+++ /dev/null
-/*!
- * @file variable.c
- * @brief グローバル変数定義 / Angband variables
- * @date 2014/10/05
- * @author
- * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke<br>
- * <br>
- * This software may be copied and distributed for educational, research,<br>
- * and not for profit purposes provided that this copyright and statement<br>
- * are included in all such copies. Other copyrights may also apply.<br>
- */
-
-#include "angband.h"
-#include "geometry.h"
-
-s16b command_cmd; /* Current "Angband Command" */
-
-COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
-COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
-DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
-
-s16b command_see; /* See "object1.c" */
-s16b command_wrk; /* See "object1.c" */
-
-TERM_LEN command_gap = 999; /* See "object1.c" */
-
-s16b command_new; /* Command chaining from inven/equip view */
-
-bool msg_flag; /* Used in msg_print() for "buffering" */
-
-s16b running; /* Current counter for running, if any */
-
-s16b signal_count; /* Hack -- Count interupts */
-
-bool get_com_no_macros = FALSE; /* Expand macros in "get_com" or not */
-
-OBJECT_SUBTYPE_VALUE coin_type; /* Hack -- force coin type */
-
-bool repair_monsters; /* Hack -- optimize detect monsters */
-bool repair_objects; /* Hack -- optimize detect objects */
-
-MONSTER_IDX hack_m_idx = 0; /* Hack -- see "process_monsters()" */
-MONSTER_IDX hack_m_idx_ii = 0;
-
-bool multi_rew = FALSE;
-
-int total_friends = 0;
-
-bool reinit_wilderness = FALSE;
-
-/*
- * Dungeon size info
- */
-
-POSITION panel_row_min, panel_row_max;
-POSITION panel_col_min, panel_col_max;
-POSITION panel_col_prt, panel_row_prt;
-
-
-/*
- * User info
- */
-int player_uid;
-int player_euid;
-int player_egid;
-
-/*
- * Buffer to hold the current savefile name
- * 'savefile' holds full path name. 'savefile_base' holds only base name.
- */
-char savefile[1024];
-char savefile_base[40];
-
-
-pos_list tmp_pos;
-
-/*
- * The number of quarks
- */
-STR_OFFSET quark__num;
-
-/*
- * The pointers to the quarks [QUARK_MAX]
- */
-concptr *quark__str;
-
-/*
- * The array of window pointers
- */
-term *angband_term[8];
-
-/*
- * Keymaps for each "mode" associated with each keypress.
- */
-concptr keymap_act[KEYMAP_MODES][256];
-
-
-
-/*** Player information ***/
-
-/*
- * Static player info record
- */
-player_type p_body;
-
-/*
- * Pointer to the player info
- */
-player_type *p_ptr = &p_body;
-
-bool can_save = FALSE; /* Game can be saved */
-
-
-MONSTER_IDX pet_t_m_idx;
-MONSTER_IDX riding_t_m_idx;
-
-MONSTER_IDX today_mon;
-
-u32b start_time;
-
-bool sukekaku;
-bool new_mane;
-
-/*
- * Which dungeon ?
- */
-DEPTH *max_dlv;
-
-COMMAND_CODE now_message;
-bool use_menu;
-
-#ifdef CHUUKEI
-bool chuukei_server;
-bool chuukei_client;
-char *server_name;
-int server_port;
-#endif
-
-/* for movie */
-bool browsing_movie;
-
-
-/* for snipers */
-bool reset_concent = FALSE; /* Concentration reset flag */
-
-