/*!
- * @file wizard2.c
* @brief ウィザードモードの処理(特別処理中心) / Wizard commands
* @date 2014/09/07
* @author
*/
#include "wizard/wizard-special-process.h"
+#include "artifact/fixed-art-generator.h"
#include "birth/inventory-initializer.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-io/cmd-help.h"
#include "cmd-io/cmd-save.h"
-#include "cmd/cmd-draw.h"
+#include "cmd-visual/cmd-draw.h"
#include "core/asking-player.h"
+#include "core/player-update-types.h"
#include "core/stuff-handler.h"
+#include "core/window-redrawer.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
+#include "flavor/object-flavor.h"
+#include "floor/floor-mode-changer.h"
#include "floor/floor-object.h"
-#include "floor/floor-save.h"
-#include "floor/floor.h"
#include "game-option/option-types-table.h"
#include "game-option/play-record-options.h"
#include "game-option/special-options.h"
#include "grid/grid.h"
#include "info-reader/fixed-map-parser.h"
#include "inventory/inventory-object.h"
-#include "inventory/player-inventory.h"
+#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
-#include "io/input-key-acceptor.h"
#include "io/input-key-requester.h"
-#include "io/targeting.h"
#include "io/write-diary.h"
#include "market/arena.h"
-#include "monster-floor/monster-generator.h"
#include "monster-floor/monster-remover.h"
#include "monster-floor/monster-summon.h"
-#include "monster-floor/place-monster-types.h"
#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-info.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
-#include "mspell/monster-spell.h"
-#include "mutation/mutation.h"
+#include "mutation/mutation-investor-remover.h"
#include "object-enchant/apply-magic.h"
-#include "object-enchant/artifact.h"
#include "object-enchant/item-apply-magic.h"
#include "object-enchant/trc-types.h"
#include "object-enchant/trg-types.h"
-#include "object/item-use-flags.h"
-#include "object/object-flags.h"
-#include "object/object-flavor.h"
#include "object/object-generator.h"
-#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object-value.h"
#include "perception/object-perception.h"
+#include "player-info/self-info.h"
+#include "player/digestion-processor.h"
#include "player/patron.h"
#include "player/player-class.h"
-#include "player/player-effects.h"
#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/player-status.h"
-#include "player/selfinfo.h"
+#include "player/player-status-table.h"
#include "spell-kind/spells-detection.h"
-#include "spell-kind/spells-floor.h"
#include "spell-kind/spells-sight.h"
#include "spell-kind/spells-teleport.h"
-#include "spell-kind/spells-world.h"
#include "spell/spells-object.h"
#include "spell/spells-status.h"
#include "spell/spells-summon.h"
-#include "spell/spells-util.h"
-#include "spell/spells3.h"
+#include "status/experience.h"
#include "system/angband-version.h"
+#include "system/artifact-type-definition.h"
+#include "system/floor-type-definition.h"
+#include "target/grid-selector.h"
#include "term/screen-processor.h"
-#include "term/term-color-types.h"
#include "util/angband-files.h"
-#include "view/display-main-window.h"
+#include "util/bit-flags-calculator.h"
+#include "util/int-char-converter.h"
#include "view/display-messages.h"
+#include "wizard/tval-descriptions-table.h"
+#include "wizard/wizard-spells.h"
#include "wizard/wizard-spoiler.h"
#include "world/world.h"
#define NUM_O_SET 8
#define NUM_O_BIT 32
-typedef union spell_functions {
- struct debug_spell_type1 { bool(*spell_function)(player_type *, floor_type *); } spell1;
- struct debug_spell_type2 { bool(*spell_function)(player_type *); } spell2;
- struct debug_spell_type3 { bool(*spell_function)(player_type *, HIT_POINT); } spell3;
-} spell_functions;
-
-typedef struct debug_spell_command
-{
- int type;
- char *command_name;
- spell_functions command_function;
-} debug_spell_command;
-
-#define SPELL_MAX 3
-debug_spell_command debug_spell_commands_list[SPELL_MAX] =
-{
- { 2, "vanish dungeon", {.spell2 = { vanish_dungeon } } },
- { 3, "true healing", {.spell3 = { true_healing } } },
- { 2, "drop weapons", {.spell2 = { drop_weapons } } }
-};
-
-/*!
- * @brief コマンド入力により任意にスペル効果を起こす / Wizard spells
- * @return 実際にテレポートを行ったらTRUEを返す
- */
-static bool do_cmd_debug_spell(player_type *creature_ptr)
-{
- char tmp_val[50] = "\0";
- int tmp_int;
-
- if (!get_string("SPELL: ", tmp_val, 32)) return FALSE;
-
- for (int i = 0; i < SPELL_MAX; i++)
- {
- if (strcmp(tmp_val, debug_spell_commands_list[i].command_name) != 0)
- continue;
- switch (debug_spell_commands_list[i].type)
- {
- case 2:
- (*(debug_spell_commands_list[i].command_function.spell2.spell_function))(creature_ptr);
- return TRUE;
- break;
- case 3:
- tmp_val[0] = '\0';
- if (!get_string("POWER:", tmp_val, 32)) return FALSE;
- tmp_int = atoi(tmp_val);
- (*(debug_spell_commands_list[i].command_function.spell3.spell_function))(creature_ptr, tmp_int);
- return TRUE;
- break;
- default:
- break;
- }
- }
-
- msg_format("Command not found.");
-
- return FALSE;
-}
-
-
-/*!
- * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return 実際にテレポートを行ったらTRUEを返す
- */
-static bool wiz_dimension_door(player_type *caster_ptr)
-{
- POSITION x = 0, y = 0;
- if (!tgt_pt(caster_ptr, &x, &y)) return FALSE;
- teleport_player_to(caster_ptr, y, x, TELEPORT_NONMAGICAL);
- return TRUE;
-}
-
-/*!
- * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void wiz_create_named_art(player_type *caster_ptr)
-{
- char tmp_val[10] = "";
- ARTIFACT_IDX a_idx;
-
- /* Query */
- if (!get_string("Artifact ID:", tmp_val, 3)) return;
-
- /* Extract */
- a_idx = (ARTIFACT_IDX)atoi(tmp_val);
- if (a_idx < 0) a_idx = 0;
- if (a_idx >= max_a_idx) a_idx = 0;
-
- (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
-
- /* All done */
- msg_print("Allocated.");
-}
-
-/*!
- * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void do_cmd_summon_horde(player_type *caster_ptr)
-{
- POSITION wy = caster_ptr->y, wx = caster_ptr->x;
- int attempts = 1000;
-
- while (--attempts)
- {
- scatter(caster_ptr, &wy, &wx, caster_ptr->y, caster_ptr->x, 3, 0);
- if (is_cave_empty_bold(caster_ptr, wy, wx)) break;
- }
-
- (void)alloc_horde(caster_ptr, wy, wx, summon_specific);
-}
-
-/*!
- * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
- * @return なし
- */
-static void prt_binary(BIT_FLAGS flags, int row, int col)
-{
- int i;
- u32b bitmask;
-
- /* Scan the flags */
- for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
- {
- /* Dump set bits */
- if (flags & bitmask)
- {
- Term_putch(col++, row, TERM_BLUE, '*');
- }
-
- /* Dump unset bits */
- else
- {
- Term_putch(col++, row, TERM_WHITE, '-');
- }
- }
-}
-
-
-#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
-
-/*!
- * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
- * @param tval ベースアイテムの大項目ID
- * @param sval ベースアイテムの小項目ID
- * @param row 表示列
- * @param col 表示行
- * @return なし
- */
-static void prt_alloc(tval_type tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
-{
- u32b rarity[K_MAX_DEPTH];
- (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
- u32b total[K_MAX_DEPTH];
- (void)C_WIPE(total, K_MAX_DEPTH, u32b);
- s32b display[22];
- (void)C_WIPE(display, 22, s32b);
-
- /* Scan all entries */
- int home = 0;
- for (int i = 0; i < K_MAX_DEPTH; i++)
- {
- int total_frac = 0;
- object_kind *k_ptr;
- alloc_entry *table = alloc_kind_table;
- for (int j = 0; j < alloc_kind_size; j++)
- {
- PERCENTAGE prob = 0;
-
- if (table[j].level <= i)
- {
- prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
- }
- else if (table[j].level - 1 > 0)
- {
- prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
- }
-
- /* Acquire this kind */
- k_ptr = &k_info[table[j].index];
-
- /* Accumulate probabilities */
- total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
- total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
-
- /* Accumulate probabilities */
- if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
- {
- home = k_ptr->level;
- rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
- }
- }
- total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
- }
-
- /* Calculate probabilities for each range */
- for (int i = 0; i < 22; i++)
- {
- /* Shift the values into view */
- int possibility = 0;
- for (int j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
- possibility += rarity[j] * 100000 / total[j];
- display[i] = possibility / 5;
- }
-
- /* Graph the rarities */
- for (int i = 0; i < 22; i++)
- {
- Term_putch(col, row + i + 1, TERM_WHITE, '|');
-
- prt(format("%2dF", (i * 5)), row + i + 1, col);
-
-
- /* Note the level */
- if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
- {
- c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
- }
- else
- {
- c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
- }
- }
-
- /* Make it look nice */
- concptr r = "+---Rate---+";
- prt(r, row, col);
-}
-
-/*!
- * @brief プレイヤーの職業を変更する
- * @return なし
- * @todo 魔法領域の再選択などがまだ不完全、要実装。
- */
-static void do_cmd_wiz_reset_class(player_type *creature_ptr)
-{
- /* Prompt */
- char ppp[80];
- sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
-
- /* Default */
- char tmp_val[160];
- sprintf(tmp_val, "%d", creature_ptr->pclass);
-
- /* Query */
- if (!get_string(ppp, tmp_val, 2)) return;
-
- /* Extract */
- int tmp_int = atoi(tmp_val);
-
- /* Verify */
- if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
-
- /* Save it */
- creature_ptr->pclass = (byte)tmp_int;
-
- /* Redraw inscription */
- creature_ptr->window |= (PW_PLAYER);
-
- /* {.} and {$} effect creature_ptr->warning and TRC_TELEPORT_SELF */
- creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
- handle_stuff(creature_ptr);
-}
-
-
-/*!
- * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target
- * @return なし
- */
-static void do_cmd_wiz_bamf(player_type *caster_ptr)
-{
- /* Must have a target */
- if (!target_who) return;
-
- /* Teleport to the target */
- teleport_player_to(caster_ptr, target_row, target_col, TELEPORT_NONMAGICAL);
-}
-
-
/*!
- * @brief プレイヤーの現能力値を調整する
- * Aux function for "do_cmd_wiz_change()". -RAK-
- * @return なし
- */
-static void do_cmd_wiz_change_aux(player_type *creature_ptr)
-{
- int tmp_int;
- long tmp_long;
- s16b tmp_s16b;
- char tmp_val[160];
- char ppp[80];
-
- /* Query the stats */
- for (int i = 0; i < A_MAX; i++)
- {
- /* Prompt */
- sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
-
- /* Default */
- sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
-
- /* Query */
- if (!get_string(ppp, tmp_val, 3)) return;
-
- /* Extract */
- tmp_int = atoi(tmp_val);
-
- /* Verify */
- if (tmp_int > creature_ptr->stat_max_max[i]) tmp_int = creature_ptr->stat_max_max[i];
- else if (tmp_int < 3) tmp_int = 3;
-
- /* Save it */
- creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
- }
-
-
- /* Default */
- sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
-
- /* Query */
- if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
-
- /* Extract */
- tmp_s16b = (s16b)atoi(tmp_val);
-
- /* Verify */
- if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
- if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
-
- for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
- {
- for (int i = 0; i < 64; i++)
- {
- creature_ptr->weapon_exp[j][i] = tmp_s16b;
- if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i]) creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
- }
- }
-
- for (int j = 0; j < 10; j++)
- {
- creature_ptr->skill_exp[j] = tmp_s16b;
- if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j]) creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
- }
-
- int k;
- for (k = 0; k < 32; k++)
- creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
- for (; k < 64; k++)
- creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
-
- /* Default */
- sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
-
- /* Query */
- if (!get_string("Gold: ", tmp_val, 9)) return;
-
- /* Extract */
- tmp_long = atol(tmp_val);
-
- /* Verify */
- if (tmp_long < 0) tmp_long = 0L;
-
- /* Save */
- creature_ptr->au = tmp_long;
-
- /* Default */
- sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
-
- /* Query */
- if (!get_string("Experience: ", tmp_val, 9)) return;
-
- /* Extract */
- tmp_long = atol(tmp_val);
-
- /* Verify */
- if (tmp_long < 0) tmp_long = 0L;
-
- if (creature_ptr->prace == RACE_ANDROID) return;
-
- /* Save */
- creature_ptr->max_exp = tmp_long;
- creature_ptr->exp = tmp_long;
-
- /* Update */
- check_experience(creature_ptr);
-}
-
-
-/*!
- * @brief プレイヤーの現能力値を調整する(メインルーチン)
- * Change various "permanent" player variables.
+ * @brief プレイヤーを完全回復する /
+ * Cure everything instantly
* @return なし
*/
-static void do_cmd_wiz_change(player_type *creature_ptr)
+void wiz_cure_all(player_type *creature_ptr)
{
- /* Interact */
- do_cmd_wiz_change_aux(creature_ptr);
- do_cmd_redraw(creature_ptr);
+ (void)life_stream(creature_ptr, FALSE, FALSE);
+ (void)restore_mana(creature_ptr, TRUE);
+ (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
}
-
-/*!
- * @brief アイテムの詳細ステータスを表示する /
- * Change various "permanent" player variables.
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
- * @return なし
- * @details
- * Wizard routines for creating objects -RAK-
- * And for manipulating them! -Bernd-
- *
- * This has been rewritten to make the whole procedure
- * of debugging objects much easier and more comfortable.
- *
- * The following functions are meant to play with objects:
- * Create, modify, roll for them (for statistic purposes) and more.
- * The original functions were by RAK.
- * The function to show an item's debug information was written
- * by David Reeve Sward <sward+@CMU.EDU>.
- * Bernd (wiebelt@mathematik.hu-berlin.de)
- *
- * Here are the low-level functions
- * - wiz_display_item()
- * display an item's debug-info
- * - wiz_create_itemtype()
- * specify tval and sval (type and subtype of object)
- * - wiz_tweak_item()
- * specify pval, +AC, +tohit, +todam
- * Note that the wizard can leave this function anytime,
- * thus accepting the default-values for the remaining values.
- * pval comes first now, since it is most important.
- * - wiz_reroll_item()
- * apply some magic to the item or turn it into an artifact.
- * - wiz_roll_item()
- * Get some statistics about the rarity of an item:
- * We create a lot of fake items and see if they are of the
- * same type (tval and sval), then we compare pval and +AC.
- * If the fake-item is better or equal it is counted.
- * Note that cursed items that are better or equal (absolute values)
- * are counted, too.
- * HINT: This is *very* useful for balancing the game!
- * - wiz_quantity_item()
- * change the quantity of an item, but be sane about it.
- *
- * And now the high-level functions
- * - do_cmd_wiz_play()
- * play with an existing object
- * - wiz_create_item()
- * create a new object
- *
- * Note -- You do not have to specify "pval" and other item-properties
- * directly. Just apply magic until you are satisfied with the item.
- *
- * Note -- For some items (such as wands, staffs, some rings, etc), you
- * must apply magic, or you will get "broken" or "uncharged" objects.
- *
- * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
- * the artifact. Be careful.
- *
- * Hack -- this function will allow you to create multiple artifacts.
- * This "feature" may induce crashes or other nasty effects.
- * Just display an item's properties (debug-info)
- * Originally by David Reeve Sward <sward+@CMU.EDU>
- * Verbose item flags by -Bernd-
- */
-static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
-{
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_flags(o_ptr, flgs);
-
- /* Clear the screen */
- int j = 13;
- for (int i = 1; i <= 23; i++) prt("", i, j - 2);
-
- prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
-
- /* Describe fully */
- char buf[256];
- object_desc(player_ptr, buf, o_ptr, OD_STORE);
-
- prt(buf, 2, j);
-
- prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d",
- o_ptr->k_idx, k_info[o_ptr->k_idx].level,
- o_ptr->tval, o_ptr->sval), 4, j);
-
- prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d",
- o_ptr->number, o_ptr->weight,
- o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
-
- prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d",
- o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
-
- prt(format("name1 = %-4d name2 = %-4d cost = %ld",
- o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
-
- prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d",
- o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
-
- prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d",
- o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
-
- prt("+------------FLAGS1------------+", 10, j);
- prt("AFFECT........SLAY........BRAND.", 11, j);
- prt(" mf cvae xsqpaefc", 12, j);
- prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
- prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
- prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
- prt_binary(flgs[0], 16, j);
-
- prt("+------------FLAGS2------------+", 17, j);
- prt("SUST....IMMUN.RESIST............", 18, j);
- prt(" reaefctrpsaefcpfldbc sn ", 19, j);
- prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
- prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
- prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
- prt_binary(flgs[1], 23, j);
-
- prt("+------------FLAGS3------------+", 10, j + 32);
- prt("fe cnn t stdrmsiiii d ab ", 11, j + 32);
- prt("aa aoomywhs lleeieihgggg rtgl ", 12, j + 32);
- prt("uu utmacaih eielgggonnnnaaere ", 13, j + 32);
- prt("rr reanurdo vtieeehtrrrrcilas ", 14, j + 32);
- prt("aa algarnew ienpsntsaefctnevs ", 15, j + 32);
- prt_binary(flgs[2], 16, j + 32);
-
- prt("+------------FLAGS4------------+", 17, j + 32);
- prt("KILL....ESP......... ", 18, j + 32);
- prt("aeud tghaud tgdhegnu ", 19, j + 32);
- prt("nvneoriunneoriruvoon ", 20, j + 32);
- prt("iidmroamidmroagmionq ", 21, j + 32);
- prt("mlenclnmmenclnnnldlu ", 22, j + 32);
- prt_binary(flgs[3], 23, j + 32);
-}
-
-
-/*!
- * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description
- */
-typedef struct tval_desc
-{
- int tval; /*!< 大項目のID */
- concptr desc; /*!< 大項目名 */
-} tval_desc;
-
-/*!
- * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names
- */
-static tval_desc tvals[] =
-{
- { TV_SWORD, "Sword" },
- { TV_POLEARM, "Polearm" },
- { TV_HAFTED, "Hafted Weapon" },
- { TV_BOW, "Bow" },
- { TV_ARROW, "Arrows" },
- { TV_BOLT, "Bolts" },
- { TV_SHOT, "Shots" },
- { TV_SHIELD, "Shield" },
- { TV_CROWN, "Crown" },
- { TV_HELM, "Helm" },
- { TV_GLOVES, "Gloves" },
- { TV_BOOTS, "Boots" },
- { TV_CLOAK, "Cloak" },
- { TV_DRAG_ARMOR, "Dragon Scale Mail" },
- { TV_HARD_ARMOR, "Hard Armor" },
- { TV_SOFT_ARMOR, "Soft Armor" },
- { TV_RING, "Ring" },
- { TV_AMULET, "Amulet" },
- { TV_LITE, "Lite" },
- { TV_POTION, "Potion" },
- { TV_SCROLL, "Scroll" },
- { TV_WAND, "Wand" },
- { TV_STAFF, "Staff" },
- { TV_ROD, "Rod" },
- { TV_LIFE_BOOK, "Life Spellbook" },
- { TV_SORCERY_BOOK, "Sorcery Spellbook" },
- { TV_NATURE_BOOK, "Nature Spellbook" },
- { TV_CHAOS_BOOK, "Chaos Spellbook" },
- { TV_DEATH_BOOK, "Death Spellbook" },
- { TV_TRUMP_BOOK, "Trump Spellbook" },
- { TV_ARCANE_BOOK, "Arcane Spellbook" },
- { TV_CRAFT_BOOK, "Craft Spellbook"},
- { TV_DAEMON_BOOK, "Daemon Spellbook"},
- { TV_CRUSADE_BOOK, "Crusade Spellbook"},
- { TV_MUSIC_BOOK, "Music Spellbook" },
- { TV_HISSATSU_BOOK, "Book of Kendo" },
- { TV_HEX_BOOK, "Hex Spellbook" },
- { TV_PARCHMENT, "Parchment" },
- { TV_WHISTLE, "Whistle" },
- { TV_SPIKE, "Spikes" },
- { TV_DIGGING, "Digger" },
- { TV_CHEST, "Chest" },
- { TV_CAPTURE, "Capture Ball" },
- { TV_CARD, "Express Card" },
- { TV_FIGURINE, "Magical Figurine" },
- { TV_STATUE, "Statue" },
- { TV_CORPSE, "Corpse" },
- { TV_FOOD, "Food" },
- { TV_FLASK, "Flask" },
- { TV_JUNK, "Junk" },
- { TV_SKELETON, "Skeleton" },
- { 0, NULL }
-};
-
-
-/*!
- * 選択処理用キーコード /
- * Global array for converting numbers to a logical list symbol
- */
-static const char listsym[] =
-{
- '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
- 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
- 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
- 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
- '\0'
-};
-
/*!
* @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
* Specify tval and sval (type and subtype of object) originally
* This function returns the k_idx of an object type, or zero if failed
* List up to 50 choices in three columns
*/
-static KIND_OBJECT_IDX wiz_create_itemtype(void)
-{
- KIND_OBJECT_IDX i;
- int num, max_num;
- TERM_LEN col, row;
- tval_type tval;
-
- concptr tval_desc;
- char ch;
-
- KIND_OBJECT_IDX choice[80];
-
- char buf[160];
-
- Term_clear();
-
- /* Print all tval's and their descriptions */
- for (num = 0; (num < 80) && tvals[num].tval; num++)
- {
- row = 2 + (num % 20);
- col = 20 * (num / 20);
- ch = listsym[num];
- prt(format("[%c] %s", ch, tvals[num].desc), row, col);
- }
-
- /* Me need to know the maximal possible tval_index */
- max_num = num;
-
- /* Choose! */
- if (!get_com("Get what type of object? ", &ch, FALSE)) return 0;
-
- /* Analyze choice */
- for (num = 0; num < max_num; num++)
- {
- if (listsym[num] == ch) break;
- }
-
- /* Bail out if choice is illegal */
- if ((num < 0) || (num >= max_num)) return 0;
-
- /* Base object type chosen, fill in tval */
- tval = tvals[num].tval;
- tval_desc = tvals[num].desc;
-
- /*** And now we go for k_idx ***/
- Term_clear();
-
- /* We have to search the whole itemlist. */
- for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
- {
- object_kind *k_ptr = &k_info[i];
-
- /* Analyze matching items */
- if (k_ptr->tval != tval) continue;
-
- /* Prepare it */
- row = 2 + (num % 20);
- col = 20 * (num / 20);
- ch = listsym[num];
- strcpy(buf, " ");
-
- /* Acquire the "name" of object "i" */
- strip_name(buf, i);
-
- /* Print it */
- prt(format("[%c] %s", ch, buf), row, col);
-
- /* Remember the object index */
- choice[num++] = i;
- }
-
- /* Me need to know the maximal possible remembered object_index */
- max_num = num;
-
- /* Choose! */
- if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return 0;
-
- /* Analyze choice */
- for (num = 0; num < max_num; num++)
- {
- if (listsym[num] == ch) break;
- }
-
- /* Bail out if choice is "illegal" */
- if ((num < 0) || (num >= max_num)) return 0;
-
- /* And return successful */
- return (choice[num]);
-}
-
-
-/*!
- * @briefアイテムの基礎能力値を調整する / Tweak an item
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 調整するアイテムの参照ポインタ
- * @return なし
- */
-static void wiz_tweak_item(player_type *player_ptr, object_type *o_ptr)
-{
- if (object_is_artifact(o_ptr)) return;
-
- concptr p = "Enter new 'pval' setting: ";
- char tmp_val[80];
- sprintf(tmp_val, "%d", o_ptr->pval);
- if (!get_string(p, tmp_val, 5)) return;
- o_ptr->pval = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
-
- p = "Enter new 'to_a' setting: ";
- sprintf(tmp_val, "%d", o_ptr->to_a);
- if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_a = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
-
- p = "Enter new 'to_h' setting: ";
- sprintf(tmp_val, "%d", o_ptr->to_h);
- if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_h = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
-
- p = "Enter new 'to_d' setting: ";
- sprintf(tmp_val, "%d", (int)o_ptr->to_d);
- if (!get_string(p, tmp_val, 5)) return;
- o_ptr->to_d = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
-}
-
-
-/*!
- * @brief アイテムの質を選択して再生成する /
- * Apply magic to an item or turn it into an artifact. -Bernd-
- * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
- * @return なし
- */
-static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
-{
- if (object_is_artifact(o_ptr)) return;
-
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_copy(q_ptr, o_ptr);
-
- /* Main loop. Ask for magification and artifactification */
- char ch;
- bool changed = FALSE;
- while (TRUE)
- {
- /* Display full item debug information */
- wiz_display_item(owner_ptr, q_ptr);
-
- /* Ask wizard what to do. */
- if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
- {
- /* Preserve wizard-generated artifacts */
- if (object_is_fixed_artifact(q_ptr))
- {
- a_info[q_ptr->name1].cur_num = 0;
- q_ptr->name1 = 0;
- }
-
- changed = FALSE;
- break;
- }
-
- /* Create/change it! */
- if (ch == 'A' || ch == 'a')
- {
- changed = TRUE;
- break;
- }
-
- /* Preserve wizard-generated artifacts */
- if (object_is_fixed_artifact(q_ptr))
- {
- a_info[q_ptr->name1].cur_num = 0;
- q_ptr->name1 = 0;
- }
-
- switch (ch)
- {
- /* Apply bad magic, but first clear object */
- case 'w': case 'W':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
- break;
- }
- /* Apply bad magic, but first clear object */
- case 'c': case 'C':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
- break;
- }
- /* Apply normal magic, but first clear object */
- case 'n': case 'N':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
- break;
- }
- /* Apply good magic, but first clear object */
- case 'g': case 'G':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
- break;
- }
- /* Apply great magic, but first clear object */
- case 'e': case 'E':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
- break;
- }
- /* Apply special magic, but first clear object */
- case 's': case 'S':
- {
- object_prep(q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
-
- /* Failed to create artifact; make a random one */
- if (!object_is_artifact(q_ptr)) become_random_artifact(owner_ptr, q_ptr, FALSE);
- break;
- }
- }
-
- q_ptr->iy = o_ptr->iy;
- q_ptr->ix = o_ptr->ix;
- q_ptr->next_o_idx = o_ptr->next_o_idx;
- q_ptr->marked = o_ptr->marked;
- }
-
- /* Notice change */
- if (changed)
- {
- object_copy(o_ptr, q_ptr);
- owner_ptr->update |= (PU_BONUS);
- owner_ptr->update |= (PU_COMBINE | PU_REORDER);
- owner_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- }
+KIND_OBJECT_IDX wiz_create_itemtype(void)
+{
+ term_clear();
+ int num;
+ TERM_LEN col, row;
+ char ch;
+ for (num = 0; (num < 80) && tvals[num].tval; num++) {
+ row = 2 + (num % 20);
+ col = 20 * (num / 20);
+ ch = listsym[num];
+ prt(format("[%c] %s", ch, tvals[num].desc), row, col);
+ }
+
+ int max_num = num;
+ if (!get_com("Get what type of object? ", &ch, FALSE))
+ return 0;
+
+ for (num = 0; num < max_num; num++)
+ if (listsym[num] == ch)
+ break;
+
+ if ((num < 0) || (num >= max_num))
+ return 0;
+
+ tval_type tval = tvals[num].tval;
+ concptr tval_desc = tvals[num].desc;
+ term_clear();
+ num = 0;
+ KIND_OBJECT_IDX choice[80];
+ char buf[160];
+ for (KIND_OBJECT_IDX i = 1; (num < 80) && (i < max_k_idx); i++) {
+ object_kind *k_ptr = &k_info[i];
+ if (k_ptr->tval != tval)
+ continue;
+
+ row = 2 + (num % 20);
+ col = 20 * (num / 20);
+ ch = listsym[num];
+ strcpy(buf, " ");
+ strip_name(buf, i);
+ prt(format("[%c] %s", ch, buf), row, col);
+ choice[num++] = i;
+ }
+
+ max_num = num;
+ if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE))
+ return 0;
+
+ for (num = 0; num < max_num; num++)
+ if (listsym[num] == ch)
+ break;
+
+ if ((num < 0) || (num >= max_num))
+ return 0;
+
+ return choice[num];
}
-
-/*!
- * @brief 検査対象のアイテムを基準とした生成テストを行う /
- * Try to create an item again. Output some statistics. -Bernd-
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
- * @return なし
- * The statistics are correct now. We acquire a clean grid, and then
- * repeatedly place an object in this grid, copying it into an item
- * holder, and then deleting the object. We fiddle with the artifact
- * counter flags to prevent weirdness. We use the items to collect
- * statistics on item creation relative to the initial item.
- */
-static void wiz_statistics(player_type *caster_ptr, object_type *o_ptr)
-{
- object_type forge;
- object_type *q_ptr;
-
- concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
- concptr p = "Enter number of items to roll: ";
- char tmp_val[80];
-
- /* Mega-Hack -- allow multiple artifacts */
- if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
-
- /* Interact */
- u32b i, matches, better, worse, other, correct;
- u32b test_roll = 1000000;
- char ch;
- concptr quality;
- BIT_FLAGS mode;
- while (TRUE)
- {
- concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
-
- /* Display item */
- wiz_display_item(caster_ptr, o_ptr);
-
- /* Get choices */
- if (!get_com(pmt, &ch, FALSE)) break;
-
- if (ch == 'n' || ch == 'N')
- {
- mode = 0L;
- quality = "normal";
- }
- else if (ch == 'g' || ch == 'G')
- {
- mode = AM_GOOD;
- quality = "good";
- }
- else if (ch == 'e' || ch == 'E')
- {
- mode = AM_GOOD | AM_GREAT;
- quality = "excellent";
- }
- else
- {
- break;
- }
-
- sprintf(tmp_val, "%ld", (long int)test_roll);
- if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
- test_roll = MAX(1, test_roll);
-
- /* Let us know what we are doing */
- msg_format("Creating a lot of %s items. Base level = %d.",
- quality, caster_ptr->current_floor_ptr->dun_level);
- msg_print(NULL);
-
- /* Set counters to zero */
- correct = matches = better = worse = other = 0;
-
- /* Let's rock and roll */
- for (i = 0; i <= test_roll; i++)
- {
- /* Output every few rolls */
- if ((i < 100) || (i % 100 == 0))
- {
- /* Do not wait */
- inkey_scan = TRUE;
-
- /* Allow interupt */
- if (inkey())
- {
- flush();
- break; // stop rolling
- }
-
- /* Dump the stats */
- prt(format(q, i, correct, matches, better, worse, other), 0, 0);
- Term_fresh();
- }
- q_ptr = &forge;
- object_wipe(q_ptr);
-
- /* Create an object */
- make_object(caster_ptr, q_ptr, mode);
-
-
- /* Mega-Hack -- allow multiple artifacts */
- if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
-
-
- /* Test for the same tval and sval. */
- if ((o_ptr->tval) != (q_ptr->tval)) continue;
- if ((o_ptr->sval) != (q_ptr->sval)) continue;
-
- /* One more correct item */
- correct++;
-
- /* Check for match */
- if ((q_ptr->pval == o_ptr->pval) &&
- (q_ptr->to_a == o_ptr->to_a) &&
- (q_ptr->to_h == o_ptr->to_h) &&
- (q_ptr->to_d == o_ptr->to_d) &&
- (q_ptr->name1 == o_ptr->name1))
- {
- matches++;
- }
-
- /* Check for better */
- else if ((q_ptr->pval >= o_ptr->pval) &&
- (q_ptr->to_a >= o_ptr->to_a) &&
- (q_ptr->to_h >= o_ptr->to_h) &&
- (q_ptr->to_d >= o_ptr->to_d))
- {
- better++;
- }
-
- /* Check for worse */
- else if ((q_ptr->pval <= o_ptr->pval) &&
- (q_ptr->to_a <= o_ptr->to_a) &&
- (q_ptr->to_h <= o_ptr->to_h) &&
- (q_ptr->to_d <= o_ptr->to_d))
- {
- worse++;
- }
-
- /* Assume different */
- else
- {
- other++;
- }
- }
-
- /* Final dump */
- msg_format(q, i, correct, matches, better, worse, other);
- msg_print(NULL);
- }
-
- /* Hack -- Normally only make a single artifact */
- if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
-}
-
-
-/*!
- * @brief 検査対象のアイテムの数を変更する /
- * Change the quantity of a the item
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 変更するアイテム情報構造体の参照ポインタ
- * @return なし
- */
-static void wiz_quantity_item(object_type *o_ptr)
-{
- /* Never duplicate artifacts */
- if (object_is_artifact(o_ptr)) return;
-
- /* Store old quantity. -LM- */
- int tmp_qnt = o_ptr->number;
-
- /* Default */
- char tmp_val[100];
- sprintf(tmp_val, "%d", (int)o_ptr->number);
-
- /* Query */
- if (get_string("Quantity: ", tmp_val, 2))
- {
- /* Extract */
- int tmp_int = atoi(tmp_val);
- if (tmp_int < 1) tmp_int = 1;
- if (tmp_int > 99) tmp_int = 99;
-
- /* Accept modifications */
- o_ptr->number = (byte)tmp_int;
- }
-
- if (o_ptr->tval == TV_ROD)
- {
- o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
- }
-}
-
-
-/*!
- * @brief 青魔導師の魔法を全て習得済みにする /
- * debug command for blue mage
- * @return なし
- */
-static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
-{
- BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
- for (int j = 1; j < A_MAX; j++)
- {
- set_rf_masks(&f4, &f5, &f6, j);
-
- int i;
- for (i = 0; i < 32; i++)
- {
- if ((0x00000001 << i) & f4) caster_ptr->magic_num2[i] = 1;
- }
-
- for (; i < 64; i++)
- {
- if ((0x00000001 << (i - 32)) & f5) caster_ptr->magic_num2[i] = 1;
- }
-
- for (; i < 96; i++)
- {
- if ((0x00000001 << (i - 64)) & f6) caster_ptr->magic_num2[i] = 1;
- }
- }
-}
-
-
-/*!
- * @brief アイテム検査のメインルーチン /
- * Play with an item. Options include:
- * @return なし
- * @details
- * - Output statistics (via wiz_roll_item)<br>
- * - Reroll item (via wiz_reroll_item)<br>
- * - Change properties (via wiz_tweak_item)<br>
- * - Change the number of items (via wiz_quantity_item)<br>
- */
-static void do_cmd_wiz_play(player_type *creature_ptr)
-{
- concptr q = "Play with which object? ";
- concptr s = "You have nothing to play with.";
-
- OBJECT_IDX item;
- object_type *o_ptr;
- o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
-
- if (!o_ptr) return;
-
- screen_save(creature_ptr);
-
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_copy(q_ptr, o_ptr);
-
- /* The main loop */
- char ch;
- bool changed = FALSE;
- while (TRUE)
- {
- /* Display the item */
- wiz_display_item(creature_ptr, q_ptr);
-
- /* Get choice */
- if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
- {
- changed = FALSE;
- break;
- }
-
- if (ch == 'A' || ch == 'a')
- {
- changed = TRUE;
- break;
- }
-
- if (ch == 's' || ch == 'S')
- {
- wiz_statistics(creature_ptr, q_ptr);
- }
-
- if (ch == 'r' || ch == 'r')
- {
- wiz_reroll_item(creature_ptr, q_ptr);
- }
-
- if (ch == 't' || ch == 'T')
- {
- wiz_tweak_item(creature_ptr, q_ptr);
- }
-
- if (ch == 'q' || ch == 'Q')
- {
- wiz_quantity_item(q_ptr);
- }
- }
-
- screen_load(creature_ptr);
-
- /* Accept change */
- if (changed)
- {
- msg_print("Changes accepted.");
-
- /* Recalcurate object's weight */
- if (item >= 0)
- {
- creature_ptr->total_weight += (q_ptr->weight * q_ptr->number)
- - (o_ptr->weight * o_ptr->number);
- }
-
- /* Change */
- object_copy(o_ptr, q_ptr);
-
- creature_ptr->update |= (PU_BONUS);
- creature_ptr->update |= (PU_COMBINE | PU_REORDER);
-
- creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- }
-
- /* Ignore change */
- else
- {
- msg_print("Changes ignored.");
- }
-}
-
-
/*!
* @brief 任意のベースアイテム生成のメインルーチン /
* Wizard routine for creating objects -RAK-
* Hack -- this routine always makes a "dungeon object", and applies
* magic to it, and attempts to decline cursed items.
*/
-static void wiz_create_item(player_type *caster_ptr)
-{
- screen_save(caster_ptr);
-
- /* Get object base type */
- OBJECT_IDX k_idx = wiz_create_itemtype();
-
- screen_load(caster_ptr);
-
- /* Return if failed */
- if (!k_idx) return;
-
- if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
- {
- ARTIFACT_IDX i;
-
- /* Artifactify */
- for (i = 1; i < max_a_idx; i++)
- {
- /* Ignore incorrect tval */
- if (a_info[i].tval != k_info[k_idx].tval) continue;
-
- /* Ignore incorrect sval */
- if (a_info[i].sval != k_info[k_idx].sval) continue;
-
- /* Create this artifact */
- (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
-
- /* All done */
- msg_print("Allocated(INSTA_ART).");
-
- return;
- }
- }
-
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_prep(q_ptr, k_idx);
-
- apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
-
- /* Drop the object from heaven */
- (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
-
- /* All done */
- msg_print("Allocated.");
+void wiz_create_item(player_type *caster_ptr)
+{
+ screen_save(caster_ptr);
+ OBJECT_IDX k_idx = wiz_create_itemtype();
+ screen_load(caster_ptr);
+ if (!k_idx)
+ return;
+
+ if (k_info[k_idx].gen_flags & TRG_INSTA_ART) {
+ for (ARTIFACT_IDX i = 1; i < max_a_idx; i++) {
+ if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval))
+ continue;
+
+ (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated(INSTA_ART).");
+ return;
+ }
+ }
+
+ object_type forge;
+ object_type *q_ptr;
+ q_ptr = &forge;
+ object_prep(caster_ptr, q_ptr, k_idx);
+ apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
+ (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated.");
}
-
/*!
- * @brief プレイヤーを完全回復する /
- * Cure everything instantly
- * @return なし
- */
-static void do_cmd_wiz_cure_all(player_type *creature_ptr)
-{
- (void)life_stream(creature_ptr, FALSE, FALSE);
- (void)restore_mana(creature_ptr, TRUE);
- (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
-}
-
-
-/*!
- * @brief 任意のダンジョン及び階層に飛ぶ /
- * Go to any level
+ * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void do_cmd_wiz_jump(player_type *creature_ptr)
+void wiz_create_named_art(player_type *caster_ptr)
{
- /* Ask for level */
- if (command_arg <= 0)
- {
- char ppp[80];
- char tmp_val[160];
- DUNGEON_IDX tmp_dungeon_type;
-
- /* Prompt */
- sprintf(ppp, "Jump which dungeon : ");
-
- /* Default */
- sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
-
- /* Ask for a level */
- if (!get_string(ppp, tmp_val, 2)) return;
-
- tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
- if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
-
- /* Prompt */
- sprintf(ppp, "Jump to level (0, %d-%d): ",
- (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
-
- /* Default */
- sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
-
- /* Ask for a level */
- if (!get_string(ppp, tmp_val, 10)) return;
-
- /* Extract request */
- command_arg = (COMMAND_ARG)atoi(tmp_val);
-
- creature_ptr->dungeon_idx = tmp_dungeon_type;
- }
+ char tmp_val[10] = "";
+ if (!get_string("Artifact ID:", tmp_val, 3))
+ return;
- if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth) command_arg = 0;
- if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
+ ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val);
+ if ((a_idx < 0) || (a_idx >= max_a_idx))
+ a_idx = 0;
- /* Accept request */
- msg_format("You jump to dungeon level %d.", command_arg);
-
- if (autosave_l) do_cmd_save_game(creature_ptr, TRUE);
-
- /* Change level */
- creature_ptr->current_floor_ptr->dun_level = command_arg;
-
- prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
-
- if (!creature_ptr->current_floor_ptr->dun_level) creature_ptr->dungeon_idx = 0;
- creature_ptr->current_floor_ptr->inside_arena = FALSE;
- creature_ptr->wild_mode = FALSE;
-
- leave_quest_check(creature_ptr);
-
- if (record_stair) exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
-
- creature_ptr->current_floor_ptr->inside_quest = 0;
- free_turn(creature_ptr);
-
- /* Prevent energy_need from being too lower than 0 */
- creature_ptr->energy_need = 0;
-
- /*
- * Clear all saved floors
- * and create a first saved floor
- */
- prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
- creature_ptr->leaving = TRUE;
+ (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated.");
}
-
/*!
- * @brief 全ベースアイテムを鑑定済みにする /
- * Become aware of a lot of objects
- * @param caster_ptr プレーヤーへの参照ポインタ
+ * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void do_cmd_wiz_learn(player_type *caster_ptr)
-{
- /* Scan every object */
- object_type forge;
- object_type *q_ptr;
- for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++)
- {
- object_kind *k_ptr = &k_info[i];
-
- /* Induce awareness */
- if (k_ptr->level <= command_arg)
- {
- q_ptr = &forge;
- object_prep(q_ptr, i);
- object_aware(caster_ptr, q_ptr);
- }
- }
+void wiz_change_status(player_type *creature_ptr)
+{
+ int tmp_int;
+ char tmp_val[160];
+ char ppp[80];
+ for (int i = 0; i < A_MAX; i++) {
+ sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
+ sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
+ if (!get_string(ppp, tmp_val, 3))
+ return;
+
+ tmp_int = atoi(tmp_val);
+ if (tmp_int > creature_ptr->stat_max_max[i])
+ tmp_int = creature_ptr->stat_max_max[i];
+ else if (tmp_int < 3)
+ tmp_int = 3;
+
+ creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
+ }
+
+ sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
+ if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9))
+ return;
+
+ s16b tmp_s16b = (s16b)atoi(tmp_val);
+ if (tmp_s16b < WEAPON_EXP_UNSKILLED)
+ tmp_s16b = WEAPON_EXP_UNSKILLED;
+
+ if (tmp_s16b > WEAPON_EXP_MASTER)
+ tmp_s16b = WEAPON_EXP_MASTER;
+
+ for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) {
+ for (int i = 0; i < 64; i++) {
+ creature_ptr->weapon_exp[j][i] = tmp_s16b;
+ if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i])
+ creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
+ }
+ }
+
+ for (int j = 0; j < 10; j++) {
+ creature_ptr->skill_exp[j] = tmp_s16b;
+ if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j])
+ creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
+ }
+
+ int k;
+ for (k = 0; k < 32; k++)
+ creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
+
+ for (; k < 64; k++)
+ creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
+
+ sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
+ if (!get_string("Gold: ", tmp_val, 9))
+ return;
+
+ long tmp_long = atol(tmp_val);
+ if (tmp_long < 0)
+ tmp_long = 0L;
+
+ creature_ptr->au = tmp_long;
+ sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
+ if (!get_string("Experience: ", tmp_val, 9))
+ return;
+
+ tmp_long = atol(tmp_val);
+ if (tmp_long < 0)
+ tmp_long = 0L;
+
+ if (creature_ptr->prace == RACE_ANDROID)
+ return;
+
+ creature_ptr->max_exp = tmp_long;
+ creature_ptr->exp = tmp_long;
+ check_experience(creature_ptr);
+ do_cmd_redraw(creature_ptr);
}
-
/*!
- * @brief 現在のフロアに合ったモンスターをランダムに召喚する /
- * Summon some creatures
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param num 生成処理回数
+ * @brief 指定された地点の地形IDを変更する /
+ * Create desired feature
+ * @param creaturer_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void do_cmd_wiz_summon(player_type *caster_ptr, int num)
-{
- for (int i = 0; i < num; i++)
- {
- (void)summon_specific(caster_ptr, 0, caster_ptr->y, caster_ptr->x, caster_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
+void wiz_create_feature(player_type *creature_ptr)
+{
+ POSITION y, x;
+ if (!tgt_pt(creature_ptr, &x, &y))
+ return;
+
+ grid_type *g_ptr;
+ g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
+ static int prev_feat = 0;
+ char tmp_val[160];
+ sprintf(tmp_val, "%d", prev_feat);
+
+ if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
+ return;
+
+ FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
+ if (tmp_feat < 0)
+ tmp_feat = 0;
+ else if (tmp_feat >= max_f_idx)
+ tmp_feat = max_f_idx - 1;
+
+ static int prev_mimic = 0;
+ sprintf(tmp_val, "%d", prev_mimic);
+
+ if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
+ return;
+
+ FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
+ if (tmp_mimic < 0)
+ tmp_mimic = 0;
+ else if (tmp_mimic >= max_f_idx)
+ tmp_mimic = max_f_idx - 1;
+
+ cave_set_feat(creature_ptr, y, x, tmp_feat);
+ g_ptr->mimic = (s16b)tmp_mimic;
+ feature_type *f_ptr;
+ f_ptr = &f_info[get_feat_mimic(g_ptr)];
+
+ if (have_flag(f_ptr->flags, FF_GLYPH) || have_flag(f_ptr->flags, FF_MINOR_GLYPH))
+ g_ptr->info |= CAVE_OBJECT;
+ else if (have_flag(f_ptr->flags, FF_MIRROR))
+ g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
+
+ note_spot(creature_ptr, y, x);
+ lite_spot(creature_ptr, y, x);
+ creature_ptr->update |= PU_FLOW;
+ prev_feat = tmp_feat;
+ prev_mimic = tmp_mimic;
}
-
/*!
- * @brief モンスターを種族IDを指定して敵対的に召喚する /
- * Summon a creature of the specified type
- * @param r_idx モンスター種族ID
+ * @brief 任意のダンジョン及び階層に飛ぶ /
+ * Go to any level
* @return なし
- * @details
- * This function is rather dangerous
*/
-static void do_cmd_wiz_named(player_type *summoner_ptr, MONRACE_IDX r_idx)
-{
- (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
+void wiz_jump_to_dungeon(player_type *creature_ptr)
+{
+ if (command_arg <= 0) {
+ char ppp[80];
+ char tmp_val[160];
+ DUNGEON_IDX tmp_dungeon_type;
+ sprintf(ppp, "Jump which dungeon : ");
+ sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
+ if (!get_string(ppp, tmp_val, 2))
+ return;
+
+ tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
+ if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx))
+ tmp_dungeon_type = DUNGEON_ANGBAND;
+
+ sprintf(ppp, "Jump to level (0, %d-%d): ", (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
+ sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
+ if (!get_string(ppp, tmp_val, 10))
+ return;
+
+ command_arg = (COMMAND_ARG)atoi(tmp_val);
+ creature_ptr->dungeon_idx = tmp_dungeon_type;
+ }
+
+ if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth)
+ command_arg = 0;
+
+ if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth)
+ command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
+
+ msg_format("You jump to dungeon level %d.", command_arg);
+ if (autosave_l)
+ do_cmd_save_game(creature_ptr, TRUE);
+
+ creature_ptr->current_floor_ptr->dun_level = command_arg;
+ prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
+ if (!creature_ptr->current_floor_ptr->dun_level)
+ creature_ptr->dungeon_idx = 0;
+
+ creature_ptr->current_floor_ptr->inside_arena = FALSE;
+ creature_ptr->wild_mode = FALSE;
+ leave_quest_check(creature_ptr);
+ if (record_stair)
+ exe_write_diary(creature_ptr, DIARY_WIZ_TELE, 0, NULL);
+
+ creature_ptr->current_floor_ptr->inside_quest = 0;
+ free_turn(creature_ptr);
+ creature_ptr->energy_need = 0;
+ prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
+ creature_ptr->leaving = TRUE;
}
-
/*!
- * @brief モンスターを種族IDを指定してペット召喚する /
- * Summon a creature of the specified type
- * @param r_idx モンスター種族ID
+ * @brief 全ベースアイテムを鑑定済みにする /
+ * Become aware of a lot of objects
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @return なし
- * @details
- * This function is rather dangerous
*/
-static void do_cmd_wiz_named_friendly(player_type *summoner_ptr, MONRACE_IDX r_idx)
-{
- (void)summon_named_creature(summoner_ptr, 0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
+void wiz_learn_items_all(player_type *caster_ptr)
+{
+ object_type forge;
+ object_type *q_ptr;
+ for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++) {
+ object_kind *k_ptr = &k_info[i];
+ if (k_ptr->level <= command_arg) {
+ q_ptr = &forge;
+ object_prep(caster_ptr, q_ptr, i);
+ object_aware(caster_ptr, q_ptr);
+ }
+ }
}
-
/*!
- * @brief プレイヤー近辺の全モンスターを消去する /
- * Hack -- Delete all nearby monsters
+ * @brief プレイヤーの職業を変更する
* @return なし
+ * @todo 魔法領域の再選択などがまだ不完全、要実装。
*/
-static void do_cmd_wiz_zap(player_type *caster_ptr)
+void wiz_reset_class(player_type *creature_ptr)
{
- /* Genocide everyone nearby */
- for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
- {
- monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
+ char ppp[80];
+ sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
- /* Skip the mount */
- if (i == caster_ptr->riding) continue;
+ char tmp_val[160];
+ sprintf(tmp_val, "%d", creature_ptr->pclass);
- /* Delete nearby monsters */
- if (m_ptr->cdis > MAX_SIGHT) continue;
+ if (!get_string(ppp, tmp_val, 2))
+ return;
- if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
- {
- GAME_TEXT m_name[MAX_NLEN];
+ int tmp_int = atoi(tmp_val);
+ if (tmp_int < 0 || tmp_int >= MAX_CLASS)
+ return;
- monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
- }
-
- delete_monster_idx(caster_ptr, i);
- }
+ creature_ptr->pclass = (byte)tmp_int;
+ creature_ptr->window |= PW_PLAYER;
+ creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
+ handle_stuff(creature_ptr);
}
-
/*!
- * @brief フロアに存在する全モンスターを消去する /
- * Hack -- Delete all monsters
- * @param caster_ptr 術者の参照ポインタ
+ * @brief 現在のオプション設定をダンプ出力する /
+ * @param creature_ptr プレーヤーへの参照ポインタ
+ * Hack -- Dump option bits usage
* @return なし
*/
-static void do_cmd_wiz_zap_all(player_type *caster_ptr)
-{
- /* Genocide everyone */
- for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
- {
- monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr)) continue;
-
- /* Skip the mount */
- if (i == caster_ptr->riding) continue;
-
- if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
- {
- GAME_TEXT m_name[MAX_NLEN];
-
- monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
- }
-
- /* Delete this monster */
- delete_monster_idx(caster_ptr, i);
- }
+void wiz_dump_options(void)
+{
+ char buf[1024];
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
+ FILE *fff;
+ fff = angband_fopen(buf, "a");
+ if (fff == NULL) {
+ msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
+ msg_print(NULL);
+ return;
+ }
+
+ int **exist;
+ C_MAKE(exist, NUM_O_SET, int *);
+ C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
+ for (int i = 1; i < NUM_O_SET; i++)
+ exist[i] = *exist + i * NUM_O_BIT;
+
+ for (int i = 0; option_info[i].o_desc; i++) {
+ const option_type *ot_ptr = &option_info[i];
+ if (ot_ptr->o_var)
+ exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
+ }
+
+ fprintf(fff, "[Option bits usage on Bakabakaband %d.%d.%d]\n\n", FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ fputs("Set - Bit (Page) Option Name\n", fff);
+ fputs("------------------------------------------------\n", fff);
+ for (int i = 0; i < NUM_O_SET; i++) {
+ for (int j = 0; j < NUM_O_BIT; j++) {
+ if (exist[i][j]) {
+ const option_type *ot_ptr = &option_info[exist[i][j] - 1];
+ fprintf(fff, " %d - %02d (%4d) %s\n", i, j, ot_ptr->o_page, ot_ptr->o_text);
+ } else {
+ fprintf(fff, " %d - %02d\n", i, j);
+ }
+ }
+
+ fputc('\n', fff);
+ }
+
+ C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
+ C_KILL(exist, NUM_O_SET, int *);
+ angband_fclose(fff);
+ msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
}
-
/*!
- * @brief 指定された地点の地形IDを変更する /
- * Create desired feature
- * @param creaturer_ptr プレーヤーへの参照ポインタ
- * @return なし
+ * @brief プレイ日数を変更する / Set gametime.
+ * @return 実際に変更を行ったらTRUEを返す
*/
-static void do_cmd_wiz_create_feature(player_type *creature_ptr)
+void set_gametime(void)
{
- POSITION y, x;
- if (!tgt_pt(creature_ptr, &x, &y)) return;
-
- grid_type *g_ptr;
- g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
-
- /* Default */
- static int prev_feat = 0;
- char tmp_val[160];
- sprintf(tmp_val, "%d", prev_feat);
-
- /* Query */
- if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
+ int tmp_int = 0;
+ char ppp[80], tmp_val[40];
+ sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)current_world_ptr->dungeon_turn_limit);
+ sprintf(tmp_val, "%ld", (long)current_world_ptr->dungeon_turn);
+ if (!get_string(ppp, tmp_val, 10))
+ return;
- /* Extract */
- FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
- if (tmp_feat < 0) tmp_feat = 0;
- else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
+ tmp_int = atoi(tmp_val);
+ if (tmp_int >= current_world_ptr->dungeon_turn_limit)
+ tmp_int = current_world_ptr->dungeon_turn_limit - 1;
+ else if (tmp_int < 0)
+ tmp_int = 0;
- /* Default */
- static int prev_mimic = 0;
- sprintf(tmp_val, "%d", prev_mimic);
-
- /* Query */
- if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
-
- /* Extract */
- FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
- if (tmp_mimic < 0) tmp_mimic = 0;
- else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
-
- cave_set_feat(creature_ptr, y, x, tmp_feat);
- g_ptr->mimic = (s16b)tmp_mimic;
-
- feature_type *f_ptr;
- f_ptr = &f_info[get_feat_mimic(g_ptr)];
-
- if (have_flag(f_ptr->flags, FF_GLYPH) ||
- have_flag(f_ptr->flags, FF_MINOR_GLYPH))
- g_ptr->info |= (CAVE_OBJECT);
- else if (have_flag(f_ptr->flags, FF_MIRROR))
- g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
-
- note_spot(creature_ptr, y, x);
- lite_spot(creature_ptr, y, x);
- creature_ptr->update |= (PU_FLOW);
-
- prev_feat = tmp_feat;
- prev_mimic = tmp_mimic;
+ current_world_ptr->dungeon_turn = current_world_ptr->game_turn = tmp_int;
}
-
/*!
- * @brief 現在のオプション設定をダンプ出力する /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Hack -- Dump option bits usage
+ * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
* @return なし
*/
-static void do_cmd_dump_options()
+void wiz_zap_surrounding_monsters(player_type *caster_ptr)
{
- char buf[1024];
- path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
-
- FILE *fff;
- fff = angband_fopen(buf, "a");
-
- if (!fff)
- {
- msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
- msg_print(NULL);
- return;
- }
-
- /* Allocate the "exist" array (2-dimension) */
- int **exist;
- C_MAKE(exist, NUM_O_SET, int *);
- C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
- for (int i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
-
- /* Check for exist option bits */
- for (int i = 0; option_info[i].o_desc; i++)
- {
- const option_type *ot_ptr = &option_info[i];
- if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
- }
-
- fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
- FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-
- fputs("Set - Bit (Page) Option Name\n", fff);
- fputs("------------------------------------------------\n", fff);
-
- /* Dump option bits usage */
- for (int i = 0; i < NUM_O_SET; i++)
- {
- for (int j = 0; j < NUM_O_BIT; j++)
- {
- if (exist[i][j])
- {
- const option_type *ot_ptr = &option_info[exist[i][j] - 1];
- fprintf(fff, " %d - %02d (%4d) %s\n",
- i, j, ot_ptr->o_page, ot_ptr->o_text);
- }
- else
- {
- fprintf(fff, " %d - %02d\n", i, j);
- }
- }
-
- fputc('\n', fff);
- }
-
- /* Free the "exist" array (2-dimension) */
- C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
- C_KILL(exist, NUM_O_SET, int *);
- angband_fclose(fff);
-
- msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
-}
+ for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
+ monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
+ continue;
+
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+ }
+
+ delete_monster_idx(caster_ptr, i);
+ }
+}
/*!
- * @brief デバッグコマンドを選択する処理のメインルーチン /
- * Ask for and parse a "debug command"
- * The "command_arg" may have been set.
- * @param creature_ptr プレーヤーへの参照ポインタ
+ * @brief フロアに存在する全モンスターを消去する / Delete all monsters
+ * @param caster_ptr 術者の参照ポインタ
* @return なし
*/
-void do_cmd_debug(player_type *creature_ptr)
+void wiz_zap_floor_monsters(player_type *caster_ptr)
{
- char cmd;
- get_com("Debug Command: ", &cmd, FALSE);
-
- switch (cmd)
- {
- case ESCAPE:
- case ' ':
- case '\n':
- case '\r':
- break;
-
- /* Hack -- Generate Spoilers */
- case '"':
- do_cmd_spoilers(creature_ptr);
- break;
-
- /* Hack -- Help */
- case '?':
- do_cmd_help(creature_ptr);
- break;
-
- /* Cure all maladies */
- case 'a':
- do_cmd_wiz_cure_all(creature_ptr);
- break;
-
- /* Know alignment */
- case 'A':
- msg_format("Your alignment is %d.", creature_ptr->align);
- break;
-
- /* Teleport to target */
- case 'b':
- do_cmd_wiz_bamf(creature_ptr);
- break;
-
- case 'B':
- update_gambling_monsters(creature_ptr);
- break;
-
- /* Create any object */
- case 'c':
- wiz_create_item(creature_ptr);
- break;
-
- /* Create a named artifact */
- case 'C':
- wiz_create_named_art(creature_ptr);
- break;
-
- /* Detect everything */
- case 'd':
- detect_all(creature_ptr, DETECT_RAD_ALL * 3);
- break;
-
- /* Dimension_door */
- case 'D':
- wiz_dimension_door(creature_ptr);
- break;
-
- /* Edit character */
- case 'e':
- do_cmd_wiz_change(creature_ptr);
- break;
-
- /* Blue Mage Only */
- case 'E':
- if (creature_ptr->pclass == CLASS_BLUE_MAGE)
- {
- do_cmd_wiz_blue_mage(creature_ptr);
- }
- break;
-
- /* View item info */
- case 'f':
- identify_fully(creature_ptr, FALSE, 0);
- break;
-
- /* Create desired feature */
- case 'F':
- do_cmd_wiz_create_feature(creature_ptr);
- break;
-
- /* Good Objects */
- case 'g':
- if (command_arg <= 0) command_arg = 1;
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
- break;
-
- /* Hitpoint rerating */
- case 'h':
- roll_hitdice(creature_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
- break;
-
- case 'H':
- do_cmd_summon_horde(creature_ptr);
- break;
-
- /* Identify */
- case 'i':
- (void)ident_spell(creature_ptr, FALSE, 0);
- break;
-
- /* Go up or down in the dungeon */
- case 'j':
- do_cmd_wiz_jump(creature_ptr);
- break;
-
- /* Self-Knowledge */
- case 'k':
- self_knowledge(creature_ptr);
- break;
-
- /* Learn about objects */
- case 'l':
- do_cmd_wiz_learn(creature_ptr);
- break;
-
- /* Magic Mapping */
- case 'm':
- map_area(creature_ptr, DETECT_RAD_ALL * 3);
- break;
-
- /* Mutation */
- case 'M':
- (void)gain_mutation(creature_ptr, command_arg);
- break;
-
- /* Reset Class */
- case 'R':
- (void)do_cmd_wiz_reset_class(creature_ptr);
- break;
-
- /* Specific reward */
- case 'r':
- (void)gain_level_reward(creature_ptr, command_arg);
- break;
-
- /* Summon _friendly_ named monster */
- case 'N':
- do_cmd_wiz_named_friendly(creature_ptr, command_arg);
- break;
-
- /* Summon Named Monster */
- case 'n':
- do_cmd_wiz_named(creature_ptr, command_arg);
- break;
-
- /* Dump option bits usage */
- case 'O':
- do_cmd_dump_options();
- break;
-
- /* Object playing routines */
- case 'o':
- do_cmd_wiz_play(creature_ptr);
- break;
-
- /* Phase Door */
- case 'p':
- teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
- break;
-
- /* Take a Quests */
- case 'Q':
- {
- char ppp[30];
- char tmp_val[5];
- int tmp_int;
- sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
- sprintf(tmp_val, "%d", 0);
-
- if (!get_string(ppp, tmp_val, 3)) return;
- tmp_int = atoi(tmp_val);
-
- if (tmp_int < 0) break;
- if (tmp_int >= max_q_idx) break;
-
- creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)tmp_int;
- parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
- quest[tmp_int].status = QUEST_STATUS_TAKEN;
- creature_ptr->current_floor_ptr->inside_quest = 0;
- }
-
- break;
-
- /* Complete a Quest -KMW- */
- case 'q':
- if (creature_ptr->current_floor_ptr->inside_quest)
- {
- if (quest[creature_ptr->current_floor_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
- {
- complete_quest(creature_ptr, creature_ptr->current_floor_ptr->inside_quest);
- break;
- }
- }
- else
- {
- msg_print("No current quest");
- msg_print(NULL);
- }
-
- break;
-
- /* Make every dungeon square "known" to test streamers -KMW- */
- case 'u':
- for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++)
- {
- for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++)
- {
- creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
- }
- }
-
- wiz_lite(creature_ptr, FALSE);
- break;
-
- /* Summon Random Monster(s) */
- case 's':
- if (command_arg <= 0) command_arg = 1;
- do_cmd_wiz_summon(creature_ptr, command_arg);
- break;
-
- /* Special(Random Artifact) Objects */
- case 'S':
- if (command_arg <= 0) command_arg = 1;
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
- break;
-
- /* Teleport */
- case 't':
- teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
- break;
-
- /* Game Time Setting */
- case 'T':
- set_gametime();
- break;
-
- /* Very Good Objects */
- case 'v':
- if (command_arg <= 0) command_arg = 1;
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
- break;
-
- /* Wizard Light the Level */
- case 'w':
- wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
- break;
-
- /* Increase Experience */
- case 'x':
- gain_exp(creature_ptr, command_arg ? command_arg : (creature_ptr->exp + 1));
- break;
-
- /* Zap Monsters (Genocide) */
- case 'z':
- do_cmd_wiz_zap(creature_ptr);
- break;
-
- /* Zap Monsters (Omnicide) */
- case 'Z':
- do_cmd_wiz_zap_all(creature_ptr);
- break;
-
- /* Hack -- whatever I desire */
- case '_':
- probing(creature_ptr);
- break;
-
- /* For temporary test. */
- case 'X':
- {
- INVENTORY_IDX i;
- for (i = INVEN_TOTAL - 1; i >= 0; i--)
- {
- if (creature_ptr->inventory_list[i].k_idx) drop_from_inventory(creature_ptr, i, 999);
- }
- player_outfit(creature_ptr);
- break;
- }
-
- case 'V':
- do_cmd_wiz_reset_class(creature_ptr);
- break;
-
- case '@':
- do_cmd_debug_spell(creature_ptr);
- break;
-
- default:
- msg_print("That is not a valid debug command.");
- break;
- }
+ for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
+ monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding))
+ continue;
+
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+ }
+
+ delete_monster_idx(caster_ptr, i);
+ }
}