; s1++, s2++)
- {
- z1 = FORCEUPPER(*s1);
- z2 = FORCEUPPER(*s2);
- if (z1 < z2) return (-1);
- if (z1 > z2) return (1);
- if (!z1) return (0);
- }
-}
-
-static int my_strnicmp(concptr a, concptr b, int n)
-{
- concptr s1, s2;
- char z1, z2;
-
- /* Scan the strings */
- for (s1 = a, s2 = b; n > 0; s1++, s2++, n--)
- {
- z1 = FORCEUPPER(*s1);
- z2 = FORCEUPPER(*s2);
- if (z1 < z2) return (-1);
- if (z1 > z2) return (1);
- if (!z1) return (0);
- }
- return 0;
-}
-
-
-static void trigger_text_to_ascii(char **bufptr, concptr *strptr)
-{
- char *s = *bufptr;
- concptr str = *strptr;
- bool mod_status[MAX_MACRO_MOD];
-
- int i, len = 0;
- int shiftstatus = 0;
- concptr key_code;
-
- if (macro_template == NULL)
- return;
-
- for (i = 0; macro_modifier_chr[i]; i++)
- mod_status[i] = FALSE;
- str++;
-
- /* Examine modifier keys */
- while (1)
- {
- for (i=0; macro_modifier_chr[i]; i++)
- {
- len = strlen(macro_modifier_name[i]);
-
- if(!my_strnicmp(str, macro_modifier_name[i], len))
- break;
- }
- if (!macro_modifier_chr[i]) break;
- str += len;
- mod_status[i] = TRUE;
- if ('S' == macro_modifier_chr[i])
- shiftstatus = 1;
- }
- for (i = 0; i < max_macrotrigger; i++)
- {
- len = strlen(macro_trigger_name[i]);
- if (!my_strnicmp(str, macro_trigger_name[i], len) && ']' == str[len])
- {
- /* a trigger name found */
- break;
- }
- }
-
- /* Invalid trigger name? */
- if (i == max_macrotrigger)
- {
- str = my_strchr(str, ']');
- if (str)
- {
- *s++ = (char)31;
- *s++ = '\r';
- *bufptr = s;
- *strptr = str; /* where **strptr == ']' */
- }
- return;
- }
- key_code = macro_trigger_keycode[shiftstatus][i];
- str += len;
-
- *s++ = (char)31;
- for (i = 0; macro_template[i]; i++)
- {
- char ch = macro_template[i];
- int j;
-
- switch(ch)
- {
- case '&':
- for (j = 0; macro_modifier_chr[j]; j++) {
- if (mod_status[j])
- *s++ = macro_modifier_chr[j];
- }
- break;
- case '#':
- strcpy(s, key_code);
- s += strlen(key_code);
- break;
- default:
- *s++ = ch;
- break;
- }
- }
- *s++ = '\r';
-
- *bufptr = s;
- *strptr = str; /* where **strptr == ']' */
- return;
-}
-
-
-/*
- * Hack -- convert a printable string into real ascii
- *
- * I have no clue if this function correctly handles, for example,
- * parsing "\xFF" into a (signed) char. Whoever thought of making
- * the "sign" of a "char" undefined is a complete moron. Oh well.
- */
-void text_to_ascii(char *buf, concptr str)
-{
- char *s = buf;
-
- /* Analyze the "ascii" string */
- while (*str)
- {
- /* Backslash codes */
- if (*str == '\\')
- {
- /* Skip the backslash */
- str++;
- if (!(*str)) break;
-
- /* Macro Trigger */
- if (*str == '[')
- {
- trigger_text_to_ascii(&s, &str);
- }
- else
-
- /* Hex-mode XXX */
- if (*str == 'x')
- {
- *s = 16 * (char)dehex(*++str);
- *s++ += (char)dehex(*++str);
- }
-
- /* Hack -- simple way to specify "backslash" */
- else if (*str == '\\')
- {
- *s++ = '\\';
- }
-
- /* Hack -- simple way to specify "caret" */
- else if (*str == '^')
- {
- *s++ = '^';
- }
-
- /* Hack -- simple way to specify "space" */
- else if (*str == 's')
- {
- *s++ = ' ';
- }
-
- /* Hack -- simple way to specify Escape */
- else if (*str == 'e')
- {
- *s++ = ESCAPE;
- }
-
- /* Backspace */
- else if (*str == 'b')
- {
- *s++ = '\b';
- }
-
- /* Newline */
- else if (*str == 'n')
- {
- *s++ = '\n';
- }
-
- /* Return */
- else if (*str == 'r')
- {
- *s++ = '\r';
- }
-
- /* Tab */
- else if (*str == 't')
- {
- *s++ = '\t';
- }
-
- /* Octal-mode */
- else if (*str == '0')
- {
- *s = 8 * (char)deoct(*++str);
- *s++ += (char)deoct(*++str);
- }
-
- /* Octal-mode */
- else if (*str == '1')
- {
- *s = 64 + 8 * (char)deoct(*++str);
- *s++ += (char)deoct(*++str);
- }
-
- /* Octal-mode */
- else if (*str == '2')
- {
- *s = 64 * 2 + 8 * (char)deoct(*++str);
- *s++ += (char)deoct(*++str);
- }
-
- /* Octal-mode */
- else if (*str == '3')
- {
- *s = 64 * 3 + 8 * (char)deoct(*++str);
- *s++ += (char)deoct(*++str);
- }
-
- /* Skip the final char */
- str++;
- }
-
- /* Normal Control codes */
- else if (*str == '^')
- {
- str++;
- *s++ = (*str++ & 037);
- }
-
- /* Normal chars */
- else
- {
- *s++ = *str++;
- }
- }
-
- /* Terminate */
- *s = '\0';
-}
-
-
-static bool trigger_ascii_to_text(char **bufptr, concptr *strptr)
-{
- char *s = *bufptr;
- concptr str = *strptr;
- char key_code[100];
- int i;
- concptr tmp;
-
- if (macro_template == NULL)
- return FALSE;
-
- *s++ = '\\';
- *s++ = '[';
-
- for (i = 0; macro_template[i]; i++)
- {
- int j;
- char ch = macro_template[i];
-
- switch(ch)
- {
- case '&':
- while ((tmp = my_strchr(macro_modifier_chr, *str)) != 0)
- {
- j = (int)(tmp - macro_modifier_chr);
- tmp = macro_modifier_name[j];
- while(*tmp) *s++ = *tmp++;
- str++;
- }
- break;
- case '#':
- for (j = 0; *str && *str != '\r'; j++)
- key_code[j] = *str++;
- key_code[j] = '\0';
- break;
- default:
- if (ch != *str) return FALSE;
- str++;
- }
- }
- if (*str++ != '\r') return FALSE;
-
- for (i = 0; i < max_macrotrigger; i++)
- {
- if (!my_stricmp(key_code, macro_trigger_keycode[0][i])
- || !my_stricmp(key_code, macro_trigger_keycode[1][i]))
- break;
- }
- if (i == max_macrotrigger)
- return FALSE;
-
- tmp = macro_trigger_name[i];
- while (*tmp) *s++ = *tmp++;
-
- *s++ = ']';
-
- *bufptr = s;
- *strptr = str;
- return TRUE;
-}
-
-
-/*
- * Hack -- convert a string into a printable form
- */
-void ascii_to_text(char *buf, concptr str)
-{
- char *s = buf;
-
- /* Analyze the "ascii" string */
- while (*str)
- {
- byte i = (byte)(*str++);
-
- /* Macro Trigger */
- if (i == 31)
- {
- if(!trigger_ascii_to_text(&s, &str))
- {
- *s++ = '^';
- *s++ = '_';
- }
- }
- else
-
- if (i == ESCAPE)
- {
- *s++ = '\\';
- *s++ = 'e';
- }
- else if (i == ' ')
- {
- *s++ = '\\';
- *s++ = 's';
- }
- else if (i == '\b')
- {
- *s++ = '\\';
- *s++ = 'b';
- }
- else if (i == '\t')
- {
- *s++ = '\\';
- *s++ = 't';
- }
- else if (i == '\n')
- {
- *s++ = '\\';
- *s++ = 'n';
- }
- else if (i == '\r')
- {
- *s++ = '\\';
- *s++ = 'r';
- }
- else if (i == '^')
- {
- *s++ = '\\';
- *s++ = '^';
- }
- else if (i == '\\')
- {
- *s++ = '\\';
- *s++ = '\\';
- }
- else if (i < 32)
- {
- *s++ = '^';
- *s++ = i + 64;
- }
- else if (i < 127)
- {
- *s++ = i;
- }
- else if (i < 64)
- {
- *s++ = '\\';
- *s++ = '0';
- *s++ = octify(i / 8);
- *s++ = octify(i % 8);
- }
- else
- {
- *s++ = '\\';
- *s++ = 'x';
- *s++ = hexify(i / 16);
- *s++ = hexify(i % 16);
- }
- }
-
- /* Terminate */
- *s = '\0';
-}
-
-
-
-/*
- * The "macro" package
- *
- * Functions are provided to manipulate a collection of macros, each
- * of which has a trigger pattern string and a resulting action string
- * and a small set of flags.
- */
-
-
-
-/*
- * Determine if any macros have ever started with a given character.
- */
-static bool macro__use[256];
-
-
-/*
- * Find the macro (if any) which exactly matches the given pattern
- */
-sint macro_find_exact(concptr pat)
-{
- int i;
-
- /* Nothing possible */
- if (!macro__use[(byte)(pat[0])])
- {
- return (-1);
- }
-
- /* Scan the macros */
- for (i = 0; i < macro__num; ++i)
- {
- /* Skip macros which do not match the pattern */
- if (!streq(macro__pat[i], pat)) continue;
-
- /* Found one */
- return (i);
- }
-
- /* No matches */
- return (-1);
-}
-
-
-/*
- * Find the first macro (if any) which contains the given pattern
- */
-static sint macro_find_check(concptr pat)
-{
- int i;
-
- /* Nothing possible */
- if (!macro__use[(byte)(pat[0])])
- {
- return (-1);
- }
-
- /* Scan the macros */
- for (i = 0; i < macro__num; ++i)
- {
- /* Skip macros which do not contain the pattern */
- if (!prefix(macro__pat[i], pat)) continue;
-
- /* Found one */
- return (i);
- }
-
- /* Nothing */
- return (-1);
-}
-
-
-/*
- * Find the first macro (if any) which contains the given pattern and more
- */
-static sint macro_find_maybe(concptr pat)
-{
- int i;
-
- /* Nothing possible */
- if (!macro__use[(byte)(pat[0])])
- {
- return (-1);
- }
-
- /* Scan the macros */
- for (i = 0; i < macro__num; ++i)
- {
- /* Skip macros which do not contain the pattern */
- if (!prefix(macro__pat[i], pat)) continue;
-
- /* Skip macros which exactly match the pattern XXX XXX */
- if (streq(macro__pat[i], pat)) continue;
-
- /* Found one */
- return (i);
- }
-
- /* Nothing */
- return (-1);
-}
-
-
-/*
- * Find the longest macro (if any) which starts with the given pattern
- */
-static sint macro_find_ready(concptr pat)
-{
- int i, t, n = -1, s = -1;
-
- /* Nothing possible */
- if (!macro__use[(byte)(pat[0])])
- {
- return (-1);
- }
-
- /* Scan the macros */
- for (i = 0; i < macro__num; ++i)
- {
- /* Skip macros which are not contained by the pattern */
- if (!prefix(pat, macro__pat[i])) continue;
-
- /* Obtain the length of this macro */
- t = strlen(macro__pat[i]);
-
- /* Only track the "longest" pattern */
- if ((n >= 0) && (s > t)) continue;
-
- /* Track the entry */
- n = i;
- s = t;
- }
- return (n);
-}
-
-
-/*
- * Add a macro definition (or redefinition).
- *
- * We should use "act == NULL" to "remove" a macro, but this might make it
- * impossible to save the "removal" of a macro definition.
- *
- * We should consider refusing to allow macros which contain existing macros,
- * or which are contained in existing macros, because this would simplify the
- * macro analysis code.
- *
- * We should consider removing the "command macro" crap, and replacing it
- * with some kind of "powerful keymap" ability, but this might make it hard
- * to change the "roguelike" option from inside the game.
- */
-errr macro_add(concptr pat, concptr act)
-{
- int n;
-
-
- /* Paranoia -- require data */
- if (!pat || !act) return (-1);
-
-
- /* Look for any existing macro */
- n = macro_find_exact(pat);
-
- /* Replace existing macro */
- if (n >= 0)
- {
- /* Free the old macro action */
- string_free(macro__act[n]);
- }
-
- /* Create a new macro */
- else
- {
- /* Acquire a new index */
- n = macro__num++;
-
- /* Save the pattern */
- macro__pat[n] = string_make(pat);
- }
-
- /* Save the action */
- macro__act[n] = string_make(act);
-
- /* Efficiency */
- macro__use[(byte)(pat[0])] = TRUE;
-
- /* Success */
- return (0);
-}
-
-
-
-/*
- * Local variable -- we are inside a "macro action"
- *
- * Do not match any macros until "ascii 30" is found.
- */
-static bool parse_macro = FALSE;
-
-/*
- * Local variable -- we are inside a "macro trigger"
- *
- * Strip all keypresses until a low ascii value is found.
- */
-static bool parse_under = FALSE;
-
-
-/*
- * Flush all input chars. Actually, remember the flush,
- * and do a "special flush" before the next "inkey()".
- *
- * This is not only more efficient, but also necessary to make sure
- * that various "inkey()" codes are not "lost" along the way.
- */
-void flush(void)
-{
- /* Do it later */
- inkey_xtra = TRUE;
-}
-
-
-/*
- * Flush the screen, make a noise
- */
-void bell(void)
-{
- /* Mega-Hack -- Flush the output */
- Term_fresh();
-
- /* Make a bell noise (if allowed) */
- if (ring_bell) Term_xtra(TERM_XTRA_NOISE, 0);
-
- /* Flush the input (later!) */
- flush();
-}
-
-
-/*
- * Hack -- Make a (relevant?) sound
- */
-void sound(int val)
-{
- /* No sound */
- if (!use_sound) return;
-
- /* Make a sound (if allowed) */
- Term_xtra(TERM_XTRA_SOUND, val);
-}
-
-/*
- * Hack -- Play a music
- */
-errr play_music(int type, int val)
-{
- /* No sound */
- if (!use_music) return 1;
-
- /* Make a sound (if allowed) */
- return Term_xtra(type, val);
-}
-
-/*
- * Hack -- Select floor music.
- */
-void select_floor_music(void)
-{
- int i;
- /* No sound */
- if (!use_music) return;
-
- if(p_ptr->ambush_flag)
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_AMBUSH);
- return;
- }
-
- if(p_ptr->wild_mode)
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_WILD);
- return;
- }
-
- if(p_ptr->inside_arena)
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_ARENA);
- return;
- }
-
- if(p_ptr->inside_battle)
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_BATTLE);
- return;
- }
-
- if(p_ptr->inside_quest)
- {
- if(play_music(TERM_XTRA_MUSIC_QUEST, p_ptr->inside_quest))
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
- }
- return;
- }
-
- for(i = 0; i < max_q_idx; i++)
- { // TODO マクロで類似条件を統合すること
- if(quest[i].status == QUEST_STATUS_TAKEN &&
- (quest[i].type == QUEST_TYPE_KILL_LEVEL || quest[i].type == QUEST_TYPE_RANDOM) &&
- quest[i].level == current_floor_ptr->dun_level && p_ptr->dungeon_idx == quest[i].dungeon)
- {
- if(play_music(TERM_XTRA_MUSIC_QUEST, i))
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_QUEST);
- }
- return;
- }
- }
-
- if(p_ptr->dungeon_idx)
- {
- if(p_ptr->feeling == 2) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL2);
- else if(p_ptr->feeling >= 3 && p_ptr->feeling <= 5) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_FEEL1);
- else
- {
- if(play_music(TERM_XTRA_MUSIC_DUNGEON, p_ptr->dungeon_idx))
- {
- if(current_floor_ptr->dun_level < 40) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_LOW);
- else if(current_floor_ptr->dun_level < 80) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_MED);
- else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_DUN_HIGH);
- }
- }
- return;
- }
-
- if(p_ptr->town_num)
- {
- if(play_music(TERM_XTRA_MUSIC_TOWN, p_ptr->town_num))
- {
- play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_TOWN);
- }
- return;
- }
-
- if(!current_floor_ptr->dun_level)
- {
- if(p_ptr->lev >= 45) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD3);
- else if(p_ptr->lev >= 25) play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD2);
- else play_music(TERM_XTRA_MUSIC_BASIC, MUSIC_BASIC_FIELD1);
- return;
- }
-
-}
-
-
-
-/*
- * Helper function called only from "inkey()"
- *
- * This function does almost all of the "macro" processing.
- *
- * We use the "Term_key_push()" function to handle "failed" macros, as well
- * as "extra" keys read in while choosing the proper macro, and also to hold
- * the action for the macro, plus a special "ascii 30" character indicating
- * that any macro action in progress is complete. Embedded macros are thus
- * illegal, unless a macro action includes an explicit "ascii 30" character,
- * which would probably be a massive hack, and might break things.
- *
- * Only 500 (0+1+2+...+29+30) milliseconds may elapse between each key in
- * the macro trigger sequence. If a key sequence forms the "prefix" of a
- * macro trigger, 500 milliseconds must pass before the key sequence is
- * known not to be that macro trigger.
- */
-static char inkey_aux(void)
-{
- int k = 0, n, p = 0, w = 0;
-
- char ch;
-
- concptr pat, act;
-
- char *buf = inkey_macro_trigger_string;
-
- /* Hack : キー入力待ちで止まっているので、流れた行の記憶は不要。 */
- num_more = 0;
-
- if (parse_macro)
- {
- /* Scan next keypress from macro action */
- if (Term_inkey(&ch, FALSE, TRUE))
- {
- /* Over-flowed? Cancel macro action */
- parse_macro = FALSE;
- }
- }
- else
- {
- /* Wait for a keypress */
- (void) (Term_inkey(&ch, TRUE, TRUE));
- }
-
-
- /* End "macro action" */
- if (ch == 30) parse_macro = FALSE;
-
- /* Inside "macro action" */
- if (ch == 30) return (ch);
-
- /* Inside "macro action" */
- if (parse_macro) return (ch);
-
- /* Inside "macro trigger" */
- if (parse_under) return (ch);
-
- /* Save the first key, advance */
- buf[p++] = ch;
- buf[p] = '\0';
-
-
- /* Check for possible macro */
- k = macro_find_check(buf);
-
- /* No macro pending */
- if (k < 0) return (ch);
-
-
- /* Wait for a macro, or a timeout */
- while (TRUE)
- {
- /* Check for pending macro */
- k = macro_find_maybe(buf);
-
- /* No macro pending */
- if (k < 0) break;
-
- /* Check for (and remove) a pending key */
- if (0 == Term_inkey(&ch, FALSE, TRUE))
- {
- /* Append the key */
- buf[p++] = ch;
- buf[p] = '\0';
-
- /* Restart wait */
- w = 0;
- }
-
- /* No key ready */
- else
- {
- /* Increase "wait" */
- w += 1;
-
- /* Excessive delay */
- if (w >= 10) break;
-
- Term_xtra(TERM_XTRA_DELAY, w);
- }
- }
-
-
- /* Check for available macro */
- k = macro_find_ready(buf);
-
- /* No macro available */
- if (k < 0)
- {
- /* Push all the keys back on the queue */
- while (p > 0)
- {
- /* Push the key, notice over-flow */
- if (Term_key_push(buf[--p])) return (0);
- }
-
- /* Wait for (and remove) a pending key */
- (void)Term_inkey(&ch, TRUE, TRUE);
-
- /* Return the key */
- return (ch);
- }
-
-
- /* Get the pattern */
- pat = macro__pat[k];
-
- /* Get the length of the pattern */
- n = strlen(pat);
-
- /* Push the "extra" keys back on the queue */
- while (p > n)
- {
- /* Push the key, notice over-flow */
- if (Term_key_push(buf[--p])) return (0);
- }
-
-
- /* Begin "macro action" */
- parse_macro = TRUE;
-
- /* Push the "end of macro action" key */
- if (Term_key_push(30)) return (0);
-
-
- /* Access the macro action */
- act = macro__act[k];
-
- /* Get the length of the action */
- n = strlen(act);
-
- /* Push the macro "action" onto the key queue */
- while (n > 0)
- {
- /* Push the key, notice over-flow */
- if (Term_key_push(act[--n])) return (0);
- }
-
-
- /* Hack -- Force "inkey()" to call us again */
- return (0);
-}
-
-
-/*
- * Cancel macro action on the queue
- */
-static void forget_macro_action(void)
-{
- if (!parse_macro) return;
-
- /* Drop following macro action string */
- while (TRUE)
- {
- char ch;
-
- /* End loop if no key ready */
- if (Term_inkey(&ch, FALSE, TRUE)) break;
-
- /* End loop if no key ready */
- if (ch == 0) break;
-
- /* End of "macro action" */
- if (ch == 30) break;
- }
-
- /* No longer inside "macro action" */
- parse_macro = FALSE;
-}
-
-
-/*
- * Mega-Hack -- special "inkey_next" pointer.
- *
- * This special pointer allows a sequence of keys to be "inserted" into
- * the stream of keys returned by "inkey()". This key sequence will not
- * trigger any macros, and cannot be bypassed by the Borg. It is used
- * in Angband to handle "keymaps".
- */
-static concptr inkey_next = NULL;
-
-
-#ifdef ALLOW_BORG
-
-/*
- * Mega-Hack -- special "inkey_hack" hook.
- *
- * This special function hook allows the "Borg" (see elsewhere) to take
- * control of the "inkey()" function, and substitute in fake keypresses.
- */
-char (*inkey_hack)(int flush_first) = NULL;
-
-#endif /* ALLOW_BORG */
-
-
-
-/*
- * Get a keypress from the user.
- *
- * This function recognizes a few "global parameters". These are variables
- * which, if set to TRUE before calling this function, will have an effect
- * on this function, and which are always reset to FALSE by this function
- * before this function returns. Thus they function just like normal
- * parameters, except that most calls to this function can ignore them.
- *
- * If "inkey_xtra" is TRUE, then all pending keypresses will be flushed,
- * and any macro processing in progress will be aborted. This flag is
- * set by the "flush()" function, which does not actually flush anything
- * itself, but rather, triggers delayed input flushing via "inkey_xtra".
- *
- * If "inkey_scan" is TRUE, then we will immediately return "zero" if no
- * keypress is available, instead of waiting for a keypress.
- *
- * If "inkey_base" is TRUE, then all macro processing will be bypassed.
- * If "inkey_base" and "inkey_scan" are both TRUE, then this function will
- * not return immediately, but will wait for a keypress for as long as the
- * normal macro matching code would, allowing the direct entry of macro
- * triggers. The "inkey_base" flag is extremely dangerous!
- *
- * If "inkey_flag" is TRUE, then we will assume that we are waiting for a
- * normal command, and we will only show the cursor if "hilite_player" is
- * TRUE (or if the player is in a store), instead of always showing the
- * cursor. The various "main-xxx.c" files should avoid saving the game
- * in response to a "menu item" request unless "inkey_flag" is TRUE, to
- * prevent savefile corruption.
- *
- * If we are waiting for a keypress, and no keypress is ready, then we will
- * refresh (once) the window which was active when this function was called.
- *
- * Note that "back-quote" is automatically converted into "escape" for
- * convenience on machines with no "escape" key. This is done after the
- * macro matching, so the user can still make a macro for "backquote".
- *
- * Note the special handling of "ascii 30" (ctrl-caret, aka ctrl-shift-six)
- * and "ascii 31" (ctrl-underscore, aka ctrl-shift-minus), which are used to
- * provide support for simple keyboard "macros". These keys are so strange
- * that their loss as normal keys will probably be noticed by nobody. The
- * "ascii 30" key is used to indicate the "end" of a macro action, which
- * allows recursive macros to be avoided. The "ascii 31" key is used by
- * some of the "main-xxx.c" files to introduce macro trigger sequences.
- *
- * Hack -- we use "ascii 29" (ctrl-right-bracket) as a special "magic" key,
- * which can be used to give a variety of "sub-commands" which can be used
- * any time. These sub-commands could include commands to take a picture of
- * the current screen, to start/stop recording a macro action, etc.
- *
- * If "angband_term[0]" is not active, we will make it active during this
- * function, so that the various "main-xxx.c" files can assume that input
- * is only requested (via "Term_inkey()") when "angband_term[0]" is active.
- *
- * Mega-Hack -- This function is used as the entry point for clearing the
- * "signal_count" variable, and of the "character_saved" variable.
- *
- * Hack -- Note the use of "inkey_next" to allow "keymaps" to be processed.
- *
- * Mega-Hack -- Note the use of "inkey_hack" to allow the "Borg" to steal
- * control of the keyboard from the user.
- */
-char inkey(void)
-{
- int v;
- char kk;
- char ch = 0;
- bool done = FALSE;
- term *old = Term;
-
- /* Hack -- Use the "inkey_next" pointer */
- if (inkey_next && *inkey_next && !inkey_xtra)
- {
- /* Get next character, and advance */
- ch = *inkey_next++;
-
- /* Cancel the various "global parameters" */
- inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
-
- /* Accept result */
- return (ch);
- }
-
- /* Forget pointer */
- inkey_next = NULL;
-
-
-#ifdef ALLOW_BORG
-
- /* Mega-Hack -- Use the special hook */
- if (inkey_hack && ((ch = (*inkey_hack)(inkey_xtra)) != 0))
- {
- /* Cancel the various "global parameters" */
- inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
-
- /* Accept result */
- return (ch);
- }
-
-#endif /* ALLOW_BORG */
-
-
- /* Hack -- handle delayed "flush()" */
- if (inkey_xtra)
- {
- /* End "macro action" */
- parse_macro = FALSE;
-
- /* End "macro trigger" */
- parse_under = FALSE;
-
- /* Forget old keypresses */
- Term_flush();
- }
-
-
- /* Access cursor state */
- (void)Term_get_cursor(&v);
-
- /* Show the cursor if waiting, except sometimes in "command" mode */
- if (!inkey_scan && (!inkey_flag || hilite_player || character_icky))
- {
- /* Show the cursor */
- (void)Term_set_cursor(1);
- }
-
-
- /* Hack -- Activate main screen */
- Term_activate(angband_term[0]);
-
-
- /* Get a key */
- while (!ch)
- {
- /* Hack -- Handle "inkey_scan" */
- if (!inkey_base && inkey_scan &&
- (0 != Term_inkey(&kk, FALSE, FALSE)))
- {
- break;
- }
-
-
- /* Hack -- Flush output once when no key ready */
- if (!done && (0 != Term_inkey(&kk, FALSE, FALSE)))
- {
- /* Hack -- activate proper term */
- Term_activate(old);
-
- /* Flush output */
- Term_fresh();
-
- /* Hack -- activate main screen */
- Term_activate(angband_term[0]);
-
- /* Mega-Hack -- reset saved flag */
- character_saved = FALSE;
-
- /* Mega-Hack -- reset signal counter */
- signal_count = 0;
-
- /* Only once */
- done = TRUE;
- }
-
-
- /* Hack -- Handle "inkey_base" */
- if (inkey_base)
- {
- int w = 0;
-
- /* Wait forever */
- if (!inkey_scan)
- {
- /* Wait for (and remove) a pending key */
- if (0 == Term_inkey(&ch, TRUE, TRUE))
- {
- break;
- }
-
- break;
- }
-
- /* Wait */
- while (TRUE)
- {
- /* Check for (and remove) a pending key */
- if (0 == Term_inkey(&ch, FALSE, TRUE))
- {
- break;
- }
-
- /* No key ready */
- else
- {
- /* Increase "wait" */
- w += 10;
-
- /* Excessive delay */
- if (w >= 100) break;
-
- Term_xtra(TERM_XTRA_DELAY, w);
- }
- }
-
- break;
- }
-
-
- /* Get a key (see above) */
- ch = inkey_aux();
-
-
- /* Handle "control-right-bracket" */
- if (ch == 29)
- {
- /* Strip this key */
- ch = 0;
- continue;
- }
-
-
- /* Treat back-quote as escape */
-/* if (ch == '`') ch = ESCAPE; */
-
-
- /* End "macro trigger" */
- if (parse_under && (ch <= 32))
- {
- /* Strip this key */
- ch = 0;
-
- /* End "macro trigger" */
- parse_under = FALSE;
- }
-
-
- /* Handle "control-caret" */
- if (ch == 30)
- {
- /* Strip this key */
- ch = 0;
- }
-
- /* Handle "control-underscore" */
- else if (ch == 31)
- {
- /* Strip this key */
- ch = 0;
-
- /* Begin "macro trigger" */
- parse_under = TRUE;
- }
-
- /* Inside "macro trigger" */
- else if (parse_under)
- {
- /* Strip this key */
- ch = 0;
- }
- }
-
-
- /* Hack -- restore the term */
- Term_activate(old);
-
-
- /* Restore the cursor */
- Term_set_cursor(v);
-
-
- /* Cancel the various "global parameters" */
- inkey_base = inkey_xtra = inkey_flag = inkey_scan = FALSE;
-
- /* Return the keypress */
- return (ch);
-}
-
-
-
-
-/*
- * We use a global array for all inscriptions to reduce the memory
- * spent maintaining inscriptions. Of course, it is still possible
- * to run out of inscription memory, especially if too many different
- * inscriptions are used, but hopefully this will be rare.
- *
- * We use dynamic string allocation because otherwise it is necessary
- * to pre-guess the amount of quark activity. We limit the total
- * number of quarks, but this is much easier to "expand" as needed.
- *
- * Any two items with the same inscription will have the same "quark"
- * index, which should greatly reduce the need for inscription space.
- *
- * Note that "quark zero" is NULL and should not be "dereferenced".
- */
-
-/*
- * Initialize the quark array
- */
-void quark_init(void)
-{
- /* Quark variables */
- C_MAKE(quark__str, QUARK_MAX, concptr);
-
- /* Prepare first quark, which is used when quark_add() is failed */
- quark__str[1] = string_make("");
-
- /* There is one quark (+ NULL) */
- quark__num = 2;
-}
-
-
-/*
- * Add a new "quark" to the set of quarks.
- */
-u16b quark_add(concptr str)
-{
- u16b i;
-
- /* Look for an existing quark */
- for (i = 1; i < quark__num; i++)
- {
- /* Check for equality */
- if (streq(quark__str[i], str)) return (i);
- }
-
- /* Return "" when no room is available */
- if (quark__num == QUARK_MAX) return 1;
-
- /* New maximal quark */
- quark__num = i + 1;
-
- /* Add a new quark */
- quark__str[i] = string_make(str);
-
- /* Return the index */
- return (i);
-}
-
-
-/*
- * This function looks up a quark
- */
-concptr quark_str(STR_OFFSET i)
-{
- concptr q;
-
- /* Return NULL for an invalid index */
- if ((i < 1) || (i >= quark__num)) return NULL;
-
- /* Access the quark */
- q = quark__str[i];
-
- /* Return the quark */
- return (q);
-}
-
-
-
-
-/*
- * Second try for the "message" handling routines.
- *
- * Each call to "message_add(s)" will add a new "most recent" message
- * to the "message recall list", using the contents of the string "s".
- *
- * The messages will be stored in such a way as to maximize "efficiency",
- * that is, we attempt to maximize the number of sequential messages that
- * can be retrieved, given a limited amount of storage space.
- *
- * We keep a buffer of chars to hold the "text" of the messages, not
- * necessarily in "order", and an array of offsets into that buffer,
- * representing the actual messages. This is made more complicated
- * by the fact that both the array of indexes, and the buffer itself,
- * are both treated as "circular arrays" for efficiency purposes, but
- * the strings may not be "broken" across the ends of the array.
- *
- * The "message_add()" function is rather "complex", because it must be
- * extremely efficient, both in space and time, for use with the Borg.
- */
-
-
-
-/*!
- * @brief 保存中の過去ゲームメッセージの数を返す。 / How many messages are "available"?
- * @return 残っているメッセージの数
- */
-s32b message_num(void)
-{
- int last, next, n;
-
- /* Extract the indexes */
- last = message__last;
- next = message__next;
-
- /* Handle "wrap" */
- if (next < last) next += MESSAGE_MAX;
-
- /* Extract the space */
- n = (next - last);
-
- /* Return the result */
- return (n);
-}
-
-
-/*!
- * @brief 過去のゲームメッセージを返す。 / Recall the "text" of a saved message
- * @params age メッセージの世代
- * @return メッセージの文字列ポインタ
- */
-concptr message_str(int age)
-{
- s32b x;
- s32b o;
- concptr s;
-
- /* Forgotten messages have no text */
- if ((age < 0) || (age >= message_num())) return ("");
-
- /* Acquire the "logical" index */
- x = (message__next + MESSAGE_MAX - (age + 1)) % MESSAGE_MAX;
-
- /* Get the "offset" for the message */
- o = message__ptr[x];
-
- /* Access the message text */
- s = &message__buf[o];
-
- /* Return the message text */
- return (s);
-}
-
-
-/*!
- * @brief ゲームメッセージをログに追加する。 / Add a new message, with great efficiency
- * @params str 保存したいメッセージ
- * @return なし
- */
-void message_add(concptr str)
-{
- u32b i, n;
- int k, x, m;
-
- char u[4096];
- char splitted1[81];
- concptr splitted2;
-
- /*** Step 1 -- Analyze the message ***/
-
- /* Hack -- Ignore "non-messages" */
- if (!str) return;
-
- /* Message length */
- n = strlen(str);
-
- /* Important Hack -- Ignore "long" messages */
- if (n >= MESSAGE_BUF / 4) return;
-
- /* extra step -- split the message if n>80.(added by Mogami) */
- if (n > 80) {
-#ifdef JP
- concptr t = str;
-
- for (n = 0; n < 80; n++, t++)
- {
- if(iskanji(*t)) {
- t++;
- n++;
- }
- }
- if (n == 81) n = 79; /* 最後の文字が漢字半分 */
-#else
- for (n = 80; n > 60; n--)
- if (str[n] == ' ') break;
- if (n == 60) n = 80;
-#endif
- splitted2 = str + n;
- strncpy(splitted1, str ,n);
- splitted1[n] = '\0';
- str = splitted1;
- } else {
- splitted2 = NULL;
- }
-
- /*** Step 2 -- 最適化の試行 / Attempt to optimize ***/
-
- /* Limit number of messages to check */
- m = message_num();
- k = m / 4;
- if (k > MESSAGE_MAX / 32) k = MESSAGE_MAX / 32;
-
- /* Check previous message */
- for (i = message__next; m; m--)
- {
- int j = 1;
-
- char buf[1024];
- char *t;
-
- concptr old;
-
- /* Back up and wrap if needed */
- if (i-- == 0) i = MESSAGE_MAX - 1;
-
- /* Access the old string */
- old = &message__buf[message__ptr[i]];
-
- /* Skip small messages */
- if (!old) continue;
-
- strcpy(buf, old);
-
- /* Find multiple */
-#ifdef JP
- for (t = buf; *t && (*t != '<' || (*(t+1) != 'x' )); t++)
- if(iskanji(*t))t++;
-#else
- for (t = buf; *t && (*t != '<'); t++);
-#endif
-
- if (*t)
- {
- /* Message is too small */
- if (strlen(buf) < A_MAX) break;
-
- /* Drop the space */
- *(t - 1) = '\0';
-
- /* Get multiplier */
- j = atoi(t+2);
- }
-
- /* Limit the multiplier to 1000 */
- if (streq(buf, str) && (j < 1000))
- {
- j++;
-
- /* Overwrite */
- message__next = i;
-
- str = u;
-
- /* Write it out */
- sprintf(u, "%s <x%d>", buf, j);
-
- /* Message length */
- n = strlen(str);
-
- if (!now_message) now_message++;
- }
- else
- {
- num_more++;/*流れた行の数を数えておく */
- now_message++;
- }
-
- break;
- }
-
- /* Check the last few messages (if any to count) */
- for (i = message__next; k; k--)
- {
- int q;
- concptr old;
-
- /* Back up and wrap if needed */
- if (i-- == 0) i = MESSAGE_MAX - 1;
-
- /* Stop before oldest message */
- if (i == message__last) break;
-
- /* Extract "distance" from "head" */
- q = (message__head + MESSAGE_BUF - message__ptr[i]) % MESSAGE_BUF;
-
- /* Do not optimize over large distance */
- if (q > MESSAGE_BUF / 2) continue;
-
- /* Access the old string */
- old = &message__buf[message__ptr[i]];
-
- /* Compare */
- if (!streq(old, str)) continue;
-
- /* Get the next message index, advance */
- x = message__next++;
-
- /* Handle wrap */
- if (message__next == MESSAGE_MAX) message__next = 0;
-
- /* Kill last message if needed */
- if (message__next == message__last) message__last++;
-
- /* Handle wrap */
- if (message__last == MESSAGE_MAX) message__last = 0;
-
- /* Assign the starting address */
- message__ptr[x] = message__ptr[i];
-
- /* Success */
- /* return; */
- goto end_of_message_add;
-
- }
-
-
- /*** Step 3 -- Ensure space before end of buffer ***/
-
- /* Kill messages and Wrap if needed */
- if (message__head + n + 1 >= MESSAGE_BUF)
- {
- /* Kill all "dead" messages */
- for (i = message__last; TRUE; i++)
- {
- /* Wrap if needed */
- if (i == MESSAGE_MAX) i = 0;
-
- /* Stop before the new message */
- if (i == message__next) break;
-
- /* Kill "dead" messages */
- if (message__ptr[i] >= message__head)
- {
- /* Track oldest message */
- message__last = i + 1;
- }
- }
-
- /* Wrap "tail" if needed */
- if (message__tail >= message__head) message__tail = 0;
-
- /* Start over */
- message__head = 0;
- }
-
-
- /*** Step 4 -- Ensure space before next message ***/
-
- /* Kill messages if needed */
- if (message__head + n + 1 > message__tail)
- {
- /* Grab new "tail" */
- message__tail = message__head + n + 1;
-
- /* Advance tail while possible past first "nul" */
- while (message__buf[message__tail-1]) message__tail++;
-
- /* Kill all "dead" messages */
- for (i = message__last; TRUE; i++)
- {
- /* Wrap if needed */
- if (i == MESSAGE_MAX) i = 0;
-
- /* Stop before the new message */
- if (i == message__next) break;
-
- /* Kill "dead" messages */
- if ((message__ptr[i] >= message__head) &&
- (message__ptr[i] < message__tail))
- {
- /* Track oldest message */
- message__last = i + 1;
- }
- }
- }
-
-
- /*** Step 5 -- Grab a new message index ***/
-
- /* Get the next message index, advance */
- x = message__next++;
-
- /* Handle wrap */
- if (message__next == MESSAGE_MAX) message__next = 0;
-
- /* Kill last message if needed */
- if (message__next == message__last) message__last++;
-
- /* Handle wrap */
- if (message__last == MESSAGE_MAX) message__last = 0;
-
-
-
- /*** Step 6 -- Insert the message text ***/
-
- /* Assign the starting address */
- message__ptr[x] = message__head;
-
- /* Append the new part of the message */
- for (i = 0; i < n; i++)
- {
- /* Copy the message */
- message__buf[message__head + i] = str[i];
- }
-
- /* Terminate */
- message__buf[message__head + i] = '\0';
-
- /* Advance the "head" pointer */
- message__head += n + 1;
-
- /* recursively add splitted message (added by Mogami) */
-end_of_message_add:
- if (splitted2 != NULL)
- message_add(splitted2);
-}
-
-
-
-/*
- * Hack -- flush
- */
-static void msg_flush(int x)
-{
- byte a = TERM_L_BLUE;
- bool nagasu = FALSE;
-
- if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
- int i;
- for (i = 0; i < 8; i++)
- {
- if (angband_term[i] && (window_flag[i] & PW_MESSAGE)) break;
- }
- if (i < 8)
- {
- if (num_more < angband_term[i]->hgt) nagasu = TRUE;
- }
- else
- {
- nagasu = TRUE;
- }
- }
- p_ptr->now_damaged = FALSE;
-
- if (!p_ptr->playing || !nagasu)
- {
- /* Pause for response */
- Term_putstr(x, 0, -1, a, _("-続く-", "-more-"));
-
- /* Get an acceptable keypress */
- while (1)
- {
- int cmd = inkey();
- if (cmd == ESCAPE) {
- num_more = -9999; /*auto_moreのとき、全て流す。 */
- break;
- } else if (cmd == ' ') {
- num_more = 0; /*1画面だけ流す。 */
- break;
- } else if ((cmd == '\n') || (cmd == '\r')) {
- num_more--; /*1行だけ流す。 */
- break;
- }
- if (quick_messages) break;
- bell();
- }
- }
-
- /* Clear the line */
- Term_erase(0, 0, 255);
-}
-
-
-void msg_erase(void)
-{
- msg_print(NULL);
-}
-
-
-/*
- * Output a message to the top line of the screen.
- *
- * Break long messages into multiple pieces (40-72 chars).
- *
- * Allow multiple short messages to "share" the top line.
- *
- * Prompt the user to make sure he has a chance to read them.
- *
- * These messages are memorized for later reference (see above).
- *
- * We could do "Term_fresh()" to provide "flicker" if needed.
- *
- * The global "msg_flag" variable can be cleared to tell us to
- * "erase" any "pending" messages still on the screen.
- *
- * Note that we must be very careful about using the
- * "msg_print()" functions without explicitly calling the special
- * "msg_print(NULL)" function, since this may result in the loss
- * of information if the screen is cleared, or if anything is
- * displayed on the top line.
- *
- * Note that "msg_print(NULL)" will clear the top line
- * even if no messages are pending. This is probably a hack.
- */
-void msg_print(concptr msg)
-{
- static int p = 0;
- int n;
- char *t;
- char buf[1024];
-
- if (current_world_ptr->timewalk_m_idx) return;
-
- /* Hack -- Reset */
- if (!msg_flag) {
- /* Clear the line */
- Term_erase(0, 0, 255);
- p = 0;
- }
-
- /* Original Message Length */
- n = (msg ? strlen(msg) : 0);
-
- /* Hack -- flush when requested or needed */
- if (p && (!msg || ((p + n) > 72)))
- {
- msg_flush(p);
-
- /* Forget it */
- msg_flag = FALSE;
-
- /* Reset */
- p = 0;
- }
-
- /* No message */
- if (!msg) return;
- if (n > 1000) return;
-
- /* Copy it */
- if (!cheat_turn)
- {
- strcpy(buf, msg);
- }
- else
- {
- sprintf(buf, ("T:%d - %s"), (int)current_world_ptr->game_turn, msg);
- }
-
- /* New Message Length */
- n = strlen(buf);
-
- /* Memorize the message */
- if (character_generated) message_add(buf);
-
- /* Analyze the buffer */
- t = buf;
-
- /* Split message */
- while (n > 72)
- {
- char oops;
- int check, split = 72;
-
-#ifdef JP
- bool k_flag = FALSE;
- int wordlen = 0;
-
- /* Find the "best" split point */
- for (check = 0; check < 72; check++)
- {
- if (k_flag)
- {
- k_flag = FALSE;
- continue;
- }
-
- /* Found a valid split point */
- if (iskanji(t[check]))
- {
- k_flag = TRUE;
- split = check;
- }
- else if (t[check] == ' ')
- {
- split = check;
- wordlen = 0;
- }
- else
- {
- wordlen++;
- if (wordlen > 20)
- split = check;
- }
- }
-#else
- /* Find the "best" split point */
- for (check = 40; check < 72; check++)
- {
- /* Found a valid split point */
- if (t[check] == ' ') split = check;
- }
-#endif
-
- /* Save the split character */
- oops = t[split];
-
- /* Split the message */
- t[split] = '\0';
-
- /* Display part of the message */
- Term_putstr(0, 0, split, TERM_WHITE, t);
-
- /* Flush it */
- msg_flush(split + 1);
-
- /* Memorize the piece */
- /* if (character_generated) message_add(t); */
-
- /* Restore the split character */
- t[split] = oops;
-
- /* Insert a space */
- t[--split] = ' ';
-
- /* Prepare to recurse on the rest of "buf" */
- t += split; n -= split;
- }
-
- /* Display the tail of the message */
- Term_putstr(p, 0, n, TERM_WHITE, t);
-
- /* Memorize the tail */
- /* if (character_generated) message_add(t); */
-
- p_ptr->window |= (PW_MESSAGE);
- update_output();
-
- /* Remember the message */
- msg_flag = TRUE;
-
- /* Remember the position */
-#ifdef JP
- p += n;
-#else
- p += n + 1;
-#endif
-
- /* Optional refresh */
- if (fresh_message) Term_fresh();
-}
-
-void msg_print_wizard(int cheat_type, concptr msg)
-{
- if (!cheat_room && cheat_type == CHEAT_DUNGEON) return;
- if (!cheat_peek && cheat_type == CHEAT_OBJECT) return;
- if (!cheat_hear && cheat_type == CHEAT_MONSTER) return;
- if (!cheat_xtra && cheat_type == CHEAT_MISC) return;
-
- concptr cheat_mes[] = {"ITEM", "MONS", "DUNG", "MISC"};
- char buf[1024];
- sprintf(buf, "WIZ-%s:%s", cheat_mes[cheat_type], msg);
- msg_print(buf);
-
- if (cheat_diary_output)
- {
- do_cmd_write_nikki(NIKKI_WIZARD_LOG, 0, buf);
- }
-
-}
-
-/*
- * Hack -- prevent "accidents" in "screen_save()" or "screen_load()"
- */
-static int screen_depth = 0;
-
-
-/*
- * Save the screen, and increase the "icky" depth.
- *
- * This function must match exactly one call to "screen_load()".
- */
-void screen_save(void)
-{
- /* Hack -- Flush messages */
- msg_print(NULL);
-
- /* Save the screen (if legal) */
- if (screen_depth++ == 0) Term_save();
-
- /* Increase "icky" depth */
- character_icky++;
-}
-
-
-/*
- * Load the screen, and decrease the "icky" depth.
- *
- * This function must match exactly one call to "screen_save()".
- */
-void screen_load(void)
-{
- /* Hack -- Flush messages */
- msg_print(NULL);
-
- /* Load the screen (if legal) */
- if (--screen_depth == 0) Term_load();
-
- /* Decrease "icky" depth */
- character_icky--;
-}
-
-
-/*
- * Display a formatted message, using "vstrnfmt()" and "msg_print()".
- */
-void msg_format(concptr fmt, ...)
-{
- va_list vp;
-
- char buf[1024];
-
- /* Begin the Varargs Stuff */
- va_start(vp, fmt);
-
- /* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
-
- /* End the Varargs Stuff */
- va_end(vp);
-
- /* Display */
- msg_print(buf);
-}
-
-/*
- * Display a formatted message, using "vstrnfmt()" and "msg_print()".
- */
-void msg_format_wizard(int cheat_type, concptr fmt, ...)
-{
- if(!cheat_room && cheat_type == CHEAT_DUNGEON) return;
- if(!cheat_peek && cheat_type == CHEAT_OBJECT) return;
- if(!cheat_hear && cheat_type == CHEAT_MONSTER) return;
- if(!cheat_xtra && cheat_type == CHEAT_MISC) return;
-
- va_list vp;
- char buf[1024];
-
- /* Begin the Varargs Stuff */
- va_start(vp, fmt);
-
- /* Format the args, save the length */
- (void)vstrnfmt(buf, 1024, fmt, vp);
-
- /* End the Varargs Stuff */
- va_end(vp);
-
- /* Display */
- msg_print_wizard(cheat_type, buf);
-}
-
-
-
-/*
- * Display a string on the screen using an attribute.
- *
- * At the given location, using the given attribute, if allowed,
- * add the given string. Do not clear the line.
- */
-void c_put_str(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
-{
- /* Position cursor, Dump the attr/text */
- Term_putstr(col, row, -1, attr, str);
-}
-
-/*
- * As above, but in "white"
- */
-void put_str(concptr str, TERM_LEN row, TERM_LEN col)
-{
- /* Spawn */
- Term_putstr(col, row, -1, TERM_WHITE, str);
-}
-
-
-
-/*
- * Display a string on the screen using an attribute, and clear
- * to the end of the line.
- */
-void c_prt(TERM_COLOR attr, concptr str, TERM_LEN row, TERM_LEN col)
-{
- /* Clear line, position cursor */
- Term_erase(col, row, 255);
-
- /* Dump the attr/text */
- Term_addstr(-1, attr, str);
-}
-
-/*
- * As above, but in "white"
- */
-void prt(concptr str, TERM_LEN row, TERM_LEN col)
-{
- /* Spawn */
- c_prt(TERM_WHITE, str, row, col);
-}
-
-
-
-
-/*
- * Print some (colored) text to the screen at the current cursor position,
- * automatically "wrapping" existing text (at spaces) when necessary to
- * avoid placing any text into the last column, and clearing every line
- * before placing any text in that line. Also, allow "newline" to force
- * a "wrap" to the next line. Advance the cursor as needed so sequential
- * calls to this function will work correctly.
- *
- * Once this function has been called, the cursor should not be moved
- * until all the related "c_roff()" calls to the window are complete.
- *
- * This function will correctly handle any width up to the maximum legal
- * value of 256, though it works best for a standard 80 character width.
- */
-void c_roff(byte a, concptr str)
-{
- int x, y;
-
- int w, h;
-
- concptr s;
-
- /* Obtain the size */
- (void)Term_get_size(&w, &h);
-
- /* Obtain the cursor */
- (void)Term_locate(&x, &y);
-
- /* Hack -- No more space */
- if( y == h - 1 && x > w - 3) return;
-
- /* Process the string */
- for (s = str; *s; s++)
- {
- char ch;
-
-#ifdef JP
- int k_flag = iskanji(*s);
-#endif
- /* Force wrap */
- if (*s == '\n')
- {
- /* Wrap */
- x = 0;
- y++;
-
- /* No more space */
- if( y == h ) break;
-
- /* Clear line, move cursor */
- Term_erase(x, y, 255);
-
- break;
- }
-
- /* Clean up the char */
-#ifdef JP
- ch = ((k_flag || isprint(*s)) ? *s : ' ');
-#else
- ch = (isprint(*s) ? *s : ' ');
-#endif
-
-
- /* Wrap words as needed */
-#ifdef JP
- if (( x >= ( (k_flag) ? w - 2 : w - 1 ) ) && (ch != ' '))
-#else
- if ((x >= w - 1) && (ch != ' '))
-#endif
-
- {
- int i, n = 0;
-
- TERM_COLOR av[256];
- char cv[256];
-
- /* Wrap word */
- if (x < w)
-#ifdef JP
- {
- /* 現在が半角文字の場合 */
- if( !k_flag )
-#endif
- {
- /* Scan existing text */
- for (i = w - 2; i >= 0; i--)
- {
- /* Grab existing attr/char */
- Term_what(i, y, &av[i], &cv[i]);
-
- /* Break on space */
- if (cv[i] == ' ') break;
-
- /* Track current word */
- n = i;
-#ifdef JP
- if (cv[i] == '(') break;
-#endif
- }
- }
-
-#ifdef JP
- else
- {
- /* 現在が全角文字のとき */
- /* 文頭が「。」「、」等になるときは、その1つ前の語で改行 */
- if (strncmp(s, "。", 2) == 0 || strncmp(s, "、", 2) == 0
-#if 0 /* 一般的には「ィ」「ー」は禁則の対象外 */
- || strncmp(s, "ィ", 2) == 0 || strncmp(s, "ー", 2) == 0
-#endif
- ){
- Term_what(x , y, &av[x ], &cv[x ]);
- Term_what(x-1, y, &av[x-1], &cv[x-1]);
- Term_what(x-2, y, &av[x-2], &cv[x-2]);
- n = x - 2;
- cv[ x ] = '\0';
- }
- }
- }
-#endif
- /* Special case */
- if (n == 0) n = w;
-
- /* Clear line */
- Term_erase(n, y, 255);
-
- /* Wrap */
- x = 0;
- y++;
-
- /* No more space */
- if( y == h ) break;
-
- /* Clear line, move cursor */
- Term_erase(x, y, 255);
-
- /* Wrap the word (if any) */
- for (i = n; i < w - 1; i++)
- {
-#ifdef JP
- if( cv[i] == '\0' ) break;
-#endif
- /* Dump */
- Term_addch(av[i], cv[i]);
-
- /* Advance (no wrap) */
- if (++x > w) x = w;
- }
- }
-
- /* Dump */
-#ifdef JP
- Term_addch((byte)(a|0x10), ch);
-#else
- Term_addch(a, ch);
-#endif
-
-
-#ifdef JP
- if (k_flag)
- {
- s++;
- x++;
- ch = *s;
- Term_addch((byte)(a|0x20), ch);
- }
-#endif
- /* Advance */
- if (++x > w) x = w;
- }
-}
-
-/*
- * As above, but in "white"
- */
-void roff(concptr str)
-{
- /* Spawn */
- c_roff(TERM_WHITE, str);
-}
-
-
-
-
-/*
- * Clear part of the screen
- */
-void clear_from(int row)
-{
- int y;
-
- /* Erase requested rows */
- for (y = row; y < Term->hgt; y++)
- {
- /* Erase part of the screen */
- Term_erase(0, y, 255);
- }
-}
-
-
-
-
-/*
- * Get some string input at the cursor location.
- * Assume the buffer is initialized to a default string.
- *
- * The default buffer is in Overwrite mode and displayed in yellow at
- * first. Normal chars clear the yellow text and append the char in
- * white text.
- *
- * LEFT (^B) and RIGHT (^F) movement keys move the cursor position.
- * If the text is still displayed in yellow (Overwite mode), it will
- * turns into white (Insert mode) when cursor moves.
- *
- * DELETE (^D) deletes a char at the cursor position.
- * BACKSPACE (^H) deletes a char at the left of cursor position.
- * ESCAPE clears the buffer and the window and returns FALSE.
- * RETURN accepts the current buffer contents and returns TRUE.
- */
-bool askfor_aux(char *buf, int len, bool numpad_cursor)
-{
- int y, x;
- int pos = 0;
-
- /*
- * Text color
- * TERM_YELLOW : Overwrite mode
- * TERM_WHITE : Insert mode
- */
- byte color = TERM_YELLOW;
-
- /* Locate the cursor position */
- Term_locate(&x, &y);
-
- /* Paranoia -- check len */
- if (len < 1) len = 1;
-
- /* Paranoia -- check column */
- if ((x < 0) || (x >= 80)) x = 0;
-
- /* Restrict the length */
- if (x + len > 80) len = 80 - x;
-
- /* Paranoia -- Clip the default entry */
- buf[len] = '\0';
-
-
- /* Process input */
- while (TRUE)
- {
- int skey;
-
- /* Display the string */
- Term_erase(x, y, len);
- Term_putstr(x, y, -1, color, buf);
-
- /* Place cursor */
- Term_gotoxy(x + pos, y);
-
- /* Get a special key code */
- skey = inkey_special(numpad_cursor);
-
- /* Analyze the key */
- switch (skey)
- {
- case SKEY_LEFT:
- case KTRL('b'):
- {
- int i = 0;
-
- /* Now on insert mode */
- color = TERM_WHITE;
-
- /* No move at beginning of line */
- if (0 == pos) break;
-
- while (TRUE)
- {
- int next_pos = i + 1;
-
-#ifdef JP
- if (iskanji(buf[i])) next_pos++;
-#endif
-
- /* Is there the cursor at next position? */
- if (next_pos >= pos) break;
-
- /* Move to next */
- i = next_pos;
- }
-
- /* Get previous position */
- pos = i;
-
- break;
- }
-
- case SKEY_RIGHT:
- case KTRL('f'):
- /* Now on insert mode */
- color = TERM_WHITE;
-
- /* No move at end of line */
- if ('\0' == buf[pos]) break;
-
-#ifdef JP
- /* Move right */
- if (iskanji(buf[pos])) pos += 2;
- else pos++;
-#else
- pos++;
-#endif
-
- break;
-
- case ESCAPE:
- /* Cancel input */
- buf[0] = '\0';
- return FALSE;
-
- case '\n':
- case '\r':
- /* Success */
- return TRUE;
-
- case '\010':
- /* Backspace */
- {
- int i = 0;
-
- /* Now on insert mode */
- color = TERM_WHITE;
-
- /* No move at beginning of line */
- if (0 == pos) break;
-
- while (TRUE)
- {
- int next_pos = i + 1;
-
-#ifdef JP
- if (iskanji(buf[i])) next_pos++;
-#endif
-
- /* Is there the cursor at next position? */
- if (next_pos >= pos) break;
-
- /* Move to next */
- i = next_pos;
- }
-
- /* Get previous position */
- pos = i;
-
- /* Fall through to 'Delete key' */
- }
-
- case 0x7F:
- case KTRL('d'):
- /* Delete key */
- {
- int dst, src;
-
- /* Now on insert mode */
- color = TERM_WHITE;
-
- /* No move at end of line */
- if ('\0' == buf[pos]) break;
-
- /* Position of next character */
- src = pos + 1;
-
-#ifdef JP
- /* Next character is one more byte away */
- if (iskanji(buf[pos])) src++;
-#endif
-
- dst = pos;
-
- /* Move characters at src to dst */
- while ('\0' != (buf[dst++] = buf[src++]))
- /* loop */;
-
- break;
- }
-
- default:
- {
- /* Insert a character */
-
- char tmp[100];
- char c;
-
- /* Ignore special keys */
- if (skey & SKEY_MASK) break;
-
- /* Get a character code */
- c = (char)skey;
-
- if (color == TERM_YELLOW)
- {
- /* Overwrite default string */
- buf[0] = '\0';
-
- /* Go to insert mode */
- color = TERM_WHITE;
- }
-
- /* Save right part of string */
- strcpy(tmp, buf + pos);
-#ifdef JP
- if (iskanji(c))
- {
- char next;
-
- /* Bypass macro processing */
- inkey_base = TRUE;
- next = inkey();
-
- if (pos + 1 < len)
- {
- buf[pos++] = c;
- buf[pos++] = next;
- }
- else
- {
- bell();
- }
- }
- else
-#endif
- {
-#ifdef JP
- if (pos < len && (isprint(c) || iskana(c)))
-#else
- if (pos < len && isprint(c))
-#endif
- {
- buf[pos++] = c;
- }
- else
- {
- bell();
- }
- }
-
- /* Terminate */
- buf[pos] = '\0';
-
- /* Write back the left part of string */
- my_strcat(buf, tmp, len + 1);
-
- break;
- } /* default: */
-
- }
-
- } /* while (TRUE) */
-}
-
-
-/*
- * Get some string input at the cursor location.
- *
- * Allow to use numpad keys as cursor keys.
- */
-bool askfor(char *buf, int len)
-{
- return askfor_aux(buf, len, TRUE);
-}
-
-
-/*
- * Get a string from the user
- *
- * The "prompt" should take the form "Prompt: "
- *
- * Note that the initial contents of the string is used as
- * the default response, so be sure to "clear" it if needed.
- *
- * We clear the input, and return FALSE, on "ESCAPE".
- */
-bool get_string(concptr prompt, char *buf, int len)
-{
- bool res;
- msg_print(NULL);
-
- /* Display prompt */
- prt(prompt, 0, 0);
-
- /* Ask the user for a string */
- res = askfor(buf, len);
-
- /* Clear prompt */
- prt("", 0, 0);
- return (res);
-}
-
-
-/*
- * Verify something with the user
- *
- * The "prompt" should take the form "Query? "
- *
- * Note that "[y/n]" is appended to the prompt.
- */
-bool get_check(concptr prompt)
-{
- return get_check_strict(prompt, 0);
-}
-
-/*
- * Verify something with the user strictly
- *
- * mode & CHECK_OKAY_CANCEL : force user to answer 'O'kay or 'C'ancel
- * mode & CHECK_NO_ESCAPE : don't allow ESCAPE key
- * mode & CHECK_NO_HISTORY : no message_add
- * mode & CHECK_DEFAULT_Y : accept any key as y, except n and Esc.
- */
-bool get_check_strict(concptr prompt, BIT_FLAGS mode)
-{
- int i;
- char buf[80];
- bool flag = FALSE;
-
- if (auto_more)
- {
- p_ptr->window |= PW_MESSAGE;
- handle_stuff();
- num_more = 0;
- }
- msg_print(NULL);
-
- if (!rogue_like_commands)
- mode &= ~CHECK_OKAY_CANCEL;
-
-
- /* Hack -- Build a "useful" prompt */
- if (mode & CHECK_OKAY_CANCEL)
- {
- my_strcpy(buf, prompt, sizeof(buf)-15);
- strcat(buf, "[(O)k/(C)ancel]");
- }
- else if (mode & CHECK_DEFAULT_Y)
- {
- my_strcpy(buf, prompt, sizeof(buf)-5);
- strcat(buf, "[Y/n]");
- }
- else
- {
- my_strcpy(buf, prompt, sizeof(buf)-5);
- strcat(buf, "[y/n]");
- }
-
- /* Prompt for it */
- prt(buf, 0, 0);
-
- if (!(mode & CHECK_NO_HISTORY) && p_ptr->playing)
- {
- /* HACK : Add the line to message buffer */
- message_add(buf);
- p_ptr->window |= (PW_MESSAGE);
- handle_stuff();
- }
-
- /* Get an acceptable answer */
- while (TRUE)
- {
- i = inkey();
-
- if (!(mode & CHECK_NO_ESCAPE))
- {
- if (i == ESCAPE)
- {
- flag = FALSE;
- break;
- }
- }
-
- if (mode & CHECK_OKAY_CANCEL)
- {
- if (i == 'o' || i == 'O')
- {
- flag = TRUE;
- break;
- }
- else if (i == 'c' || i == 'C')
- {
- flag = FALSE;
- break;
- }
- }
- else
- {
- if (i == 'y' || i == 'Y')
- {
- flag = TRUE;
- break;
- }
- else if (i == 'n' || i == 'N')
- {
- flag = FALSE;
- break;
- }
- }
-
- if (mode & CHECK_DEFAULT_Y)
- {
- flag = TRUE;
- break;
- }
-
- bell();
- }
-
- /* Erase the prompt */
- prt("", 0, 0);
-
- /* Return the flag */
- return flag;
-}
-
-
-/*
- * Prompts for a keypress
- *
- * The "prompt" should take the form "Command: "
- *
- * Returns TRUE unless the character is "Escape"
- */
-bool get_com(concptr prompt, char *command, bool z_escape)
-{
- msg_print(NULL);
-
- /* Display a prompt */
- prt(prompt, 0, 0);
-
- /* Get a key */
- if (get_com_no_macros)
- *command = (char)inkey_special(FALSE);
- else
- *command = inkey();
-
- /* Clear the prompt */
- prt("", 0, 0);
-
- /* Handle "cancel" */
- if (*command == ESCAPE) return (FALSE);
- if (z_escape && ((*command == 'z') || (*command == 'Z'))) return (FALSE);
-
- /* Success */
- return (TRUE);
-}
-
-
-/*
- * Request a "quantity" from the user
- *
- * Hack -- allow "command_arg" to specify a quantity
- */
-QUANTITY get_quantity(concptr prompt, QUANTITY max)
-{
- bool res, result;
- QUANTITY amt;
- char tmp[80];
- char buf[80];
- COMMAND_CODE code;
-
-
- /* Use "command_arg" */
- if (command_arg)
- {
- /* Extract a number */
- amt = command_arg;
-
- /* Clear "command_arg" */
- command_arg = 0;
-
- /* Enforce the maximum */
- if (amt > max) amt = max;
-
- /* Use it */
- return (amt);
- }
-
- /* Get the item index */
- result = repeat_pull(&code);
- amt = (QUANTITY)code;
- if ((max != 1) && result)
- {
- /* Enforce the maximum */
- if (amt > max) amt = max;
-
- /* Enforce the minimum */
- if (amt < 0) amt = 0;
-
- /* Use it */
- return (amt);
- }
-
- /* Build a prompt if needed */
- if (!prompt)
- {
- /* Build a prompt */
- sprintf(tmp, _("いくつですか (1-%d): ", "Quantity (1-%d): "), max);
-
- /* Use that prompt */
- prompt = tmp;
- }
- msg_print(NULL);
-
- /* Display prompt */
- prt(prompt, 0, 0);
-
- /* Default to one */
- amt = 1;
-
- /* Build the default */
- sprintf(buf, "%d", amt);
-
- /*
- * Ask for a quantity
- * Don't allow to use numpad as cursor key.
- */
- res = askfor_aux(buf, 6, FALSE);
-
- /* Clear prompt */
- prt("", 0, 0);
-
- /* Cancelled */
- if (!res) return 0;
-
- /* Extract a number */
- amt = (COMMAND_CODE)atoi(buf);
-
- /* A letter means "all" */
- if (isalpha(buf[0])) amt = max;
-
- /* Enforce the maximum */
- if (amt > max) amt = max;
-
- /* Enforce the minimum */
- if (amt < 0) amt = 0;
-
- if (amt) repeat_push((COMMAND_CODE)amt);
-
- /* Return the result */
- return (amt);
-}
-
-
-/*
- * Pause for user response
- */
-void pause_line(int row)
-{
- prt("", row, 0);
- put_str(_("[ 何かキーを押して下さい ]", "[Press any key to continue]"), row, _(26, 23));
-
- (void)inkey();
- prt("", row, 0);
-}
-
-
-/*
- * Hack -- special buffer to hold the action of the current keymap
- */
-static char request_command_buffer[256];
-
-
-
-typedef struct
-{
- concptr name;
- byte cmd;
- bool fin;
-} menu_naiyou;
-
-#ifdef JP
-menu_naiyou menu_info[10][10] =
-{
- {
- {"魔法/特殊能力", 1, FALSE},
- {"行動", 2, FALSE},
- {"道具(使用)", 3, FALSE},
- {"道具(その他)", 4, FALSE},
- {"装備", 5, FALSE},
- {"扉/箱", 6, FALSE},
- {"情報", 7, FALSE},
- {"設定", 8, FALSE},
- {"その他", 9, FALSE},
- {"", 0, FALSE},
- },
-
- {
- {"使う(m)", 'm', TRUE},
- {"調べる(b/P)", 'b', TRUE},
- {"覚える(G)", 'G', TRUE},
- {"特殊能力を使う(U/O)", 'U', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"休息する(R)", 'R', TRUE},
- {"トラップ解除(D)", 'D', TRUE},
- {"探す(s)", 's', TRUE},
- {"周りを調べる(l/x)", 'l', TRUE},
- {"ターゲット指定(*)", '*', TRUE},
- {"穴を掘る(T/^t)", 'T', TRUE},
- {"階段を上る(<)", '<', TRUE},
- {"階段を下りる(>)", '>', TRUE},
- {"ペットに命令する(p)", 'p', TRUE},
- {"探索モードのON/OFF(S/#)", 'S', TRUE}
- },
-
- {
- {"読む(r)", 'r', TRUE},
- {"飲む(q)", 'q', TRUE},
- {"杖を使う(u/Z)", 'u', TRUE},
- {"魔法棒で狙う(a/z)", 'a', TRUE},
- {"ロッドを振る(z/a)", 'z', TRUE},
- {"始動する(A)", 'A', TRUE},
- {"食べる(E)", 'E', TRUE},
- {"飛び道具で撃つ(f/t)", 'f', TRUE},
- {"投げる(v)", 'v', TRUE},
- {"", 0, FALSE}
- },
-
- {
- {"拾う(g)", 'g', TRUE},
- {"落とす(d)", 'd', TRUE},
- {"壊す(k/^d)", 'k', TRUE},
- {"銘を刻む({)", '{', TRUE},
- {"銘を消す(})", '}', TRUE},
- {"調査(I)", 'I', TRUE},
- {"アイテム一覧(i)", 'i', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"装備する(w)", 'w', TRUE},
- {"装備を外す(t/T)", 't', TRUE},
- {"燃料を補給(F)", 'F', TRUE},
- {"装備一覧(e)", 'e', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"開ける(o)", 'o', TRUE},
- {"閉じる(c)", 'c', TRUE},
- {"体当たりする(B/f)", 'B', TRUE},
- {"くさびを打つ(j/S)", 'j', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"ダンジョンの全体図(M)", 'M', TRUE},
- {"位置を確認(L/W)", 'L', TRUE},
- {"階の雰囲気(^f)", KTRL('F'), TRUE},
- {"ステータス(C)", 'C', TRUE},
- {"文字の説明(/)", '/', TRUE},
- {"メッセージ履歴(^p)", KTRL('P'), TRUE},
- {"現在の時刻(^t/')", KTRL('T'), TRUE},
- {"現在の知識(~)", '~', TRUE},
- {"プレイ記録(|)", '|', TRUE},
- {"", 0, FALSE}
- },
-
- {
- {"オプション(=)", '=', TRUE},
- {"マクロ(@)", '@', TRUE},
- {"画面表示(%)", '%', TRUE},
- {"カラー(&)", '&', TRUE},
- {"設定変更コマンド(\")", '\"', TRUE},
- {"自動拾いをロード($)", '$', TRUE},
- {"システム(!)", '!', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"セーブ&中断(^x)", KTRL('X'), TRUE},
- {"セーブ(^s)", KTRL('S'), TRUE},
- {"ヘルプ(?)", '?', TRUE},
- {"再描画(^r)", KTRL('R'), TRUE},
- {"メモ(:)", ':', TRUE},
- {"記念撮影())", ')', TRUE},
- {"記念撮影の表示(()", '(', TRUE},
- {"バージョン情報(V)", 'V', TRUE},
- {"引退する(Q)", 'Q', TRUE},
- {"", 0, FALSE}
- },
-};
-#else
-menu_naiyou menu_info[10][10] =
-{
- {
- {"Magic/Special", 1, FALSE},
- {"Action", 2, FALSE},
- {"Items(use)", 3, FALSE},
- {"Items(other)", 4, FALSE},
- {"Equip", 5, FALSE},
- {"Door/Box", 6, FALSE},
- {"Informations", 7, FALSE},
- {"Options", 8, FALSE},
- {"Other commands", 9, FALSE},
- {"", 0, FALSE},
- },
-
- {
- {"Use(m)", 'm', TRUE},
- {"See tips(b/P)", 'b', TRUE},
- {"Study(G)", 'G', TRUE},
- {"Special abilities(U/O)", 'U', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"Rest(R)", 'R', TRUE},
- {"Disarm a trap(D)", 'D', TRUE},
- {"Search(s)", 's', TRUE},
- {"Look(l/x)", 'l', TRUE},
- {"Target(*)", '*', TRUE},
- {"Dig(T/^t)", 'T', TRUE},
- {"Go up stairs(<)", '<', TRUE},
- {"Go down stairs(>)", '>', TRUE},
- {"Command pets(p)", 'p', TRUE},
- {"Search mode ON/OFF(S/#)", 'S', TRUE}
- },
-
- {
- {"Read a scroll(r)", 'r', TRUE},
- {"Drink a potion(q)", 'q', TRUE},
- {"Use a staff(u/Z)", 'u', TRUE},
- {"Aim a wand(a/z)", 'a', TRUE},
- {"Zap a rod(z/a)", 'z', TRUE},
- {"Activate an equipment(A)", 'A', TRUE},
- {"Eat(E)", 'E', TRUE},
- {"Fire missile weapon(f/t)", 'f', TRUE},
- {"Throw an item(v)", 'v', TRUE},
- {"", 0, FALSE}
- },
-
- {
- {"Get items(g)", 'g', TRUE},
- {"Drop an item(d)", 'd', TRUE},
- {"Destroy an item(k/^d)", 'k', TRUE},
- {"Inscribe an item({)", '{', TRUE},
- {"Uninscribe an item(})", '}', TRUE},
- {"Info about an item(I)", 'I', TRUE},
- {"Inventory list(i)", 'i', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"Wear(w)", 'w', TRUE},
- {"Take off(t/T)", 't', TRUE},
- {"Refuel(F)", 'F', TRUE},
- {"Equipment list(e)", 'e', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"Open(o)", 'o', TRUE},
- {"Close(c)", 'c', TRUE},
- {"Bash a door(B/f)", 'B', TRUE},
- {"Jam a door(j/S)", 'j', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"Full map(M)", 'M', TRUE},
- {"Map(L/W)", 'L', TRUE},
- {"Level feeling(^f)", KTRL('F'), TRUE},
- {"Character status(C)", 'C', TRUE},
- {"Identify symbol(/)", '/', TRUE},
- {"Show prev messages(^p)", KTRL('P'), TRUE},
- {"Current time(^t/')", KTRL('T'), TRUE},
- {"Various informations(~)", '~', TRUE},
- {"Play record menu(|)", '|', TRUE},
- {"", 0, FALSE}
- },
-
- {
- {"Set options(=)", '=', TRUE},
- {"Interact with macros(@)", '@', TRUE},
- {"Interact w/ visuals(%)", '%', TRUE},
- {"Interact with colors(&)", '&', TRUE},
- {"Enter a user pref(\")", '\"', TRUE},
- {"Reload auto-pick pref($)", '$', TRUE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE},
- {"", 0, FALSE}
- },
-
- {
- {"Save and quit(^x)", KTRL('X'), TRUE},
- {"Save(^s)", KTRL('S'), TRUE},
- {"Help(obsoleted)(?)", '?', TRUE},
- {"Redraw(^r)", KTRL('R'), TRUE},
- {"Take note(:)", ':', TRUE},
- {"Dump screen dump(()", ')', TRUE},
- {"Load screen dump())", '(', TRUE},
- {"Version info(V)", 'V', TRUE},
- {"Quit(Q)", 'Q', TRUE},
- {"", 0, FALSE}
- },
-};
-#endif
-
-typedef struct
-{
- concptr name;
- byte window;
- byte number;
- byte jouken;
- byte jouken_naiyou;
-} special_menu_naiyou;
-
-#define MENU_CLASS 1
-#define MENU_WILD 2
-
-#ifdef JP
-special_menu_naiyou special_menu_info[] =
-{
- {"超能力/特殊能力", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
- {"ものまね/特殊能力", 0, 0, MENU_CLASS, CLASS_IMITATOR},
- {"歌/特殊能力", 0, 0, MENU_CLASS, CLASS_BARD},
- {"必殺技/特殊能力", 0, 0, MENU_CLASS, CLASS_SAMURAI},
- {"練気術/魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
- {"技/特殊能力", 0, 0, MENU_CLASS, CLASS_BERSERKER},
- {"技術/特殊能力", 0, 0, MENU_CLASS, CLASS_SMITH},
- {"鏡魔法/特殊能力", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
- {"忍術/特殊能力", 0, 0, MENU_CLASS, CLASS_NINJA},
- {"広域マップ(<)", 2, 6, MENU_WILD, FALSE},
- {"通常マップ(>)", 2, 7, MENU_WILD, TRUE},
- {"", 0, 0, 0, 0},
-};
-#else
-special_menu_naiyou special_menu_info[] =
-{
- {"MindCraft/Special", 0, 0, MENU_CLASS, CLASS_MINDCRAFTER},
- {"Imitation/Special", 0, 0, MENU_CLASS, CLASS_IMITATOR},
- {"Song/Special", 0, 0, MENU_CLASS, CLASS_BARD},
- {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SAMURAI},
- {"Mind/Magic/Special", 0, 0, MENU_CLASS, CLASS_FORCETRAINER},
- {"BrutalPower/Special", 0, 0, MENU_CLASS, CLASS_BERSERKER},
- {"Technique/Special", 0, 0, MENU_CLASS, CLASS_SMITH},
- {"MirrorMagic/Special", 0, 0, MENU_CLASS, CLASS_MIRROR_MASTER},
- {"Ninjutsu/Special", 0, 0, MENU_CLASS, CLASS_NINJA},
- {"Enter global map(<)", 2, 6, MENU_WILD, FALSE},
- {"Enter local map(>)", 2, 7, MENU_WILD, TRUE},
- {"", 0, 0, 0, 0},
-};
-#endif
-
-static char inkey_from_menu(void)
-{
- char cmd;
- int basey, basex;
- int num = 0, max_num, old_num = 0;
- int menu = 0;
- bool kisuu;
-
- if (p_ptr->y - panel_row_min > 10) basey = 2;
- else basey = 13;
- basex = 15;
-
- /* Clear top line */
- prt("", 0, 0);
-
- screen_save();
-
- while(1)
- {
- int i;
- char sub_cmd;
- concptr menu_name;
- if (!menu) old_num = num;
- put_str("+----------------------------------------------------+", basey, basex);
- put_str("| |", basey+1, basex);
- put_str("| |", basey+2, basex);
- put_str("| |", basey+3, basex);
- put_str("| |", basey+4, basex);
- put_str("| |", basey+5, basex);
- put_str("+----------------------------------------------------+", basey+6, basex);
-
- for(i = 0; i < 10; i++)
- {
- int hoge;
- if (!menu_info[menu][i].cmd) break;
- menu_name = menu_info[menu][i].name;
- for(hoge = 0; ; hoge++)
- {
- if (!special_menu_info[hoge].name[0]) break;
- if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number)) continue;
- switch(special_menu_info[hoge].jouken)
- {
- case MENU_CLASS:
- if (p_ptr->pclass == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
- break;
- case MENU_WILD:
- if (!current_floor_ptr->dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
- {
- if ((byte)p_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou) menu_name = special_menu_info[hoge].name;
- }
- break;
- default:
- break;
- }
- }
- put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
- }
- max_num = i;
- kisuu = max_num % 2;
- put_str(_("》", "> "),basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
-
- /* Place the cursor on the player */
- move_cursor_relative(p_ptr->y, p_ptr->x);
-
- sub_cmd = inkey();
- if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n'))
- {
- if (menu_info[menu][num].fin)
- {
- cmd = menu_info[menu][num].cmd;
- use_menu = TRUE;
- break;
- }
- else
- {
- menu = menu_info[menu][num].cmd;
- num = 0;
- basey += 2;
- basex += 8;
- }
- }
- else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0'))
- {
- if (!menu)
- {
- cmd = ESCAPE;
- break;
- }
- else
- {
- menu = 0;
- num = old_num;
- basey -= 2;
- basex -= 8;
- screen_load();
- screen_save();
- }
- }
- else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J'))
- {
- if (kisuu)
- {
- if (num % 2)
- num = (num + 2) % (max_num - 1);
- else
- num = (num + 2) % (max_num + 1);
- }
- else num = (num + 2) % max_num;
- }
- else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K'))
- {
- if (kisuu)
- {
- if (num % 2)
- num = (num + max_num - 3) % (max_num - 1);
- else
- num = (num + max_num - 1) % (max_num + 1);
- }
- else num = (num + max_num - 2) % max_num;
- }
- else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L'))
- {
- if ((num % 2) || (num == max_num - 1))
- {
- num--;
- }
- else if (num < max_num - 1)
- {
- num++;
- }
- }
- }
-
- screen_load();
- if (!inkey_next) inkey_next = "";
-
- return (cmd);
-}
-
-/*
- * Request a command from the user.
- *
- * Sets p_ptr->command_cmd, p_ptr->command_dir, p_ptr->command_rep,
- * p_ptr->command_arg. May modify p_ptr->command_new.
- *
- * Note that "caret" ("^") is treated specially, and is used to
- * allow manual input of control characters. This can be used
- * on many machines to request repeated tunneling (Ctrl-H) and
- * on the Macintosh to request "Control-Caret".
- *
- * Note that "backslash" is treated specially, and is used to bypass any
- * keymap entry for the following character. This is useful for macros.
- *
- * Note that this command is used both in the dungeon and in
- * stores, and must be careful to work in both situations.
- *
- * Note that "p_ptr->command_new" may not work any more.
- */
-void request_command(int shopping)
-{
- int i;
-
- s16b cmd;
- int mode;
-
- concptr act;
-
-#ifdef JP
- int caretcmd = 0;
-#endif
- /* Roguelike */
- if (rogue_like_commands)
- {
- mode = KEYMAP_MODE_ROGUE;
- }
-
- /* Original */
- else
- {
- mode = KEYMAP_MODE_ORIG;
- }
-
-
- /* No command yet */
- command_cmd = 0;
-
- /* No "argument" yet */
- command_arg = 0;
-
- /* No "direction" yet */
- command_dir = 0;
-
- use_menu = FALSE;
-
-
- /* Get command */
- while (1)
- {
- /* Hack -- auto-commands */
- if (command_new)
- {
- msg_erase();
-
- /* Use auto-command */
- cmd = command_new;
-
- /* Forget it */
- command_new = 0;
- }
-
- /* Get a keypress in "command" mode */
- else
- {
- /* Hack -- no flush needed */
- msg_flag = FALSE;
- num_more = 0;
-
- /* Activate "command mode" */
- inkey_flag = TRUE;
-
- cmd = inkey();
-
- if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X'))
- && !keymap_act[mode][(byte)(cmd)])
- cmd = inkey_from_menu();
- }
-
- /* Clear top line */
- prt("", 0, 0);
-
-
- /* Command Count */
- if (cmd == '0')
- {
- COMMAND_ARG old_arg = command_arg;
-
- /* Reset */
- command_arg = 0;
-
- /* Begin the input */
- prt(_("回数: ", "Count: "), 0, 0);
-
- /* Get a command count */
- while (1)
- {
- /* Get a new keypress */
- cmd = inkey();
-
- /* Simple editing (delete or backspace) */
- if ((cmd == 0x7F) || (cmd == KTRL('H')))
- {
- /* Delete a digit */
- command_arg = command_arg / 10;
-
- /* Show current count */
- prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
- }
-
- /* Actual numeric data */
- else if (cmd >= '0' && cmd <= '9')
- {
- /* Stop count at 9999 */
- if (command_arg >= 1000)
- {
- /* Warn */
- bell();
-
- /* Limit */
- command_arg = 9999;
- }
-
- /* Increase count */
- else
- {
- /* Incorporate that digit */
- command_arg = command_arg * 10 + D2I(cmd);
- }
-
- /* Show current count */
- prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
- }
-
- /* Exit on "unusable" input */
- else
- {
- break;
- }
- }
-
- /* Hack -- Handle "zero" */
- if (command_arg == 0)
- {
- /* Default to 99 */
- command_arg = 99;
-
- /* Show current count */
- prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
- }
-
- /* Hack -- Handle "old_arg" */
- if (old_arg != 0)
- {
- /* Restore old_arg */
- command_arg = old_arg;
-
- /* Show current count */
- prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
- }
-
- /* Hack -- white-space means "enter command now" */
- if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r'))
- {
- /* Get a real command */
- if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE))
- {
- /* Clear count */
- command_arg = 0;
- continue;
- }
- }
- }
-
-
- /* Allow "keymaps" to be bypassed */
- if (cmd == '\\')
- {
- /* Get a real command */
- (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
-
- /* Hack -- bypass keymaps */
- if (!inkey_next) inkey_next = "";
- }
-
-
- /* Allow "control chars" to be entered */
- if (cmd == '^')
- {
- /* Get a new command and controlify it */
- if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE)) cmd = KTRL(cmd);
- }
-
-
- /* Look up applicable keymap */
- act = keymap_act[mode][(byte)(cmd)];
-
- /* Apply keymap if not inside a keymap already */
- if (act && !inkey_next)
- {
- /* Install the keymap (limited buffer size) */
- (void)strnfmt(request_command_buffer, 256, "%s", act);
-
- /* Start using the buffer */
- inkey_next = request_command_buffer;
- continue;
- }
-
- if (!cmd) continue;
-
-
- /* Use command */
- command_cmd = (byte)cmd;
-
- break;
- }
-
- /* Hack -- Auto-repeat certain commands */
- if (always_repeat && (command_arg <= 0))
- {
- /* Hack -- auto repeat certain commands */
- if (my_strchr("TBDoc+", (char)command_cmd))
- {
- /* Repeat 99 times */
- command_arg = 99;
- }
- }
-
- /* Shopping */
- if (shopping == 1)
- {
- /* Convert */
- switch (command_cmd)
- {
- /* Command "p" -> "purchase" (get) */
- case 'p': command_cmd = 'g'; break;
-
- /* Command "m" -> "purchase" (get) */
- case 'm': command_cmd = 'g'; break;
-
- /* Command "s" -> "sell" (drop) */
- case 's': command_cmd = 'd'; break;
- }
- }
-
-#ifdef JP
- for (i = 0; i < 256; i++)
- {
- concptr s;
- if ((s = keymap_act[mode][i]) != NULL)
- {
- if (*s == command_cmd && *(s+1) == 0)
- {
- caretcmd = i;
- break;
- }
- }
- }
- if (!caretcmd)
- caretcmd = command_cmd;
-#endif
-
- /* Hack -- Scan equipment */
- for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
- {
- concptr s;
-
- object_type *o_ptr = &inventory[i];
-
- /* Skip non-objects */
- if (!o_ptr->k_idx) continue;
-
- /* No inscription */
- if (!o_ptr->inscription) continue;
-
- /* Obtain the inscription */
- s = quark_str(o_ptr->inscription);
-
- /* Find a '^' */
- s = my_strchr(s, '^');
-
- /* Process preventions */
- while (s)
- {
- /* Check the "restriction" character */
-#ifdef JP
- if ((s[1] == caretcmd) || (s[1] == '*'))
-#else
- if ((s[1] == command_cmd) || (s[1] == '*'))
-#endif
-
- {
- /* Hack -- Verify command */
- if (!get_check(_("本当ですか? ", "Are you sure? ")))
- {
- /* Hack -- Use space */
- command_cmd = ' ';
- }
- }
-
- /* Find another '^' */
- s = my_strchr(s + 1, '^');
- }
- }
-
-
- /* Hack -- erase the message line. */
- prt("", 0, 0);
-}
-
-
-
-/*
- * Check a char for "vowel-hood"
- */
-bool is_a_vowel(int ch)
-{
- switch (ch)
- {
- case 'a':
- case 'e':
- case 'i':
- case 'o':
- case 'u':
- case 'A':
- case 'E':
- case 'I':
- case 'O':
- case 'U':
- return (TRUE);
- }
-
- return (FALSE);
-}
-
-
-
-#if 0
-
-/*
- * Replace the first instance of "target" in "buf" with "insert"
- * If "insert" is NULL, just remove the first instance of "target"
- * In either case, return TRUE if "target" is found.
- *
- * XXX Could be made more efficient, especially in the
- * case where "insert" is smaller than "target".
- */
-static bool insert_str(char *buf, concptr target, concptr insert)
-{
- int i, len;
- int b_len, t_len, i_len;
-
- /* Attempt to find the target (modify "buf") */
- buf = my_strstr(buf, target);
-
- /* No target found */
- if (!buf) return (FALSE);
-
- /* Be sure we have an insertion string */
- if (!insert) insert = "";
-
- /* Extract some lengths */
- t_len = strlen(target);
- i_len = strlen(insert);
- b_len = strlen(buf);
-
- /* How much "movement" do we need? */
- len = i_len - t_len;
-
- /* We need less space (for insert) */
- if (len < 0)
- {
- for (i = t_len; i < b_len; ++i) buf[i+len] = buf[i];
- }
-
- /* We need more space (for insert) */
- else if (len > 0)
- {
- for (i = b_len-1; i >= t_len; --i) buf[i+len] = buf[i];
- }
-
- /* If movement occured, we need a new terminator */
- if (len) buf[b_len+len] = '\0';
-
- /* Now copy the insertion string */
- for (i = 0; i < i_len; ++i) buf[i] = insert[i];
-
- /* Successful operation */
- return (TRUE);
-}
-
-
-#endif
-
-
-/*
- * GH
- * Called from cmd4.c and a few other places. Just extracts
- * a direction from the keymap for ch (the last direction,
- * in fact) byte or char here? I'm thinking that keymaps should
- * generally only apply to single keys, which makes it no more
- * than 128, so a char should suffice... but keymap_act is 256...
- */
-int get_keymap_dir(char ch)
-{
- int d = 0;
-
- /* Already a direction? */
- if (isdigit(ch))
- {
- d = D2I(ch);
- }
- else
- {
- BIT_FLAGS mode;
- concptr act, s;
-
- /* Roguelike */
- if (rogue_like_commands)
- {
- mode = KEYMAP_MODE_ROGUE;
- }
-
- /* Original */
- else
- {
- mode = KEYMAP_MODE_ORIG;
- }
-
- /* Extract the action (if any) */
- act = keymap_act[mode][(byte)(ch)];
-
- /* Analyze */
- if (act)
- {
- /* Convert to a direction */
- for (s = act; *s; ++s)
- {
- /* Use any digits in keymap */
- if (isdigit(*s)) d = D2I(*s);
- }
- }
- }
- if (d == 5) d = 0;
-
- /* Return direction */
- return (d);
-}
-
-
-#define REPEAT_MAX 20
-
-/* Number of chars saved */
-static int repeat__cnt = 0;
-
-/* Current index */
-static int repeat__idx = 0;
-
-/* Saved "stuff" */
-static COMMAND_CODE repeat__key[REPEAT_MAX];
-
-
-void repeat_push(COMMAND_CODE what)
-{
- /* Too many keys */
- if (repeat__cnt == REPEAT_MAX) return;
-
- /* Push the "stuff" */
- repeat__key[repeat__cnt++] = what;
-
- /* Prevents us from pulling keys */
- ++repeat__idx;
-}
-
-
-bool repeat_pull(COMMAND_CODE *what)
-{
- /* All out of keys */
- if (repeat__idx == repeat__cnt) return (FALSE);
-
- /* Grab the next key, advance */
- *what = repeat__key[repeat__idx++];
-
- /* Success */
- return (TRUE);
-}
-
-void repeat_check(void)
-{
- COMMAND_CODE what;
-
- /* Ignore some commands */
- if (command_cmd == ESCAPE) return;
- if (command_cmd == ' ') return;
- if (command_cmd == '\r') return;
- if (command_cmd == '\n') return;
-
- /* Repeat Last Command */
- if (command_cmd == 'n')
- {
- /* Reset */
- repeat__idx = 0;
-
- /* Get the command */
- if (repeat_pull(&what))
- {
- /* Save the command */
- command_cmd = what;
- }
- }
-
- /* Start saving new command */
- else
- {
- /* Reset */
- repeat__cnt = 0;
- repeat__idx = 0;
-
- what = command_cmd;
-
- /* Save this command */
- repeat_push(what);
- }
-}
-
-
-#ifdef SORT_R_INFO
-
-/*
- * Array size for which InsertionSort
- * is used instead of QuickSort
- */
-#define CUTOFF 4
-
-
-/*
- * Exchange two sort-entries
- * (should probably be coded inline
- * for speed increase)
- */
-static void swap(tag_type *a, tag_type *b)
-{
- tag_type temp;
-
- temp = *a;
- *a = *b;
- *b = temp;
-}
-
-
-/*
- * Insertion-Sort algorithm
- * (used by the Quicksort algorithm)
- */
-static void InsertionSort(tag_type elements[], int number)
-{
- int j, P;
-
- tag_type tmp;
-
- for (P = 1; P < number; P++)
- {
- tmp = elements[P];
- for (j = P; (j > 0) && (elements[j - 1].tag > tmp.tag); j--)
- elements[j] = elements[j - 1];
- elements[j] = tmp;
- }
-}
-
-
-/*
- * Helper function for Quicksort
- */
-static tag_type median3(tag_type elements[], int left, int right)
-{
- int center = (left + right) / 2;
-
- if (elements[left].tag > elements[center].tag)
- swap(&elements[left], &elements[center]);
- if (elements[left].tag > elements[right].tag)
- swap(&elements[left], &elements[right]);
- if (elements[center].tag > elements[right].tag)
- swap(&elements[center], &elements[right]);
-
- swap(&elements[center], &elements[right - 1]);
- return (elements[right - 1]);
-}
-
-
-/*
- * Quicksort algorithm
- *
- * The "median of three" pivot selection eliminates
- * the bad case of already sorted input.
- *
- * We use InsertionSort for smaller sub-arrays,
- * because it is faster in this case.
- *
- * For details see: "Data Structures and Algorithm
- * Analysis in C" by Mark Allen Weiss.
- */
-static void quicksort(tag_type elements[], int left, int right)
-{
- int i, j;
- tag_type pivot;
-
- if (left + CUTOFF <= right)
- {
- pivot = median3(elements, left, right);
-
- i = left; j = right -1;
-
- while (TRUE)
- {
- while (elements[++i].tag < pivot.tag);
- while (elements[--j].tag > pivot.tag);
-
- if (i < j)
- swap(&elements[i], &elements[j]);
- else
- break;
- }
-
- /* Restore pivot */
- swap(&elements[i], &elements[right - 1]);
-
- quicksort(elements, left, i - 1);
- quicksort(elements, i + 1, right);
- }
- else
- {
- /* Use InsertionSort on small arrays */
- InsertionSort(elements + left, right - left + 1);
- }
-}
-
-
-/*
- * Frontend for the sorting algorithm
- *
- * Sorts an array of tagged pointers
- * with <number> elements.
- */
-void tag_sort(tag_type elements[], int number)
-{
- quicksort(elements, 0, number - 1);
-}
-
-#endif /* SORT_R_INFO */
-
-#ifdef SUPPORT_GAMMA
-
-/* Table of gamma values */
-byte gamma_table[256];
-
-/* Table of ln(x/256) * 256 for x going from 0 -> 255 */
-static s16b gamma_helper[256] =
-{
-0,-1420,-1242,-1138,-1065,-1007,-961,-921,-887,-857,-830,-806,-783,-762,-744,-726,
--710,-694,-679,-666,-652,-640,-628,-617,-606,-596,-586,-576,-567,-577,-549,-541,
--532,-525,-517,-509,-502,-495,-488,-482,-475,-469,-463,-457,-451,-455,-439,-434,
--429,-423,-418,-413,-408,-403,-398,-394,-389,-385,-380,-376,-371,-367,-363,-359,
--355,-351,-347,-343,-339,-336,-332,-328,-325,-321,-318,-314,-311,-308,-304,-301,
--298,-295,-291,-288,-285,-282,-279,-276,-273,-271,-268,-265,-262,-259,-257,-254,
--251,-248,-246,-243,-241,-238,-236,-233,-231,-228,-226,-223,-221,-219,-216,-214,
--212,-209,-207,-205,-203,-200,-198,-196,-194,-192,-190,-188,-186,-184,-182,-180,
--178,-176,-174,-172,-170,-168,-166,-164,-162,-160,-158,-156,-155,-153,-151,-149,
--147,-146,-144,-142,-140,-139,-137,-135,-134,-132,-130,-128,-127,-125,-124,-122,
--120,-119,-117,-116,-114,-112,-111,-109,-108,-106,-105,-103,-102,-100,-99,-97,
--96,-95,-93,-92,-90,-89,-87,-86,-85,-83,-82,-80,-79,-78,-76,-75,
--74,-72,-71,-70,-68,-67,-66,-65,-63,-62,-61,-59,-58,-57,-56,-54,
--53,-52,-51,-50,-48,-47,-46,-45,-44,-42,-41,-40,-39,-38,-37,-35,
--34,-33,-32,-31,-30,-29,-27,-26,-25,-24,-23,-22,-21,-20,-19,-18,
--17,-16,-14,-13,-12,-11,-10,-9,-8,-7,-6,-5,-4,-3,-2,-1
-};
-
-
-/*
- * Build the gamma table so that floating point isn't needed.
- *
- * Note gamma goes from 0->256. The old value of 100 is now 128.
- */
-void build_gamma_table(int gamma)
-{
- int i, n;
-
- /*
- * value is the current sum.
- * diff is the new term to add to the series.
- */
- long value, diff;
-
- /* Hack - convergence is bad in these cases. */
- gamma_table[0] = 0;
- gamma_table[255] = 255;
-
- for (i = 1; i < 255; i++)
- {
- /*
- * Initialise the Taylor series
- *
- * value and diff have been scaled by 256
- */
-
- n = 1;
- value = 256 * 256;
- diff = ((long)gamma_helper[i]) * (gamma - 256);
-
- while (diff)
- {
- value += diff;
- n++;
-
-
- /*
- * Use the following identiy to calculate the gamma table.
- * exp(x) = 1 + x + x^2/2 + x^3/(2*3) + x^4/(2*3*4) +...
- *
- * n is the current term number.
- *
- * The gamma_helper array contains a table of
- * ln(x/256) * 256
- * This is used because a^b = exp(b*ln(a))
- *
- * In this case:
- * a is i / 256
- * b is gamma.
- *
- * Note that everything is scaled by 256 for accuracy,
- * plus another factor of 256 for the final result to
- * be from 0-255. Thus gamma_helper[] * gamma must be
- * divided by 256*256 each itteration, to get back to
- * the original power series.
- */
- diff = (((diff / 256) * gamma_helper[i]) * (gamma - 256)) / (256 * n);
- }
-
- /*
- * Store the value in the table so that the
- * floating point pow function isn't needed .
- */
- gamma_table[i] = ((long)(value / 256) * i) / 256;
- }
-}
-
-#endif /* SUPPORT_GAMMA */
-
-
-/*
- * Add a series of keypresses to the "queue".
- *
- * Return any errors generated by Term_keypress() in doing so, or SUCCESS
- * if there are none.
- *
- * Catch the "out of space" error before anything is printed.
- *
- * NB: The keys added here will be interpreted by any macros or keymaps.
- */
-errr type_string(concptr str, uint len)
-{
- errr err = 0;
- concptr s;
-
- term *old = Term;
-
- /* Paranoia - no string. */
- if (!str) return -1;
-
- /* Hack - calculate the string length here if none given. */
- if (!len) len = strlen(str);
-
- /* Activate the main window, as all pastes go there. */
- Term_activate(term_screen);
-
- for (s = str; s < str+len; s++)
- {
- /* Catch end of string */
- if (*s == '\0') break;
-
- err = Term_keypress(*s);
-
- /* Catch errors */
- if (err) break;
- }
-
- /* Activate the original window. */
- Term_activate(old);
-
- return err;
-}
-
-
-
-void roff_to_buf(concptr str, int maxlen, char *tbuf, size_t bufsize)
-{
- int read_pt = 0;
- int write_pt = 0;
- int line_len = 0;
- int word_punct = 0;
- char ch[3];
- ch[2] = '\0';
-
- while (str[read_pt])
- {
-#ifdef JP
- bool kinsoku = FALSE;
- bool kanji;
-#endif
- int ch_len = 1;
-
- /* Prepare one character */
- ch[0] = str[read_pt];
- ch[1] = '\0';
-#ifdef JP
- kanji = iskanji(ch[0]);
-
- if (kanji)
- {
- ch[1] = str[read_pt+1];
- ch_len = 2;
-
- if (strcmp(ch, "。") == 0 ||
- strcmp(ch, "、") == 0 ||
- strcmp(ch, "ィ") == 0 ||
- strcmp(ch, "ー") == 0)
- kinsoku = TRUE;
- }
- else if (!isprint(ch[0]))
- ch[0] = ' ';
-#else
- if (!isprint(ch[0]))
- ch[0] = ' ';
-#endif
-
- if (line_len + ch_len > maxlen - 1 || str[read_pt] == '\n')
- {
- int word_len;
-
- /* return to better wrapping point. */
- /* Space character at the end of the line need not to be printed. */
- word_len = read_pt - word_punct;
-#ifdef JP
- if (kanji && !kinsoku)
- /* nothing */ ;
- else
-#endif
- if (ch[0] == ' ' || word_len >= line_len/2)
- read_pt++;
- else
- {
- read_pt = word_punct;
- if (str[word_punct] == ' ')
- read_pt++;
- write_pt -= word_len;
- }
-
- tbuf[write_pt++] = '\0';
- line_len = 0;
- word_punct = read_pt;
- continue;
- }
- if (ch[0] == ' ')
- word_punct = read_pt;
-#ifdef JP
- if (!kinsoku) word_punct = read_pt;
-#endif
-
- /* Not enough buffer size */
- if ((size_t)(write_pt + 3) >= bufsize) break;
-
- tbuf[write_pt++] = ch[0];
- line_len++;
- read_pt++;
-#ifdef JP
- if (kanji)
- {
- tbuf[write_pt++] = ch[1];
- line_len++;
- read_pt++;
- }
-#endif
- }
- tbuf[write_pt] = '\0';
- tbuf[write_pt+1] = '\0';
-
- return;
-}
-
-
-/*
- * The my_strcpy() function copies up to 'bufsize'-1 characters from 'src'
- * to 'buf' and NUL-terminates the result. The 'buf' and 'src' strings may
- * not overlap.
- *
- * my_strcpy() returns strlen(src). This makes checking for truncation
- * easy. Example: if (my_strcpy(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
- *
- * This function should be equivalent to the strlcpy() function in BSD.
- */
-size_t my_strcpy(char *buf, concptr src, size_t bufsize)
-{
-#ifdef JP
-
- char *d = buf;
- concptr s = src;
- size_t len = 0;
-
- if (bufsize > 0) {
- /* reserve for NUL termination */
- bufsize--;
-
- /* Copy as many bytes as will fit */
- while (*s && (len < bufsize))
- {
- if (iskanji(*s))
- {
- if (len + 1 >= bufsize || !*(s+1)) break;
- *d++ = *s++;
- *d++ = *s++;
- len += 2;
- }
- else
- {
- *d++ = *s++;
- len++;
- }
- }
- *d = '\0';
- }
-
- while(*s++) len++;
-
- return len;
-
-#else
-
- size_t len = strlen(src);
- size_t ret = len;
- if (bufsize == 0) return ret;
-
- /* Truncate */
- if (len >= bufsize) len = bufsize - 1;
-
- /* Copy the string and terminate it */
- (void)memcpy(buf, src, len);
- buf[len] = '\0';
-
- /* Return strlen(src) */
- return ret;
-
-#endif
-}
-
-
-/*
- * The my_strcat() tries to append a string to an existing NUL-terminated string.
- * It never writes more characters into the buffer than indicated by 'bufsize' and
- * NUL-terminates the buffer. The 'buf' and 'src' strings may not overlap.
- *
- * my_strcat() returns strlen(buf) + strlen(src). This makes checking for
- * truncation easy. Example:
- * if (my_strcat(buf, src, sizeof(buf)) >= sizeof(buf)) ...;
- *
- * This function should be equivalent to the strlcat() function in BSD.
- */
-size_t my_strcat(char *buf, concptr src, size_t bufsize)
-{
- size_t dlen = strlen(buf);
-
- /* Is there room left in the buffer? */
- if (dlen < bufsize - 1)
- {
- /* Append as much as possible */
- return (dlen + my_strcpy(buf + dlen, src, bufsize - dlen));
- }
- else
- {
- /* Return without appending */
- return (dlen + strlen(src));
- }
-}
-
-
-/*
- * A copy of ANSI strstr()
- *
- * my_strstr() can handle Kanji strings correctly.
- */
-char *my_strstr(concptr haystack, concptr needle)
-{
- int i;
- int l1 = strlen(haystack);
- int l2 = strlen(needle);
-
- if (l1 >= l2)
- {
- for(i = 0; i <= l1 - l2; i++)
- {
- if(!strncmp(haystack + i, needle, l2))
- return (char *)haystack + i;
-
-#ifdef JP
- if (iskanji(*(haystack + i))) i++;
-#endif
- }
- }
-
- return NULL;
-}
-
-
-/*
- * A copy of ANSI strchr()
- *
- * my_strchr() can handle Kanji strings correctly.
- */
-char *my_strchr(concptr ptr, char ch)
-{
- for ( ; *ptr != '\0'; ptr++)
- {
- if (*ptr == ch) return (char *)ptr;
-
-#ifdef JP
- if (iskanji(*ptr)) ptr++;
-#endif
- }
-
- return NULL;
-}
-
-
-/*
- * Convert string to lower case
- */
-void str_tolower(char *str)
-{
- /* Force to be lower case string */
- for (; *str; str++)
- {
-#ifdef JP
- if (iskanji(*str))
- {
- str++;
- continue;
- }
-#endif
- *str = (char)tolower(*str);
- }
-}
-
-
-/*
- * Get a keypress from the user.
- * And interpret special keys as internal code.
- *
- * This function is a Mega-Hack and depend on pref-xxx.prf's.
- * Currently works on Linux(UNIX), Windows, and Macintosh only.
- */
-int inkey_special(bool numpad_cursor)
-{
- static const struct {
- concptr keyname;
- int keyflag;
- } modifier_key_list[] = {
- {"shift-", SKEY_MOD_SHIFT},
- {"control-", SKEY_MOD_CONTROL},
- {NULL, 0},
- };
-
- static const struct {
- bool numpad;
- concptr keyname;
- int keycode;
- } special_key_list[] = {
- {FALSE, "Down]", SKEY_DOWN},
- {FALSE, "Left]", SKEY_LEFT},
- {FALSE, "Right]", SKEY_RIGHT},
- {FALSE, "Up]", SKEY_UP},
- {FALSE, "Page_Up]", SKEY_PGUP},
- {FALSE, "Page_Down]", SKEY_PGDOWN},
- {FALSE, "Home]", SKEY_TOP},
- {FALSE, "End]", SKEY_BOTTOM},
- {TRUE, "KP_Down]", SKEY_DOWN},
- {TRUE, "KP_Left]", SKEY_LEFT},
- {TRUE, "KP_Right]", SKEY_RIGHT},
- {TRUE, "KP_Up]", SKEY_UP},
- {TRUE, "KP_Page_Up]", SKEY_PGUP},
- {TRUE, "KP_Page_Down]", SKEY_PGDOWN},
- {TRUE, "KP_Home]", SKEY_TOP},
- {TRUE, "KP_End]", SKEY_BOTTOM},
- {TRUE, "KP_2]", SKEY_DOWN},
- {TRUE, "KP_4]", SKEY_LEFT},
- {TRUE, "KP_6]", SKEY_RIGHT},
- {TRUE, "KP_8]", SKEY_UP},
- {TRUE, "KP_9]", SKEY_PGUP},
- {TRUE, "KP_3]", SKEY_PGDOWN},
- {TRUE, "KP_7]", SKEY_TOP},
- {TRUE, "KP_1]", SKEY_BOTTOM},
- {FALSE, NULL, 0},
- };
-
- static const struct {
- concptr keyname;
- int keycode;
- } gcu_special_key_list[] = {
- {"A", SKEY_UP},
- {"B", SKEY_DOWN},
- {"C", SKEY_RIGHT},
- {"D", SKEY_LEFT},
- {"1~", SKEY_TOP},
- {"4~", SKEY_BOTTOM},
- {"5~", SKEY_PGUP},
- {"6~", SKEY_PGDOWN},
- {NULL, 0},
- };
-
- char buf[1024];
- concptr str = buf;
- char key;
- int skey = 0;
- int modifier = 0;
- int i;
- size_t trig_len;
-
- /*
- * Forget macro trigger ----
- * It's important if we are already expanding macro action
- */
- inkey_macro_trigger_string[0] = '\0';
-
- /* Get a keypress */
- key = inkey();
-
- /* Examine trigger string */
- trig_len = strlen(inkey_macro_trigger_string);
-
- /* Already known that no special key */
- if (!trig_len) return (int)((unsigned char)key);
-
- /*
- * Hack -- Ignore macro defined on ASCII characters.
- */
- if (trig_len == 1 && parse_macro)
- {
- char c = inkey_macro_trigger_string[0];
-
- /* Cancel macro action on the queue */
- forget_macro_action();
-
- /* Return the originaly pressed key */
- return (int)((unsigned char)c);
- }
-
- /* Convert the trigger */
- ascii_to_text(buf, inkey_macro_trigger_string);
-
- /* Check the prefix "\[" */
- if (prefix(str, "\\["))
- {
- /* Skip "\[" */
- str += 2;
-
- /* Examine modifier keys */
- while (TRUE)
- {
- for (i = 0; modifier_key_list[i].keyname; i++)
- {
- if (prefix(str, modifier_key_list[i].keyname))
- {
- /* Get modifier key flag */
- str += strlen(modifier_key_list[i].keyname);
- modifier |= modifier_key_list[i].keyflag;
- }
- }
-
- /* No more modifier key found */
- if (!modifier_key_list[i].keyname) break;
- }
-
- /* numpad_as_cursorkey option force numpad keys to input numbers */
- if (!numpad_as_cursorkey) numpad_cursor = FALSE;
-
- /* Get a special key code */
- for (i = 0; special_key_list[i].keyname; i++)
- {
- if ((!special_key_list[i].numpad || numpad_cursor) &&
- streq(str, special_key_list[i].keyname))
- {
- skey = special_key_list[i].keycode;
- break;
- }
- }
-
- /* A special key found */
- if (skey)
- {
- /* Cancel macro action on the queue */
- forget_macro_action();
-
- /* Return special key code and modifier flags */
- return (skey | modifier);
- }
- }
-
- if (prefix(str, "\\e["))
- {
- str += 3;
-
- for (i = 0; gcu_special_key_list[i].keyname; i++)
- {
- if (streq(str, gcu_special_key_list[i].keyname))
- {
- return gcu_special_key_list[i].keycode;
- }
- }
- }
-
- /* No special key found? */
-
- /* Don't bother with this trigger no more */
- inkey_macro_trigger_string[0] = '\0';
-
- /* Return normal keycode */
- return (int)((unsigned char)key);
-}