w_letter[index].town = 0;
if (num > 4)
- w_letter[index].road = (byte_hack)atoi(zz[4]);
+ w_letter[index].road = (byte)atoi(zz[4]);
else
w_letter[index].road = 0;
for (int i = 1; i < current_world_ptr->max_d_idx; i++)
{
if (!d_info[i].maxdepth) continue;
- wilderness[d_info[i].dy][d_info[i].dx].entrance = (byte_hack)i;
+ wilderness[d_info[i].dy][d_info[i].dx].entrance = (byte)i;
if (!wilderness[d_info[i].dy][d_info[i].dx].town)
{
wilderness[d_info[i].dy][d_info[i].dx].level = d_info[i].mindepth;