+++ /dev/null
-/*!
- * @file variable.c
- * @brief グローバル変数定義 / Angband variables
- * @date 2014/10/05
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
- * <br>
- * This software may be copied and distributed for educational, research,<br>
- * and not for profit purposes provided that this copyright and statement<br>
- * are included in all such copies. Other copyrights may also apply.<br>
- */
-
-#include "angband.h"
-#include "geometry.h"
-
-int max_macrotrigger = 0; /*!< 現在登録中のマクロ(トリガー)の数 */
-concptr macro_template = NULL; /*!< Angband設定ファイルのT: タグ情報から読み込んだ長いTコードを処理するために利用する文字列ポインタ */
-concptr macro_modifier_chr; /*!< &x# で指定されるマクロトリガーに関する情報を記録する文字列ポインタ */
-concptr macro_modifier_name[MAX_MACRO_MOD]; /*!< マクロ上で取り扱う特殊キーを文字列上で表現するためのフォーマットを記録した文字列ポインタ配列 */
-concptr macro_trigger_name[MAX_MACRO_TRIG]; /*!< マクロのトリガーコード */
-concptr macro_trigger_keycode[2][MAX_MACRO_TRIG]; /*!< マクロの内容 */
-
-int level_up = 0; /*!< レベルアップの際に遅延してcalc_mana()関数上で上昇量を表示するかどうかの判定フラグ */
-
-/*
- * Various things
- */
-bool character_generated; /* The character exists */
-bool character_dungeon; /* The character has a dungeon */
-bool character_loaded; /* The character was loaded from a savefile */
-bool character_saved; /* The character was just saved to a savefile */
-
-bool character_icky; /* The game is in an icky full screen mode */
-bool character_xtra; /* The game is in an icky startup mode */
-
-bool creating_savefile; /* New savefile is currently created */
-
-s16b command_cmd; /* Current "Angband Command" */
-
-COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
-COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
-DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
-
-s16b command_see; /* See "object1.c" */
-s16b command_wrk; /* See "object1.c" */
-
-TERM_LEN command_gap = 999; /* See "object1.c" */
-
-s16b command_new; /* Command chaining from inven/equip view */
-
-bool msg_flag; /* Used in msg_print() for "buffering" */
-
-s16b running; /* Current counter for running, if any */
-
-GAME_TURN old_battle;
-
-s16b signal_count; /* Hack -- Count interupts */
-
-bool inkey_base; /* See the "inkey()" function */
-bool inkey_xtra; /* See the "inkey()" function */
-bool inkey_scan; /* See the "inkey()" function */
-bool inkey_flag; /* See the "inkey()" function */
-bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
-
-OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
-
-bool repair_monsters; /* Hack -- optimize detect monsters */
-bool repair_objects; /* Hack -- optimize detect objects */
-
-MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
-MONSTER_IDX hack_m_idx_ii = 0;
-
-bool multi_rew = FALSE;
-
-int total_friends = 0;
-int leaving_quest = 0;
-bool reinit_wilderness = FALSE;
-
-/*
- * Dungeon size info
- */
-
-POSITION panel_row_min, panel_row_max;
-POSITION panel_col_min, panel_col_max;
-POSITION panel_col_prt, panel_row_prt;
-
-
-/*
- * Targetting variables
- */
-MONSTER_IDX target_who;
-POSITION target_col;
-POSITION target_row;
-
-
-/*
- * User info
- */
-int player_uid;
-int player_euid;
-int player_egid;
-
-/*
- * Stripped version of "player_name"
- */
-char player_base[32];
-
-
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-
-pos_list tmp_pos;
-
-
-/*
- * Number of active macros.
- */
-s16b macro__num;
-
-/*
- * Array of macro patterns [MACRO_MAX]
- */
-concptr *macro__pat;
-
-/*
- * Array of macro actions [MACRO_MAX]
- */
-concptr *macro__act;
-
-/*
- * Array of macro types [MACRO_MAX]
- */
-bool *macro__cmd;
-
-/*
- * Current macro action [1024]
- */
-char *macro__buf;
-
-
-/*
- * The number of quarks
- */
-STR_OFFSET quark__num;
-
-/*
- * The pointers to the quarks [QUARK_MAX]
- */
-concptr *quark__str;
-
-/*
- * The array of window pointers
- */
-term *angband_term[8];
-
-/*
- * Standard window names
- */
-const char angband_term_name[8][16] =
-{
- "Hengband",
- "Term-1",
- "Term-2",
- "Term-3",
- "Term-4",
- "Term-5",
- "Term-6",
- "Term-7"
-};
-
-
-/*
- * Global table of color definitions
- */
-byte angband_color_table[256][4] =
-{
- {0x00, 0x00, 0x00, 0x00}, /* TERM_DARK */
- {0x00, 0xFF, 0xFF, 0xFF}, /* TERM_WHITE */
- {0x00, 0x80, 0x80, 0x80}, /* TERM_SLATE */
- {0x00, 0xFF, 0x80, 0x00}, /* TERM_ORANGE */
- {0x00, 0xC0, 0x00, 0x00}, /* TERM_RED */
- {0x00, 0x00, 0x80, 0x40}, /* TERM_GREEN */
- {0x00, 0x00, 0x00, 0xFF}, /* TERM_BLUE */
- {0x00, 0x80, 0x40, 0x00}, /* TERM_UMBER */
- {0x00, 0x40, 0x40, 0x40}, /* TERM_L_DARK */
- {0x00, 0xC0, 0xC0, 0xC0}, /* TERM_L_WHITE */
- {0x00, 0xFF, 0x00, 0xFF}, /* TERM_VIOLET */
- {0x00, 0xFF, 0xFF, 0x00}, /* TERM_YELLOW */
- {0x00, 0xFF, 0x00, 0x00}, /* TERM_L_RED */
- {0x00, 0x00, 0xFF, 0x00}, /* TERM_L_GREEN */
- {0x00, 0x00, 0xFF, 0xFF}, /* TERM_L_BLUE */
- {0x00, 0xC0, 0x80, 0x40} /* TERM_L_UMBER */
-};
-
-
-/*
- * Standard sound names
- */
-const concptr angband_sound_name[SOUND_MAX] =
-{
- "dummy",
- "hit",
- "miss",
- "flee",
- "drop",
- "kill",
- "level",
- "death",
- "study",
- "teleport",
- "shoot",
- "quaff",
- "zap",
- "walk",
- "tpother",
- "hitwall",
- "eat",
- "store1",
- "store2",
- "store3",
- "store4",
- "dig",
- "opendoor",
- "shutdoor",
- "tplevel",
- "scroll",
- "buy",
- "sell",
- "warn",
- "rocket",
- "n_kill",
- "u_kill",
- "quest",
- "heal",
- "x_heal",
- "bite",
- "claw",
- "m_spell",
- "summon",
- "breath",
- "ball",
- "m_heal",
- "atkspell",
- "evil",
- "touch",
- "sting",
- "crush",
- "slime",
- "wail",
- "winner",
- "fire",
- "acid",
- "elec",
- "cold",
- "illegal",
- "fail",
- "wakeup",
- "invuln",
- "fall",
- "pain",
- "destitem",
- "moan",
- "show",
- "unused",
- "explode",
- "glass",
- "reflect",
-};
-
-/*
- * Standard music names
- */
-const concptr angband_music_basic_name[MUSIC_BASIC_MAX] =
-{
- "default",
- "gameover",
- "exit",
- "town",
- "field1",
- "field2",
- "field3",
- "dun_low",
- "dun_med",
- "dun_high",
- "feel1",
- "feel2",
- "winner",
- "build",
- "wild",
- "quest",
- "arena",
- "battle",
- "quest_clear",
- "final_quest_clear",
- "ambush",
-};
-
-
-/*
- * Number of floor_id used from birth
- */
-FLOOR_IDX max_floor_id;
-
-/*
- * Sign for current process used in temporal files.
- * Actually it is the start time of current process.
- */
-u32b saved_floor_file_sign;
-
-
-/*
- * Keymaps for each "mode" associated with each keypress.
- */
-concptr keymap_act[KEYMAP_MODES][256];
-
-
-
-/*** Player information ***/
-
-/*
- * Static player info record
- */
-player_type p_body;
-
-/*
- * Pointer to the player info
- */
-player_type *p_ptr = &p_body;
-
-
-/*
- * Here is a "pseudo-hook" used during calls to "get_item()" and
- * "show_inven()" and "show_equip()", and the choice window routines.
- */
-OBJECT_TYPE_VALUE item_tester_tval;
-
-
-/*
- * Here is a "hook" used during calls to "get_item()" and
- * "show_inven()" and "show_equip()", and the choice window routines.
- */
-bool (*item_tester_hook)(object_type*);
-
-
-
-
-/*
- * Hack -- function hooks to restrict "get_mon_num_prep()" function
- */
-monsterrace_hook_type get_mon_num_hook;
-monsterrace_hook_type get_mon_num2_hook;
-
-
-/*
- * Hack -- function hook to restrict "get_obj_num_prep()" function
- */
-bool (*get_obj_num_hook)(KIND_OBJECT_IDX k_idx);
-
-/*
- * Flags for initialization
- */
-int init_flags;
-
-
-/*
- * The "highscore" file descriptor, if available.
- */
-int highscore_fd = -1;
-
-bool can_save = FALSE; /* Game can be saved */
-
-
-MONSTER_IDX pet_t_m_idx;
-MONSTER_IDX riding_t_m_idx;
-
-MONSTER_IDX today_mon;
-
-u32b start_time;
-
-bool sukekaku;
-bool new_mane;
-
-concptr screen_dump = NULL;
-
-
-/*
- * Which dungeon ?
- */
-DEPTH *max_dlv;
-
-COMMAND_CODE now_message;
-bool use_menu;
-
-#ifdef CHUUKEI
-bool chuukei_server;
-bool chuukei_client;
-char *server_name;
-int server_port;
-#endif
-
-/* for movie */
-bool browsing_movie;
-
-
-/* for snipers */
-bool reset_concent = FALSE; /* Concentration reset flag */
-bool is_fired = FALSE;
-