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[hengband/hengband.git] / src / wizard2.c
diff --git a/src/wizard2.c b/src/wizard2.c
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-/*!
- * @file wizard2.c
- * @brief ウィザードモードの処理(特別処理中心) / Wizard commands
- * @date 2014/09/07
- * @author
- * Copyright (c) 1997 Ben Harrison, and others<br>
- * This software may be copied and distributed for educational, research,
- * and not for profit purposes provided that this copyright and statement
- * are included in all such copies.  Other copyrights may also apply.<br>
- * 2014 Deskull rearranged comment for Doxygen.<br>
- */
-
-#include "angband.h"
-#include "core.h"
-#include "term.h"
-
-#include "dungeon.h"
-#include "cmd-dump.h"
-#include "util.h"
-#include "birth.h"
-#include "selfinfo.h"
-#include "patron.h"
-#include "mutation.h"
-#include "quest.h"
-#include "artifact.h"
-#include "player-status.h"
-#include "player-effects.h"
-#include "player-skill.h"
-#include "player-class.h"
-#include "player-inventory.h"
-
-#include "spells.h"
-#include "spells-object.h"
-#include "spells-summon.h"
-#include "spells-status.h"
-#include "spells-world.h"
-#include "spells-floor.h"
-
-#include "object-flavor.h"
-#include "object-hook.h"
-#include "monster-status.h"
-
-#include "floor.h"
-#include "floor-save.h"
-#include "grid.h"
-#include "dungeon-file.h"
-#include "files.h"
-#include "monster-spell.h"
-#include "bldg.h"
-#include "objectkind.h"
-#include "targeting.h"
-#include "view-mainwindow.h"
-#include "world.h"
-
-#define NUM_O_SET 8
-#define NUM_O_BIT 32
-
-extern void do_cmd_debug(player_type *creature_ptr);
-
-#ifdef ALLOW_WIZARD
-/*
-typedef struct debug_spell_commands1
-{
-       int type;
-       char *command;
-       bool(*spell_function_type1)(player_type *);
-} debug_spell_commands1;
-
-typedef struct debug_spell_commands2
-{
-       int type;
-       char *command;
-       bool(*spell_function_type2)(player_type *, floor_type *);
-} debug_spell_commands2;
-
-typedef struct debug_spell_commands3
-{
-       int type;
-       char *command;
-       bool(*spell_function_type3)(player_type *, HIT_POINT);
-} debug_spell_commands3;
-
-typedef union debug_spell_commands {
-       debug_spell_commands1 command1;
-       debug_spell_commands2 command2;
-       debug_spell_commands3 command3;
-} debug_spell_commands;
-
-debug_spell_commands debug_spell_commands_list[] =
-{
-       .command3 = {3, "true healing", true_healing}
-};
-*/
-
-typedef union spell_functions {
-       struct debug_spell_type1 { bool(*spell_function)(player_type *, floor_type *); } spell1;
-       struct debug_spell_type2 { bool(*spell_function)(player_type *); } spell2;
-       struct debug_spell_type3 { bool(*spell_function)(player_type *, HIT_POINT); } spell3;
-} spell_functions;
-
-typedef struct debug_spell_command
-{
-       int type;
-       char *command_name;
-       spell_functions command_function;
-} debug_spell_command;
-
-#define SPELL_MAX 2
-debug_spell_command debug_spell_commands_list[SPELL_MAX] =
-{
-       { 2, "vanish dungeon", {.spell2 = vanish_dungeon} },
-       { 3, "true healing", {.spell3 = true_healing} }
-};
-
-/*!
- * @brief コマンド入力により任意にスペル効果を起こす / Wizard spells
- * @return 実際にテレポートを行ったらTRUEを返す
- */
-static bool do_cmd_debug_spell(player_type *creature_ptr)
-{
-       char tmp_val[50] = "\0";
-       int tmp_int;
-
-       if (!get_string("SPELL:", tmp_val, 32)) return FALSE;
-
-       for (int i = 0; i < SPELL_MAX; i++)
-       {
-               if (strcmp(tmp_val, debug_spell_commands_list[i].command_name) != 0)
-                       continue;
-               switch (debug_spell_commands_list[i].type)
-               {
-               case 2:
-                       (*(debug_spell_commands_list[i].command_function.spell2.spell_function))(creature_ptr);
-                       break;
-               case 3:
-                       tmp_val[0] = '\0';
-                       if (!get_string("POWER:", tmp_val, 32)) return FALSE;
-                       tmp_int = atoi(tmp_val);
-                       (*(debug_spell_commands_list[i].command_function.spell3.spell_function))(creature_ptr, tmp_int);
-                       break;
-               default:
-                       break;
-               }
-       }
-
-       return FALSE;
-}
-
-
-/*!
- * @brief 必ず成功するウィザードモード用次元の扉処理 / Wizard Dimension Door
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return 実際にテレポートを行ったらTRUEを返す
- */
-static bool wiz_dimension_door(player_type *caster_ptr)
-{
-       POSITION x = 0, y = 0;
-       if (!tgt_pt(caster_ptr, &x, &y)) return FALSE;
-       teleport_player_to(caster_ptr, y, x, TELEPORT_NONMAGICAL);
-       return TRUE;
-}
-
-/*!
- * @brief 指定されたIDの固定アーティファクトを生成する / Create the artifact of the specified number
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void wiz_create_named_art(player_type *caster_ptr)
-{
-       char tmp_val[10] = "";
-       ARTIFACT_IDX a_idx;
-
-       /* Query */
-       if (!get_string("Artifact ID:", tmp_val, 3)) return;
-
-       /* Extract */
-       a_idx = (ARTIFACT_IDX)atoi(tmp_val);
-       if (a_idx < 0) a_idx = 0;
-       if (a_idx >= max_a_idx) a_idx = 0;
-
-       (void)create_named_art(caster_ptr, a_idx, caster_ptr->y, caster_ptr->x);
-
-       /* All done */
-       msg_print("Allocated.");
-}
-
-/*!
- * @brief ウィザードモード用モンスターの群れ生成 / Summon a horde of monsters
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void do_cmd_summon_horde(player_type *caster_ptr)
-{
-       POSITION wy = caster_ptr->y, wx = caster_ptr->x;
-       int attempts = 1000;
-
-       while (--attempts)
-       {
-               scatter(caster_ptr->current_floor_ptr, &wy, &wx, caster_ptr->y, caster_ptr->x, 3, 0);
-               if (cave_empty_bold(caster_ptr->current_floor_ptr, wy, wx)) break;
-       }
-
-       (void)alloc_horde(wy, wx);
-}
-
-/*!
- * @brief 32ビット変数のビット配列を並べて描画する / Output a long int in binary format.
- * @return なし
- */
-static void prt_binary(BIT_FLAGS flags, int row, int col)
-{
-       int i;
-       u32b bitmask;
-
-       /* Scan the flags */
-       for (i = bitmask = 1; i <= 32; i++, bitmask *= 2)
-       {
-               /* Dump set bits */
-               if (flags & bitmask)
-               {
-                       Term_putch(col++, row, TERM_BLUE, '*');
-               }
-
-               /* Dump unset bits */
-               else
-               {
-                       Term_putch(col++, row, TERM_WHITE, '-');
-               }
-       }
-}
-
-
-#define K_MAX_DEPTH 110 /*!< アイテムの階層毎生成率を表示する最大階 */
-
-/*!
- * @brief アイテムの階層毎生成率を表示する / Output a rarity graph for a type of object.
- * @param tval ベースアイテムの大項目ID
- * @param sval ベースアイテムの小項目ID
- * @param row 表示列
- * @param col 表示行
- * @return なし
- */
-static void prt_alloc(OBJECT_TYPE_VALUE tval, OBJECT_SUBTYPE_VALUE sval, TERM_LEN row, TERM_LEN col)
-{
-       u32b rarity[K_MAX_DEPTH];
-       (void)C_WIPE(rarity, K_MAX_DEPTH, u32b);
-       u32b total[K_MAX_DEPTH];
-       (void)C_WIPE(total, K_MAX_DEPTH, u32b);
-       s32b display[22];
-       (void)C_WIPE(display, 22, s32b);
-
-       /* Scan all entries */
-       int home = 0;
-       for (int i = 0; i < K_MAX_DEPTH; i++)
-       {
-               int total_frac = 0;
-               object_kind *k_ptr;
-               alloc_entry *table = alloc_kind_table;
-               for (int j = 0; j < alloc_kind_size; j++)
-               {
-                       PERCENTAGE prob = 0;
-
-                       if (table[j].level <= i)
-                       {
-                               prob = table[j].prob1 * GREAT_OBJ * K_MAX_DEPTH;
-                       }
-                       else if (table[j].level - 1 > 0)
-                       {
-                               prob = table[j].prob1 * i * K_MAX_DEPTH / (table[j].level - 1);
-                       }
-
-                       /* Acquire this kind */
-                       k_ptr = &k_info[table[j].index];
-
-                       /* Accumulate probabilities */
-                       total[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
-                       total_frac += prob % (GREAT_OBJ * K_MAX_DEPTH);
-
-                       /* Accumulate probabilities */
-                       if ((k_ptr->tval == tval) && (k_ptr->sval == sval))
-                       {
-                               home = k_ptr->level;
-                               rarity[i] += prob / (GREAT_OBJ * K_MAX_DEPTH);
-                       }
-               }
-               total[i] += total_frac / (GREAT_OBJ * K_MAX_DEPTH);
-       }
-
-       /* Calculate probabilities for each range */
-       for (int i = 0; i < 22; i++)
-       {
-               /* Shift the values into view */
-               int possibility = 0;
-               for (int j = i * K_MAX_DEPTH / 22; j < (i + 1) * K_MAX_DEPTH / 22; j++)
-                       possibility += rarity[j] * 100000 / total[j];
-               display[i] = possibility / 5;
-       }
-
-       /* Graph the rarities */
-       for (int i = 0; i < 22; i++)
-       {
-               Term_putch(col, row + i + 1, TERM_WHITE, '|');
-
-               prt(format("%2dF", (i * 5)), row + i + 1, col);
-
-
-               /* Note the level */
-               if ((i * K_MAX_DEPTH / 22 <= home) && (home < (i + 1) * K_MAX_DEPTH / 22))
-               {
-                       c_prt(TERM_RED, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
-               }
-               else
-               {
-                       c_prt(TERM_WHITE, format("%3d.%04d%%", display[i] / 1000, display[i] % 1000), row + i + 1, col + 3);
-               }
-       }
-
-       /* Make it look nice */
-       concptr r = "+---Rate---+";
-       prt(r, row, col);
-}
-
-/*!
- * @brief プレイヤーの職業を変更する
- * @return なし
- * @todo 魔法領域の再選択などがまだ不完全、要実装。
- */
-static void do_cmd_wiz_reset_class(player_type *creature_ptr)
-{
-       /* Prompt */
-       char ppp[80];
-       sprintf(ppp, "Class (0-%d): ", MAX_CLASS - 1);
-
-       /* Default */
-       char tmp_val[160];
-       sprintf(tmp_val, "%d", creature_ptr->pclass);
-
-       /* Query */
-       if (!get_string(ppp, tmp_val, 2)) return;
-
-       /* Extract */
-       int tmp_int = atoi(tmp_val);
-
-       /* Verify */
-       if (tmp_int < 0 || tmp_int >= MAX_CLASS) return;
-
-       /* Save it */
-       creature_ptr->pclass = (byte_hack)tmp_int;
-
-       /* Redraw inscription */
-       creature_ptr->window |= (PW_PLAYER);
-
-       /* {.} and {$} effect creature_ptr->warning and TRC_TELEPORT_SELF */
-       creature_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
-
-       handle_stuff(creature_ptr);
-}
-
-
-/*!
- * @brief ウィザードモード用処理としてターゲット中の相手をテレポートバックする / Hack -- Teleport to the target
- * @return なし
- */
-static void do_cmd_wiz_bamf(player_type *caster_ptr)
-{
-       /* Must have a target */
-       if (!target_who) return;
-
-       /* Teleport to the target */
-       teleport_player_to(caster_ptr, target_row, target_col, TELEPORT_NONMAGICAL);
-}
-
-
-/*!
- * @brief プレイヤーの現能力値を調整する
- * Aux function for "do_cmd_wiz_change()".     -RAK-
- * @return なし
- */
-static void do_cmd_wiz_change_aux(player_type *creature_ptr)
-{
-       int tmp_int;
-       long tmp_long;
-       s16b tmp_s16b;
-       char tmp_val[160];
-       char ppp[80];
-
-       /* Query the stats */
-       for (int i = 0; i < A_MAX; i++)
-       {
-               /* Prompt */
-               sprintf(ppp, "%s (3-%d): ", stat_names[i], creature_ptr->stat_max_max[i]);
-
-               /* Default */
-               sprintf(tmp_val, "%d", creature_ptr->stat_max[i]);
-
-               /* Query */
-               if (!get_string(ppp, tmp_val, 3)) return;
-
-               /* Extract */
-               tmp_int = atoi(tmp_val);
-
-               /* Verify */
-               if (tmp_int > creature_ptr->stat_max_max[i]) tmp_int = creature_ptr->stat_max_max[i];
-               else if (tmp_int < 3) tmp_int = 3;
-
-               /* Save it */
-               creature_ptr->stat_cur[i] = creature_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
-       }
-
-
-       /* Default */
-       sprintf(tmp_val, "%d", WEAPON_EXP_MASTER);
-
-       /* Query */
-       if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 9)) return;
-
-       /* Extract */
-       tmp_s16b = (s16b)atoi(tmp_val);
-
-       /* Verify */
-       if (tmp_s16b < WEAPON_EXP_UNSKILLED) tmp_s16b = WEAPON_EXP_UNSKILLED;
-       if (tmp_s16b > WEAPON_EXP_MASTER) tmp_s16b = WEAPON_EXP_MASTER;
-
-       for (int j = 0; j <= TV_WEAPON_END - TV_WEAPON_BEGIN; j++)
-       {
-               for (int i = 0; i < 64; i++)
-               {
-                       creature_ptr->weapon_exp[j][i] = tmp_s16b;
-                       if (creature_ptr->weapon_exp[j][i] > s_info[creature_ptr->pclass].w_max[j][i]) creature_ptr->weapon_exp[j][i] = s_info[creature_ptr->pclass].w_max[j][i];
-               }
-       }
-
-       for (int j = 0; j < 10; j++)
-       {
-               creature_ptr->skill_exp[j] = tmp_s16b;
-               if (creature_ptr->skill_exp[j] > s_info[creature_ptr->pclass].s_max[j]) creature_ptr->skill_exp[j] = s_info[creature_ptr->pclass].s_max[j];
-       }
-
-       int k;
-       for (k = 0; k < 32; k++)
-               creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_MASTER ? SPELL_EXP_MASTER : tmp_s16b);
-       for (; k < 64; k++)
-               creature_ptr->spell_exp[k] = (tmp_s16b > SPELL_EXP_EXPERT ? SPELL_EXP_EXPERT : tmp_s16b);
-
-       /* Default */
-       sprintf(tmp_val, "%ld", (long)(creature_ptr->au));
-
-       /* Query */
-       if (!get_string("Gold: ", tmp_val, 9)) return;
-
-       /* Extract */
-       tmp_long = atol(tmp_val);
-
-       /* Verify */
-       if (tmp_long < 0) tmp_long = 0L;
-
-       /* Save */
-       creature_ptr->au = tmp_long;
-
-       /* Default */
-       sprintf(tmp_val, "%ld", (long)(creature_ptr->max_exp));
-
-       /* Query */
-       if (!get_string("Experience: ", tmp_val, 9)) return;
-
-       /* Extract */
-       tmp_long = atol(tmp_val);
-
-       /* Verify */
-       if (tmp_long < 0) tmp_long = 0L;
-
-       if (creature_ptr->prace == RACE_ANDROID) return;
-
-       /* Save */
-       creature_ptr->max_exp = tmp_long;
-       creature_ptr->exp = tmp_long;
-
-       /* Update */
-       check_experience(creature_ptr);
-}
-
-
-/*!
- * @brief プレイヤーの現能力値を調整する(メインルーチン)
- * Change various "permanent" player variables.
- * @return なし
- */
-static void do_cmd_wiz_change(player_type *creature_ptr)
-{
-       /* Interact */
-       do_cmd_wiz_change_aux(creature_ptr);
-       do_cmd_redraw(creature_ptr);
-}
-
-
-/*!
- * @brief アイテムの詳細ステータスを表示する /
- * Change various "permanent" player variables.
- * @param o_ptr 詳細を表示するアイテム情報の参照ポインタ
- * @return なし
- * @details
- * Wizard routines for creating objects                -RAK-
- * And for manipulating them!                   -Bernd-
- *
- * This has been rewritten to make the whole procedure
- * of debugging objects much easier and more comfortable.
- *
- * The following functions are meant to play with objects:
- * Create, modify, roll for them (for statistic purposes) and more.
- * The original functions were by RAK.
- * The function to show an item's debug information was written
- * by David Reeve Sward <sward+@CMU.EDU>.
- *                             Bernd (wiebelt@mathematik.hu-berlin.de)
- *
- * Here are the low-level functions
- * - wiz_display_item()
- *     display an item's debug-info
- * - wiz_create_itemtype()
- *     specify tval and sval (type and subtype of object)
- * - wiz_tweak_item()
- *     specify pval, +AC, +tohit, +todam
- *     Note that the wizard can leave this function anytime,
- *     thus accepting the default-values for the remaining values.
- *     pval comes first now, since it is most important.
- * - wiz_reroll_item()
- *     apply some magic to the item or turn it into an artifact.
- * - wiz_roll_item()
- *     Get some statistics about the rarity of an item:
- *     We create a lot of fake items and see if they are of the
- *     same type (tval and sval), then we compare pval and +AC.
- *     If the fake-item is better or equal it is counted.
- *     Note that cursed items that are better or equal (absolute values)
- *     are counted, too.
- *     HINT: This is *very* useful for balancing the game!
- * - wiz_quantity_item()
- *     change the quantity of an item, but be sane about it.
- *
- * And now the high-level functions
- * - do_cmd_wiz_play()
- *     play with an existing object
- * - wiz_create_item()
- *     create a new object
- *
- * Note -- You do not have to specify "pval" and other item-properties
- * directly. Just apply magic until you are satisfied with the item.
- *
- * Note -- For some items (such as wands, staffs, some rings, etc), you
- * must apply magic, or you will get "broken" or "uncharged" objects.
- *
- * Note -- Redefining artifacts via "do_cmd_wiz_play()" may destroy
- * the artifact.  Be careful.
- *
- * Hack -- this function will allow you to create multiple artifacts.
- * This "feature" may induce crashes or other nasty effects.
- * Just display an item's properties (debug-info)
- * Originally by David Reeve Sward <sward+@CMU.EDU>
- * Verbose item flags by -Bernd-
- */
-static void wiz_display_item(object_type *o_ptr)
-{
-       BIT_FLAGS flgs[TR_FLAG_SIZE];
-       object_flags(o_ptr, flgs);
-
-       /* Clear the screen */
-       int j = 13;
-       for (int i = 1; i <= 23; i++) prt("", i, j - 2);
-
-       prt_alloc(o_ptr->tval, o_ptr->sval, 1, 0);
-
-       /* Describe fully */
-       char buf[256];
-       object_desc(buf, o_ptr, OD_STORE);
-
-       prt(buf, 2, j);
-
-       prt(format("kind = %-5d  level = %-4d  tval = %-5d  sval = %-5d",
-               o_ptr->k_idx, k_info[o_ptr->k_idx].level,
-               o_ptr->tval, o_ptr->sval), 4, j);
-
-       prt(format("number = %-3d  wgt = %-6d  ac = %-5d    damage = %dd%d",
-               o_ptr->number, o_ptr->weight,
-               o_ptr->ac, o_ptr->dd, o_ptr->ds), 5, j);
-
-       prt(format("pval = %-5d  toac = %-5d  tohit = %-4d  todam = %-4d",
-               o_ptr->pval, o_ptr->to_a, o_ptr->to_h, o_ptr->to_d), 6, j);
-
-       prt(format("name1 = %-4d  name2 = %-4d  cost = %ld",
-               o_ptr->name1, o_ptr->name2, (long)object_value_real(o_ptr)), 7, j);
-
-       prt(format("ident = %04x  xtra1 = %-4d  xtra2 = %-4d  timeout = %-d",
-               o_ptr->ident, o_ptr->xtra1, o_ptr->xtra2, o_ptr->timeout), 8, j);
-
-       prt(format("xtra3 = %-4d  xtra4 = %-4d  xtra5 = %-4d  cursed  = %-d",
-               o_ptr->xtra3, o_ptr->xtra4, o_ptr->xtra5, o_ptr->curse_flags), 9, j);
-
-       prt("+------------FLAGS1------------+", 10, j);
-       prt("AFFECT........SLAY........BRAND.", 11, j);
-       prt("      mf      cvae      xsqpaefc", 12, j);
-       prt("siwdccsossidsahanvudotgddhuoclio", 13, j);
-       prt("tnieohtctrnipttmiinmrrnrrraiierl", 14, j);
-       prt("rtsxnarelcfgdkcpmldncltggpksdced", 15, j);
-       prt_binary(flgs[0], 16, j);
-
-       prt("+------------FLAGS2------------+", 17, j);
-       prt("SUST....IMMUN.RESIST............", 18, j);
-       prt("      reaefctrpsaefcpfldbc sn   ", 19, j);
-       prt("siwdcciaclioheatcliooeialoshtncd", 20, j);
-       prt("tnieohdsierlrfraierliatrnnnrhehi", 21, j);
-       prt("rtsxnaeydcedwlatdcedsrekdfddrxss", 22, j);
-       prt_binary(flgs[1], 23, j);
-
-       prt("+------------FLAGS3------------+", 10, j + 32);
-       prt("fe cnn t      stdrmsiiii d ab   ", 11, j + 32);
-       prt("aa aoomywhs lleeieihgggg rtgl   ", 12, j + 32);
-       prt("uu utmacaih eielgggonnnnaaere   ", 13, j + 32);
-       prt("rr reanurdo vtieeehtrrrrcilas   ", 14, j + 32);
-       prt("aa algarnew ienpsntsaefctnevs   ", 15, j + 32);
-       prt_binary(flgs[2], 16, j + 32);
-
-       prt("+------------FLAGS4------------+", 17, j + 32);
-       prt("KILL....ESP.........            ", 18, j + 32);
-       prt("aeud tghaud tgdhegnu            ", 19, j + 32);
-       prt("nvneoriunneoriruvoon            ", 20, j + 32);
-       prt("iidmroamidmroagmionq            ", 21, j + 32);
-       prt("mlenclnmmenclnnnldlu            ", 22, j + 32);
-       prt_binary(flgs[3], 23, j + 32);
-}
-
-
-/*!
- * ベースアイテムの大項目IDの種別名をまとめる構造体 / A structure to hold a tval and its description
- */
-typedef struct tval_desc
-{
-       int        tval; /*!< 大項目のID */
-       concptr       desc; /*!< 大項目名 */
-} tval_desc;
-
-/*!
- * ベースアイテムの大項目IDの種別名定義 / A list of tvals and their textual names
- */
-static tval_desc tvals[] =
-{
-       { TV_SWORD,             "Sword"                },
-       { TV_POLEARM,           "Polearm"              },
-       { TV_HAFTED,            "Hafted Weapon"        },
-       { TV_BOW,               "Bow"                  },
-       { TV_ARROW,             "Arrows"               },
-       { TV_BOLT,              "Bolts"                },
-       { TV_SHOT,              "Shots"                },
-       { TV_SHIELD,            "Shield"               },
-       { TV_CROWN,             "Crown"                },
-       { TV_HELM,              "Helm"                 },
-       { TV_GLOVES,            "Gloves"               },
-       { TV_BOOTS,             "Boots"                },
-       { TV_CLOAK,             "Cloak"                },
-       { TV_DRAG_ARMOR,        "Dragon Scale Mail"    },
-       { TV_HARD_ARMOR,        "Hard Armor"           },
-       { TV_SOFT_ARMOR,        "Soft Armor"           },
-       { TV_RING,              "Ring"                 },
-       { TV_AMULET,            "Amulet"               },
-       { TV_LITE,              "Lite"                 },
-       { TV_POTION,            "Potion"               },
-       { TV_SCROLL,            "Scroll"               },
-       { TV_WAND,              "Wand"                 },
-       { TV_STAFF,             "Staff"                },
-       { TV_ROD,               "Rod"                  },
-       { TV_LIFE_BOOK,         "Life Spellbook"       },
-       { TV_SORCERY_BOOK,      "Sorcery Spellbook"    },
-       { TV_NATURE_BOOK,       "Nature Spellbook"     },
-       { TV_CHAOS_BOOK,        "Chaos Spellbook"      },
-       { TV_DEATH_BOOK,        "Death Spellbook"      },
-       { TV_TRUMP_BOOK,        "Trump Spellbook"      },
-       { TV_ARCANE_BOOK,       "Arcane Spellbook"     },
-       { TV_CRAFT_BOOK,      "Craft Spellbook"},
-       { TV_DAEMON_BOOK,       "Daemon Spellbook"},
-       { TV_CRUSADE_BOOK,      "Crusade Spellbook"},
-       { TV_MUSIC_BOOK,        "Music Spellbook"      },
-       { TV_HISSATSU_BOOK,     "Book of Kendo" },
-       { TV_HEX_BOOK,          "Hex Spellbook"        },
-       { TV_PARCHMENT,         "Parchment" },
-       { TV_WHISTLE,           "Whistle"       },
-       { TV_SPIKE,             "Spikes"               },
-       { TV_DIGGING,           "Digger"               },
-       { TV_CHEST,             "Chest"                },
-       { TV_CAPTURE,           "Capture Ball"         },
-       { TV_CARD,              "Express Card"         },
-       { TV_FIGURINE,          "Magical Figurine"     },
-       { TV_STATUE,            "Statue"               },
-       { TV_CORPSE,            "Corpse"               },
-       { TV_FOOD,              "Food"                 },
-       { TV_FLASK,             "Flask"                },
-       { TV_JUNK,              "Junk"                 },
-       { TV_SKELETON,          "Skeleton"             },
-       { 0,                    NULL                   }
-};
-
-
-/*!
- * 選択処理用キーコード /
- * Global array for converting numbers to a logical list symbol
- */
-static const char listsym[] =
-{
-       '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
-       'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
-       'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
-       'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
-       'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
-       '\0'
-};
-
-/*!
- * @brief ベースアイテムのウィザード生成のために大項目IDと小項目IDを取得する /
- * Specify tval and sval (type and subtype of object) originally
- * @return ベースアイテムID
- * @details
- * by RAK, heavily modified by -Bernd-
- * This function returns the k_idx of an object type, or zero if failed
- * List up to 50 choices in three columns
- */
-static KIND_OBJECT_IDX wiz_create_itemtype(void)
-{
-       KIND_OBJECT_IDX i;
-       int num, max_num;
-       TERM_LEN col, row;
-       OBJECT_TYPE_VALUE tval;
-
-       concptr tval_desc;
-       char ch;
-
-       KIND_OBJECT_IDX choice[80];
-
-       char buf[160];
-
-       Term_clear();
-
-       /* Print all tval's and their descriptions */
-       for (num = 0; (num < 80) && tvals[num].tval; num++)
-       {
-               row = 2 + (num % 20);
-               col = 20 * (num / 20);
-               ch = listsym[num];
-               prt(format("[%c] %s", ch, tvals[num].desc), row, col);
-       }
-
-       /* Me need to know the maximal possible tval_index */
-       max_num = num;
-
-       /* Choose! */
-       if (!get_com("Get what type of object? ", &ch, FALSE)) return (0);
-
-       /* Analyze choice */
-       for (num = 0; num < max_num; num++)
-       {
-               if (listsym[num] == ch) break;
-       }
-
-       /* Bail out if choice is illegal */
-       if ((num < 0) || (num >= max_num)) return (0);
-
-       /* Base object type chosen, fill in tval */
-       tval = tvals[num].tval;
-       tval_desc = tvals[num].desc;
-
-       /*** And now we go for k_idx ***/
-       Term_clear();
-
-       /* We have to search the whole itemlist. */
-       for (num = 0, i = 1; (num < 80) && (i < max_k_idx); i++)
-       {
-               object_kind *k_ptr = &k_info[i];
-
-               /* Analyze matching items */
-               if (k_ptr->tval != tval) continue;
-
-               /* Prepare it */
-               row = 2 + (num % 20);
-               col = 20 * (num / 20);
-               ch = listsym[num];
-               strcpy(buf, "                    ");
-
-               /* Acquire the "name" of object "i" */
-               strip_name(buf, i);
-
-               /* Print it */
-               prt(format("[%c] %s", ch, buf), row, col);
-
-               /* Remember the object index */
-               choice[num++] = i;
-       }
-
-       /* Me need to know the maximal possible remembered object_index */
-       max_num = num;
-
-       /* Choose! */
-       if (!get_com(format("What Kind of %s? ", tval_desc), &ch, FALSE)) return (0);
-
-       /* Analyze choice */
-       for (num = 0; num < max_num; num++)
-       {
-               if (listsym[num] == ch) break;
-       }
-
-       /* Bail out if choice is "illegal" */
-       if ((num < 0) || (num >= max_num)) return (0);
-
-       /* And return successful */
-       return (choice[num]);
-}
-
-
-/*!
- * @briefアイテムの基礎能力値を調整する / Tweak an item
- * @param o_ptr 調整するアイテムの参照ポインタ
- * @return なし
- */
-static void wiz_tweak_item(object_type *o_ptr)
-{
-       if (object_is_artifact(o_ptr)) return;
-
-       concptr p = "Enter new 'pval' setting: ";
-       char tmp_val[80];
-       sprintf(tmp_val, "%d", o_ptr->pval);
-       if (!get_string(p, tmp_val, 5)) return;
-       o_ptr->pval = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
-
-       p = "Enter new 'to_a' setting: ";
-       sprintf(tmp_val, "%d", o_ptr->to_a);
-       if (!get_string(p, tmp_val, 5)) return;
-       o_ptr->to_a = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
-
-       p = "Enter new 'to_h' setting: ";
-       sprintf(tmp_val, "%d", o_ptr->to_h);
-       if (!get_string(p, tmp_val, 5)) return;
-       o_ptr->to_h = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
-
-       p = "Enter new 'to_d' setting: ";
-       sprintf(tmp_val, "%d", (int)o_ptr->to_d);
-       if (!get_string(p, tmp_val, 5)) return;
-       o_ptr->to_d = (s16b)atoi(tmp_val);
-       wiz_display_item(o_ptr);
-}
-
-
-/*!
- * @brief アイテムの質を選択して再生成する /
- * Apply magic to an item or turn it into an artifact. -Bernd-
- * @param o_ptr 再生成の対象となるアイテム情報の参照ポインタ
- * @return なし
- */
-static void wiz_reroll_item(player_type *owner_ptr, object_type *o_ptr)
-{
-       if (object_is_artifact(o_ptr)) return;
-
-       object_type forge;
-       object_type *q_ptr;
-       q_ptr = &forge;
-       object_copy(q_ptr, o_ptr);
-
-       /* Main loop. Ask for magification and artifactification */
-       char ch;
-       bool changed = FALSE;
-       while (TRUE)
-       {
-               /* Display full item debug information */
-               wiz_display_item(q_ptr);
-
-               /* Ask wizard what to do. */
-               if (!get_com("[a]ccept, [w]orthless, [c]ursed, [n]ormal, [g]ood, [e]xcellent, [s]pecial? ", &ch, FALSE))
-               {
-                       /* Preserve wizard-generated artifacts */
-                       if (object_is_fixed_artifact(q_ptr))
-                       {
-                               a_info[q_ptr->name1].cur_num = 0;
-                               q_ptr->name1 = 0;
-                       }
-
-                       changed = FALSE;
-                       break;
-               }
-
-               /* Create/change it! */
-               if (ch == 'A' || ch == 'a')
-               {
-                       changed = TRUE;
-                       break;
-               }
-
-               /* Preserve wizard-generated artifacts */
-               if (object_is_fixed_artifact(q_ptr))
-               {
-                       a_info[q_ptr->name1].cur_num = 0;
-                       q_ptr->name1 = 0;
-               }
-
-               switch (ch)
-               {
-                       /* Apply bad magic, but first clear object */
-               case 'w': case 'W':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT | AM_CURSED);
-                       break;
-               }
-               /* Apply bad magic, but first clear object */
-               case 'c': case 'C':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_CURSED);
-                       break;
-               }
-               /* Apply normal magic, but first clear object */
-               case 'n': case 'N':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
-                       break;
-               }
-               /* Apply good magic, but first clear object */
-               case 'g': case 'G':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD);
-                       break;
-               }
-               /* Apply great magic, but first clear object */
-               case 'e': case 'E':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART | AM_GOOD | AM_GREAT);
-                       break;
-               }
-               /* Apply special magic, but first clear object */
-               case 's': case 'S':
-               {
-                       object_prep(q_ptr, o_ptr->k_idx);
-                       apply_magic(owner_ptr, q_ptr, owner_ptr->current_floor_ptr->dun_level, AM_GOOD | AM_GREAT | AM_SPECIAL);
-
-                       /* Failed to create artifact; make a random one */
-                       if (!object_is_artifact(q_ptr)) become_random_artifact(owner_ptr, q_ptr, FALSE);
-                       break;
-               }
-               }
-
-               q_ptr->iy = o_ptr->iy;
-               q_ptr->ix = o_ptr->ix;
-               q_ptr->next_o_idx = o_ptr->next_o_idx;
-               q_ptr->marked = o_ptr->marked;
-       }
-
-       /* Notice change */
-       if (changed)
-       {
-               object_copy(o_ptr, q_ptr);
-               owner_ptr->update |= (PU_BONUS);
-               owner_ptr->update |= (PU_COMBINE | PU_REORDER);
-               owner_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-       }
-}
-
-
-/*!
- * @brief 検査対象のアイテムを基準とした生成テストを行う /
- * Try to create an item again. Output some statistics.    -Bernd-
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 生成テストの基準となるアイテム情報の参照ポインタ
- * @return なし
- * The statistics are correct now.  We acquire a clean grid, and then
- * repeatedly place an object in this grid, copying it into an item
- * holder, and then deleting the object.  We fiddle with the artifact
- * counter flags to prevent weirdness.  We use the items to collect
- * statistics on item creation relative to the initial item.
- */
-static void wiz_statistics(player_type *caster_ptr, object_type *o_ptr)
-{
-       object_type forge;
-       object_type     *q_ptr;
-
-       concptr q = "Rolls: %ld  Correct: %ld  Matches: %ld  Better: %ld  Worse: %ld  Other: %ld";
-       concptr p = "Enter number of items to roll: ";
-       char tmp_val[80];
-
-       /* Mega-Hack -- allow multiple artifacts */
-       if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 0;
-
-       /* Interact */
-       u32b i, matches, better, worse, other, correct;
-       u32b test_roll = 1000000;
-       char ch;
-       concptr quality;
-       BIT_FLAGS mode;
-       while (TRUE)
-       {
-               concptr pmt = "Roll for [n]ormal, [g]ood, or [e]xcellent treasure? ";
-
-               /* Display item */
-               wiz_display_item(o_ptr);
-
-               /* Get choices */
-               if (!get_com(pmt, &ch, FALSE)) break;
-
-               if (ch == 'n' || ch == 'N')
-               {
-                       mode = 0L;
-                       quality = "normal";
-               }
-               else if (ch == 'g' || ch == 'G')
-               {
-                       mode = AM_GOOD;
-                       quality = "good";
-               }
-               else if (ch == 'e' || ch == 'E')
-               {
-                       mode = AM_GOOD | AM_GREAT;
-                       quality = "excellent";
-               }
-               else
-               {
-                       break;
-               }
-
-               sprintf(tmp_val, "%ld", (long int)test_roll);
-               if (get_string(p, tmp_val, 10)) test_roll = atol(tmp_val);
-               test_roll = MAX(1, test_roll);
-
-               /* Let us know what we are doing */
-               msg_format("Creating a lot of %s items. Base level = %d.",
-                       quality, caster_ptr->current_floor_ptr->dun_level);
-               msg_print(NULL);
-
-               /* Set counters to zero */
-               correct = matches = better = worse = other = 0;
-
-               /* Let's rock and roll */
-               for (i = 0; i <= test_roll; i++)
-               {
-                       /* Output every few rolls */
-                       if ((i < 100) || (i % 100 == 0))
-                       {
-                               /* Do not wait */
-                               inkey_scan = TRUE;
-
-                               /* Allow interupt */
-                               if (inkey())
-                               {
-                                       flush();
-                                       break; // stop rolling
-                               }
-
-                               /* Dump the stats */
-                               prt(format(q, i, correct, matches, better, worse, other), 0, 0);
-                               Term_fresh();
-                       }
-                       q_ptr = &forge;
-                       object_wipe(q_ptr);
-
-                       /* Create an object */
-                       make_object(caster_ptr, q_ptr, mode);
-
-
-                       /* Mega-Hack -- allow multiple artifacts */
-                       if (object_is_fixed_artifact(q_ptr)) a_info[q_ptr->name1].cur_num = 0;
-
-
-                       /* Test for the same tval and sval. */
-                       if ((o_ptr->tval) != (q_ptr->tval)) continue;
-                       if ((o_ptr->sval) != (q_ptr->sval)) continue;
-
-                       /* One more correct item */
-                       correct++;
-
-                       /* Check for match */
-                       if ((q_ptr->pval == o_ptr->pval) &&
-                               (q_ptr->to_a == o_ptr->to_a) &&
-                               (q_ptr->to_h == o_ptr->to_h) &&
-                               (q_ptr->to_d == o_ptr->to_d) &&
-                               (q_ptr->name1 == o_ptr->name1))
-                       {
-                               matches++;
-                       }
-
-                       /* Check for better */
-                       else if ((q_ptr->pval >= o_ptr->pval) &&
-                               (q_ptr->to_a >= o_ptr->to_a) &&
-                               (q_ptr->to_h >= o_ptr->to_h) &&
-                               (q_ptr->to_d >= o_ptr->to_d))
-                       {
-                               better++;
-                       }
-
-                       /* Check for worse */
-                       else if ((q_ptr->pval <= o_ptr->pval) &&
-                               (q_ptr->to_a <= o_ptr->to_a) &&
-                               (q_ptr->to_h <= o_ptr->to_h) &&
-                               (q_ptr->to_d <= o_ptr->to_d))
-                       {
-                               worse++;
-                       }
-
-                       /* Assume different */
-                       else
-                       {
-                               other++;
-                       }
-               }
-
-               /* Final dump */
-               msg_format(q, i, correct, matches, better, worse, other);
-               msg_print(NULL);
-       }
-
-       /* Hack -- Normally only make a single artifact */
-       if (object_is_fixed_artifact(o_ptr)) a_info[o_ptr->name1].cur_num = 1;
-}
-
-
-/*!
- * @brief 検査対象のアイテムの数を変更する /
- * Change the quantity of a the item
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param o_ptr 変更するアイテム情報構造体の参照ポインタ
- * @return なし
- */
-static void wiz_quantity_item(object_type *o_ptr)
-{
-       /* Never duplicate artifacts */
-       if (object_is_artifact(o_ptr)) return;
-
-       /* Store old quantity. -LM- */
-       int tmp_qnt = o_ptr->number;
-
-       /* Default */
-       char tmp_val[100];
-       sprintf(tmp_val, "%d", (int)o_ptr->number);
-
-       /* Query */
-       if (get_string("Quantity: ", tmp_val, 2))
-       {
-               /* Extract */
-               int tmp_int = atoi(tmp_val);
-               if (tmp_int < 1) tmp_int = 1;
-               if (tmp_int > 99) tmp_int = 99;
-
-               /* Accept modifications */
-               o_ptr->number = (byte_hack)tmp_int;
-       }
-
-       if (o_ptr->tval == TV_ROD)
-       {
-               o_ptr->pval = o_ptr->pval * o_ptr->number / tmp_qnt;
-       }
-}
-
-
-/*!
- * @brief 青魔導師の魔法を全て習得済みにする /
- * debug command for blue mage
- * @return なし
- */
-static void do_cmd_wiz_blue_mage(player_type *caster_ptr)
-{
-       BIT_FLAGS f4 = 0L, f5 = 0L, f6 = 0L;
-       for (int j = 1; j < A_MAX; j++)
-       {
-               set_rf_masks(&f4, &f5, &f6, j);
-
-               int i;
-               for (i = 0; i < 32; i++)
-               {
-                       if ((0x00000001 << i) & f4) caster_ptr->magic_num2[i] = 1;
-               }
-
-               for (; i < 64; i++)
-               {
-                       if ((0x00000001 << (i - 32)) & f5) caster_ptr->magic_num2[i] = 1;
-               }
-
-               for (; i < 96; i++)
-               {
-                       if ((0x00000001 << (i - 64)) & f6) caster_ptr->magic_num2[i] = 1;
-               }
-       }
-}
-
-
-/*!
- * @brief アイテム検査のメインルーチン /
- * Play with an item. Options include:
- * @return なし
- * @details
- *   - Output statistics (via wiz_roll_item)<br>
- *   - Reroll item (via wiz_reroll_item)<br>
- *   - Change properties (via wiz_tweak_item)<br>
- *   - Change the number of items (via wiz_quantity_item)<br>
- */
-static void do_cmd_wiz_play(player_type *creature_ptr)
-{
-       concptr q = "Play with which object? ";
-       concptr s = "You have nothing to play with.";
-
-       OBJECT_IDX item;
-       object_type *o_ptr;
-       o_ptr = choose_object(creature_ptr, &item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR | IGNORE_BOTHHAND_SLOT), 0);
-
-       if (!o_ptr) return;
-
-       screen_save(creature_ptr);
-
-       object_type     forge;
-       object_type *q_ptr;
-       q_ptr = &forge;
-       object_copy(q_ptr, o_ptr);
-
-       /* The main loop */
-       char ch;
-       bool changed = FALSE;
-       while (TRUE)
-       {
-               /* Display the item */
-               wiz_display_item(q_ptr);
-
-               /* Get choice */
-               if (!get_com("[a]ccept [s]tatistics [r]eroll [t]weak [q]uantity? ", &ch, FALSE))
-               {
-                       changed = FALSE;
-                       break;
-               }
-
-               if (ch == 'A' || ch == 'a')
-               {
-                       changed = TRUE;
-                       break;
-               }
-
-               if (ch == 's' || ch == 'S')
-               {
-                       wiz_statistics(creature_ptr, q_ptr);
-               }
-
-               if (ch == 'r' || ch == 'r')
-               {
-                       wiz_reroll_item(creature_ptr, q_ptr);
-               }
-
-               if (ch == 't' || ch == 'T')
-               {
-                       wiz_tweak_item(q_ptr);
-               }
-
-               if (ch == 'q' || ch == 'Q')
-               {
-                       wiz_quantity_item(q_ptr);
-               }
-       }
-
-       screen_load(creature_ptr);
-
-       /* Accept change */
-       if (changed)
-       {
-               msg_print("Changes accepted.");
-
-               /* Recalcurate object's weight */
-               if (item >= 0)
-               {
-                       creature_ptr->total_weight += (q_ptr->weight * q_ptr->number)
-                               - (o_ptr->weight * o_ptr->number);
-               }
-
-               /* Change */
-               object_copy(o_ptr, q_ptr);
-
-               creature_ptr->update |= (PU_BONUS);
-               creature_ptr->update |= (PU_COMBINE | PU_REORDER);
-
-               creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
-       }
-
-       /* Ignore change */
-       else
-       {
-               msg_print("Changes ignored.");
-       }
-}
-
-
-/*!
- * @brief 任意のベースアイテム生成のメインルーチン /
- * Wizard routine for creating objects         -RAK-
- * @return なし
- * @details
- * Heavily modified to allow magification and artifactification  -Bernd-
- *
- * Note that wizards cannot create objects on top of other objects.
- *
- * Hack -- this routine always makes a "dungeon object", and applies
- * magic to it, and attempts to decline cursed items.
- */
-static void wiz_create_item(player_type *caster_ptr)
-{
-       screen_save(caster_ptr);
-
-       /* Get object base type */
-       OBJECT_IDX k_idx = wiz_create_itemtype();
-
-       screen_load(caster_ptr);
-
-       /* Return if failed */
-       if (!k_idx) return;
-
-       if (k_info[k_idx].gen_flags & TRG_INSTA_ART)
-       {
-               ARTIFACT_IDX i;
-
-               /* Artifactify */
-               for (i = 1; i < max_a_idx; i++)
-               {
-                       /* Ignore incorrect tval */
-                       if (a_info[i].tval != k_info[k_idx].tval) continue;
-
-                       /* Ignore incorrect sval */
-                       if (a_info[i].sval != k_info[k_idx].sval) continue;
-
-                       /* Create this artifact */
-                       (void)create_named_art(caster_ptr, i, caster_ptr->y, caster_ptr->x);
-
-                       /* All done */
-                       msg_print("Allocated(INSTA_ART).");
-
-                       return;
-               }
-       }
-
-       object_type     forge;
-       object_type *q_ptr;
-       q_ptr = &forge;
-       object_prep(q_ptr, k_idx);
-
-       apply_magic(caster_ptr, q_ptr, caster_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
-
-       /* Drop the object from heaven */
-       (void)drop_near(caster_ptr, q_ptr, -1, caster_ptr->y, caster_ptr->x);
-
-       /* All done */
-       msg_print("Allocated.");
-}
-
-
-/*!
- * @brief プレイヤーを完全回復する /
- * Cure everything instantly
- * @return なし
- */
-static void do_cmd_wiz_cure_all(player_type *creature_ptr)
-{
-       (void)life_stream(creature_ptr, FALSE, FALSE);
-       (void)restore_mana(creature_ptr, TRUE);
-       (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
-}
-
-
-/*!
- * @brief 任意のダンジョン及び階層に飛ぶ /
- * Go to any level
- * @return なし
- */
-static void do_cmd_wiz_jump(player_type *creature_ptr)
-{
-       /* Ask for level */
-       if (command_arg <= 0)
-       {
-               char    ppp[80];
-               char    tmp_val[160];
-               DUNGEON_IDX tmp_dungeon_type;
-
-               /* Prompt */
-               sprintf(ppp, "Jump which dungeon : ");
-
-               /* Default */
-               sprintf(tmp_val, "%d", creature_ptr->dungeon_idx);
-
-               /* Ask for a level */
-               if (!get_string(ppp, tmp_val, 2)) return;
-
-               tmp_dungeon_type = (DUNGEON_IDX)atoi(tmp_val);
-               if (!d_info[tmp_dungeon_type].maxdepth || (tmp_dungeon_type > current_world_ptr->max_d_idx)) tmp_dungeon_type = DUNGEON_ANGBAND;
-
-               /* Prompt */
-               sprintf(ppp, "Jump to level (0, %d-%d): ",
-                       (int)d_info[tmp_dungeon_type].mindepth, (int)d_info[tmp_dungeon_type].maxdepth);
-
-               /* Default */
-               sprintf(tmp_val, "%d", (int)creature_ptr->current_floor_ptr->dun_level);
-
-               /* Ask for a level */
-               if (!get_string(ppp, tmp_val, 10)) return;
-
-               /* Extract request */
-               command_arg = (COMMAND_ARG)atoi(tmp_val);
-
-               creature_ptr->dungeon_idx = tmp_dungeon_type;
-       }
-
-       if (command_arg < d_info[creature_ptr->dungeon_idx].mindepth) command_arg = 0;
-       if (command_arg > d_info[creature_ptr->dungeon_idx].maxdepth) command_arg = (COMMAND_ARG)d_info[creature_ptr->dungeon_idx].maxdepth;
-
-       /* Accept request */
-       msg_format("You jump to dungeon level %d.", command_arg);
-
-       if (autosave_l) do_cmd_save_game(creature_ptr, TRUE);
-
-       /* Change level */
-       creature_ptr->current_floor_ptr->dun_level = command_arg;
-
-       prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
-
-       if (!creature_ptr->current_floor_ptr->dun_level) creature_ptr->dungeon_idx = 0;
-       creature_ptr->current_floor_ptr->inside_arena = FALSE;
-       creature_ptr->wild_mode = FALSE;
-
-       leave_quest_check(creature_ptr);
-
-       if (record_stair) exe_write_diary(creature_ptr, NIKKI_WIZ_TELE, 0, NULL);
-
-       creature_ptr->current_floor_ptr->inside_quest = 0;
-       free_turn(creature_ptr);
-
-       /* Prevent energy_need from being too lower than 0 */
-       creature_ptr->energy_need = 0;
-
-       /*
-        * Clear all saved floors
-        * and create a first saved floor
-        */
-       prepare_change_floor_mode(creature_ptr, CFM_FIRST_FLOOR);
-       creature_ptr->leaving = TRUE;
-}
-
-
-/*!
- * @brief 全ベースアイテムを鑑定済みにする /
- * Become aware of a lot of objects
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void do_cmd_wiz_learn(player_type *caster_ptr)
-{
-       /* Scan every object */
-       object_type forge;
-       object_type *q_ptr;
-       for (KIND_OBJECT_IDX i = 1; i < max_k_idx; i++)
-       {
-               object_kind *k_ptr = &k_info[i];
-
-               /* Induce awareness */
-               if (k_ptr->level <= command_arg)
-               {
-                       q_ptr = &forge;
-                       object_prep(q_ptr, i);
-                       object_aware(caster_ptr, q_ptr);
-               }
-       }
-}
-
-
-/*!
- * @brief 現在のフロアに合ったモンスターをランダムに召喚する /
- * Summon some creatures
- * @param caster_ptr プレーヤーへの参照ポインタ
- * @param num 生成処理回数
- * @return なし
- */
-static void do_cmd_wiz_summon(player_type *caster_ptr, int num)
-{
-       for (int i = 0; i < num; i++)
-       {
-               (void)summon_specific(0, caster_ptr->y, caster_ptr->x, caster_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
-       }
-}
-
-
-/*!
- * @brief モンスターを種族IDを指定して敵対的に召喚する /
- * Summon a creature of the specified type
- * @param r_idx モンスター種族ID
- * @return なし
- * @details
- * This function is rather dangerous
- */
-static void do_cmd_wiz_named(player_type *summoner_ptr, MONRACE_IDX r_idx)
-{
-       (void)summon_named_creature(0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
-}
-
-
-/*!
- * @brief モンスターを種族IDを指定してペット召喚する /
- * Summon a creature of the specified type
- * @param r_idx モンスター種族ID
- * @return なし
- * @details
- * This function is rather dangerous
- */
-static void do_cmd_wiz_named_friendly(player_type *summoner_ptr, MONRACE_IDX r_idx)
-{
-       (void)summon_named_creature(0, summoner_ptr->y, summoner_ptr->x, r_idx, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP | PM_FORCE_PET));
-}
-
-
-/*!
- * @brief プレイヤー近辺の全モンスターを消去する /
- * Hack -- Delete all nearby monsters
- * @return なし
- */
-static void do_cmd_wiz_zap(player_type *caster_ptr)
-{
-       /* Genocide everyone nearby */
-       for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
-       {
-               monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
-               if (!monster_is_valid(m_ptr)) continue;
-
-               /* Skip the mount */
-               if (i == caster_ptr->riding) continue;
-
-               /* Delete nearby monsters */
-               if (m_ptr->cdis > MAX_SIGHT) continue;
-
-               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
-               {
-                       GAME_TEXT m_name[MAX_NLEN];
-
-                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                       exe_write_diary(caster_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
-               }
-
-               delete_monster_idx(i);
-       }
-}
-
-
-/*!
- * @brief フロアに存在する全モンスターを消去する /
- * Hack -- Delete all monsters
- * @param caster_ptr 術者の参照ポインタ
- * @return なし
- */
-static void do_cmd_wiz_zap_all(player_type *caster_ptr)
-{
-       /* Genocide everyone */
-       for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++)
-       {
-               monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
-               if (!monster_is_valid(m_ptr)) continue;
-
-               /* Skip the mount */
-               if (i == caster_ptr->riding) continue;
-
-               if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
-               {
-                       GAME_TEXT m_name[MAX_NLEN];
-
-                       monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
-                       exe_write_diary(caster_ptr, NIKKI_NAMED_PET, RECORD_NAMED_PET_WIZ_ZAP, m_name);
-               }
-
-               /* Delete this monster */
-               delete_monster_idx(i);
-       }
-}
-
-
-/*!
- * @brief 指定された地点の地形IDを変更する /
- * Create desired feature
- * @param creaturer_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-static void do_cmd_wiz_create_feature(player_type *creature_ptr)
-{
-       POSITION y, x;
-       if (!tgt_pt(creature_ptr, &x, &y)) return;
-
-       grid_type *g_ptr;
-       g_ptr = &creature_ptr->current_floor_ptr->grid_array[y][x];
-
-       /* Default */
-       static int prev_feat = 0;
-       char tmp_val[160];
-       sprintf(tmp_val, "%d", prev_feat);
-
-       /* Query */
-       if (!get_string(_("地形: ", "Feature: "), tmp_val, 3)) return;
-
-       /* Extract */
-       FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
-       if (tmp_feat < 0) tmp_feat = 0;
-       else if (tmp_feat >= max_f_idx) tmp_feat = max_f_idx - 1;
-
-       /* Default */
-       static int prev_mimic = 0;
-       sprintf(tmp_val, "%d", prev_mimic);
-
-       /* Query */
-       if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3)) return;
-
-       /* Extract */
-       FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
-       if (tmp_mimic < 0) tmp_mimic = 0;
-       else if (tmp_mimic >= max_f_idx) tmp_mimic = max_f_idx - 1;
-
-       cave_set_feat(creature_ptr->current_floor_ptr, y, x, tmp_feat);
-       g_ptr->mimic = (s16b)tmp_mimic;
-
-       feature_type *f_ptr;
-       f_ptr = &f_info[get_feat_mimic(g_ptr)];
-
-       if (have_flag(f_ptr->flags, FF_GLYPH) ||
-               have_flag(f_ptr->flags, FF_MINOR_GLYPH))
-               g_ptr->info |= (CAVE_OBJECT);
-       else if (have_flag(f_ptr->flags, FF_MIRROR))
-               g_ptr->info |= (CAVE_GLOW | CAVE_OBJECT);
-
-       note_spot(y, x);
-       lite_spot(y, x);
-       creature_ptr->update |= (PU_FLOW);
-
-       prev_feat = tmp_feat;
-       prev_mimic = tmp_mimic;
-}
-
-
-/*!
- * @brief 現在のオプション設定をダンプ出力する /
- * @param creature_ptr プレーヤーへの参照ポインタ
- * Hack -- Dump option bits usage
- * @return なし
- */
-static void do_cmd_dump_options()
-{
-       char buf[1024];
-       path_build(buf, sizeof buf, ANGBAND_DIR_USER, "opt_info.txt");
-
-       /* File type is "TEXT" */
-       FILE *fff;
-       FILE_TYPE(FILE_TYPE_TEXT);
-       fff = my_fopen(buf, "a");
-
-       if (!fff)
-       {
-               msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
-               msg_print(NULL);
-               return;
-       }
-
-       /* Allocate the "exist" array (2-dimension) */
-       int  **exist;
-       C_MAKE(exist, NUM_O_SET, int *);
-       C_MAKE(*exist, NUM_O_BIT * NUM_O_SET, int);
-       for (int i = 1; i < NUM_O_SET; i++) exist[i] = *exist + i * NUM_O_BIT;
-
-       /* Check for exist option bits */
-       for (int i = 0; option_info[i].o_desc; i++)
-       {
-               const option_type *ot_ptr = &option_info[i];
-               if (ot_ptr->o_var) exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
-       }
-
-       fprintf(fff, "[Option bits usage on Hengband %d.%d.%d]\n\n",
-               FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
-
-       fputs("Set - Bit (Page) Option Name\n", fff);
-       fputs("------------------------------------------------\n", fff);
-
-       /* Dump option bits usage */
-       for (int i = 0; i < NUM_O_SET; i++)
-       {
-               for (int j = 0; j < NUM_O_BIT; j++)
-               {
-                       if (exist[i][j])
-                       {
-                               const option_type *ot_ptr = &option_info[exist[i][j] - 1];
-                               fprintf(fff, "  %d -  %02d (%4d) %s\n",
-                                       i, j, ot_ptr->o_page, ot_ptr->o_text);
-                       }
-                       else
-                       {
-                               fprintf(fff, "  %d -  %02d\n", i, j);
-                       }
-               }
-
-               fputc('\n', fff);
-       }
-
-       /* Free the "exist" array (2-dimension) */
-       C_KILL(*exist, NUM_O_BIT * NUM_O_SET, int);
-       C_KILL(exist, NUM_O_SET, int *);
-       my_fclose(fff);
-
-       msg_format(_("オプションbit使用状況をファイル %s に書き出しました。", "Option bits usage dump saved to file %s."), buf);
-}
-
-
-/*!
- * @brief デバッグコマンドを選択する処理のメインルーチン /
- * Ask for and parse a "debug command"
- * The "command_arg" may have been set.
- * @param creature_ptr プレーヤーへの参照ポインタ
- * @return なし
- */
-void do_cmd_debug(player_type *creature_ptr)
-{
-       char cmd;
-       get_com("Debug Command: ", &cmd, FALSE);
-
-       switch (cmd)
-       {
-       case ESCAPE:
-       case ' ':
-       case '\n':
-       case '\r':
-               break;
-
-#ifdef ALLOW_SPOILERS
-               /* Hack -- Generate Spoilers */
-       case '"':
-               do_cmd_spoilers();
-               break;
-#endif /* ALLOW_SPOILERS */
-
-               /* Hack -- Help */
-       case '?':
-               do_cmd_help();
-               break;
-
-               /* Cure all maladies */
-       case 'a':
-               do_cmd_wiz_cure_all(creature_ptr);
-               break;
-
-               /* Know alignment */
-       case 'A':
-               msg_format("Your alignment is %d.", creature_ptr->align);
-               break;
-
-               /* Teleport to target */
-       case 'b':
-               do_cmd_wiz_bamf(creature_ptr);
-               break;
-
-       case 'B':
-               update_gambling_monsters(creature_ptr);
-               break;
-
-               /* Create any object */
-       case 'c':
-               wiz_create_item(creature_ptr);
-               break;
-
-               /* Create a named artifact */
-       case 'C':
-               wiz_create_named_art(creature_ptr);
-               break;
-
-               /* Detect everything */
-       case 'd':
-               detect_all(creature_ptr, DETECT_RAD_ALL * 3);
-               break;
-
-               /* Dimension_door */
-       case 'D':
-               wiz_dimension_door(creature_ptr);
-               break;
-
-               /* Edit character */
-       case 'e':
-               do_cmd_wiz_change(creature_ptr);
-               break;
-
-               /* Blue Mage Only */
-       case 'E':
-               if (creature_ptr->pclass == CLASS_BLUE_MAGE)
-               {
-                       do_cmd_wiz_blue_mage(creature_ptr);
-               }
-               break;
-
-               /* View item info */
-       case 'f':
-               identify_fully(creature_ptr, FALSE);
-               break;
-
-               /* Create desired feature */
-       case 'F':
-               do_cmd_wiz_create_feature(creature_ptr);
-               break;
-
-               /* Good Objects */
-       case 'g':
-               if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, FALSE, FALSE, TRUE);
-               break;
-
-               /* Hitpoint rerating */
-       case 'h':
-               roll_hitdice(creature_ptr, SPOP_DISPLAY_MES | SPOP_DEBUG);
-               break;
-
-       case 'H':
-               do_cmd_summon_horde(creature_ptr);
-               break;
-
-               /* Identify */
-       case 'i':
-               (void)ident_spell(creature_ptr, FALSE);
-               break;
-
-               /* Go up or down in the dungeon */
-       case 'j':
-               do_cmd_wiz_jump(creature_ptr);
-               break;
-
-               /* Self-Knowledge */
-       case 'k':
-               self_knowledge(creature_ptr);
-               break;
-
-               /* Learn about objects */
-       case 'l':
-               do_cmd_wiz_learn(creature_ptr);
-               break;
-
-               /* Magic Mapping */
-       case 'm':
-               map_area(creature_ptr, DETECT_RAD_ALL * 3);
-               break;
-
-               /* Mutation */
-       case 'M':
-               (void)gain_mutation(creature_ptr, command_arg);
-               break;
-
-               /* Reset Class */
-       case 'R':
-               (void)do_cmd_wiz_reset_class(creature_ptr);
-               break;
-
-               /* Specific reward */
-       case 'r':
-               (void)gain_level_reward(creature_ptr, command_arg);
-               break;
-
-               /* Summon _friendly_ named monster */
-       case 'N':
-               do_cmd_wiz_named_friendly(creature_ptr, command_arg);
-               break;
-
-               /* Summon Named Monster */
-       case 'n':
-               do_cmd_wiz_named(creature_ptr, command_arg);
-               break;
-
-               /* Dump option bits usage */
-       case 'O':
-               do_cmd_dump_options();
-               break;
-
-               /* Object playing routines */
-       case 'o':
-               do_cmd_wiz_play(creature_ptr);
-               break;
-
-               /* Phase Door */
-       case 'p':
-               teleport_player(creature_ptr, 10, 0L);
-               break;
-
-               /* Take a Quests */
-       case 'Q':
-       {
-               char ppp[30];
-               char tmp_val[5];
-               int tmp_int;
-               sprintf(ppp, "QuestID (0-%d):", max_q_idx - 1);
-               sprintf(tmp_val, "%d", 0);
-
-               if (!get_string(ppp, tmp_val, 3)) return;
-               tmp_int = atoi(tmp_val);
-
-               if (tmp_int < 0) break;
-               if (tmp_int >= max_q_idx) break;
-
-               creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)tmp_int;
-               process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
-               quest[tmp_int].status = QUEST_STATUS_TAKEN;
-               creature_ptr->current_floor_ptr->inside_quest = 0;
-       }
-
-       break;
-
-       /* Complete a Quest -KMW- */
-       case 'q':
-               if (creature_ptr->current_floor_ptr->inside_quest)
-               {
-                       if (quest[creature_ptr->current_floor_ptr->inside_quest].status == QUEST_STATUS_TAKEN)
-                       {
-                               complete_quest(creature_ptr, creature_ptr->current_floor_ptr->inside_quest);
-                               break;
-                       }
-               }
-               else
-               {
-                       msg_print("No current quest");
-                       msg_print(NULL);
-               }
-
-               break;
-
-               /* Make every dungeon square "known" to test streamers -KMW- */
-       case 'u':
-               for (int y = 0; y < creature_ptr->current_floor_ptr->height; y++)
-               {
-                       for (int x = 0; x < creature_ptr->current_floor_ptr->width; x++)
-                       {
-                               creature_ptr->current_floor_ptr->grid_array[y][x].info |= (CAVE_GLOW | CAVE_MARK);
-                       }
-               }
-
-               wiz_lite(creature_ptr, FALSE);
-               break;
-
-               /* Summon Random Monster(s) */
-       case 's':
-               if (command_arg <= 0) command_arg = 1;
-               do_cmd_wiz_summon(creature_ptr, command_arg);
-               break;
-
-               /* Special(Random Artifact) Objects */
-       case 'S':
-               if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, TRUE, TRUE);
-               break;
-
-               /* Teleport */
-       case 't':
-               teleport_player(creature_ptr, 100, 0L);
-               break;
-
-               /* Game Time Setting */
-       case 'T':
-               set_gametime();
-               break;
-
-               /* Very Good Objects */
-       case 'v':
-               if (command_arg <= 0) command_arg = 1;
-               acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, command_arg, TRUE, FALSE, TRUE);
-               break;
-
-               /* Wizard Light the Level */
-       case 'w':
-               wiz_lite(creature_ptr, (bool)(creature_ptr->pclass == CLASS_NINJA));
-               break;
-
-               /* Increase Experience */
-       case 'x':
-               gain_exp(creature_ptr, command_arg ? command_arg : (creature_ptr->exp + 1));
-               break;
-
-               /* Zap Monsters (Genocide) */
-       case 'z':
-               do_cmd_wiz_zap(creature_ptr);
-               break;
-
-               /* Zap Monsters (Omnicide) */
-       case 'Z':
-               do_cmd_wiz_zap_all(creature_ptr);
-               break;
-
-               /* Hack -- whatever I desire */
-       case '_':
-               probing(creature_ptr);
-               break;
-
-               /* For temporary test. */
-       case 'X':
-       {
-               INVENTORY_IDX i;
-               for (i = INVEN_TOTAL - 1; i >= 0; i--)
-               {
-                       if (creature_ptr->inventory_list[i].k_idx) drop_from_inventory(creature_ptr, i, 999);
-               }
-               player_outfit(creature_ptr);
-               break;
-       }
-
-       case 'V':
-               do_cmd_wiz_reset_class(creature_ptr);
-               break;
-
-       case '@':
-               do_cmd_debug_spell(creature_ptr);
-               break;
-
-       default:
-               msg_print("That is not a valid debug command.");
-               break;
-       }
-}
-
-#else
-
-#ifdef MACINTOSH
-static int i = 0;
-#endif
-
-#endif