extern concptr map_name(player_type *creature_ptr);
extern void print_monster_list(floor_type *floor_ptr, TERM_LEN x, TERM_LEN y, TERM_LEN max_lines);
extern void move_cursor_relative(int row, int col);
-extern void print_path(floor_type *floor_ptr, POSITION y, POSITION x);
+extern void print_path(player_type *player_ptr, POSITION y, POSITION x);
extern void monster_race_track(MONRACE_IDX r_idx);
extern void object_kind_track(KIND_OBJECT_IDX k_idx);
extern void resize_map(void);