process_dungeon_file(creature_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
POSITION x = creature_ptr->wilderness_x;
POSITION y = creature_ptr->wilderness_y;
- get_mon_num_prep(get_monster_hook(), NULL);
+ get_mon_num_prep(get_monster_hook(creature_ptr), NULL);
/* North border */
generate_area(creature_ptr, y - 1, x, TRUE, FALSE);