+++ /dev/null
-#include "angband.h"
-#include "world.h"
-
-world_type world;
-world_type *current_world_ptr = &world;
-
-/*!
- * @brief ゲーム時間が日中かどうかを返す /
- * Whether daytime or not
- * @return 日中ならばTRUE、夜ならばFALSE
- */
-bool is_daytime(void)
-{
- s32b len = TURNS_PER_TICK * TOWN_DAWN;
- if ((current_world_ptr->game_turn % len) < (len / 2))
- return TRUE;
- else
- return FALSE;
-}
-
-/*!
- * @brief 現在の日数、時刻を返す /
- * Extract day, hour, min
- * @param day 日数を返すための参照ポインタ
- * @param hour 時数を返すための参照ポインタ
- * @param min 分数を返すための参照ポインタ
- */
-void extract_day_hour_min(int *day, int *hour, int *min)
-{
- const s32b A_DAY = TURNS_PER_TICK * TOWN_DAWN;
- s32b turn_in_today = (current_world_ptr->game_turn + A_DAY / 4) % A_DAY;
-
- switch (p_ptr->start_race)
- {
- case RACE_VAMPIRE:
- case RACE_SKELETON:
- case RACE_ZOMBIE:
- case RACE_SPECTRE:
- *day = (current_world_ptr->game_turn - A_DAY * 3 / 4) / A_DAY + 1;
- break;
- default:
- *day = (current_world_ptr->game_turn + A_DAY / 4) / A_DAY + 1;
- break;
- }
- *hour = (24 * turn_in_today / A_DAY) % 24;
- *min = (1440 * turn_in_today / A_DAY) % 60;
-}