*/
concptr map_name(void)
{
- if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)
- && (quest[p_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
+ if (p_ptr->current_floor_ptr->inside_quest && is_fixed_quest_idx(p_ptr->current_floor_ptr->inside_quest)
+ && (quest[p_ptr->current_floor_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
return _("クエスト", "Quest");
else if (p_ptr->wild_mode)
return _("地上", "Surface");
{
strcpy(depths, _("地上", "Surf."));
}
- else if (p_ptr->inside_quest && !p_ptr->dungeon_idx)
+ else if (p_ptr->current_floor_ptr->inside_quest && !p_ptr->dungeon_idx)
{
strcpy(depths, _("地上", "Quest"));
}