#include "world.h"
#include "monster.h"
#include "realm-hex.h"
+#include "player-status.h"
/*!
* @brief 地形生成確率を決める要素100の配列を確率テーブルから作成する
#else
msg_print("You cannot enter global map, since there is some monsters nearby!");
#endif
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return FALSE;
}
if (!get_check_strict(msg, CHECK_OKAY_CANCEL))
{
- p_ptr->energy_use = 0;
+ free_turn(p_ptr);
return FALSE;
}
}