#include "wizard/wizard-special-process.h"
#include "artifact/fixed-art-generator.h"
-#include "artifact/random-art-generator.h"
#include "birth/inventory-initializer.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-io/cmd-help.h"
#include "core/window-redrawer.h"
#include "dungeon/dungeon.h"
#include "dungeon/quest.h"
-#include "flavor/flavor-describer.h"
-#include "flavor/object-flavor-types.h"
#include "flavor/object-flavor.h"
+#include "floor/floor-mode-changer.h"
#include "floor/floor-object.h"
-#include "floor/floor-save.h"
-#include "floor/floor.h"
#include "game-option/option-types-table.h"
#include "game-option/play-record-options.h"
#include "game-option/special-options.h"
#include "inventory/inventory-object.h"
#include "inventory/inventory-slot-types.h"
#include "io/files-util.h"
-#include "io/input-key-acceptor.h"
#include "io/input-key-requester.h"
#include "io/write-diary.h"
#include "market/arena.h"
#include "monster/monster-info.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
-#include "mutation/mutation.h"
+#include "mutation/mutation-investor-remover.h"
#include "object-enchant/apply-magic.h"
#include "object-enchant/item-apply-magic.h"
#include "object-enchant/trc-types.h"
#include "object-enchant/trg-types.h"
-#include "object-hook/hook-enchant.h"
-#include "object/item-use-flags.h"
-#include "object/object-flags.h"
#include "object/object-generator.h"
#include "object/object-kind.h"
-#include "object/object-value.h"
#include "perception/object-perception.h"
+#include "player-info/self-info.h"
#include "player/digestion-processor.h"
#include "player/patron.h"
#include "player/player-class.h"
#include "player/player-race-types.h"
#include "player/player-skill.h"
#include "player/player-status.h"
-#include "player/selfinfo.h"
+#include "player/player-status-table.h"
#include "spell-kind/spells-detection.h"
-#include "spell-kind/spells-floor.h"
-#include "spell-kind/spells-perception.h"
#include "spell-kind/spells-sight.h"
#include "spell-kind/spells-teleport.h"
#include "spell/spells-object.h"
#include "spell/spells-status.h"
#include "spell/spells-summon.h"
#include "status/experience.h"
-#include "system/alloc-entries.h"
#include "system/angband-version.h"
#include "system/artifact-type-definition.h"
#include "system/floor-type-definition.h"
#include "target/grid-selector.h"
#include "term/screen-processor.h"
-#include "term/term-color-types.h"
#include "util/angband-files.h"
#include "util/bit-flags-calculator.h"
#include "util/int-char-converter.h"
#include "wizard/wizard-spoiler.h"
#include "world/world.h"
-#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
-
#define NUM_O_SET 8
#define NUM_O_BIT 32
/*!
- * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void wiz_create_named_art(player_type *caster_ptr)
-{
- char tmp_val[10] = "";
- if (!get_string("Artifact ID:", tmp_val, 3))
- return;
-
- ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val);
- if ((a_idx < 0) || (a_idx >= max_a_idx))
- a_idx = 0;
-
- (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
- msg_print("Allocated.");
-}
-
-/*!
- * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
- * @return なし
- */
-static void prt_binary(BIT_FLAGS flags, int row, int col)
-{
- u32b bitmask;
- for (int i = bitmask = 1; i <= 32; i++, bitmask *= 2) {
- if (flags & bitmask) {
- term_putch(col++, row, TERM_BLUE, '*');
- } else {
- term_putch(col++, row, TERM_WHITE, '-');
- }
- }
-}
-
-/*!
- * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
- * @param tval ベースアイテムの大項目ID
- * @param sval ベースアイテムの小項目ID
- * @param row 表示列
- * @param col 表示行
- * @return なし
- */
-static void prt_alloc(tval_type tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
-{
- u32b rarity[K_MAX_DEPTH];
- (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
- u32b total[K_MAX_DEPTH];
- (void)C_WIPE(total, K_MAX_DEPTH, u32b);
- s32b display[22];
- (void)C_WIPE(display, 22, s32b);
-
- int home = 0;
- for (int i = 0; i < K_MAX_DEPTH; i++) {
- int total_frac = 0;
- object_kind *k_ptr;
- alloc_entry *table = alloc_kind_table;
- for (int j = 0; j < alloc_kind_size; j++) {
- PERCENTAGE prob = 0;
-
- if (table[j].level <= i) {
- prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
- } else if (table[j].level - 1 > 0) {
- prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
- }
-
- k_ptr = &k_info[table[j].index];
-
- total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
- total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
-
- if ((k_ptr->tval == tval) && (k_ptr->sval == sval)) {
- home = k_ptr->level;
- rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
- }
- }
-
- total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
- }
-
- for (int i = 0; i < 22; i++) {
- int possibility = 0;
- for (int j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
- possibility += rarity[j] * 100000 / total[j];
-
- display[i] = possibility / 5;
- }
-
- for (int i = 0; i < 22; i++) {
- term_putch(col, row + i + 1, TERM_WHITE, '|');
- prt(format("%2dF", (i * 5)), row + i + 1, col);
- if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
- c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
- else
- c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
- }
-
- concptr r = "+---Rate---+";
- prt(r, row, col);
-}
-
-/*!
- * @brief プレイヤーの職業を変更する
- * @return なし
- * @todo 魔法領域の再選択などがまだ不完全、要実装。
- */
-static void do_cmd_wiz_reset_class(player_type *creature_ptr)
-{
- char ppp[80];
- sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
-
- char tmp_val[160];
- sprintf(tmp_val, "%d", creature_ptr->pclass);
-
- if (!get_string(ppp, tmp_val, 2))
- return;
-
- int tmp_int = atoi(tmp_val);
- if (tmp_int < 0 || tmp_int >= MAX_CLASS)
- return;
-
- creature_ptr->pclass = (byte)tmp_int;
- creature_ptr->window |= (PW_PLAYER);
- creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
- handle_stuff(creature_ptr);
-}
-
-/*!
- * @brief プレイヤーの現能力値を調整する
- * Aux function for "do_cmd_wiz_change()". -RAK-
- * @return なし
- */
-static void do_cmd_wiz_change_aux(player_type *creature_ptr)
-{
- int tmp_int;
- long tmp_long;
- s16b tmp_s16b;
- char tmp_val[160];
- char ppp[80];
-
- for (int i = 0; i < A_MAX; i++) {
- sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
- sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
- if (!get_string(ppp, tmp_val, 3))
- return;
-
- tmp_int = atoi(tmp_val);
- if (tmp_int > creature_ptr->stat_max_max[i])
- tmp_int = creature_ptr->stat_max_max[i];
- else if (tmp_int < 3)
- tmp_int = 3;
-
- creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
- }
-
- sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
- if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9))
- return;
-
- tmp_s16b = (s16b)atoi(tmp_val);
- if (tmp_s16b < WEAPON_EXP_UNSKILLED)
- tmp_s16b = WEAPON_EXP_UNSKILLED;
- if (tmp_s16b > WEAPON_EXP_MASTER)
- tmp_s16b = WEAPON_EXP_MASTER;
-
- for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) {
- for (int i = 0; i < 64; i++) {
- creature_ptr->weapon_exp[j][i] = tmp_s16b;
- if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i])
- creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
- }
- }
-
- for (int j = 0; j < 10; j++) {
- creature_ptr->skill_exp[j] = tmp_s16b;
- if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j])
- creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
- }
-
- int k;
- for (k = 0; k < 32; k++)
- creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
-
- for (; k < 64; k++)
- creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
-
- sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
- if (!get_string("Gold: ", tmp_val, 9))
- return;
-
- tmp_long = atol(tmp_val);
- if (tmp_long < 0)
- tmp_long = 0L;
-
- creature_ptr->au = tmp_long;
- sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
- if (!get_string("Experience: ", tmp_val, 9))
- return;
-
- tmp_long = atol(tmp_val);
- if (tmp_long < 0)
- tmp_long = 0L;
-
- if (creature_ptr->prace == RACE_ANDROID)
- return;
-
- creature_ptr->max_exp = tmp_long;
- creature_ptr->exp = tmp_long;
- check_experience(creature_ptr);
-}
-
-/*!
- * @brief プレイヤーの現能力値を調整する(メインルーチン)
- * Change various "permanent" player variables.
- * @return なし
- */
-static void do_cmd_wiz_change(player_type *creature_ptr)
-{
- do_cmd_wiz_change_aux(creature_ptr);
- do_cmd_redraw(creature_ptr);
-}
-
-/*!
- * @brief アイテムの詳細ステータスを表示する /
- * Change various "permanent" player variables.
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
+ * @brief プレイヤーを完全回復する /
+ * Cure everything instantly
* @return なし
*/
-static void wiz_display_item(player_type *player_ptr, object_type *o_ptr)
+void wiz_cure_all(player_type *creature_ptr)
{
- BIT_FLAGS flgs[TR_FLAG_SIZE];
- object_flags(player_ptr, o_ptr, flgs);
-
- int j = 13;
- for (int i = 1; i <= 23; i++)
- prt("", i, j - 2);
-
- prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
- char buf[256];
- describe_flavor(player_ptr, buf, o_ptr, OD_STORE);
- prt(buf, 2, j);
- prt(format("kind = %-5d level = %-4d tval = %-5d sval = %-5d", o_ptr->k_idx, k_info[o_ptr->k_idx].level, o_ptr->tval, o_ptr->sval), 4, j);
- prt(format("number = %-3d wgt = %-6d ac = %-5d damage = %dd%d", o_ptr->number, o_ptr->weight, o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
- prt(format("pval = %-5d toac = %-5d tohit = %-4d todam = %-4d", o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
- prt(format("name1 = %-4d name2 = %-4d cost = %ld", o_ptr->name1, o_ptr->name2, (long)object_value_real(player_ptr, o_ptr)), 7, j);
- prt(format("ident = %04x xtra1 = %-4d xtra2 = %-4d timeout = %-d", o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
- prt(format("xtra3 = %-4d xtra4 = %-4d xtra5 = %-4d cursed = %-d", o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
-
- prt("+------------FLAGS1------------+", 10, j);
- prt("AFFECT........SLAY........BRAND.", 11, j);
- prt(" mf cvae xsqpaefc", 12, j);
- prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
- prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
- prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
- prt_binary(flgs[0], 16, j);
-
- prt("+------------FLAGS2------------+", 17, j);
- prt("SUST....IMMUN.RESIST............", 18, j);
- prt(" reaefctrpsaefcpfldbc sn ", 19, j);
- prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
- prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
- prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
- prt_binary(flgs[1], 23, j);
-
- prt("+------------FLAGS3------------+", 10, j + 32);
- prt("fe cnn t stdrmsiiii d ab ", 11, j + 32);
- prt("aa aoomywhs lleeieihgggg rtgl ", 12, j + 32);
- prt("uu utmacaih eielgggonnnnaaere ", 13, j + 32);
- prt("rr reanurdo vtieeehtrrrrcilas ", 14, j + 32);
- prt("aa algarnew ienpsntsaefctnevs ", 15, j + 32);
- prt_binary(flgs[2], 16, j + 32);
-
- prt("+------------FLAGS4------------+", 17, j + 32);
- prt("KILL....ESP......... ", 18, j + 32);
- prt("aeud tghaud tgdhegnu ", 19, j + 32);
- prt("nvneoriunneoriruvoon ", 20, j + 32);
- prt("iidmroamidmroagmionq ", 21, j + 32);
- prt("mlenclnmmenclnnnldlu ", 22, j + 32);
- prt_binary(flgs[3], 23, j + 32);
+ (void)life_stream(creature_ptr, FALSE, FALSE);
+ (void)restore_mana(creature_ptr, TRUE);
+ (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
}
/*!
* This function returns the k_idx of an object type, or zero if failed
* List up to 50 choices in three columns
*/
-static KIND_OBJECT_IDX wiz_create_itemtype(void)
+KIND_OBJECT_IDX wiz_create_itemtype(void)
{
- KIND_OBJECT_IDX i;
+ term_clear();
int num;
TERM_LEN col, row;
char ch;
- KIND_OBJECT_IDX choice[80];
- char buf[160];
-
- term_clear();
for (num = 0; (num < 80) && tvals[num].tval; num++) {
row = 2 + (num % 20);
col = 20 * (num / 20);
if (!get_com("Get what type of object? ", &ch, FALSE))
return 0;
- for (num = 0; num < max_num; num++) {
+ for (num = 0; num < max_num; num++)
if (listsym[num] == ch)
break;
- }
if ((num < 0) || (num >= max_num))
return 0;
tval_type tval = tvals[num].tval;
concptr tval_desc = tvals[num].desc;
term_clear();
- for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++) {
+ num = 0;
+ KIND_OBJECT_IDX choice[80];
+ char buf[160];
+ for (KIND_OBJECT_IDX i = 1; (num < 80) && (i < max_k_idx); i++) {
object_kind *k_ptr = &k_info[i];
if (k_ptr->tval != tval)
continue;
}
/*!
- * @briefアイテムの基礎能力値を調整する / Tweak an item
- * @param player_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 調整するアイテムの参照ポインタ
+ * @brief 任意のベースアイテム生成のメインルーチン /
+ * Wizard routine for creating objects -RAK-
* @return なし
+ * @details
+ * Heavily modified to allow magification and artifactification -Bernd-
+ *
+ * Note that wizards cannot create objects on top of other objects.
+ *
+ * Hack -- this routine always makes a "dungeon object", and applies
+ * magic to it, and attempts to decline cursed items.
*/
-static void wiz_tweak_item(player_type *player_ptr, object_type *o_ptr)
+void wiz_create_item(player_type *caster_ptr)
{
- if (object_is_artifact(o_ptr))
- return;
-
- concptr p = "Enter new 'pval' setting: ";
- char tmp_val[80];
- sprintf(tmp_val, "%d", o_ptr->pval);
- if (!get_string(p, tmp_val, 5))
+ screen_save(caster_ptr);
+ OBJECT_IDX k_idx = wiz_create_itemtype();
+ screen_load(caster_ptr);
+ if (!k_idx)
return;
- o_ptr->pval = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
- p = "Enter new 'to_a' setting: ";
- sprintf(tmp_val, "%d", o_ptr->to_a);
- if (!get_string(p, tmp_val, 5))
- return;
- o_ptr->to_a = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
+ if (k_info[k_idx].gen_flags & TRG_INSTA_ART) {
+ for (ARTIFACT_IDX i = 1; i < max_a_idx; i++) {
+ if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval))
+ continue;
- p = "Enter new 'to_h' setting: ";
- sprintf(tmp_val, "%d", o_ptr->to_h);
- if (!get_string(p, tmp_val, 5))
- return;
- o_ptr->to_h = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
+ (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated(INSTA_ART).");
+ return;
+ }
+ }
- p = "Enter new 'to_d' setting: ";
- sprintf(tmp_val, "%d", (int)o_ptr->to_d);
- if (!get_string(p, tmp_val, 5))
- return;
- o_ptr->to_d = (s16b)atoi(tmp_val);
- wiz_display_item(player_ptr, o_ptr);
+ object_type forge;
+ object_type *q_ptr;
+ q_ptr = &forge;
+ object_prep(caster_ptr, q_ptr, k_idx);
+ apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
+ (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated.");
}
/*!
- * @brief アイテムの質を選択して再生成する /
- * Apply magic to an item or turn it into an artifact. -Bernd-
- * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
+ * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
+ * @param caster_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
+void wiz_create_named_art(player_type *caster_ptr)
{
- if (object_is_artifact(o_ptr))
+ char tmp_val[10] = "";
+ if (!get_string("Artifact ID:", tmp_val, 3))
return;
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_copy(q_ptr, o_ptr);
-
- char ch;
- bool changed = FALSE;
- while (TRUE) {
- wiz_display_item(owner_ptr, q_ptr);
- if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE)) {
- if (object_is_fixed_artifact(q_ptr)) {
- a_info[q_ptr->name1].cur_num = 0;
- q_ptr->name1 = 0;
- }
-
- changed = FALSE;
- break;
- }
-
- if (ch == 'A' || ch == 'a') {
- changed = TRUE;
- break;
- }
-
- if (object_is_fixed_artifact(q_ptr)) {
- a_info[q_ptr->name1].cur_num = 0;
- q_ptr->name1 = 0;
- }
-
- switch (ch) {
- /* Apply bad magic, but first clear object */
- case 'w':
- case 'W': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
- break;
- }
- /* Apply bad magic, but first clear object */
- case 'c':
- case 'C': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
- break;
- }
- /* Apply normal magic, but first clear object */
- case 'n':
- case 'N': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
- break;
- }
- /* Apply good magic, but first clear object */
- case 'g':
- case 'G': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
- break;
- }
- /* Apply great magic, but first clear object */
- case 'e':
- case 'E': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
- break;
- }
- /* Apply special magic, but first clear object */
- case 's':
- case 'S': {
- object_prep(owner_ptr, q_ptr, o_ptr->k_idx);
- apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
-
- if (!object_is_artifact(q_ptr))
- become_random_artifact(owner_ptr, q_ptr, FALSE);
-
- break;
- }
- }
-
- q_ptr->iy = o_ptr->iy;
- q_ptr->ix = o_ptr->ix;
- q_ptr->next_o_idx = o_ptr->next_o_idx;
- q_ptr->marked = o_ptr->marked;
- }
+ ARTIFACT_IDX a_idx = (ARTIFACT_IDX)atoi(tmp_val);
+ if ((a_idx < 0) || (a_idx >= max_a_idx))
+ a_idx = 0;
- if (changed) {
- object_copy(o_ptr, q_ptr);
- owner_ptr->update |= (PU_BONUS);
- owner_ptr->update |= (PU_COMBINE | PU_REORDER);
- owner_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- }
+ (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
+ msg_print("Allocated.");
}
/*!
- * @brief 検査対象のアイテムを基準とした生成テストを行う /
- * Try to create an item again. Output some statistics. -Bernd-
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
+ * @brief プレイヤーの現能力値を調整する / Change various "permanent" player variables.
+ * @param creature_ptr プレーヤーへの参照ポインタ
* @return なし
- * The statistics are correct now. We acquire a clean grid, and then
- * repeatedly place an object in this grid, copying it into an item
- * holder, and then deleting the object. We fiddle with the artifact
- * counter flags to prevent weirdness. We use the items to collect
- * statistics on item creation relative to the initial item.
*/
-static void wiz_statistics(player_type *caster_ptr, object_type *o_ptr)
+void wiz_change_status(player_type *creature_ptr)
{
- object_type forge;
- object_type *q_ptr;
-
- concptr q = "Rolls: %ld Correct: %ld Matches: %ld Better: %ld Worse: %ld Other: %ld";
- concptr p = "Enter number of items to roll: ";
- char tmp_val[80];
-
- if (object_is_fixed_artifact(o_ptr))
- a_info[o_ptr->name1].cur_num = 0;
-
- u32b i, matches, better, worse, other, correct;
- u32b test_roll = 1000000;
- char ch;
- concptr quality;
- BIT_FLAGS mode;
- while (TRUE) {
- concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
- wiz_display_item(caster_ptr, o_ptr);
- if (!get_com(pmt, &ch, FALSE))
- break;
+ int tmp_int;
+ char tmp_val[160];
+ char ppp[80];
+ for (int i = 0; i < A_MAX; i++) {
+ sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
+ sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
+ if (!get_string(ppp, tmp_val, 3))
+ return;
- if (ch == 'n' || ch == 'N') {
- mode = 0L;
- quality = "normal";
- } else if (ch == 'g' || ch == 'G') {
- mode = AM_GOOD;
- quality = "good";
- } else if (ch == 'e' || ch == 'E') {
- mode = AM_GOOD | AM_GREAT;
- quality = "excellent";
- } else {
- break;
- }
+ tmp_int = atoi(tmp_val);
+ if (tmp_int > creature_ptr->stat_max_max[i])
+ tmp_int = creature_ptr->stat_max_max[i];
+ else if (tmp_int < 3)
+ tmp_int = 3;
- sprintf(tmp_val, "%ld", (long int)test_roll);
- if (get_string(p, tmp_val, 10))
- test_roll = atol(tmp_val);
- test_roll = MAX(1, test_roll);
- msg_format("Creating a lot of %s items. Base level = %d.", quality, caster_ptr->current_floor_ptr->dun_level);
- msg_print(NULL);
+ creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
+ }
- correct = matches = better = worse = other = 0;
- for (i = 0; i <= test_roll; i++) {
- if ((i < 100) || (i % 100 == 0)) {
- inkey_scan = TRUE;
- if (inkey()) {
- flush();
- break; // stop rolling
- }
-
- prt(format(q, i, correct, matches, better, worse, other), 0, 0);
- term_fresh();
- }
+ sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
+ if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9))
+ return;
- q_ptr = &forge;
- object_wipe(q_ptr);
- make_object(caster_ptr, q_ptr, mode);
- if (object_is_fixed_artifact(q_ptr))
- a_info[q_ptr->name1].cur_num = 0;
+ s16b tmp_s16b = (s16b)atoi(tmp_val);
+ if (tmp_s16b < WEAPON_EXP_UNSKILLED)
+ tmp_s16b = WEAPON_EXP_UNSKILLED;
- if ((o_ptr->tval != q_ptr->tval) || (o_ptr->sval != q_ptr->sval))
- continue;
+ if (tmp_s16b > WEAPON_EXP_MASTER)
+ tmp_s16b = WEAPON_EXP_MASTER;
- correct++;
- if ((q_ptr->pval == o_ptr->pval) && (q_ptr->to_a == o_ptr->to_a) && (q_ptr->to_h == o_ptr->to_h) && (q_ptr->to_d == o_ptr->to_d)
- && (q_ptr->name1 == o_ptr->name1)) {
- matches++;
- } else if ((q_ptr->pval >= o_ptr->pval) && (q_ptr->to_a >= o_ptr->to_a) && (q_ptr->to_h >= o_ptr->to_h) && (q_ptr->to_d >= o_ptr->to_d)) {
- better++;
- } else if ((q_ptr->pval <= o_ptr->pval) && (q_ptr->to_a <= o_ptr->to_a) && (q_ptr->to_h <= o_ptr->to_h) && (q_ptr->to_d <= o_ptr->to_d)) {
- worse++;
- } else {
- other++;
- }
+ for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++) {
+ for (int i = 0; i < 64; i++) {
+ creature_ptr->weapon_exp[j][i] = tmp_s16b;
+ if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i])
+ creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
}
+ }
- msg_format(q, i, correct, matches, better, worse, other);
- msg_print(NULL);
+ for (int j = 0; j < 10; j++) {
+ creature_ptr->skill_exp[j] = tmp_s16b;
+ if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j])
+ creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
}
- if (object_is_fixed_artifact(o_ptr))
- a_info[o_ptr->name1].cur_num = 1;
-}
+ int k;
+ for (k = 0; k < 32; k++)
+ creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
+
+ for (; k < 64; k++)
+ creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
-/*!
- * @brief 検査対象のアイテムの数を変更する /
- * Change the quantity of a the item
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 変更するアイテム情報構造体の参照ポインタ
- * @return なし
- */
-static void wiz_quantity_item(object_type *o_ptr)
-{
- if (object_is_artifact(o_ptr))
+ sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
+ if (!get_string("Gold: ", tmp_val, 9))
return;
- int tmp_qnt = o_ptr->number;
- char tmp_val[100];
- sprintf(tmp_val, "%d", (int)o_ptr->number);
- if (get_string("Quantity: ", tmp_val, 2)) {
- int tmp_int = atoi(tmp_val);
- if (tmp_int < 1)
- tmp_int = 1;
+ long tmp_long = atol(tmp_val);
+ if (tmp_long < 0)
+ tmp_long = 0L;
- if (tmp_int > 99)
- tmp_int = 99;
+ creature_ptr->au = tmp_long;
+ sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
+ if (!get_string("Experience: ", tmp_val, 9))
+ return;
- o_ptr->number = (byte)tmp_int;
- }
+ tmp_long = atol(tmp_val);
+ if (tmp_long < 0)
+ tmp_long = 0L;
+
+ if (creature_ptr->prace == RACE_ANDROID)
+ return;
- if (o_ptr->tval == TV_ROD)
- o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
+ creature_ptr->max_exp = tmp_long;
+ creature_ptr->exp = tmp_long;
+ check_experience(creature_ptr);
+ do_cmd_redraw(creature_ptr);
}
/*!
- * @brief アイテム検査のメインルーチン /
- * Play with an item. Options include:
+ * @brief 指定された地点の地形IDを変更する /
+ * Create desired feature
+ * @param creaturer_ptr プレーヤーへの参照ポインタ
* @return なし
- * @details
- * - Output statistics (via wiz_roll_item)<br>
- * - Reroll item (via wiz_reroll_item)<br>
- * - Change properties (via wiz_tweak_item)<br>
- * - Change the number of items (via wiz_quantity_item)<br>
*/
-static void do_cmd_wiz_play(player_type *creature_ptr)
+void wiz_create_feature(player_type *creature_ptr)
{
- concptr q = "Play with which object? ";
- concptr s = "You have nothing to play with.";
-
- OBJECT_IDX item;
- object_type *o_ptr;
- o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
- if (!o_ptr)
+ POSITION y, x;
+ if (!tgt_pt(creature_ptr, &x, &y))
return;
- screen_save(creature_ptr);
-
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_copy(q_ptr, o_ptr);
- char ch;
- bool changed = FALSE;
- while (TRUE) {
- wiz_display_item(creature_ptr, q_ptr);
- if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE)) {
- changed = FALSE;
- break;
- }
-
- if (ch == 'A' || ch == 'a') {
- changed = TRUE;
- break;
- }
-
- if (ch == 's' || ch == 'S') {
- wiz_statistics(creature_ptr, q_ptr);
- }
-
- if (ch == 'r' || ch == 'R') {
- wiz_reroll_item(creature_ptr, q_ptr);
- }
-
- if (ch == 't' || ch == 'T') {
- wiz_tweak_item(creature_ptr, q_ptr);
- }
+ grid_type *g_ptr;
+ g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
+ static int prev_feat = 0;
+ char tmp_val[160];
+ sprintf(tmp_val, "%d", prev_feat);
- if (ch == 'q' || ch == 'Q') {
- wiz_quantity_item(q_ptr);
- }
- }
+ if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
+ return;
- screen_load(creature_ptr);
- if (changed) {
- msg_print("Changes accepted.");
- if (item >= 0) {
- creature_ptr->total_weight += (q_ptr->weight * q_ptr->number) - (o_ptr->weight * o_ptr->number);
- }
+ FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
+ if (tmp_feat < 0)
+ tmp_feat = 0;
+ else if (tmp_feat >= max_f_idx)
+ tmp_feat = max_f_idx - 1;
- object_copy(o_ptr, q_ptr);
- creature_ptr->update |= (PU_BONUS);
- creature_ptr->update |= (PU_COMBINE | PU_REORDER);
- creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
- } else {
- msg_print("Changes ignored.");
- }
-}
+ static int prev_mimic = 0;
+ sprintf(tmp_val, "%d", prev_mimic);
-/*!
- * @brief 任意のベースアイテム生成のメインルーチン /
- * Wizard routine for creating objects -RAK-
- * @return なし
- * @details
- * Heavily modified to allow magification and artifactification -Bernd-
- *
- * Note that wizards cannot create objects on top of other objects.
- *
- * Hack -- this routine always makes a "dungeon object", and applies
- * magic to it, and attempts to decline cursed items.
- */
-static void wiz_create_item(player_type *caster_ptr)
-{
- screen_save(caster_ptr);
- OBJECT_IDX k_idx = wiz_create_itemtype();
- screen_load(caster_ptr);
- if (!k_idx)
+ if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
return;
- if (k_info[k_idx].gen_flags & TRG_INSTA_ART) {
- for (ARTIFACT_IDX i = 1; i < max_a_idx; i++) {
- if ((a_info[i].tval != k_info[k_idx].tval) || (a_info[i].sval != k_info[k_idx].sval))
- continue;
+ FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
+ if (tmp_mimic < 0)
+ tmp_mimic = 0;
+ else if (tmp_mimic >= max_f_idx)
+ tmp_mimic = max_f_idx - 1;
- (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
- msg_print("Allocated(INSTA_ART).");
- return;
- }
- }
+ cave_set_feat(creature_ptr, y, x, tmp_feat);
+ g_ptr->mimic = (s16b)tmp_mimic;
+ feature_type *f_ptr;
+ f_ptr = &f_info[get_feat_mimic(g_ptr)];
- object_type forge;
- object_type *q_ptr;
- q_ptr = &forge;
- object_prep(caster_ptr, q_ptr, k_idx);
- apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
- (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
- msg_print("Allocated.");
-}
+ if (have_flag(f_ptr->flags, FF_GLYPH) || have_flag(f_ptr->flags, FF_MINOR_GLYPH))
+ g_ptr->info |= CAVE_OBJECT;
+ else if (have_flag(f_ptr->flags, FF_MIRROR))
+ g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
-/*!
- * @brief プレイヤーを完全回復する /
- * Cure everything instantly
- * @return なし
- */
-static void do_cmd_wiz_cure_all(player_type *creature_ptr)
-{
- (void)life_stream(creature_ptr, FALSE, FALSE);
- (void)restore_mana(creature_ptr, TRUE);
- (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
+ note_spot(creature_ptr, y, x);
+ lite_spot(creature_ptr, y, x);
+ creature_ptr->update |= PU_FLOW;
+ prev_feat = tmp_feat;
+ prev_mimic = tmp_mimic;
}
/*!
* Go to any level
* @return なし
*/
-static void do_cmd_wiz_jump(player_type *creature_ptr)
+void wiz_jump_to_dungeon(player_type *creature_ptr)
{
if (command_arg <= 0) {
char ppp[80];
* @param caster_ptr プレーヤーへの参照ポインタ
* @return なし
*/
-static void do_cmd_wiz_learn(player_type *caster_ptr)
+void wiz_learn_items_all(player_type *caster_ptr)
{
object_type forge;
object_type *q_ptr;
}
/*!
- * @brief プレイヤー近辺の全モンスターを消去する /
- * Hack -- Delete all nearby monsters
- * @return なし
- */
-static void do_cmd_wiz_zap(player_type *caster_ptr)
-{
- for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
- monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
- continue;
-
- if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
- GAME_TEXT m_name[MAX_NLEN];
-
- monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
- }
-
- delete_monster_idx(caster_ptr, i);
- }
-}
-
-/*!
- * @brief フロアに存在する全モンスターを消去する /
- * Hack -- Delete all monsters
- * @param caster_ptr 術者の参照ポインタ
- * @return なし
- */
-static void do_cmd_wiz_zap_all(player_type *caster_ptr)
-{
- for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
- monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding))
- continue;
-
- if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
- GAME_TEXT m_name[MAX_NLEN];
- monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
- exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
- }
-
- delete_monster_idx(caster_ptr, i);
- }
-}
-
-/*!
- * @brief 指定された地点の地形IDを変更する /
- * Create desired feature
- * @param creaturer_ptr プレーヤーへの参照ポインタ
+ * @brief プレイヤーの職業を変更する
* @return なし
+ * @todo 魔法領域の再選択などがまだ不完全、要実装。
*/
-static void do_cmd_wiz_create_feature(player_type *creature_ptr)
+void wiz_reset_class(player_type *creature_ptr)
{
- POSITION y, x;
- if (!tgt_pt(creature_ptr, &x, &y))
- return;
+ char ppp[80];
+ sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
- grid_type *g_ptr;
- g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
- static int prev_feat = 0;
char tmp_val[160];
- sprintf(tmp_val, "%d", prev_feat);
+ sprintf(tmp_val, "%d", creature_ptr->pclass);
- if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
+ if (!get_string(ppp, tmp_val, 2))
return;
- FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
- if (tmp_feat < 0)
- tmp_feat = 0;
- else if (tmp_feat >= max_f_idx)
- tmp_feat = max_f_idx - 1;
-
- static int prev_mimic = 0;
- sprintf(tmp_val, "%d", prev_mimic);
-
- if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
+ int tmp_int = atoi(tmp_val);
+ if (tmp_int < 0 || tmp_int >= MAX_CLASS)
return;
- FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
- if (tmp_mimic < 0)
- tmp_mimic = 0;
- else if (tmp_mimic >= max_f_idx)
- tmp_mimic = max_f_idx - 1;
-
- cave_set_feat(creature_ptr, y, x, tmp_feat);
- g_ptr->mimic = (s16b)tmp_mimic;
- feature_type *f_ptr;
- f_ptr = &f_info[get_feat_mimic(g_ptr)];
-
- if (have_flag(f_ptr->flags, FF_GLYPH) || have_flag(f_ptr->flags, FF_MINOR_GLYPH))
- g_ptr->info |= (CAVE_OBJECT);
- else if (have_flag(f_ptr->flags, FF_MIRROR))
- g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
-
- note_spot(creature_ptr, y, x);
- lite_spot(creature_ptr, y, x);
- creature_ptr->update |= (PU_FLOW);
- prev_feat = tmp_feat;
- prev_mimic = tmp_mimic;
+ creature_ptr->pclass = (byte)tmp_int;
+ creature_ptr->window |= PW_PLAYER;
+ creature_ptr->update |= PU_BONUS | PU_HP | PU_MANA | PU_SPELLS;
+ handle_stuff(creature_ptr);
}
/*!
* Hack -- Dump option bits usage
* @return なし
*/
-static void do_cmd_dump_options()
+void wiz_dump_options(void)
{
char buf[1024];
- path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
+ path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "opt_info.txt");
FILE *fff;
fff = angband_fopen(buf, "a");
if (fff == NULL) {
exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
}
- fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n", FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
+ fprintf(fff, "[Option bits usage on Bakabakaband %d.%d.%d]\n\n", FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
fputs("Set - Bit (Page) Option Name\n", fff);
fputs("------------------------------------------------\n", fff);
for (int i = 0; i < NUM_O_SET; i++) {
* @brief プレイ日数を変更する / Set gametime.
* @return 実際に変更を行ったらTRUEを返す
*/
-static void set_gametime(void)
+void set_gametime(void)
{
int tmp_int = 0;
char ppp[80], tmp_val[40];
-
sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)current_world_ptr->dungeon_turn_limit);
sprintf(tmp_val, "%ld", (long)current_world_ptr->dungeon_turn);
if (!get_string(ppp, tmp_val, 10))
return;
tmp_int = atoi(tmp_val);
-
- /* Verify */
if (tmp_int >= current_world_ptr->dungeon_turn_limit)
tmp_int = current_world_ptr->dungeon_turn_limit - 1;
else if (tmp_int < 0)
tmp_int = 0;
+
current_world_ptr->dungeon_turn = current_world_ptr->game_turn = tmp_int;
}
/*!
- * @brief デバッグコマンドを選択する処理のメインルーチン /
- * Ask for and parse a "debug command"
- * The "command_arg" may have been set.
- * @param creature_ptr プレーヤーへの参照ポインタ
+ * @brief プレイヤー近辺の全モンスターを消去する / Delete all nearby monsters
* @return なし
- * @details
- * 番号を指定するには、それをN及びデバッグコマンドをXとしてとして「0N^aX」とする
- * a:全状態回復 / Cure all maladies
- * A:善悪の属性表示 / Know alignment
- * b:相手をテレポバック / Teleport to target
- * B:モンスター闘技場のモンスターを更新する / Update gambling monster
- * c:アイテム生成 / Create any object
- * C:指定番号の固定アーティファクトを生成する / Create a named artifact
- * d:全感知 / Detect everything
- * D:次元の扉 / Dimension_door
- * e:能力変更 / Edit character
- * E:全てのスペルをラーニング状態にする / Blue Mage Only
- * f:*鑑定* / Fully identification
- * F:地形ID変更 / Create desired feature
- * g:上質なアイテムを生成 / Good Objects
- * G:なし / Nothing
- * h:新生 / Hitpoint rerating
- * H:モンスターの群れ生成 / Generate monster group
- * i:鑑定 / Identification
- * I:なし / Nothing
- * j:ダンジョンの指定フロアへテレポート (ウィザードあり) / Jump to dungeon
- * J:なし / Nothing
- * k:自己分析 / Self info
- * K:なし / Nothing
- * l:番号指定したアイテムまで鑑定済にする / Learn about objects
- * L:なし / Nothing
- * m:魔法の地図 / Magic Mapping
- * M:突然変異 / Mutation / TODO: 指定した突然変異の除外機能を追加したい
- * n:番号指定したモンスターを生成 / Generate a monster
- * N:番号指定したペットを生成 / Generate a pet
- * o:アイテムのtval等を編集する / Edit object
- * O:現在のオプション設定をダンプ出力 / Output option settings
- * p:ショートテレポ / Blink
- * P:なし / Nothing
- * q:クエストを完了させる / Finish quest
- * Q:クエストに突入する (ウィザードあり) / Jump to quest
- * r:カオスパトロンから報酬を貰う / Gain reward from chaos patron
- * R:クラス変更 / Change class
- * s:フロア相応のモンスター召喚 / Summon a monster
- * S:高級品獲得ドロップ / Get a great item
- * t:テレポート / Teleport
- * T:プレイ日時変更 / Change time
- * u:啓蒙 (強制的に忍者以外) / Lite floor without ninja classified
- * U:なし / Nothing
- * v:特別品獲得ドロップ / Get a special item
- * V:クラス変更 / Change class / TODO: Rと同じなので何か変えたい
- * w:啓蒙 (忍者かどうか考慮) / Lite floor with ninja classified
- * W:なし / Nothing
- * x:経験値を得る / Gain experience
- * X:アイテムを初期状態に戻す / Return items to the initial ones
- * y:なし / Nothing
- * Y:なし / Nothing
- * z:近隣のモンスター消去 / Zap monsters around
- * Z:フロア中のモンスター消去 / Zap all monsters in the floor
- * @:特殊スペルの発動 / Special spell
- * ":スポイラーのダンプ / Dump spoiler
- * ?:ヘルプ表示 (通常の?と同じ) / Show help (same as normal help)
*/
-void do_cmd_debug(player_type *creature_ptr)
+void wiz_zap_surrounding_monsters(player_type *caster_ptr)
{
- char cmd;
- get_com("Debug Command: ", &cmd, FALSE);
- switch (cmd) {
- case ESCAPE:
- case ' ':
- case '\n':
- case '\r':
- break;
- case 'a':
- do_cmd_wiz_cure_all(creature_ptr);
- break;
- case 'A':
- msg_format("Your alignment is %d.", creature_ptr->align);
- break;
- case 'b':
- do_cmd_wiz_bamf(creature_ptr);
- break;
- case 'B':
- update_gambling_monsters(creature_ptr);
- break;
- case 'c':
- wiz_create_item(creature_ptr);
- break;
- case 'C':
- wiz_create_named_art(creature_ptr);
- break;
- case 'd':
- detect_all(creature_ptr, DETECT_RAD_ALL * 3);
- break;
- case 'D':
- wiz_dimension_door(creature_ptr);
- break;
- case 'e':
- do_cmd_wiz_change(creature_ptr);
- break;
- case 'E':
- if (creature_ptr->pclass == CLASS_BLUE_MAGE) {
- do_cmd_wiz_blue_mage(creature_ptr);
- }
-
- break;
- case 'f':
- identify_fully(creature_ptr, FALSE, 0);
- break;
- case 'F':
- do_cmd_wiz_create_feature(creature_ptr);
- break;
- case 'g':
- if (command_arg <= 0)
- command_arg = 1;
-
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
- break;
- case 'h':
- roll_hitdice(creature_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
- break;
- case 'H':
- do_cmd_summon_horde(creature_ptr);
- break;
- case 'i':
- (void)ident_spell(creature_ptr, FALSE, 0);
- break;
- case 'j':
- do_cmd_wiz_jump(creature_ptr);
- break;
- case 'k':
- self_knowledge(creature_ptr);
- break;
- case 'l':
- do_cmd_wiz_learn(creature_ptr);
- break;
- case 'm':
- map_area(creature_ptr, DETECT_RAD_ALL * 3);
- break;
- case 'M':
- (void)gain_mutation(creature_ptr, command_arg);
- break;
- case 'R':
- (void)do_cmd_wiz_reset_class(creature_ptr);
- break;
- case 'r':
- (void)gain_level_reward(creature_ptr, command_arg);
- break;
- case 'N':
- do_cmd_wiz_named_friendly(creature_ptr, command_arg);
- break;
- case 'n':
- do_cmd_wiz_named(creature_ptr, command_arg);
- break;
- case 'O':
- do_cmd_dump_options();
- break;
- case 'o':
- do_cmd_wiz_play(creature_ptr);
- break;
- case 'p':
- teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
- break;
- case 'Q': {
- char ppp[30];
- char tmp_val[5];
- int tmp_int;
- sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
- sprintf(tmp_val, "%d", 0);
+ for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
+ monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
+ continue;
- if (!get_string(ppp, tmp_val, 3))
- return;
- tmp_int = atoi(tmp_val);
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
+ GAME_TEXT m_name[MAX_NLEN];
- if (tmp_int < 0)
- break;
- if (tmp_int >= max_q_idx)
- break;
+ monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
+ }
- creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)tmp_int;
- parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
- quest[tmp_int].status = QUEST_STATUS_TAKEN;
- creature_ptr->current_floor_ptr->inside_quest = 0;
- break;
+ delete_monster_idx(caster_ptr, i);
}
- case 'q':
- if (creature_ptr->current_floor_ptr->inside_quest) {
- if (quest[creature_ptr->current_floor_ptr->inside_quest].status == QUEST_STATUS_TAKEN) {
- complete_quest(creature_ptr, creature_ptr->current_floor_ptr->inside_quest);
- break;
- }
- } else {
- msg_print("No current quest");
- msg_print(NULL);
- }
+}
- break;
- case 's':
- if (command_arg <= 0)
- command_arg = 1;
- do_cmd_wiz_summon(creature_ptr, command_arg);
- break;
- case 'S':
- if (command_arg <= 0)
- command_arg = 1;
-
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
- break;
- case 't':
- teleport_player(creature_ptr, 100, TELEPORT_SPONTANEOUS);
- break;
- case 'T':
- set_gametime();
- break;
- case 'u':
- for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++) {
- for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++) {
- creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
- }
- }
+/*!
+ * @brief フロアに存在する全モンスターを消去する / Delete all monsters
+ * @param caster_ptr 術者の参照ポインタ
+ * @return なし
+ */
+void wiz_zap_floor_monsters(player_type *caster_ptr)
+{
+ for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
+ monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == caster_ptr->riding))
+ continue;
- wiz_lite(creature_ptr, FALSE);
- break;
- case 'v':
- if (command_arg <= 0)
- command_arg = 1;
- acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
- break;
- case 'V':
- do_cmd_wiz_reset_class(creature_ptr);
- break;
- case 'w':
- wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
- break;
- case 'x':
- gain_exp(creature_ptr, command_arg ? command_arg : (creature_ptr->exp + 1));
- break;
- case 'X': {
- INVENTORY_IDX i;
- for (i = INVEN_TOTAL - 1; i >= 0; i--) {
- if (creature_ptr->inventory_list[i].k_idx)
- drop_from_inventory(creature_ptr, i, 999);
+ if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
+ GAME_TEXT m_name[MAX_NLEN];
+ monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
+ exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
}
- player_outfit(creature_ptr);
- break;
- }
- case 'z':
- do_cmd_wiz_zap(creature_ptr);
- break;
- case 'Z':
- do_cmd_wiz_zap_all(creature_ptr);
- break;
- case '_':
- probing(creature_ptr);
- break;
- case '@':
- do_cmd_debug_spell(creature_ptr);
- break;
- case '"':
- do_cmd_spoilers(creature_ptr);
- break;
- case '?':
- do_cmd_help(creature_ptr);
- break;
- default:
- msg_print("That is not a valid debug command.");
- break;
+ delete_monster_idx(caster_ptr, i);
}
}