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[Refactor] #37353 dungeon_idx を player_type 構造体に編入。 / Enter dungeon_idx to player_typ...
[hengband/hengband.git] / src / wizard2.c
index 92a68d8..c0ec8b2 100644 (file)
  */
 
 #include "angband.h"
+#include "floor.h"
 #include "selfinfo.h"
+#include "patron.h"
+#include "mutation.h"
+#include "quest.h"
+#include "artifact.h"
+#include "player-status.h"
 
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直す / Roll the hitdie -- aux of do_cmd_rerate()
- * @return なし
- */
-void do_cmd_rerate_aux(void)
-{
-       /* Minimum hitpoints at highest level */
-       int min_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 3 / 8;
-
-       /* Maximum hitpoints at highest level */
-       int max_value = p_ptr->hitdie + ((PY_MAX_LEVEL + 2) * (p_ptr->hitdie + 1)) * 5 / 8;
-
-       int i;
-
-       /* Rerate */
-       while (1)
-       {
-               /* Pre-calculate level 1 hitdice */
-               p_ptr->player_hp[0] = (HIT_POINT)p_ptr->hitdie;
-
-               for (i = 1; i < 4; i++)
-               {
-                       p_ptr->player_hp[0] += randint1(p_ptr->hitdie);
-               }
-
-               /* Roll the hitpoint values */
-               for (i = 1; i < PY_MAX_LEVEL; i++)
-               {
-                       p_ptr->player_hp[i] = p_ptr->player_hp[i - 1] + randint1(p_ptr->hitdie);
-               }
-
-               /* Require "valid" hitpoints at highest level */
-               if ((p_ptr->player_hp[PY_MAX_LEVEL - 1] >= min_value) &&
-                   (p_ptr->player_hp[PY_MAX_LEVEL - 1] <= max_value)) break;
-       }
-}
-
-
-/*!
- * @brief プレイヤーのヒットダイスを振り直した後明示を行う / Hack -- Rerate Hitpoints
- * @param display TRUEならば体力ランクを明示する
- * @return なし
- */
-void do_cmd_rerate(bool display)
-{
-       PERCENTAGE percent;
-
-       /* Rerate */
-       do_cmd_rerate_aux();
-
-       percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
-               (2 * p_ptr->hitdie +
-               ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
-
-
-       /* Update and redraw hitpoints */
-       p_ptr->update |= (PU_HP);
-       p_ptr->redraw |= (PR_HP);
-
-       p_ptr->window |= (PW_PLAYER);
-       handle_stuff();
-
-       if (display)
-       {
-               msg_format(_("現在の体力ランクは %d/100 です。", "Your life rate is %d/100 now."), percent);
-               p_ptr->knowledge |= KNOW_HPRATE;
-       }
-       else
-       {
-               msg_print(_("体力ランクが変わった。", "Life rate is changed."));
-               p_ptr->knowledge &= ~(KNOW_HPRATE);
-       }
-}
-
+#include "spells.h"
+#include "spells-object.h"
+#include "spells-summon.h"
+#include "spells-status.h"
 
 #ifdef ALLOW_WIZARD
 
@@ -113,16 +48,9 @@ static bool set_gametime(void)
        int tmp_int = 0;
        char ppp[80], tmp_val[40];
 
-       /* Prompt */
        sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)dungeon_turn_limit);
-
-       /* Default */
        sprintf(tmp_val, "%ld", (long)dungeon_turn);
-
-       /* Query */
        if (!get_string(ppp, tmp_val, 10)) return (FALSE);
-
-       /* Extract */
        tmp_int = atoi(tmp_val);
 
        /* Verify */
@@ -231,7 +159,7 @@ static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LE
        u32b rarity[K_MAX_DEPTH];
        u32b total[K_MAX_DEPTH];
        s32b display[22];
-       cptr r = "+---Rate---+";
+       concptr r = "+---Rate---+";
        object_kind *k_ptr;
 
 
@@ -379,7 +307,7 @@ static void do_cmd_wiz_change_aux(void)
 
 
        /* Query the stats */
-       for (i = 0; i < 6; i++)
+       for (i = 0; i < A_MAX; i++)
        {
                /* Prompt */
                sprintf(ppp, "%s (3-%d): ", stat_names[i], p_ptr->stat_max_max[i]);
@@ -398,7 +326,7 @@ static void do_cmd_wiz_change_aux(void)
                else if (tmp_int < 3) tmp_int = 3;
 
                /* Save it */
-               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (s16b)tmp_int;
+               p_ptr->stat_cur[i] = p_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
        }
 
 
@@ -450,7 +378,6 @@ static void do_cmd_wiz_change_aux(void)
        /* Save */
        p_ptr->au = tmp_long;
 
-
        /* Default */
        sprintf(tmp_val, "%ld", (long)(p_ptr->max_exp));
 
@@ -556,8 +483,6 @@ static void wiz_display_item(object_type *o_ptr)
        int i, j = 13;
        BIT_FLAGS flgs[TR_FLAG_SIZE];
        char buf[256];
-
-       /* Extract the flags */
        object_flags(o_ptr, flgs);
 
        /* Clear the screen */
@@ -630,7 +555,7 @@ static void wiz_display_item(object_type *o_ptr)
 typedef struct tval_desc
 {
        int        tval; /*!< 大項目のID */
-       cptr       desc; /*!< 大項目名 */
+       concptr       desc; /*!< 大項目名 */
 } tval_desc;
 
 /*!
@@ -705,7 +630,7 @@ void strip_name(char *buf, KIND_OBJECT_IDX k_idx)
 
        object_kind *k_ptr = &k_info[k_idx];
 
-       cptr str = (k_name + k_ptr->name);
+       concptr str = (k_name + k_ptr->name);
 
 
        /* Skip past leading characters */
@@ -741,7 +666,7 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
        TERM_LEN col, row;
        OBJECT_TYPE_VALUE tval;
 
-       cptr tval_desc;
+       concptr tval_desc;
        char ch;
 
        KIND_OBJECT_IDX choice[80];
@@ -834,7 +759,7 @@ static KIND_OBJECT_IDX wiz_create_itemtype(void)
  */
 static void wiz_tweak_item(object_type *o_ptr)
 {
-       cptr p;
+       concptr p;
        char tmp_val[80];
 
        /* Hack -- leave artifacts alone */
@@ -985,12 +910,8 @@ static void wiz_reroll_item(object_type *o_ptr)
        {
                /* Apply changes */
                object_copy(o_ptr, q_ptr);
-
-               /* Recalculate bonuses */
                p_ptr->update |= (PU_BONUS);
-
-               /* Combine / Reorder the pack (later) */
-               p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+               p_ptr->update |= (PU_COMBINE | PU_REORDER);
 
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
        }
@@ -1016,16 +937,16 @@ static void wiz_statistics(object_type *o_ptr)
        u32b test_roll = 1000000;
 
        char ch;
-       cptr quality;
+       concptr quality;
 
        BIT_FLAGS mode;
 
        object_type forge;
        object_type     *q_ptr;
 
-       cptr q = "Rolls: %ld  Correct: %ld  Matches: %ld  Better: %ld  Worse: %ld  Other: %ld";
+       concptr q = "Rolls: %ld  Correct: %ld  Matches: %ld  Better: %ld  Worse: %ld  Other: %ld";
 
-       cptr p = "Enter number of items to roll: ";
+       concptr p = "Enter number of items to roll: ";
        char tmp_val[80];
 
 
@@ -1036,7 +957,7 @@ static void wiz_statistics(object_type *o_ptr)
        /* Interact */
        while (TRUE)
        {
-               cptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
+               concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
 
                /* Display item */
                wiz_display_item(o_ptr);
@@ -1213,7 +1134,7 @@ static void do_cmd_wiz_blue_mage(void)
        int j = 0;
        BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
 
-       for (j = 1; j < 6; j++)
+       for (j = 1; j < A_MAX; j++)
        {
                set_rf_masks(&f4, &f5, &f6, j);
 
@@ -1246,34 +1167,19 @@ static void do_cmd_wiz_blue_mage(void)
 static void do_cmd_wiz_play(void)
 {
        OBJECT_IDX item;
-
        object_type     forge;
        object_type *q_ptr;
-
        object_type *o_ptr;
-
        char ch;
-
        bool changed;
+       concptr q, s;
 
-       cptr q, s;
-
-       item_tester_no_ryoute = TRUE;
        q = "Play with which object? ";
        s = "You have nothing to play with.";
-       if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
 
-       /* Get the item (in the pack) */
-       if (item >= 0)
-       {
-               o_ptr = &inventory[item];
-       }
+       o_ptr = choose_object(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT));
 
-       /* Get the item (on the floor) */
-       else
-       {
-               o_ptr = &o_list[0 - item];
-       }
+       if (!o_ptr) return;
        
        /* The item was not changed */
        changed = FALSE;
@@ -1281,8 +1187,6 @@ static void do_cmd_wiz_play(void)
        screen_save();
 
        q_ptr = &forge;
-
-       /* Copy object */
        object_copy(q_ptr, o_ptr);
 
 
@@ -1344,12 +1248,8 @@ static void do_cmd_wiz_play(void)
                /* Change */
                object_copy(o_ptr, q_ptr);
 
-
-               /* Recalculate bonuses */
                p_ptr->update |= (PU_BONUS);
-
-               /* Combine / Reorder the pack (later) */
-               p_ptr->notice |= (PN_COMBINE | PN_REORDER);
+               p_ptr->update |= (PU_COMBINE | PU_REORDER);
 
                p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
        }
@@ -1413,11 +1313,8 @@ static void wiz_create_item(void)
                }
        }
        q_ptr = &forge;
-
-       /* Create the item */
        object_prep(q_ptr, k_idx);
 
-       /* Apply magic */
        apply_magic(q_ptr, dun_level, AM_NO_FIXED_ART);
 
        /* Drop the object from heaven */
@@ -1459,7 +1356,7 @@ static void do_cmd_wiz_jump(void)
                sprintf(ppp, "Jump which dungeon : ");
 
                /* Default */
-               sprintf(tmp_val, "%d", dungeon_type);
+               sprintf(tmp_val, "%d", p_ptr->dungeon_idx);
 
                /* Ask for a level */
                if (!get_string(ppp, tmp_val, 2)) return;
@@ -1480,14 +1377,12 @@ static void do_cmd_wiz_jump(void)
                /* Extract request */
                command_arg = (COMMAND_ARG)atoi(tmp_val);
 
-               dungeon_type = tmp_dungeon_type;
+               p_ptr->dungeon_idx = tmp_dungeon_type;
        }
 
        /* Paranoia */
-       if (command_arg < d_info[dungeon_type].mindepth) command_arg = 0;
-
-       /* Paranoia */
-       if (command_arg > d_info[dungeon_type].maxdepth) command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
+       if (command_arg < d_info[p_ptr->dungeon_idx].mindepth) command_arg = 0;
+       if (command_arg > d_info[p_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[p_ptr->dungeon_idx].maxdepth;
 
        /* Accept request */
        msg_format("You jump to dungeon level %d.", command_arg);
@@ -1499,7 +1394,7 @@ static void do_cmd_wiz_jump(void)
 
        prepare_change_floor_mode(CFM_RAND_PLACE);
 
-       if (!dun_level) dungeon_type = 0;
+       if (!dun_level) p_ptr->dungeon_idx = 0;
        p_ptr->inside_arena = FALSE;
        p_ptr->wild_mode = FALSE;
 
@@ -1508,7 +1403,7 @@ static void do_cmd_wiz_jump(void)
        if (record_stair) do_cmd_write_nikki(NIKKI_WIZ_TELE,0,NULL);
 
        p_ptr->inside_quest = 0;
-       p_ptr->energy_use = 0;
+       free_turn(p_ptr);
 
        /* Prevent energy_need from being too lower than 0 */
        p_ptr->energy_need = 0;
@@ -1531,7 +1426,7 @@ static void do_cmd_wiz_jump(void)
  */
 static void do_cmd_wiz_learn(void)
 {
-       IDX i;
+       KIND_OBJECT_IDX i;
 
        object_type forge;
        object_type *q_ptr;
@@ -1545,11 +1440,7 @@ static void do_cmd_wiz_learn(void)
                if (k_ptr->level <= command_arg)
                {
                        q_ptr = &forge;
-
-                       /* Prepare object */
                        object_prep(q_ptr, i);
-
-                       /* Awareness */
                        object_aware(q_ptr);
                }
        }
@@ -1567,7 +1458,7 @@ static void do_cmd_wiz_summon(int num)
        int i;
        for (i = 0; i < num; i++)
        {
-               (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
+               (void)summon_specific(0, p_ptr->y, p_ptr->x, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE), '\0');
        }
 }
 
@@ -1611,7 +1502,6 @@ static void do_cmd_wiz_zap(void)
 {
        MONSTER_IDX i;
 
-
        /* Genocide everyone nearby */
        for (i = 1; i < m_max; i++)
        {
@@ -1628,7 +1518,7 @@ static void do_cmd_wiz_zap(void)
                {
                        if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
                        {
-                               char m_name[80];
+                               GAME_TEXT m_name[MAX_NLEN];
 
                                monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
                                do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
@@ -1662,7 +1552,7 @@ static void do_cmd_wiz_zap_all(void)
 
                if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
                {
-                       char m_name[80];
+                       GAME_TEXT m_name[MAX_NLEN];
 
                        monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
                        do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
@@ -1941,7 +1831,7 @@ void do_cmd_debug(void)
 
        /* Hitpoint rerating */
        case 'h':
-               do_cmd_rerate(TRUE);
+               roll_hitdice(SPOP_DISPLAY_MES | SPOP_DEBUG);
                break;
 
        case 'H':
@@ -2120,8 +2010,19 @@ void do_cmd_debug(void)
 
        /* For temporary test. */
        case 'X':
+       {
+               INVENTORY_IDX i;
+               for(i = INVEN_TOTAL - 1; i >= 0; i--)
+               {
+                       if(inventory[i].k_idx) inven_drop(i, 999);
+               }
                player_outfit();
                break;
+       }
+
+       case 'V':
+               do_cmd_wiz_reset_class();
+               break;
 
        /* Not a Wizard Command */
        default:
@@ -2130,6 +2031,111 @@ void do_cmd_debug(void)
        }
 }
 
+void cheat_death(player_type *creature_ptr)
+{
+       /* Mark social class, reset age, if needed */
+       if (creature_ptr->sc) creature_ptr->sc = creature_ptr->age = 0;
+
+       /* Increase age */
+       creature_ptr->age++;
+
+       /* Mark savefile */
+       creature_ptr->noscore |= 0x0001;
+
+       msg_print(_("ウィザードモードに念を送り、死を欺いた。", "You invoke wizard mode and cheat death."));
+       msg_print(NULL);
+
+       (void)life_stream(FALSE, FALSE);
+
+       if (creature_ptr->pclass == CLASS_MAGIC_EATER)
+       {
+               int magic_idx;
+               for (magic_idx = 0; magic_idx < EATER_EXT * 2; magic_idx++)
+               {
+                       creature_ptr->magic_num1[magic_idx] = creature_ptr->magic_num2[magic_idx] * EATER_CHARGE;
+               }
+               for (; magic_idx < EATER_EXT * 3; magic_idx++)
+               {
+                       creature_ptr->magic_num1[magic_idx] = 0;
+               }
+       }
+
+       /* Restore spell points */
+       creature_ptr->csp = creature_ptr->msp;
+       creature_ptr->csp_frac = 0;
+
+       /* Hack -- cancel recall */
+       if (creature_ptr->word_recall)
+       {
+               msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
+               msg_print(NULL);
+
+               /* Hack -- Prevent recall */
+               creature_ptr->word_recall = 0;
+               creature_ptr->redraw |= (PR_STATUS);
+       }
+
+       /* Hack -- cancel alter */
+       if (creature_ptr->alter_reality)
+       {
+               /* Hack -- Prevent alter */
+               creature_ptr->alter_reality = 0;
+               creature_ptr->redraw |= (PR_STATUS);
+       }
+
+       /* Note cause of death */
+       (void)strcpy(creature_ptr->died_from, _("死の欺き", "Cheating death"));
+
+       /* Do not die */
+       creature_ptr->is_dead = FALSE;
+
+       /* Hack -- Prevent starvation */
+       (void)set_food(PY_FOOD_MAX - 1);
+
+       dun_level = 0;
+       creature_ptr->inside_arena = FALSE;
+       creature_ptr->inside_battle = FALSE;
+       leaving_quest = 0;
+       creature_ptr->inside_quest = 0;
+       if (p_ptr->dungeon_idx) creature_ptr->recall_dungeon = p_ptr->dungeon_idx;
+       p_ptr->dungeon_idx = 0;
+       if (lite_town || vanilla_town)
+       {
+               creature_ptr->wilderness_y = 1;
+               creature_ptr->wilderness_x = 1;
+               if (vanilla_town)
+               {
+                       creature_ptr->oldpy = 10;
+                       creature_ptr->oldpx = 34;
+               }
+               else
+               {
+                       creature_ptr->oldpy = 33;
+                       creature_ptr->oldpx = 131;
+               }
+       }
+       else
+       {
+               creature_ptr->wilderness_y = 48;
+               creature_ptr->wilderness_x = 5;
+               creature_ptr->oldpy = 33;
+               creature_ptr->oldpx = 131;
+       }
+
+       /* Leaving */
+       creature_ptr->wild_mode = FALSE;
+       creature_ptr->leaving = TRUE;
+
+       do_cmd_write_nikki(NIKKI_BUNSHOU, 1,
+               _("                            しかし、生き返った。",
+                       "                            but revived."));
+
+       /* Prepare next floor */
+       leave_floor();
+       wipe_m_list();
+
+}
+
 
 #else