}
/* random artifacts in home */
- st_ptr = &town[1].store[STORE_HOME];
+ st_ptr = &town_info[1].store[STORE_HOME];
for (i = 0; i < st_ptr->stock_num; i++)
{
q_ptr = &st_ptr->stock[i];
}
/* random artifacts in museum */
- st_ptr = &town[1].store[STORE_MUSEUM];
+ st_ptr = &town_info[1].store[STORE_MUSEUM];
for (i = 0; i < st_ptr->stock_num; i++)
{
q_ptr = &st_ptr->stock[i];