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branch-hexの変更をコミット。
[hengband/hengband.git] / src / xtra1.c
index c366121..ee5267a 100644 (file)
@@ -1,16 +1,16 @@
 
 /* File: misc.c */
 
-/* Purpose: misc code */
-
 /*
- * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
+ * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
  *
- * This software may be copied and distributed for educational, research, and
- * not for profit purposes provided that this copyright and statement are
- * included in all such copies.
+ * This software may be copied and distributed for educational, research,
+ * and not for profit purposes provided that this copyright and statement
+ * are included in all such copies.  Other copyrights may also apply.
  */
 
+/* Purpose: misc code */
+
 #include "angband.h"
 
 
@@ -129,18 +129,23 @@ bool is_daytime(void)
  */
 void extract_day_hour_min(int *day, int *hour, int *min)
 {
-       s32b len = TURNS_PER_TICK * TOWN_DAWN;
-       s32b tick = turn % len + len / 4;
-
-       if ((p_ptr->prace == RACE_VAMPIRE) ||
-           (p_ptr->prace == RACE_SKELETON) ||
-           (p_ptr->prace == RACE_ZOMBIE) ||
-           (p_ptr->prace == RACE_SPECTRE))
-               *day = (turn - (TURNS_PER_TICK * TOWN_DAWN *3/4)) / len + 1;
-       else
-               *day = (turn + (TURNS_PER_TICK * TOWN_DAWN /4))/ len + 1;
-       *hour = (24 * tick / len) % 24;
-       *min = (1440 * tick / len) % 60;
+       const s32b A_DAY = TURNS_PER_TICK * TOWN_DAWN;
+       s32b turn_in_today = (turn + A_DAY / 4) % A_DAY;
+
+       switch (p_ptr->start_race)
+       {
+       case RACE_VAMPIRE:
+       case RACE_SKELETON:
+       case RACE_ZOMBIE:
+       case RACE_SPECTRE:
+               *day = (turn - A_DAY * 3 / 4) / A_DAY + 1;
+               break;
+       default:
+               *day = (turn + A_DAY / 4) / A_DAY + 1;
+               break;
+       }
+       *hour = (24 * turn_in_today / A_DAY) % 24;
+       *min = (1440 * turn_in_today / A_DAY) % 60;
 }
 
 /*
@@ -156,26 +161,26 @@ void prt_time(void)
        extract_day_hour_min(&day, &hour, &min);
 
        /* Dump the info itself */
-       c_put_str(TERM_WHITE, format(
 #ifdef JP
-               "%2dÆüÌÜ",
+       if (day < 1000) c_put_str(TERM_WHITE, format("%2dÆüÌÜ", day), ROW_DAY, COL_DAY);
+       else c_put_str(TERM_WHITE, "***ÆüÌÜ", ROW_DAY, COL_DAY);
 #else
-               "Day %-2d",
+       if (day < 1000) c_put_str(TERM_WHITE, format("Day%3d", day), ROW_DAY, COL_DAY);
+       else c_put_str(TERM_WHITE, "Day***", ROW_DAY, COL_DAY);
 #endif
-               day), ROW_DAY, COL_DAY);
-       
+
        c_put_str(TERM_WHITE, format("%2d:%02d", hour, min), ROW_DAY, COL_DAY+7);
 }
 
 
 cptr map_name(void)
 {
-       if (p_ptr->inside_quest && (p_ptr->inside_quest < MIN_RANDOM_QUEST)
+       if (p_ptr->inside_quest && is_fixed_quest_idx(p_ptr->inside_quest)
            && (quest[p_ptr->inside_quest].flags & QUEST_FLAG_PRESET))
 #ifdef JP
                return "¥¯¥¨¥¹¥È";
 #else
-               return "Quest";
+               return "Quest";
 #endif
        else if (p_ptr->wild_mode)
 #ifdef JP
@@ -187,13 +192,13 @@ cptr map_name(void)
 #ifdef JP
                return "¥¢¥ê¡¼¥Ê";
 #else
-               return "Monster Arena";
+               return "Arena";
 #endif
        else if (p_ptr->inside_battle)
 #ifdef JP
                return "Æ®µ»¾ì";
 #else
-               return "Arena";
+               return "Monster Arena";
 #endif
        else if (!dun_level && p_ptr->town_num)
                return town[p_ptr->town_num].name;
@@ -317,7 +322,21 @@ static void prt_stat(int stat)
 #define BAR_STEALTH 49
 #define BAR_SUPERSTEALTH 50
 #define BAR_RECALL 51
-
+#define BAR_ALTER 52
+#define BAR_SHCOLD 53
+#define BAR_SHELEC 54
+#define BAR_SHSHADOW 55
+#define BAR_MIGHT 56
+#define BAR_BUILD 57
+#define BAR_ANTIMULTI 58
+#define BAR_ANTITELE 59
+#define BAR_ANTIMAGIC 60
+#define BAR_PATIENCE 61
+#define BAR_REVENGE 62
+#define BAR_RUNESWORD 63
+#define BAR_VAMPILIC 64
+#define BAR_CURE 65
+#define BAR_ESP_EVIL 66
 
 static struct {
        byte attr;
@@ -378,12 +397,28 @@ static struct {
        {TERM_UMBER, "±£", "±£Ì©"},
        {TERM_YELLOW, "±£", "Ķ±£Ì©"},
        {TERM_WHITE, "µ¢", "µ¢´Ô"},
+       {TERM_WHITE, "¸½", "¸½¼ÂÊÑÍÆ"},
+       /* Hex */
+       {TERM_WHITE, "¥ª", "ɹ¥ª¡¼¥é"},
+       {TERM_BLUE, "¥ª", "ÅÅ¥ª¡¼¥é"},
+       {TERM_L_DARK, "¥ª", "±Æ¥ª¡¼¥é"},
+       {TERM_YELLOW, "ÏÓ", "ÏÓÎ϶¯²½"},
+       {TERM_RED, "Æù", "ÆùÂζ¯²½"},
+       {TERM_L_DARK, "¿£", "È¿Áý¿£"},
+       {TERM_ORANGE, "¥Æ", "È¿¥Æ¥ì¥Ý"},
+       {TERM_RED, "Ëâ", "È¿ËâË¡"},
+       {TERM_SLATE, "²æ", "²æËý"},
+       {TERM_SLATE, "Àë", "Àë¹ð"},
+       {TERM_L_DARK, "·õ", "Ëâ·õ²½"},
+       {TERM_RED, "µÛ", "µÛ·ìÂÇ·â"},
+       {TERM_WHITE, "²ó", "²óÉü"},
+       {TERM_L_DARK, "´¶", "¼Ù°­´¶ÃÎ"},
        {0, NULL, NULL}
 };
 #else
 = {
        {TERM_YELLOW, "Ts", "Tsuyoshi"},
-       {TERM_VIOLET, "Hu", "Hullc"},
+       {TERM_VIOLET, "Ha", "Halluc"},
        {TERM_L_DARK, "Bl", "Blind"},
        {TERM_RED, "Pa", "Paralyzed"},
        {TERM_VIOLET, "Cf", "Confused"},
@@ -434,6 +469,22 @@ static struct {
        {TERM_UMBER, "Sl", "Stealth"},
        {TERM_YELLOW, "Stlt", "Stealth"},
        {TERM_WHITE, "Rc", "Recall"},
+       {TERM_WHITE, "Al", "Alter"},
+       /* Hex */
+       {TERM_WHITE, "SCo", "SCold"},
+       {TERM_BLUE, "SEl", "SElec"},
+       {TERM_L_DARK, "SSh", "SShadow"},
+       {TERM_YELLOW, "EMi", "ExMight"},
+       {TERM_RED, "Bu", "BuildUp"},
+       {TERM_L_DARK, "AMl", "AntiMulti"},
+       {TERM_ORANGE, "AT", "AntiTele"},
+       {TERM_RED, "AM", "AntiMagic"},
+       {TERM_SLATE, "Pa", "Patience"},
+       {TERM_SLATE, "Rv", "Revenge"},
+       {TERM_L_DARK, "Rs", "RuneSword"},
+       {TERM_RED, "Vm", "Vampiric"},
+       {TERM_WHITE, "Cu", "Cure"},
+       {TERM_L_DARK, "ET", "EvilTele"},
        {0, NULL, NULL}
 };
 #endif
@@ -447,7 +498,7 @@ static struct {
  */
 static void prt_status(void)
 {
-       u32b bar_flags[2];
+       u32b bar_flags[3];
        int wid, hgt, row_statbar, max_col_statbar;
        int i, col = 0, num = 0;
        int space = 2;
@@ -458,7 +509,7 @@ static void prt_status(void)
 
        Term_erase(0, row_statbar, max_col_statbar);
 
-       bar_flags[0] = bar_flags[1] = 0L;
+       bar_flags[0] = bar_flags[1] = bar_flags[2] = 0L;
 
        /* Tsuyoshi  */
        if (p_ptr->tsuyoshi) ADD_FLG(BAR_TSUYOSHI);
@@ -482,7 +533,7 @@ static void prt_status(void)
        if (p_ptr->tim_invis) ADD_FLG(BAR_SENSEUNSEEN);
 
        /* Timed esp */
-       if (p_ptr->tim_esp || music_singing(MUSIC_MIND)) ADD_FLG(BAR_TELEPATHY);
+       if (IS_TIM_ESP()) ADD_FLG(BAR_TELEPATHY);
 
        /* Timed regenerate */
        if (p_ptr->tim_regen) ADD_FLG(BAR_REGENERATION);
@@ -494,7 +545,7 @@ static void prt_status(void)
        if (p_ptr->protevil) ADD_FLG(BAR_PROTEVIL);
 
        /* Invulnerability */
-       if (p_ptr->invuln || music_singing(MUSIC_INVULN)) ADD_FLG(BAR_INVULN);
+       if (IS_INVULN()) ADD_FLG(BAR_INVULN);
 
        /* Wraith form */
        if (p_ptr->wraith_form) ADD_FLG(BAR_WRAITH);
@@ -505,13 +556,13 @@ static void prt_status(void)
        if (p_ptr->tim_reflect) ADD_FLG(BAR_REFLECTION);
 
        /* Heroism */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO)) ADD_FLG(BAR_HEROISM);
+       if (IS_HERO()) ADD_FLG(BAR_HEROISM);
 
        /* Super Heroism / berserk */
        if (p_ptr->shero) ADD_FLG(BAR_BERSERK);
 
        /* Blessed */
-       if (p_ptr->blessed || music_singing(MUSIC_BLESS)) ADD_FLG(BAR_BLESSED);
+       if (IS_BLESSED()) ADD_FLG(BAR_BLESSED);
 
        /* Shield */
        if (p_ptr->magicdef) ADD_FLG(BAR_MAGICDEFENSE);
@@ -524,26 +575,29 @@ static void prt_status(void)
 
        /* Oppose Acid */
        if (p_ptr->special_defense & DEFENSE_ACID) ADD_FLG(BAR_IMMACID);
-       if (p_ptr->oppose_acid || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESACID);
+       if (IS_OPPOSE_ACID()) ADD_FLG(BAR_RESACID);
 
        /* Oppose Lightning */
        if (p_ptr->special_defense & DEFENSE_ELEC) ADD_FLG(BAR_IMMELEC);
-       if (p_ptr->oppose_elec || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESELEC);
+       if (IS_OPPOSE_ELEC()) ADD_FLG(BAR_RESELEC);
 
        /* Oppose Fire */
        if (p_ptr->special_defense & DEFENSE_FIRE) ADD_FLG(BAR_IMMFIRE);
-       if (p_ptr->oppose_fire || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESFIRE);
+       if (IS_OPPOSE_FIRE()) ADD_FLG(BAR_RESFIRE);
 
        /* Oppose Cold */
        if (p_ptr->special_defense & DEFENSE_COLD) ADD_FLG(BAR_IMMCOLD);
-       if (p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESCOLD);
+       if (IS_OPPOSE_COLD()) ADD_FLG(BAR_RESCOLD);
 
        /* Oppose Poison */
-       if (p_ptr->oppose_pois || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU)) ADD_FLG(BAR_RESPOIS);
+       if (IS_OPPOSE_POIS()) ADD_FLG(BAR_RESPOIS);
 
        /* Word of Recall */
        if (p_ptr->word_recall) ADD_FLG(BAR_RECALL);
 
+       /* Alter realiry */
+       if (p_ptr->alter_reality) ADD_FLG(BAR_ALTER);
+
        /* Afraid */
        if (p_ptr->afraid) ADD_FLG(BAR_AFRAID);
 
@@ -561,9 +615,9 @@ static void prt_status(void)
        if (p_ptr->ult_res) ADD_FLG(BAR_ULTIMATE);
 
        /* tim levitation */
-       if (p_ptr->tim_ffall) ADD_FLG(BAR_LEVITATE);
+       if (p_ptr->tim_levitation) ADD_FLG(BAR_LEVITATE);
 
-       if (p_ptr->tim_res_nether) ADD_FLG(BAR_RESNETH);
+       if (p_ptr->tim_res_nether) ADD_FLG(BAR_RESNETH);
 
        if (p_ptr->dustrobe) ADD_FLG(BAR_DUSTROBE);
 
@@ -575,10 +629,10 @@ static void prt_status(void)
        if (p_ptr->special_attack & ATTACK_POIS) ADD_FLG(BAR_ATTKPOIS);
        if (p_ptr->special_defense & NINJA_S_STEALTH) ADD_FLG(BAR_SUPERSTEALTH);
 
-       /* tim stealth */
        if (p_ptr->tim_sh_fire) ADD_FLG(BAR_SHFIRE);
 
-       if (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH)) ADD_FLG(BAR_STEALTH);
+       /* tim stealth */
+       if (IS_TIM_STEALTH()) ADD_FLG(BAR_STEALTH);
 
        if (p_ptr->tim_sh_touki) ADD_FLG(BAR_TOUKI);
 
@@ -588,6 +642,35 @@ static void prt_status(void)
        /* An Eye for an Eye */
        if (p_ptr->tim_eyeeye) ADD_FLG(BAR_EYEEYE);
 
+       /* Hex spells */
+       if (p_ptr->realm1 == REALM_HEX)
+       {
+               if (hex_spelling(HEX_BLESS)) ADD_FLG(BAR_BLESSED);
+               if (hex_spelling(HEX_DEMON_AURA)) { ADD_FLG(BAR_SHFIRE); ADD_FLG(BAR_REGENERATION); }
+               if (hex_spelling(HEX_XTRA_MIGHT)) ADD_FLG(BAR_MIGHT);
+               if (hex_spelling(HEX_DETECT_EVIL)) ADD_FLG(BAR_ESP_EVIL);
+               if (hex_spelling(HEX_ICE_ARMOR)) ADD_FLG(BAR_SHCOLD);
+               if (hex_spelling(HEX_RUNESWORD)) ADD_FLG(BAR_RUNESWORD);
+               if (hex_spelling(HEX_BUILDING)) ADD_FLG(BAR_BUILD);
+               if (hex_spelling(HEX_ANTI_TELE)) ADD_FLG(BAR_ANTITELE);
+               if (hex_spelling(HEX_SHOCK_CLOAK)) ADD_FLG(BAR_SHELEC);
+               if (hex_spelling(HEX_SHADOW_CLOAK)) ADD_FLG(BAR_SHSHADOW);
+               if (hex_spelling(HEX_CONFUSION)) ADD_FLG(BAR_ATTKCONF);
+               if (hex_spelling(HEX_EYE_FOR_EYE)) ADD_FLG(BAR_EYEEYE);
+               if (hex_spelling(HEX_ANTI_MULTI)) ADD_FLG(BAR_ANTIMULTI);
+               if (hex_spelling(HEX_VAMP_BLADE)) ADD_FLG(BAR_VAMPILIC);
+               if (hex_spelling(HEX_ANTI_MAGIC)) ADD_FLG(BAR_ANTIMAGIC);
+               if (hex_spelling(HEX_CURE_LIGHT) ||
+                       hex_spelling(HEX_CURE_SERIOUS) ||
+                       hex_spelling(HEX_CURE_CRITICAL)) ADD_FLG(BAR_CURE);
+
+               if (p_ptr->magic_num2[2])
+               {
+                       if (p_ptr->magic_num2[1] == 1) ADD_FLG(BAR_PATIENCE);
+                       if (p_ptr->magic_num2[1] == 2) ADD_FLG(BAR_REVENGE);
+               }
+       }
+
        /* Calcurate length */
        for (i = 0; bar[i].sstr; i++)
        {
@@ -655,7 +738,7 @@ static void prt_title(void)
        if (p_ptr->wizard)
        {
 #ifdef JP
-                /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
+               /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
                p = "[¥¦¥£¥¶¡¼¥É]";
 #else
                p = "[=-WIZARD-=]";
@@ -666,12 +749,11 @@ static void prt_title(void)
        /* Winner */
        else if (p_ptr->total_winner || (p_ptr->lev > PY_MAX_LEVEL))
        {
-               if ((p_ptr->arena_number > MAX_ARENA_MONS+2) && (p_ptr->arena_number < 99))
+               if (p_ptr->arena_number > MAX_ARENA_MONS + 2)
                {
 #ifdef JP
                        /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
                        p = "*¿¿¡¦¾¡Íø¼Ô*";
-
 #else
                        p = "*TRUEWINNER*";
 #endif
@@ -679,9 +761,8 @@ static void prt_title(void)
                else
                {
 #ifdef JP
-                       /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
+                       /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½ ¾Î¹æ */
                        p = "***¾¡Íø¼Ô***";
-
 #else
                        p = "***WINNER***";
 #endif
@@ -691,12 +772,7 @@ static void prt_title(void)
        /* Normal */
        else
        {
-#ifdef JP
-               mb_strlcpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], 14);
-#else
-               strncpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], 13);
-               str[13] = '\0';
-#endif
+               my_strcpy(str, player_title[p_ptr->pclass][(p_ptr->lev - 1) / 5], sizeof(str));
                p = str;
        }
 
@@ -750,23 +826,39 @@ static void prt_exp(void)
 {
        char out_val[32];
 
-       if ((p_ptr->prace == RACE_ANDROID) && !cheat_xtra)
-               (void)strcpy(out_val, "*******");
-       else
+       if ((!exp_need)||(p_ptr->prace == RACE_ANDROID))
+       {
 #ifdef JP
-(void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
+       (void)sprintf(out_val, "%7ld", (long)p_ptr->exp);
 #else
        (void)sprintf(out_val, "%8ld", (long)p_ptr->exp);
 #endif
-
+       }
+       else
+       {
+               if (p_ptr->lev >= PY_MAX_LEVEL)
+               {
+                       (void)sprintf(out_val, "********");
+               }
+               else
+               {
+#ifdef JP
+                       (void)sprintf(out_val, "%7ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#else      
+                       (void)sprintf(out_val, "%8ld", (long)(player_exp [p_ptr->lev - 1] * p_ptr->expfact / 100L) - p_ptr->exp);
+#endif
+               }
+       }
 
        if (p_ptr->exp >= p_ptr->max_exp)
        {
 #ifdef JP
-               put_str("·Ð¸³ ", ROW_EXP, 0);
+               if (p_ptr->prace == RACE_ANDROID) put_str("¶¯²½ ", ROW_EXP, 0);
+               else put_str("·Ð¸³ ", ROW_EXP, 0);
                c_put_str(TERM_L_GREEN, out_val, ROW_EXP, COL_EXP + 5);
 #else
-               put_str("EXP ", ROW_EXP, 0);
+               if (p_ptr->prace == RACE_ANDROID) put_str("Cst ", ROW_EXP, 0);
+               else put_str("EXP ", ROW_EXP, 0);
                c_put_str(TERM_L_GREEN, out_val, ROW_EXP, COL_EXP + 4);
 #endif
 
@@ -784,7 +876,6 @@ static void prt_exp(void)
        }
 }
 
-
 /*
  * Prints current gold
  */
@@ -841,7 +932,7 @@ static void prt_hp(void)
        put_str("HP", ROW_CURHP, COL_CURHP);
 
        /* ¸½ºß¤Î¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->chp);
+       sprintf(tmp, "%4ld", p_ptr->chp);
 
        if (p_ptr->chp >= p_ptr->mhp)
        {
@@ -862,7 +953,7 @@ static void prt_hp(void)
        put_str( "/", ROW_CURHP, COL_CURHP + 7 );
 
        /* ºÇÂç¥Ò¥Ã¥È¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->mhp);
+       sprintf(tmp, "%4ld", p_ptr->mhp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURHP, COL_CURHP + 8 );
@@ -892,13 +983,13 @@ static void prt_sp(void)
 #endif
 
        /* ¸½ºß¤Î¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->csp);
+       sprintf(tmp, "%4ld", p_ptr->csp);
 
        if (p_ptr->csp >= p_ptr->msp)
        {
                color = TERM_L_GREEN;
        }
-       else if (p_ptr->csp > (p_ptr->msp * hitpoint_warn) / 10)
+       else if (p_ptr->csp > (p_ptr->msp * mana_warn) / 10)
        {
                color = TERM_YELLOW;
        }
@@ -913,7 +1004,7 @@ static void prt_sp(void)
        put_str( "/", ROW_CURSP, COL_CURSP + 7 );
 
        /* ºÇÂç¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È */
-       sprintf(tmp, "%4d", p_ptr->msp);
+       sprintf(tmp, "%4ld", p_ptr->msp);
        color = TERM_L_GREEN;
 
        c_put_str(color, tmp, ROW_CURSP, COL_CURSP + 8);
@@ -927,6 +1018,7 @@ static void prt_depth(void)
 {
        char depths[32];
        int wid, hgt, row_depth, col_depth;
+       byte attr = TERM_WHITE;
 
        Term_get_size(&wid, &hgt);
        col_depth = wid + COL_DEPTH;
@@ -943,33 +1035,41 @@ static void prt_depth(void)
        else if (p_ptr->inside_quest && !dungeon_type)
        {
 #ifdef JP
-strcpy(depths, "ÃϾå");
+               strcpy(depths, "ÃϾå");
 #else
                strcpy(depths, "Quest");
 #endif
-
-       }
-       else if (depth_in_feet)
-       {
-#ifdef JP
-(void)sprintf(depths, "%d ft", dun_level * 50);
-#else
-               (void)sprintf(depths, "%d ft", dun_level * 50);
-#endif
-
        }
        else
        {
 #ifdef JP
-sprintf(depths, "%d ³¬", dun_level);
+               if (depth_in_feet) (void)sprintf(depths, "%d ft", dun_level * 50);
+               else (void)sprintf(depths, "%d ³¬", dun_level);
 #else
-               (void)sprintf(depths, "Lev %d", dun_level);
+               if (depth_in_feet) (void)sprintf(depths, "%d ft", dun_level * 50);
+               else (void)sprintf(depths, "Lev %d", dun_level);
 #endif
 
+
+               /* Get color of level based on feeling  -JSV- */
+               switch (p_ptr->feeling)
+               {
+               case  0: attr = TERM_SLATE;   break; /* Unknown */
+               case  1: attr = TERM_L_BLUE;  break; /* Special */
+               case  2: attr = TERM_VIOLET;  break; /* Horrible visions */
+               case  3: attr = TERM_RED;     break; /* Very dangerous */
+               case  4: attr = TERM_L_RED;   break; /* Very bad feeling */
+               case  5: attr = TERM_ORANGE;  break; /* Bad feeling */
+               case  6: attr = TERM_YELLOW;  break; /* Nervous */
+               case  7: attr = TERM_L_UMBER; break; /* Luck is turning */
+               case  8: attr = TERM_L_WHITE; break; /* Don't like */
+               case  9: attr = TERM_WHITE;   break; /* Reasonably safe */
+               case 10: attr = TERM_WHITE;   break; /* Boring place */
+               }
        }
 
        /* Right-Adjust the "depth", and clear old values */
-       prt(format("%7s", depths), row_depth, col_depth);
+       c_prt(attr, format("%7s", depths), row_depth, col_depth);
 }
 
 
@@ -1211,6 +1311,15 @@ sprintf(text, "  %2d", command_rep);
 #endif
                                break;
                        }
+                       case ACTION_SPELL:
+                       {
+#ifdef JP
+                               strcpy(text, "±Ó¾§");
+#else
+                               strcpy(text, "Spel");
+#endif
+                               break;
+                       }
                        default:
                        {
                                strcpy(text, "    ");
@@ -1230,7 +1339,7 @@ sprintf(text, "  %2d", command_rep);
 static void prt_speed(void)
 {
        int i = p_ptr->pspeed;
-       bool is_fast = (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO));
+       bool is_fast = IS_FAST();
 
        byte attr = TERM_WHITE;
        char buf[32] = "";
@@ -1248,8 +1357,9 @@ static void prt_speed(void)
        {
                if (p_ptr->riding)
                {
-                       if (m_list[p_ptr->riding].fast && !m_list[p_ptr->riding].slow) attr = TERM_L_BLUE;
-                       else if (m_list[p_ptr->riding].slow && !m_list[p_ptr->riding].fast) attr = TERM_VIOLET;
+                       monster_type *m_ptr = &m_list[p_ptr->riding];
+                       if (MON_FAST(m_ptr) && !MON_SLOW(m_ptr)) attr = TERM_L_BLUE;
+                       else if (MON_SLOW(m_ptr) && !MON_FAST(m_ptr)) attr = TERM_VIOLET;
                        else attr = TERM_GREEN;
                }
                else if ((is_fast && !p_ptr->slow) || p_ptr->lightspeed) attr = TERM_YELLOW;
@@ -1268,8 +1378,9 @@ static void prt_speed(void)
        {
                if (p_ptr->riding)
                {
-                       if (m_list[p_ptr->riding].fast && !m_list[p_ptr->riding].slow) attr = TERM_L_BLUE;
-                       else if (m_list[p_ptr->riding].slow && !m_list[p_ptr->riding].fast) attr = TERM_VIOLET;
+                       monster_type *m_ptr = &m_list[p_ptr->riding];
+                       if (MON_FAST(m_ptr) && !MON_SLOW(m_ptr)) attr = TERM_L_BLUE;
+                       else if (MON_SLOW(m_ptr) && !MON_FAST(m_ptr)) attr = TERM_VIOLET;
                        else attr = TERM_RED;
                }
                else if (is_fast && !p_ptr->slow) attr = TERM_YELLOW;
@@ -1320,7 +1431,7 @@ static void prt_study(void)
 }
 
 
-static void prt_mane(void)
+static void prt_imitation(void)
 {
        int wid, hgt, row_study, col_study;
 
@@ -1338,7 +1449,7 @@ static void prt_mane(void)
 #ifdef JP
                        c_put_str(attr, "¤Þ¤Í", row_study, col_study);
 #else
-                       c_put_str(attr, "Mane", row_study, col_study);
+                       c_put_str(attr, "Imit", row_study, col_study);
 #endif
                }
                else
@@ -1477,163 +1588,95 @@ static void prt_stun(void)
  * Auto-track current target monster when bored.  Note that the
  * health-bar stops tracking any monster that "disappears".
  */
-static void health_redraw(void)
+static void health_redraw(bool riding)
 {
+       s16b health_who;
+       int row, col;
+       monster_type *m_ptr;
+
+       if (riding)
+       {
+               health_who = p_ptr->riding;
+               row = ROW_RIDING_INFO;
+               col = COL_RIDING_INFO;
+       }
+       else
+       {
+               health_who = p_ptr->health_who;
+               row = ROW_INFO;
+               col = COL_INFO;
+       }
 
-#ifdef DRS_SHOW_HEALTH_BAR
+       m_ptr = &m_list[health_who];
 
        /* Not tracking */
-       if (!p_ptr->health_who)
+       if (!health_who)
        {
                /* Erase the health bar */
-               Term_erase(COL_INFO, ROW_INFO, 12);
+               Term_erase(col, row, 12);
        }
 
        /* Tracking an unseen monster */
-       else if (!m_list[p_ptr->health_who].ml)
+       else if (!m_ptr->ml)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a hallucinatory monster */
        else if (p_ptr->image)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a dead monster (???) */
-       else if (!m_list[p_ptr->health_who].hp < 0)
+       else if (m_ptr->hp < 0)
        {
                /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
        }
 
        /* Tracking a visible monster */
        else
        {
-               int pct, pct2, len;
-
-               monster_type *m_ptr = &m_list[p_ptr->health_who];
-
-               /* Default to almost dead */
-               byte attr = TERM_RED;
-
                /* Extract the "percent" of health */
-               pct = 100L * m_ptr->hp / m_ptr->maxhp;
-               pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
-
-               /* Badly wounded */
-               if (pct >= 10) attr = TERM_L_RED;
-
-               /* Wounded */
-               if (pct >= 25) attr = TERM_ORANGE;
-
-               /* Somewhat Wounded */
-               if (pct >= 60) attr = TERM_YELLOW;
-
-               /* Healthy */
-               if (pct >= 100) attr = TERM_L_GREEN;
-
-               /* Afraid */
-               if (m_ptr->monfear) attr = TERM_VIOLET;
-
-               /* Asleep */
-               if (m_ptr->csleep) attr = TERM_BLUE;
-
-               /* Invulnerable */
-               if (m_ptr->invulner) attr = TERM_WHITE;
+               int pct = 100L * m_ptr->hp / m_ptr->maxhp;
+               int pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
 
                /* Convert percent into "health" */
-               len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
-
-               /* Default to "unknown" */
-               Term_putstr(COL_INFO, ROW_INFO, 12, TERM_WHITE, "[----------]");
-
-               /* Dump the current "health" (use '*' symbols) */
-               Term_putstr(COL_INFO + 1, ROW_INFO, len, attr, "**********");
-       }
-
-#endif
-
-}
-
-
-
-static void riding_health_redraw(void)
-{
-
-#ifdef DRS_SHOW_HEALTH_BAR
-
-       /* Not tracking */
-       if (!p_ptr->riding)
-       {
-               /* Erase the health bar */
-               Term_erase(COL_RIDING_INFO, ROW_RIDING_INFO, 12);
-       }
-
-       /* Tracking a hallucinatory monster */
-       else if (p_ptr->image)
-       {
-               /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
-       }
-
-       /* Tracking a dead monster (???) */
-       else if (!m_list[p_ptr->health_who].hp < 0)
-       {
-               /* Indicate that the monster health is "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
-       }
-
-       /* Tracking a visible monster */
-       else
-       {
-               int pct, pct2, len;
-
-               monster_type *m_ptr = &m_list[p_ptr->riding];
+               int len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
 
                /* Default to almost dead */
                byte attr = TERM_RED;
 
-               /* Extract the "percent" of health */
-               pct = 100L * m_ptr->hp / m_ptr->maxhp;
-               pct2 = 100L * m_ptr->hp / m_ptr->max_maxhp;
-
-               /* Badly wounded */
-               if (pct >= 10) attr = TERM_L_RED;
+               /* Invulnerable */
+               if (MON_INVULNER(m_ptr)) attr = TERM_WHITE;
 
-               /* Wounded */
-               if (pct >= 25) attr = TERM_ORANGE;
+               /* Asleep */
+               else if (MON_CSLEEP(m_ptr)) attr = TERM_BLUE;
 
-               /* Somewhat Wounded */
-               if (pct >= 60) attr = TERM_YELLOW;
+               /* Afraid */
+               else if (MON_MONFEAR(m_ptr)) attr = TERM_VIOLET;
 
                /* Healthy */
-               if (pct >= 100) attr = TERM_L_GREEN;
-
-               /* Afraid */
-               if (m_ptr->monfear) attr = TERM_VIOLET;
+               else if (pct >= 100) attr = TERM_L_GREEN;
 
-               /* Asleep */
-               if (m_ptr->csleep) attr = TERM_BLUE;
+               /* Somewhat Wounded */
+               else if (pct >= 60) attr = TERM_YELLOW;
 
-               /* Invulnerable */
-               if (m_ptr->invulner) attr = TERM_WHITE;
+               /* Wounded */
+               else if (pct >= 25) attr = TERM_ORANGE;
 
-               /* Convert percent into "health" */
-               len = (pct2 < 10) ? 1 : (pct2 < 90) ? (pct2 / 10 + 1) : 10;
+               /* Badly wounded */
+               else if (pct >= 10) attr = TERM_L_RED;
 
                /* Default to "unknown" */
-               Term_putstr(COL_RIDING_INFO, ROW_RIDING_INFO, 12, TERM_WHITE, "[----------]");
+               Term_putstr(col, row, 12, TERM_WHITE, "[----------]");
 
                /* Dump the current "health" (use '*' symbols) */
-               Term_putstr(COL_RIDING_INFO + 1, ROW_RIDING_INFO, len, attr, "**********");
+               Term_putstr(col + 1, row, len, attr, "**********");
        }
-
-#endif
-
 }
 
 
@@ -1650,13 +1693,9 @@ static void prt_frame_basic(void)
                prt_field(mimic_info[p_ptr->mimic_form].title, ROW_RACE, COL_RACE);
        else
        {
-#ifdef JP
                char str[14];
-               mb_strlcpy(str, rp_ptr->title, 14);
+               my_strcpy(str, rp_ptr->title, sizeof(str));
                prt_field(str, ROW_RACE, COL_RACE);
-#else
-               prt_field(rp_ptr->title, ROW_RACE, COL_RACE);
-#endif
        }
 /*     prt_field(cp_ptr->title, ROW_CLASS, COL_CLASS); */
 /*     prt_field(ap_ptr->title, ROW_SEIKAKU, COL_SEIKAKU); */
@@ -1688,8 +1727,8 @@ static void prt_frame_basic(void)
        prt_depth();
 
        /* Special */
-       health_redraw();
-       riding_health_redraw();
+       health_redraw(FALSE);
+       health_redraw(TRUE);
 }
 
 
@@ -1714,7 +1753,7 @@ static void prt_frame_extra(void)
        /* Study spells */
        prt_study();
 
-       prt_mane();
+       prt_imitation();
 
        prt_status();
 }
@@ -2083,7 +2122,7 @@ static void calc_spells(void)
                return;
        }
 
-       p = spell_categoly_name(mp_ptr->spell_book);
+       p = spell_category_name(mp_ptr->spell_book);
 
        /* Determine the number of spells allowed */
        levels = p_ptr->lev - mp_ptr->spell_first + 1;
@@ -2116,17 +2155,17 @@ static void calc_spells(void)
                if (num_allowed>(80+bonus)) num_allowed = 80+bonus;
        }
 
-        /* Count the number of spells we know */
-        for (j = 0; j < 64; j++)
+       /* Count the number of spells we know */
+       for (j = 0; j < 64; j++)
        {
                /* Count known spells */
                if ((j < 32) ?
-                    (p_ptr->spell_forgotten1 & (1L << j)) :
-                    (p_ptr->spell_forgotten2 & (1L << (j - 32))))
+                   (p_ptr->spell_forgotten1 & (1L << j)) :
+                   (p_ptr->spell_forgotten2 & (1L << (j - 32))))
                {
                        num_boukyaku++;
-                }
-        }
+               }
+       }
 
        /* See how many spells we must forget or may learn */
        p_ptr->new_spells = num_allowed + p_ptr->add_spells + num_boukyaku - p_ptr->learned_spells;
@@ -2191,11 +2230,11 @@ static void calc_spells(void)
 
                        /* Message */
 #ifdef JP
-                        msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
-                                  spell_names[technic2magic(which)-1][j%32], p );
+                       msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
+                                  do_spell(which, j%32, SPELL_NAME), p );
 #else
                        msg_format("You have forgotten the %s of %s.", p,
-                       spell_names[technic2magic(which)-1][j%32]);
+                       do_spell(which, j%32, SPELL_NAME));
 #endif
 
 
@@ -2251,11 +2290,11 @@ static void calc_spells(void)
 
                        /* Message */
 #ifdef JP
-                        msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
-                                  spell_names[technic2magic(which)-1][j%32], p );
+                       msg_format("%s¤Î%s¤ò˺¤ì¤Æ¤·¤Þ¤Ã¤¿¡£",
+                                  do_spell(which, j%32, SPELL_NAME), p );
 #else
                        msg_format("You have forgotten the %s of %s.", p,
-                                  spell_names[technic2magic(which)-1][j%32]);
+                                  do_spell(which, j%32, SPELL_NAME));
 #endif
 
 
@@ -2327,11 +2366,11 @@ static void calc_spells(void)
 
                        /* Message */
 #ifdef JP
-                        msg_format("%s¤Î%s¤ò»×¤¤½Ð¤·¤¿¡£",
-                                  spell_names[technic2magic(which)-1][j%32], p );
+                       msg_format("%s¤Î%s¤ò»×¤¤½Ð¤·¤¿¡£",
+                                  do_spell(which, j%32, SPELL_NAME), p );
 #else
                        msg_format("You have remembered the %s of %s.",
-                                  p, spell_names[technic2magic(which)-1][j%32]);
+                                  p, do_spell(which, j%32, SPELL_NAME));
 #endif
 
 
@@ -2383,8 +2422,8 @@ static void calc_spells(void)
                        }
 #else
                        msg_format("You can learn %d more %s%s.",
-                                  p_ptr->new_spells, p,
-                                  (p_ptr->new_spells != 1) ? "s" : "");
+                                  p_ptr->new_spells, p,
+                                  (p_ptr->new_spells != 1) ? "s" : "");
 #endif
 
                }
@@ -2394,6 +2433,9 @@ static void calc_spells(void)
 
                /* Redraw Study Status */
                p_ptr->redraw |= (PR_STUDY);
+
+               /* Redraw object recall */
+               p_ptr->window |= (PW_OBJECT);
        }
 }
 
@@ -2462,7 +2504,7 @@ static void calc_mana(void)
        /* Only mages are affected */
        if (mp_ptr->spell_xtra & MAGIC_GLOVE_REDUCE_MANA)
        {
-               u32b f1, f2, f3;
+               u32b flgs[TR_FLAG_SIZE];
 
                /* Assume player is not encumbered by gloves */
                p_ptr->cumber_glove = FALSE;
@@ -2471,13 +2513,13 @@ static void calc_mana(void)
                o_ptr = &inventory[INVEN_HANDS];
 
                /* Examine the gloves */
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                /* Normal gloves hurt mage-type spells */
                if (o_ptr->k_idx &&
-                   !(f2 & (TR2_FREE_ACT)) &&
-                   !(f1 & (TR1_MAGIC_MASTERY)) &&
-                   !((f1 & (TR1_DEX)) && (o_ptr->pval > 0)))
+                   !(have_flag(flgs, TR_FREE_ACT)) &&
+                   !(have_flag(flgs, TR_MAGIC_MASTERY)) &&
+                   !((have_flag(flgs, TR_DEX)) && (o_ptr->pval > 0)))
                {
                        /* Encumbered */
                        p_ptr->cumber_glove = TRUE;
@@ -2654,12 +2696,12 @@ static void calc_mana(void)
                }
 
 #ifdef JP
-                /* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ï¾å¾ºÎ̤òɽ¼¨¤¹¤ë */
-                if ((level_up == 1) && (msp > p_ptr->msp))
-                {
-                        msg_format("ºÇÂç¥Þ¥¸¥Ã¥¯¡¦¥Ý¥¤¥ó¥È¤¬ %d Áý²Ã¤·¤¿¡ª",
-                                   (msp - p_ptr->msp));
-                }
+               /* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ï¾å¾ºÎ̤òɽ¼¨¤¹¤ë */
+               if ((level_up == 1) && (msp > p_ptr->msp))
+               {
+                       msg_format("ºÇÂç¥Þ¥¸¥Ã¥¯¡¦¥Ý¥¤¥ó¥È¤¬ %d Áý²Ã¤·¤¿¡ª",
+                                  (msp - p_ptr->msp));
+               }
 #endif
                /* Save new mana */
                p_ptr->msp = msp;
@@ -2778,10 +2820,14 @@ static void calc_hitpoints(void)
        if (mhp < p_ptr->lev + 1) mhp = p_ptr->lev + 1;
 
        /* Factor in the hero / superhero settings */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO)) mhp += 10;
+       if (IS_HERO()) mhp += 10;
        if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER)) mhp += 30;
        if (p_ptr->tsuyoshi) mhp += 50;
 
+       /* Factor in the hex spell settings */
+       if (hex_spelling(HEX_XTRA_MIGHT)) mhp += 15;
+       if (hex_spelling(HEX_BUILDING)) mhp += 60;
+
        /* New maximum hitpoints */
        if (p_ptr->mhp != mhp)
        {
@@ -2793,12 +2839,12 @@ static void calc_hitpoints(void)
                }
 
 #ifdef JP
-                /* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ï¾å¾ºÎ̤òɽ¼¨¤¹¤ë */
-                if ((level_up == 1) && (mhp > p_ptr->mhp))
-                {
-                        msg_format("ºÇÂç¥Ò¥Ã¥È¡¦¥Ý¥¤¥ó¥È¤¬ %d Áý²Ã¤·¤¿¡ª",
-                                   (mhp - p_ptr->mhp) );
-                }
+               /* ¥ì¥Ù¥ë¥¢¥Ã¥×¤Î»þ¤Ï¾å¾ºÎ̤òɽ¼¨¤¹¤ë */
+               if ((level_up == 1) && (mhp > p_ptr->mhp))
+               {
+                       msg_format("ºÇÂç¥Ò¥Ã¥È¡¦¥Ý¥¤¥ó¥È¤¬ %d Áý²Ã¤·¤¿¡ª",
+                                  (mhp - p_ptr->mhp) );
+               }
 #endif
                /* Save the new max-hitpoints */
                p_ptr->mhp = mhp;
@@ -2823,7 +2869,7 @@ static void calc_torch(void)
 {
        int i;
        object_type *o_ptr;
-       u32b f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
 
        /* Assume no light */
        p_ptr->cur_lite = 0;
@@ -2872,7 +2918,7 @@ static void calc_torch(void)
                        }
 
                        /* Artifact Lites provide permanent, bright, lite */
-                       else if (artifact_p(o_ptr))
+                       else if (object_is_fixed_artifact(o_ptr))
                        {
                                p_ptr->cur_lite += 3;
                        }
@@ -2885,10 +2931,10 @@ static void calc_torch(void)
                        if (!o_ptr->k_idx) continue;
 
                        /* Extract the flags */
-                       object_flags(o_ptr, &f1, &f2, &f3);
+                       object_flags(o_ptr, flgs);
 
                        /* does this item glow? */
-                       if (f3 & TR3_LITE)
+                       if (have_flag(flgs, TR_LITE))
                        {
                                if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name1 == ART_NIGHT)) p_ptr->cur_lite--;
                                else p_ptr->cur_lite++;
@@ -2897,34 +2943,28 @@ static void calc_torch(void)
 
        }
 
-       /* max radius is 5 without rewriting other code -- */
+       /* max radius is 14 (was 5) without rewriting other code -- */
        /* see cave.c:update_lite() and defines.h:LITE_MAX */
        if (d_info[dungeon_type].flags1 & DF1_DARKNESS && p_ptr->cur_lite > 1)
                p_ptr->cur_lite = 1;
+
+       /*
+        * check if the player doesn't have light radius, 
+        * but does weakly glow as an intrinsic.
+        */
+       if (p_ptr->cur_lite <= 0 && p_ptr->lite) p_ptr->cur_lite++;
+
        if (p_ptr->cur_lite > 14) p_ptr->cur_lite = 14;
        if (p_ptr->cur_lite < 0) p_ptr->cur_lite = 0;
 
-       /* check if the player doesn't have a lite source, */
-       /* but does glow as an intrinsic.                  */
-       if (p_ptr->cur_lite == 0 && p_ptr->lite) p_ptr->cur_lite = 1;
-
        /* end experimental mods */
 
-       /* Reduce lite when running if requested */
-       if (running && view_reduce_lite)
-       {
-               /* Reduce the lite radius if needed */
-               if (p_ptr->cur_lite > 1) p_ptr->cur_lite = 1;
-       }
-
        /* Notice changes in the "lite radius" */
        if (p_ptr->old_lite != p_ptr->cur_lite)
        {
-               /* Update the lite */
-               p_ptr->update |= (PU_LITE);
-
-               /* Update the monsters */
-               p_ptr->update |= (PU_MONSTERS);
+               /* Update stuff */
+               /* Hack -- PU_MON_LITE for monsters' darkness */
+               p_ptr->update |= (PU_LITE | PU_MON_LITE | PU_MONSTERS);
 
                /* Remember the old lite */
                p_ptr->old_lite = p_ptr->cur_lite;
@@ -2939,24 +2979,25 @@ static void calc_torch(void)
 /*
  * Computes current weight limit.
  */
-static int weight_limit(void)
+u32b weight_limit(void)
 {
-       int i;
+       u32b i;
 
        /* Weight limit based only on strength */
-       i = adj_str_wgt[p_ptr->stat_ind[A_STR]] * 100;
-       if (p_ptr->pclass == CLASS_BERSERKER) i = i*3/2;
+       i = (u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * 50; /* Constant was 100 */
+       if (p_ptr->pclass == CLASS_BERSERKER) i = i * 3 / 2;
 
        /* Return the result */
-       return (i);
+       return i;
 }
 
 
 bool buki_motteruka(int i)
 {
-       return ((inventory[i].k_idx && inventory[i].tval >= TV_DIGGING && inventory[i].tval <= TV_SWORD) ? TRUE : FALSE);
+       return ((inventory[i].k_idx && object_is_melee_weapon(&inventory[i])) ? TRUE : FALSE);
 }
 
+
 /*
  * Calculate the players current "state", taking into account
  * not only race/class intrinsics, but also objects being worn
@@ -2980,34 +3021,45 @@ bool buki_motteruka(int i)
 void calc_bonuses(void)
 {
        int             i, j, hold, neutral[2];
-       int             old_speed;
-       int             old_telepathy;
-       int             old_see_inv;
-       int             old_dis_ac;
-       int             old_dis_to_a;
+       int             new_speed;
+       int             default_hand = 0;
+       int             empty_hands_status = empty_hands(TRUE);
        int             extra_blows[2];
        int             extra_shots;
        object_type     *o_ptr;
-       u32b            f1, f2, f3;
+       u32b flgs[TR_FLAG_SIZE];
        bool            omoi = FALSE;
        bool            yoiyami = FALSE;
        bool            down_saving = FALSE;
-       bool            have_dd_s, have_dd_t, have_sw, have_kabe;
+#if 0
+       bool            have_dd_s = FALSE, have_dd_t = FALSE;
+#endif
+       bool            have_sw = FALSE, have_kabe = FALSE;
        bool            easy_2weapon = FALSE;
+       bool            riding_levitation = FALSE;
        s16b this_o_idx, next_o_idx = 0;
        player_race *tmp_rp_ptr;
 
-
-       /* Save the old speed */
-       old_speed = p_ptr->pspeed;
-
        /* Save the old vision stuff */
-       old_telepathy = p_ptr->telepathy;
-       old_see_inv = p_ptr->see_inv;
+       bool old_telepathy = p_ptr->telepathy;
+       bool old_esp_animal = p_ptr->esp_animal;
+       bool old_esp_undead = p_ptr->esp_undead;
+       bool old_esp_demon = p_ptr->esp_demon;
+       bool old_esp_orc = p_ptr->esp_orc;
+       bool old_esp_troll = p_ptr->esp_troll;
+       bool old_esp_giant = p_ptr->esp_giant;
+       bool old_esp_dragon = p_ptr->esp_dragon;
+       bool old_esp_human = p_ptr->esp_human;
+       bool old_esp_evil = p_ptr->esp_evil;
+       bool old_esp_good = p_ptr->esp_good;
+       bool old_esp_nonliving = p_ptr->esp_nonliving;
+       bool old_esp_unique = p_ptr->esp_unique;
+       bool old_see_inv = p_ptr->see_inv;
+       bool old_mighty_throw = p_ptr->mighty_throw;
 
        /* Save the old armor class */
-       old_dis_ac = p_ptr->dis_ac;
-       old_dis_to_a = p_ptr->dis_to_a;
+       bool old_dis_ac = p_ptr->dis_ac;
+       bool old_dis_to_a = p_ptr->dis_to_a;
 
 
        /* Clear extra blows/shots */
@@ -3032,8 +3084,12 @@ void calc_bonuses(void)
 
        p_ptr->to_m_chance = 0;
 
+       /* Clear the Extra Dice Bonuses */
+       p_ptr->to_dd[0] = p_ptr->to_ds[0] = 0;
+       p_ptr->to_dd[1] = p_ptr->to_ds[1] = 0;
+
        /* Start with "normal" speed */
-       p_ptr->pspeed = 110;
+       new_speed = 110;
 
        /* Start with a single blow per turn */
        p_ptr->num_blow[0] = 1;
@@ -3064,9 +3120,21 @@ void calc_bonuses(void)
        p_ptr->slow_digest = FALSE;
        p_ptr->regenerate = FALSE;
        p_ptr->can_swim = FALSE;
-       p_ptr->ffall = FALSE;
+       p_ptr->levitation = FALSE;
        p_ptr->hold_life = FALSE;
        p_ptr->telepathy = FALSE;
+       p_ptr->esp_animal = FALSE;
+       p_ptr->esp_undead = FALSE;
+       p_ptr->esp_demon = FALSE;
+       p_ptr->esp_orc = FALSE;
+       p_ptr->esp_troll = FALSE;
+       p_ptr->esp_giant = FALSE;
+       p_ptr->esp_dragon = FALSE;
+       p_ptr->esp_human = FALSE;
+       p_ptr->esp_evil = FALSE;
+       p_ptr->esp_good = FALSE;
+       p_ptr->esp_nonliving = FALSE;
+       p_ptr->esp_unique = FALSE;
        p_ptr->lite = FALSE;
        p_ptr->sustain_str = FALSE;
        p_ptr->sustain_int = FALSE;
@@ -3099,6 +3167,7 @@ void calc_bonuses(void)
        p_ptr->anti_tele = FALSE;
        p_ptr->warning = FALSE;
        p_ptr->mighty_throw = FALSE;
+       p_ptr->see_nocto = FALSE;
 
        p_ptr->immune_acid = FALSE;
        p_ptr->immune_elec = FALSE;
@@ -3110,7 +3179,7 @@ void calc_bonuses(void)
        p_ptr->hidarite = FALSE;
        p_ptr->no_flowed = FALSE;
 
-       p_ptr->align = 0;
+       p_ptr->align = friend_align;
 
        if (p_ptr->mimic_form) tmp_rp_ptr = &mimic_info[p_ptr->mimic_form];
        else tmp_rp_ptr = &race_info[p_ptr->prace];
@@ -3148,14 +3217,55 @@ void calc_bonuses(void)
        /* Base skill -- digging */
        p_ptr->skill_dig = 0;
 
-       if (buki_motteruka(INVEN_RARM) && (empty_hands(FALSE) & 0x00000001) && ((inventory[INVEN_RARM].weight > 99) || (inventory[INVEN_RARM].tval == TV_POLEARM)) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == 3) && (!p_ptr->riding || (p_ptr->pet_extra_flags & PF_RYOUTE))) p_ptr->ryoute = TRUE;
-       if (buki_motteruka(INVEN_RARM) || !buki_motteruka(INVEN_LARM)) p_ptr->migite = TRUE;
-       if (buki_motteruka(INVEN_LARM)) p_ptr->hidarite = TRUE;
+       if (buki_motteruka(INVEN_RARM)) p_ptr->migite = TRUE;
+       if (buki_motteruka(INVEN_LARM))
+       {
+               p_ptr->hidarite = TRUE;
+               if (!p_ptr->migite) default_hand = 1;
+       }
+
+       if (CAN_TWO_HANDS_WIELDING())
+       {
+               if (p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
+                       object_allow_two_hands_wielding(&inventory[INVEN_RARM]))
+               {
+                       p_ptr->ryoute = TRUE;
+               }
+               else if (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
+                       object_allow_two_hands_wielding(&inventory[INVEN_LARM]))
+               {
+                       p_ptr->ryoute = TRUE;
+               }
+               else
+               {
+                       switch (p_ptr->pclass)
+                       {
+                       case CLASS_MONK:
+                       case CLASS_FORCETRAINER:
+                       case CLASS_BERSERKER:
+                               if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
+                               {
+                                       p_ptr->migite = TRUE;
+                                       p_ptr->ryoute = TRUE;
+                               }
+                               break;
+                       }
+               }
+       }
+
+       if (!p_ptr->migite && !p_ptr->hidarite)
+       {
+               if (empty_hands_status & EMPTY_HAND_RARM) p_ptr->migite = TRUE;
+               else if (empty_hands_status == EMPTY_HAND_LARM)
+               {
+                       p_ptr->hidarite = TRUE;
+                       default_hand = 1;
+               }
+       }
 
        if (p_ptr->special_defense & KAMAE_MASK)
        {
-               if (empty_hands(TRUE) < 2)
+               if (!(empty_hands_status & EMPTY_HAND_RARM))
                {
                        set_action(ACTION_NONE);
                }
@@ -3185,10 +3295,10 @@ void calc_bonuses(void)
                        /* Unencumbered Monks become faster every 10 levels */
                        if (!(heavy_armor()))
                        {
-                               if (!((p_ptr->prace == RACE_KLACKON) ||
-                                     (p_ptr->prace == RACE_SPRITE) ||
+                               if (!(prace_is_(RACE_KLACKON) ||
+                                     prace_is_(RACE_SPRITE) ||
                                      (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)))
-                                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                                       new_speed += (p_ptr->lev) / 10;
 
                                /* Free action if unencumbered at level 25 */
                                if  (p_ptr->lev > 24)
@@ -3212,11 +3322,11 @@ void calc_bonuses(void)
                        p_ptr->sustain_con = TRUE;
                        p_ptr->regenerate = TRUE;
                        p_ptr->free_act = TRUE;
-                       p_ptr->pspeed += 2;
-                       if (p_ptr->lev > 29) p_ptr->pspeed++;
-                       if (p_ptr->lev > 39) p_ptr->pspeed++;
-                       if (p_ptr->lev > 44) p_ptr->pspeed++;
-                       if (p_ptr->lev > 49) p_ptr->pspeed++;
+                       new_speed += 2;
+                       if (p_ptr->lev > 29) new_speed++;
+                       if (p_ptr->lev > 39) new_speed++;
+                       if (p_ptr->lev > 44) new_speed++;
+                       if (p_ptr->lev > 49) new_speed++;
                        p_ptr->to_a += 10+p_ptr->lev/2;
                        p_ptr->dis_to_a += 10+p_ptr->lev/2;
                        p_ptr->skill_dig += (100+p_ptr->lev*8);
@@ -3227,26 +3337,28 @@ void calc_bonuses(void)
                        if (p_ptr->lev > 39) p_ptr->reflect = TRUE;
                        break;
                case CLASS_NINJA:
-                       /* Unencumbered Monks become faster every 10 levels */
+                       /* Unencumbered Ninjas become faster every 10 levels */
                        if (heavy_armor())
                        {
-                               p_ptr->pspeed -= (p_ptr->lev) / 10;
+                               new_speed -= (p_ptr->lev) / 10;
                                p_ptr->skill_stl -= (p_ptr->lev)/10;
                        }
-                       else if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
+                       else if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
+                                (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
                        {
-                               p_ptr->pspeed += 3;
-                               if (!((p_ptr->prace == RACE_KLACKON) ||
-                                     (p_ptr->prace == RACE_SPRITE) ||
+                               new_speed += 3;
+                               if (!(prace_is_(RACE_KLACKON) ||
+                                     prace_is_(RACE_SPRITE) ||
                                      (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)))
-                                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                                       new_speed += (p_ptr->lev) / 10;
                                p_ptr->skill_stl += (p_ptr->lev)/10;
 
                                /* Free action if unencumbered at level 25 */
                                if  (p_ptr->lev > 24)
                                        p_ptr->free_act = TRUE;
                        }
-                       if (!inventory[INVEN_LARM].tval || p_ptr->hidarite)
+                       if ((!inventory[INVEN_RARM].k_idx || p_ptr->migite) &&
+                           (!inventory[INVEN_LARM].k_idx || p_ptr->hidarite))
                        {
                                p_ptr->to_a += p_ptr->lev/2+5;
                                p_ptr->dis_to_a += p_ptr->lev/2+5;
@@ -3261,48 +3373,51 @@ void calc_bonuses(void)
                                p_ptr->oppose_pois = 1;
                                p_ptr->redraw |= PR_STATUS;
                        }
+                       p_ptr->see_nocto = TRUE;
                        break;
        }
 
        /***** Races ****/
        if (p_ptr->mimic_form)
        {
-               switch(p_ptr->mimic_form)
+               switch (p_ptr->mimic_form)
                {
                case MIMIC_DEMON:
-                        p_ptr->hold_life=TRUE;
-                        p_ptr->resist_chaos=TRUE;
-                        p_ptr->resist_neth=TRUE;
-                        p_ptr->resist_fire=TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->resist_fire = TRUE;
                        p_ptr->oppose_fire = 1;
-                        p_ptr->see_inv=TRUE;
-                       p_ptr->pspeed += 3;
+                       p_ptr->see_inv=TRUE;
+                       new_speed += 3;
                        p_ptr->redraw |= PR_STATUS;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_DEMON_LORD:
-                        p_ptr->hold_life=TRUE;
-                        p_ptr->resist_chaos=TRUE;
-                        p_ptr->resist_neth=TRUE;
-                        p_ptr->immune_fire=TRUE;
-                        p_ptr->resist_acid = TRUE;
-                        p_ptr->resist_fire=TRUE;
-                        p_ptr->resist_cold = TRUE;
-                        p_ptr->resist_elec = TRUE;
-                        p_ptr->resist_pois = TRUE;
-                        p_ptr->resist_conf = TRUE;
-                        p_ptr->resist_disen = TRUE;
-                        p_ptr->resist_nexus = TRUE;
-                        p_ptr->resist_fear = TRUE;
-                        p_ptr->sh_fire = TRUE;
-                        p_ptr->see_inv = TRUE;
+                       p_ptr->hold_life = TRUE;
+                       p_ptr->resist_chaos = TRUE;
+                       p_ptr->resist_neth = TRUE;
+                       p_ptr->immune_fire = TRUE;
+                       p_ptr->resist_acid = TRUE;
+                       p_ptr->resist_fire = TRUE;
+                       p_ptr->resist_cold = TRUE;
+                       p_ptr->resist_elec = TRUE;
+                       p_ptr->resist_pois = TRUE;
+                       p_ptr->resist_conf = TRUE;
+                       p_ptr->resist_disen = TRUE;
+                       p_ptr->resist_nexus = TRUE;
+                       p_ptr->resist_fear = TRUE;
+                       p_ptr->sh_fire = TRUE;
+                       p_ptr->see_inv = TRUE;
                        p_ptr->telepathy = TRUE;
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        p_ptr->kill_wall = TRUE;
-                       p_ptr->pspeed += 5;
+                       new_speed += 5;
                        p_ptr->to_a += 20;
                        p_ptr->dis_to_a += 20;
+                       p_ptr->align -= 200;
                        break;
                case MIMIC_VAMPIRE:
                        p_ptr->resist_dark = TRUE;
@@ -3311,7 +3426,7 @@ void calc_bonuses(void)
                        p_ptr->resist_cold = TRUE;
                        p_ptr->resist_pois = TRUE;
                        p_ptr->see_inv = TRUE;
-                       p_ptr->pspeed += 3;
+                       new_speed += 3;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
                        if (p_ptr->pclass != CLASS_NINJA) p_ptr->lite = TRUE;
@@ -3320,13 +3435,13 @@ void calc_bonuses(void)
        }
        else
        {
-       switch (p_ptr->prace)
-       {
+               switch (p_ptr->prace)
+               {
                case RACE_ELF:
                        p_ptr->resist_lite = TRUE;
                        break;
                case RACE_HOBBIT:
-                       p_ptr->sustain_dex = TRUE;
+                       p_ptr->hold_life = TRUE;
                        break;
                case RACE_GNOME:
                        p_ptr->free_act = TRUE;
@@ -3390,7 +3505,7 @@ void calc_bonuses(void)
                        p_ptr->resist_acid = TRUE;
 
                        /* Klackons become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                       new_speed += (p_ptr->lev) / 10;
                        break;
                case RACE_KOBOLD:
                        p_ptr->resist_pois = TRUE;
@@ -3404,7 +3519,7 @@ void calc_bonuses(void)
                        if (p_ptr->lev > 19) p_ptr->see_inv = TRUE;
                        break;
                case RACE_DRACONIAN:
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        if (p_ptr->lev >  4) p_ptr->resist_fire = TRUE;
                        if (p_ptr->lev >  9) p_ptr->resist_cold = TRUE;
                        if (p_ptr->lev > 14) p_ptr->resist_acid = TRUE;
@@ -3452,7 +3567,7 @@ void calc_bonuses(void)
                        if (p_ptr->pclass != CLASS_NINJA) p_ptr->lite = TRUE;
                        break;
                case RACE_SPECTRE:
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        p_ptr->free_act = TRUE;
                        p_ptr->resist_neth = TRUE;
                        p_ptr->hold_life = TRUE;
@@ -3464,11 +3579,11 @@ void calc_bonuses(void)
                        if (p_ptr->lev > 34) p_ptr->telepathy = TRUE;
                        break;
                case RACE_SPRITE:
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        p_ptr->resist_lite = TRUE;
 
                        /* Sprites become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10;
+                       new_speed += (p_ptr->lev) / 10;
                        break;
                case RACE_BEASTMAN:
                        p_ptr->resist_conf  = TRUE;
@@ -3492,28 +3607,29 @@ void calc_bonuses(void)
                        if (p_ptr->lev > 45) p_ptr->stat_add[A_CON]++;
                        break;
                case RACE_ANGEL:
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        p_ptr->see_inv = TRUE;
+                       p_ptr->align += 200;
                        break;
                case RACE_DEMON:
                        p_ptr->resist_fire  = TRUE;
                        p_ptr->resist_neth  = TRUE;
                        p_ptr->hold_life = TRUE;
-                       if (p_ptr->lev > 9)
-                               p_ptr->see_inv = TRUE;
+                       if (p_ptr->lev > 9) p_ptr->see_inv = TRUE;
                        if (p_ptr->lev > 44)
                        {
                                p_ptr->oppose_fire = 1;
                                p_ptr->redraw |= PR_STATUS;
                        }
+                       p_ptr->align -= 200;
                        break;
                case RACE_DUNADAN:
                        p_ptr->sustain_con = TRUE;
                        break;
                case RACE_S_FAIRY:
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                        break;
-               case RACE_KUTA:
+               case RACE_KUTAR:
                        p_ptr->resist_conf = TRUE;
                        break;
                case RACE_ANDROID:
@@ -3525,7 +3641,7 @@ void calc_bonuses(void)
                default:
                        /* Do nothing */
                        ;
-       }
+               }
        }
 
        if (p_ptr->ult_res || (p_ptr->special_defense & KATA_MUSOU))
@@ -3534,7 +3650,7 @@ void calc_bonuses(void)
                p_ptr->free_act = TRUE;
                p_ptr->slow_digest = TRUE;
                p_ptr->regenerate = TRUE;
-               p_ptr->ffall = TRUE;
+               p_ptr->levitation = TRUE;
                p_ptr->hold_life = TRUE;
                p_ptr->telepathy = TRUE;
                p_ptr->lite = TRUE;
@@ -3605,19 +3721,13 @@ void calc_bonuses(void)
 
                if ((p_ptr->prace != RACE_KLACKON) && (p_ptr->prace != RACE_SPRITE))
                        /* Munchkin become faster */
-                       p_ptr->pspeed += (p_ptr->lev) / 10 + 5;
+                       new_speed += (p_ptr->lev) / 10 + 5;
        }
 
-       if (p_ptr->riding)
+       if (music_singing(MUSIC_WALL))
        {
-               if (!(r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_PASS_WALL))
-                       p_ptr->pass_wall = FALSE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_KILL_WALL)
-                       p_ptr->pass_wall = TRUE;
+               p_ptr->kill_wall = TRUE;
        }
-       if (music_singing(MUSIC_WALL)) p_ptr->kill_wall = TRUE;
-
-       if (p_ptr->kill_wall) p_ptr->pass_wall = TRUE;
 
        /* Hack -- apply racial/class stat maxes */
        /* Apply the racial modifiers */
@@ -3665,7 +3775,7 @@ void calc_bonuses(void)
                if (p_ptr->muta3 & MUT3_XTRA_FAT)
                {
                        p_ptr->stat_add[A_CON] += 2;
-                       p_ptr->pspeed -= 2;
+                       new_speed -= 2;
                }
 
                if (p_ptr->muta3 & MUT3_ALBINO)
@@ -3714,12 +3824,12 @@ void calc_bonuses(void)
 
                if (p_ptr->muta3 & MUT3_XTRA_LEGS)
                {
-                       p_ptr->pspeed += 3;
+                       new_speed += 3;
                }
 
                if (p_ptr->muta3 & MUT3_SHORT_LEG)
                {
-                       p_ptr->pspeed -= 3;
+                       new_speed -= 3;
                }
 
                if (p_ptr->muta3 & MUT3_ELEC_TOUC)
@@ -3756,7 +3866,7 @@ void calc_bonuses(void)
 
                if (p_ptr->muta3 & MUT3_WINGS)
                {
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                }
 
                if (p_ptr->muta3 & MUT3_FEARLESS)
@@ -3812,41 +3922,41 @@ void calc_bonuses(void)
                if (!o_ptr->k_idx) continue;
 
                /* Extract the item flags */
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                p_ptr->cursed |= (o_ptr->curse_flags & (0xFFFFFFF0L));
                if (o_ptr->name1 == ART_CHAINSWORD) p_ptr->cursed |= TRC_CHAINSWORD;
 
                /* Affect stats */
-               if (f1 & (TR1_STR)) p_ptr->stat_add[A_STR] += o_ptr->pval;
-               if (f1 & (TR1_INT)) p_ptr->stat_add[A_INT] += o_ptr->pval;
-               if (f1 & (TR1_WIS)) p_ptr->stat_add[A_WIS] += o_ptr->pval;
-               if (f1 & (TR1_DEX)) p_ptr->stat_add[A_DEX] += o_ptr->pval;
-               if (f1 & (TR1_CON)) p_ptr->stat_add[A_CON] += o_ptr->pval;
-               if (f1 & (TR1_CHR)) p_ptr->stat_add[A_CHR] += o_ptr->pval;
+               if (have_flag(flgs, TR_STR)) p_ptr->stat_add[A_STR] += o_ptr->pval;
+               if (have_flag(flgs, TR_INT)) p_ptr->stat_add[A_INT] += o_ptr->pval;
+               if (have_flag(flgs, TR_WIS)) p_ptr->stat_add[A_WIS] += o_ptr->pval;
+               if (have_flag(flgs, TR_DEX)) p_ptr->stat_add[A_DEX] += o_ptr->pval;
+               if (have_flag(flgs, TR_CON)) p_ptr->stat_add[A_CON] += o_ptr->pval;
+               if (have_flag(flgs, TR_CHR)) p_ptr->stat_add[A_CHR] += o_ptr->pval;
 
-               if (f1 & (TR1_MAGIC_MASTERY))    p_ptr->skill_dev += 8*o_ptr->pval;
+               if (have_flag(flgs, TR_MAGIC_MASTERY))    p_ptr->skill_dev += 8*o_ptr->pval;
 
                /* Affect stealth */
-               if (f1 & (TR1_STEALTH)) p_ptr->skill_stl += o_ptr->pval;
+               if (have_flag(flgs, TR_STEALTH)) p_ptr->skill_stl += o_ptr->pval;
 
                /* Affect searching ability (factor of five) */
-               if (f1 & (TR1_SEARCH)) p_ptr->skill_srh += (o_ptr->pval * 5);
+               if (have_flag(flgs, TR_SEARCH)) p_ptr->skill_srh += (o_ptr->pval * 5);
 
                /* Affect searching frequency (factor of five) */
-               if (f1 & (TR1_SEARCH)) p_ptr->skill_fos += (o_ptr->pval * 5);
+               if (have_flag(flgs, TR_SEARCH)) p_ptr->skill_fos += (o_ptr->pval * 5);
 
                /* Affect infravision */
-               if (f1 & (TR1_INFRA)) p_ptr->see_infra += o_ptr->pval;
+               if (have_flag(flgs, TR_INFRA)) p_ptr->see_infra += o_ptr->pval;
 
                /* Affect digging (factor of 20) */
-               if (f1 & (TR1_TUNNEL)) p_ptr->skill_dig += (o_ptr->pval * 20);
+               if (have_flag(flgs, TR_TUNNEL)) p_ptr->skill_dig += (o_ptr->pval * 20);
 
                /* Affect speed */
-               if (f1 & (TR1_SPEED)) p_ptr->pspeed += o_ptr->pval;
+               if (have_flag(flgs, TR_SPEED)) new_speed += o_ptr->pval;
 
                /* Affect blows */
-               if (f1 & (TR1_BLOWS))
+               if (have_flag(flgs, TR_BLOWS))
                {
                        if((i == INVEN_RARM || i == INVEN_RIGHT) && !p_ptr->ryoute) extra_blows[0] += o_ptr->pval;
                        else if((i == INVEN_LARM || i == INVEN_LEFT) && !p_ptr->ryoute) extra_blows[1] += o_ptr->pval;
@@ -3854,81 +3964,108 @@ void calc_bonuses(void)
                }
 
                /* Hack -- cause earthquakes */
-               if (f1 & (TR1_IMPACT)) p_ptr->impact[(i == INVEN_RARM) ? 0 : 1] = TRUE;
+               if (have_flag(flgs, TR_IMPACT)) p_ptr->impact[(i == INVEN_RARM) ? 0 : 1] = TRUE;
 
                /* Boost shots */
-               if (f3 & (TR3_XTRA_SHOTS)) extra_shots++;
+               if (have_flag(flgs, TR_XTRA_SHOTS)) extra_shots++;
 
                /* Various flags */
-               if (f3 & (TR3_AGGRAVATE))   p_ptr->cursed |= TRC_AGGRAVATE;
-               if (f3 & (TR3_DRAIN_EXP))   p_ptr->cursed |= TRC_DRAIN_EXP;
-               if (f3 & (TR3_TY_CURSE))    p_ptr->cursed |= TRC_TY_CURSE;
-               if (f3 & (TR3_DEC_MANA))    p_ptr->dec_mana = TRUE;
-               if (f3 & (TR3_BLESSED))     p_ptr->bless_blade = TRUE;
-               if (f3 & (TR3_XTRA_MIGHT))  p_ptr->xtra_might = TRUE;
-               if (f3 & (TR3_SLOW_DIGEST)) p_ptr->slow_digest = TRUE;
-               if (f3 & (TR3_REGEN))       p_ptr->regenerate = TRUE;
-               if (f3 & (TR3_TELEPATHY))   p_ptr->telepathy = TRUE;
-               if (f3 & (TR3_SEE_INVIS))   p_ptr->see_inv = TRUE;
-               if (f3 & (TR3_FEATHER))     p_ptr->ffall = TRUE;
-               if (f2 & (TR2_FREE_ACT))    p_ptr->free_act = TRUE;
-               if (f2 & (TR2_HOLD_LIFE))   p_ptr->hold_life = TRUE;
-               if (f3 & (TR3_WARNING)){
-                       if (!o_ptr->inscription || !(strchr(quark_str(o_ptr->inscription),'$')))
+               if (have_flag(flgs, TR_AGGRAVATE))   p_ptr->cursed |= TRC_AGGRAVATE;
+               if (have_flag(flgs, TR_DRAIN_EXP))   p_ptr->cursed |= TRC_DRAIN_EXP;
+               if (have_flag(flgs, TR_TY_CURSE))    p_ptr->cursed |= TRC_TY_CURSE;
+               if (have_flag(flgs, TR_DEC_MANA))    p_ptr->dec_mana = TRUE;
+               if (have_flag(flgs, TR_BLESSED))     p_ptr->bless_blade = TRUE;
+               if (have_flag(flgs, TR_XTRA_MIGHT))  p_ptr->xtra_might = TRUE;
+               if (have_flag(flgs, TR_SLOW_DIGEST)) p_ptr->slow_digest = TRUE;
+               if (have_flag(flgs, TR_REGEN))       p_ptr->regenerate = TRUE;
+               if (have_flag(flgs, TR_TELEPATHY))   p_ptr->telepathy = TRUE;
+               if (have_flag(flgs, TR_ESP_ANIMAL))  p_ptr->esp_animal = TRUE;
+               if (have_flag(flgs, TR_ESP_UNDEAD))  p_ptr->esp_undead = TRUE;
+               if (have_flag(flgs, TR_ESP_DEMON))   p_ptr->esp_demon = TRUE;
+               if (have_flag(flgs, TR_ESP_ORC))     p_ptr->esp_orc = TRUE;
+               if (have_flag(flgs, TR_ESP_TROLL))   p_ptr->esp_troll = TRUE;
+               if (have_flag(flgs, TR_ESP_GIANT))   p_ptr->esp_giant = TRUE;
+               if (have_flag(flgs, TR_ESP_DRAGON))  p_ptr->esp_dragon = TRUE;
+               if (have_flag(flgs, TR_ESP_HUMAN))   p_ptr->esp_human = TRUE;
+               if (have_flag(flgs, TR_ESP_EVIL))    p_ptr->esp_evil = TRUE;
+               if (have_flag(flgs, TR_ESP_GOOD))    p_ptr->esp_good = TRUE;
+               if (have_flag(flgs, TR_ESP_NONLIVING)) p_ptr->esp_nonliving = TRUE;
+               if (have_flag(flgs, TR_ESP_UNIQUE))  p_ptr->esp_unique = TRUE;
+
+               if (have_flag(flgs, TR_SEE_INVIS))   p_ptr->see_inv = TRUE;
+               if (have_flag(flgs, TR_LEVITATION))     p_ptr->levitation = TRUE;
+               if (have_flag(flgs, TR_FREE_ACT))    p_ptr->free_act = TRUE;
+               if (have_flag(flgs, TR_HOLD_LIFE))   p_ptr->hold_life = TRUE;
+               if (have_flag(flgs, TR_WARNING)){
+                       if (!o_ptr->inscription || !(my_strchr(quark_str(o_ptr->inscription),'$')))
                          p_ptr->warning = TRUE;
                }
 
-               if (f3 & (TR3_TELEPORT))
+               if (have_flag(flgs, TR_TELEPORT))
                {
-                       if (cursed_p(o_ptr)) p_ptr->cursed |= TRC_TELEPORT;
-                       else if (!o_ptr->inscription || !(strchr(quark_str(o_ptr->inscription),'.')))
-                               p_ptr->cursed |= TRC_TELEPORT_SELF;
+                       if (object_is_cursed(o_ptr)) p_ptr->cursed |= TRC_TELEPORT;
+                       else
+                       {
+                               cptr insc = quark_str(o_ptr->inscription);
+
+                               if (o_ptr->inscription && my_strchr(insc, '.'))
+                               {
+                                       /*
+                                        * {.} will stop random teleportation.
+                                        */
+                               }
+                               else
+                               {
+                                       /* Controlled random teleportation */
+                                       p_ptr->cursed |= TRC_TELEPORT_SELF;
+                               }
+                       }
                }
 
                /* Immunity flags */
-               if (f2 & (TR2_IM_FIRE)) p_ptr->immune_fire = TRUE;
-               if (f2 & (TR2_IM_ACID)) p_ptr->immune_acid = TRUE;
-               if (f2 & (TR2_IM_COLD)) p_ptr->immune_cold = TRUE;
-               if (f2 & (TR2_IM_ELEC)) p_ptr->immune_elec = TRUE;
+               if (have_flag(flgs, TR_IM_FIRE)) p_ptr->immune_fire = TRUE;
+               if (have_flag(flgs, TR_IM_ACID)) p_ptr->immune_acid = TRUE;
+               if (have_flag(flgs, TR_IM_COLD)) p_ptr->immune_cold = TRUE;
+               if (have_flag(flgs, TR_IM_ELEC)) p_ptr->immune_elec = TRUE;
 
                /* Resistance flags */
-               if (f2 & (TR2_RES_ACID))   p_ptr->resist_acid = TRUE;
-               if (f2 & (TR2_RES_ELEC))   p_ptr->resist_elec = TRUE;
-               if (f2 & (TR2_RES_FIRE))   p_ptr->resist_fire = TRUE;
-               if (f2 & (TR2_RES_COLD))   p_ptr->resist_cold = TRUE;
-               if (f2 & (TR2_RES_POIS))   p_ptr->resist_pois = TRUE;
-               if (f2 & (TR2_RES_FEAR))   p_ptr->resist_fear = TRUE;
-               if (f2 & (TR2_RES_CONF))   p_ptr->resist_conf = TRUE;
-               if (f2 & (TR2_RES_SOUND))  p_ptr->resist_sound = TRUE;
-               if (f2 & (TR2_RES_LITE))   p_ptr->resist_lite = TRUE;
-               if (f2 & (TR2_RES_DARK))   p_ptr->resist_dark = TRUE;
-               if (f2 & (TR2_RES_CHAOS))  p_ptr->resist_chaos = TRUE;
-               if (f2 & (TR2_RES_DISEN))  p_ptr->resist_disen = TRUE;
-               if (f2 & (TR2_RES_SHARDS)) p_ptr->resist_shard = TRUE;
-               if (f2 & (TR2_RES_NEXUS))  p_ptr->resist_nexus = TRUE;
-               if (f2 & (TR2_RES_BLIND))  p_ptr->resist_blind = TRUE;
-               if (f2 & (TR2_RES_NETHER)) p_ptr->resist_neth = TRUE;
-
-               if (f2 & (TR2_REFLECT))  p_ptr->reflect = TRUE;
-               if (f3 & (TR3_SH_FIRE))  p_ptr->sh_fire = TRUE;
-               if (f3 & (TR3_SH_ELEC))  p_ptr->sh_elec = TRUE;
-               if (f3 & (TR3_SH_COLD))  p_ptr->sh_cold = TRUE;
-               if (f3 & (TR3_NO_MAGIC)) p_ptr->anti_magic = TRUE;
-               if (f3 & (TR3_NO_TELE))  p_ptr->anti_tele = TRUE;
+               if (have_flag(flgs, TR_RES_ACID))   p_ptr->resist_acid = TRUE;
+               if (have_flag(flgs, TR_RES_ELEC))   p_ptr->resist_elec = TRUE;
+               if (have_flag(flgs, TR_RES_FIRE))   p_ptr->resist_fire = TRUE;
+               if (have_flag(flgs, TR_RES_COLD))   p_ptr->resist_cold = TRUE;
+               if (have_flag(flgs, TR_RES_POIS))   p_ptr->resist_pois = TRUE;
+               if (have_flag(flgs, TR_RES_FEAR))   p_ptr->resist_fear = TRUE;
+               if (have_flag(flgs, TR_RES_CONF))   p_ptr->resist_conf = TRUE;
+               if (have_flag(flgs, TR_RES_SOUND))  p_ptr->resist_sound = TRUE;
+               if (have_flag(flgs, TR_RES_LITE))   p_ptr->resist_lite = TRUE;
+               if (have_flag(flgs, TR_RES_DARK))   p_ptr->resist_dark = TRUE;
+               if (have_flag(flgs, TR_RES_CHAOS))  p_ptr->resist_chaos = TRUE;
+               if (have_flag(flgs, TR_RES_DISEN))  p_ptr->resist_disen = TRUE;
+               if (have_flag(flgs, TR_RES_SHARDS)) p_ptr->resist_shard = TRUE;
+               if (have_flag(flgs, TR_RES_NEXUS))  p_ptr->resist_nexus = TRUE;
+               if (have_flag(flgs, TR_RES_BLIND))  p_ptr->resist_blind = TRUE;
+               if (have_flag(flgs, TR_RES_NETHER)) p_ptr->resist_neth = TRUE;
+
+               if (have_flag(flgs, TR_REFLECT))  p_ptr->reflect = TRUE;
+               if (have_flag(flgs, TR_SH_FIRE))  p_ptr->sh_fire = TRUE;
+               if (have_flag(flgs, TR_SH_ELEC))  p_ptr->sh_elec = TRUE;
+               if (have_flag(flgs, TR_SH_COLD))  p_ptr->sh_cold = TRUE;
+               if (have_flag(flgs, TR_NO_MAGIC)) p_ptr->anti_magic = TRUE;
+               if (have_flag(flgs, TR_NO_TELE))  p_ptr->anti_tele = TRUE;
 
                /* Sustain flags */
-               if (f2 & (TR2_SUST_STR)) p_ptr->sustain_str = TRUE;
-               if (f2 & (TR2_SUST_INT)) p_ptr->sustain_int = TRUE;
-               if (f2 & (TR2_SUST_WIS)) p_ptr->sustain_wis = TRUE;
-               if (f2 & (TR2_SUST_DEX)) p_ptr->sustain_dex = TRUE;
-               if (f2 & (TR2_SUST_CON)) p_ptr->sustain_con = TRUE;
-               if (f2 & (TR2_SUST_CHR)) p_ptr->sustain_chr = TRUE;
+               if (have_flag(flgs, TR_SUST_STR)) p_ptr->sustain_str = TRUE;
+               if (have_flag(flgs, TR_SUST_INT)) p_ptr->sustain_int = TRUE;
+               if (have_flag(flgs, TR_SUST_WIS)) p_ptr->sustain_wis = TRUE;
+               if (have_flag(flgs, TR_SUST_DEX)) p_ptr->sustain_dex = TRUE;
+               if (have_flag(flgs, TR_SUST_CON)) p_ptr->sustain_con = TRUE;
+               if (have_flag(flgs, TR_SUST_CHR)) p_ptr->sustain_chr = TRUE;
 
                if (o_ptr->name2 == EGO_YOIYAMI) yoiyami = TRUE;
                if (o_ptr->name2 == EGO_2WEAPON) easy_2weapon = TRUE;
                if (o_ptr->name2 == EGO_RING_RES_TIME) p_ptr->resist_time = TRUE;
                if (o_ptr->name2 == EGO_RING_THROW) p_ptr->mighty_throw = TRUE;
-               if (o_ptr->name2 == EGO_RING_WIZARD) p_ptr->easy_spell = TRUE;
+               if (have_flag(flgs, TR_EASY_SPELL)) p_ptr->easy_spell = TRUE;
                if (o_ptr->name2 == EGO_AMU_FOOL) p_ptr->heavy_spell = TRUE;
                if (o_ptr->name2 == EGO_AMU_NAIVETY) down_saving = TRUE;
 
@@ -3956,7 +4093,7 @@ void calc_bonuses(void)
                p_ptr->to_a += o_ptr->to_a;
 
                /* Apply the mental bonuses to armor class, if known */
-               if (object_known_p(o_ptr)) p_ptr->dis_to_a += o_ptr->to_a;
+               if (object_is_known(o_ptr)) p_ptr->dis_to_a += o_ptr->to_a;
 
                if (o_ptr->curse_flags & TRC_LOW_MELEE)
                {
@@ -4027,7 +4164,7 @@ void calc_bonuses(void)
                p_ptr->to_d_m += bonus_to_d;
 
                /* Apply the mental bonuses tp hit/damage, if known */
-               if (object_known_p(o_ptr)) p_ptr->dis_to_h_b += bonus_to_h;
+               if (object_is_known(o_ptr)) p_ptr->dis_to_h_b += bonus_to_h;
 
                /* To Melee */
                if ((i == INVEN_LEFT || i == INVEN_RIGHT) && !p_ptr->ryoute)
@@ -4037,7 +4174,7 @@ void calc_bonuses(void)
                        p_ptr->to_d[i-INVEN_RIGHT] += bonus_to_d;
 
                        /* Apply the mental bonuses tp hit/damage, if known */
-                       if (object_known_p(o_ptr))
+                       if (object_is_known(o_ptr))
                        {
                                p_ptr->dis_to_h[i-INVEN_RIGHT] += bonus_to_h;
                                p_ptr->dis_to_d[i-INVEN_RIGHT] += bonus_to_d;
@@ -4052,7 +4189,7 @@ void calc_bonuses(void)
                        p_ptr->to_d[1] += (bonus_to_d > 0) ? bonus_to_d/2 : bonus_to_d;
 
                        /* Apply the mental bonuses tp hit/damage, if known */
-                       if (object_known_p(o_ptr))
+                       if (object_is_known(o_ptr))
                        {
                                p_ptr->dis_to_h[0] += (bonus_to_h > 0) ? (bonus_to_h+1)/2 : bonus_to_h;
                                p_ptr->dis_to_h[1] += (bonus_to_h > 0) ? bonus_to_h/2 : bonus_to_h;
@@ -4063,18 +4200,24 @@ void calc_bonuses(void)
                else
                {
                        /* Apply the bonuses to hit/damage */
-                       p_ptr->to_h[0] += bonus_to_h;
-                       p_ptr->to_d[0] += bonus_to_d;
+                       p_ptr->to_h[default_hand] += bonus_to_h;
+                       p_ptr->to_d[default_hand] += bonus_to_d;
 
-                       /* Apply the mental bonuses tp hit/damage, if known */
-                       if (object_known_p(o_ptr))
+                       /* Apply the mental bonuses to hit/damage, if known */
+                       if (object_is_known(o_ptr))
                        {
-                               p_ptr->dis_to_h[0] += bonus_to_h;
-                               p_ptr->dis_to_d[0] += bonus_to_d;
+                               p_ptr->dis_to_h[default_hand] += bonus_to_h;
+                               p_ptr->dis_to_d[default_hand] += bonus_to_d;
                        }
                }
        }
 
+       if (old_mighty_throw != p_ptr->mighty_throw)
+       {
+               /* Redraw average damege display of Shuriken */
+               p_ptr->window |= PW_INVEN;
+       }
+
        if (p_ptr->cursed & TRC_TELEPORT) p_ptr->cursed &= ~(TRC_TELEPORT_SELF);
 
        /* Monks get extra ac for armour _not worn_ */
@@ -4148,12 +4291,55 @@ void calc_bonuses(void)
        if (p_ptr->sh_fire) p_ptr->lite = TRUE;
 
        /* Golems also get an intrinsic AC bonus */
-       if ((p_ptr->prace == RACE_GOLEM) || (p_ptr->prace == RACE_ANDROID))
+       if (prace_is_(RACE_GOLEM) || prace_is_(RACE_ANDROID))
        {
                p_ptr->to_a += 10 + (p_ptr->lev * 2 / 5);
                p_ptr->dis_to_a += 10 + (p_ptr->lev * 2 / 5);
        }
 
+       /* Hex bonuses */
+       if (p_ptr->realm1 == REALM_HEX)
+       {
+               if (hex_spelling_any()) p_ptr->skill_stl -= (1 + p_ptr->magic_num2[0]);
+               if (hex_spelling(HEX_DETECT_EVIL)) p_ptr->esp_evil = TRUE;
+               if (hex_spelling(HEX_XTRA_MIGHT)) p_ptr->stat_add[A_STR] += 4;
+               if (hex_spelling(HEX_BUILDING))
+               {
+                       p_ptr->stat_add[A_STR] += 4;
+                       p_ptr->stat_add[A_DEX] += 4;
+                       p_ptr->stat_add[A_CON] += 4;
+               }
+               if (hex_spelling(HEX_DEMON_AURA))
+               {
+                       p_ptr->sh_fire = TRUE;
+                       p_ptr->regenerate = TRUE;
+               }
+               if (hex_spelling(HEX_ICE_ARMOR))
+               {
+                       p_ptr->sh_cold = TRUE; 
+                       p_ptr->to_a += 30;
+                       p_ptr->dis_to_a += 30;
+               }
+               if (hex_spelling(HEX_SHOCK_CLOAK))
+               {
+                       p_ptr->sh_elec = TRUE;
+                       new_speed += 3;
+               }
+               for (i = INVEN_RARM; i <= INVEN_FEET; i++)
+               {
+                       int ac = 0;
+                       o_ptr = &inventory[i];
+                       if (!o_ptr->k_idx) continue;
+                       if (!object_is_armour(o_ptr)) continue;
+                       if (!object_is_cursed(o_ptr)) continue;
+                       ac += 5;
+                       if (o_ptr->curse_flags & TRC_HEAVY_CURSE) ac += 7;
+                       if (o_ptr->curse_flags & TRC_PERMA_CURSE) ac += 13;
+                       p_ptr->to_a += ac;
+                       p_ptr->dis_to_a += ac;
+               }
+       }
+
        /* Calculate stats */
        for (i = 0; i < 6; i++)
        {
@@ -4288,14 +4474,20 @@ void calc_bonuses(void)
                p_ptr->dis_to_d[1] -= 5;
        }
 
-       /* wraith_form */
+       /* Wraith form */
        if (p_ptr->wraith_form)
        {
                p_ptr->reflect = TRUE;
+               p_ptr->pass_wall = TRUE;
+       }
+
+       if (p_ptr->kabenuke)
+       {
+               p_ptr->pass_wall = TRUE;
        }
 
        /* Temporary blessing */
-       if (p_ptr->blessed || music_singing(MUSIC_BLESS))
+       if (IS_BLESSED())
        {
                p_ptr->to_a += 5;
                p_ptr->dis_to_a += 5;
@@ -4314,11 +4506,11 @@ void calc_bonuses(void)
                p_ptr->resist_conf = TRUE;
                p_ptr->reflect = TRUE;
                p_ptr->free_act = TRUE;
-               p_ptr->ffall = TRUE;
+               p_ptr->levitation = TRUE;
        }
 
        /* Temporary "Hero" */
-       if (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
+       if (IS_HERO())
        {
                p_ptr->to_h[0] += 12;
                p_ptr->to_h[1] += 12;
@@ -4355,20 +4547,20 @@ void calc_bonuses(void)
                p_ptr->skill_dig += 30;
        }
 
-/* Temporary "fast" */
-       if (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
+       /* Temporary "fast" */
+       if (IS_FAST())
        {
-               p_ptr->pspeed += 10;
+               new_speed += 10;
        }
 
        /* Temporary "slow" */
        if (p_ptr->slow)
        {
-               p_ptr->pspeed -= 10;
+               new_speed -= 10;
        }
 
        /* Temporary "telepathy" */
-       if (p_ptr->tim_esp || music_singing(MUSIC_MIND))
+       if (IS_TIM_ESP())
        {
                p_ptr->telepathy = TRUE;
        }
@@ -4404,13 +4596,19 @@ void calc_bonuses(void)
        }
 
        /* Temporary levitation */
-       if (p_ptr->tim_ffall)
+       if (p_ptr->tim_levitation)
+       {
+               p_ptr->levitation = TRUE;
+       }
+
+       /* Temporary reflection */
+       if (p_ptr->tim_reflect)
        {
-               p_ptr->ffall = TRUE;
+               p_ptr->reflect = TRUE;
        }
 
        /* Hack -- Hero/Shero -> Res fear */
-       if (p_ptr->hero || p_ptr->shero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
+       if (IS_HERO() || p_ptr->shero)
        {
                p_ptr->resist_fear = TRUE;
        }
@@ -4422,6 +4620,22 @@ void calc_bonuses(void)
                p_ptr->update |= (PU_MONSTERS);
        }
 
+       if ((p_ptr->esp_animal != old_esp_animal) ||
+           (p_ptr->esp_undead != old_esp_undead) ||
+           (p_ptr->esp_demon != old_esp_demon) ||
+           (p_ptr->esp_orc != old_esp_orc) ||
+           (p_ptr->esp_troll != old_esp_troll) ||
+           (p_ptr->esp_giant != old_esp_giant) ||
+           (p_ptr->esp_dragon != old_esp_dragon) ||
+           (p_ptr->esp_human != old_esp_human) ||
+           (p_ptr->esp_evil != old_esp_evil) ||
+           (p_ptr->esp_good != old_esp_good) ||
+           (p_ptr->esp_nonliving != old_esp_nonliving) ||
+           (p_ptr->esp_unique != old_esp_unique))
+       {
+               p_ptr->update |= (PU_MONSTERS);
+       }
+
        /* Hack -- See Invis Change */
        if (p_ptr->see_inv != old_see_inv)
        {
@@ -4429,26 +4643,27 @@ void calc_bonuses(void)
        }
 
        /* Bloating slows the player down (a little) */
-       if (p_ptr->food >= PY_FOOD_MAX) p_ptr->pspeed -= 10;
+       if (p_ptr->food >= PY_FOOD_MAX) new_speed -= 10;
 
-       if (p_ptr->special_defense & KAMAE_SUZAKU) p_ptr->pspeed += 10;
+       if (p_ptr->special_defense & KAMAE_SUZAKU) new_speed += 10;
 
-       if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+       if ((p_ptr->migite && (empty_hands_status & EMPTY_HAND_RARM)) ||
+           (p_ptr->hidarite && (empty_hands_status & EMPTY_HAND_LARM)))
        {
-               p_ptr->to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
-               p_ptr->dis_to_h[0] += (p_ptr->skill_exp[GINOU_SUDE]-4000)/200;
+               p_ptr->to_h[default_hand] += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
+               p_ptr->dis_to_h[default_hand] += (p_ptr->skill_exp[GINOU_SUDE] - WEAPON_EXP_BEGINNER) / 200;
        }
 
        if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
        {
                int penalty1, penalty2;
-               penalty1 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_RARM].weight)/8);
-               penalty2 = ((100-p_ptr->skill_exp[GINOU_NITOURYU]/160) - (130-inventory[INVEN_LARM].weight)/8);
+               penalty1 = ((100 - p_ptr->skill_exp[GINOU_NITOURYU] / 160) - (130 - inventory[INVEN_RARM].weight) / 8);
+               penalty2 = ((100 - p_ptr->skill_exp[GINOU_NITOURYU] / 160) - (130 - inventory[INVEN_LARM].weight) / 8);
                if ((inventory[INVEN_RARM].name1 == ART_QUICKTHORN) && (inventory[INVEN_LARM].name1 == ART_TINYTHORN))
                {
                        penalty1 = penalty1 / 2 - 5;
                        penalty2 = penalty2 / 2 - 5;
-                       p_ptr->pspeed += 7;
+                       new_speed += 7;
                        p_ptr->to_a += 10;
                        p_ptr->dis_to_a += 10;
                }
@@ -4487,36 +4702,46 @@ void calc_bonuses(void)
        /* Extract the current weight (in tenth pounds) */
        j = p_ptr->total_weight;
 
-       /* Extract the "weight limit" (in tenth pounds) */
-       i = weight_limit();
-
-       if (p_ptr->riding)
+       if (!p_ptr->riding)
+       {
+               /* Extract the "weight limit" (in tenth pounds) */
+               i = (int)weight_limit();
+       }
+       else
        {
-               int speed = m_list[p_ptr->riding].mspeed;
-               if (m_list[p_ptr->riding].mspeed > 110)
+               monster_type *riding_m_ptr = &m_list[p_ptr->riding];
+               monster_race *riding_r_ptr = &r_info[riding_m_ptr->r_idx];
+               int speed = riding_m_ptr->mspeed;
+
+               if (riding_m_ptr->mspeed > 110)
                {
-                       p_ptr->pspeed = 110 + (s16b)((speed-110)*(p_ptr->skill_exp[GINOU_RIDING]*3 + p_ptr->lev*160L - 10000L)/(22000L));
-                       if (p_ptr->pspeed < 110) p_ptr->pspeed = 110;
+                       new_speed = 110 + (s16b)((speed - 110) * (p_ptr->skill_exp[GINOU_RIDING] * 3 + p_ptr->lev * 160L - 10000L) / (22000L));
+                       if (new_speed < 110) new_speed = 110;
                }
                else
                {
-                       p_ptr->pspeed = speed;
+                       new_speed = speed;
                }
-               if (m_list[p_ptr->riding].fast) p_ptr->pspeed += 10;
-               if (m_list[p_ptr->riding].slow) p_ptr->pspeed -= 10;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & RF7_CAN_FLY) p_ptr->ffall = TRUE;
-               if (r_info[m_list[p_ptr->riding].r_idx].flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
+               new_speed += (p_ptr->skill_exp[GINOU_RIDING] + p_ptr->lev *160L)/3200;
+               if (MON_FAST(riding_m_ptr)) new_speed += 10;
+               if (MON_SLOW(riding_m_ptr)) new_speed -= 10;
+               riding_levitation = (riding_r_ptr->flags7 & RF7_CAN_FLY) ? TRUE : FALSE;
+               if (riding_r_ptr->flags7 & (RF7_CAN_SWIM | RF7_AQUATIC)) p_ptr->can_swim = TRUE;
+
+               if (!(riding_r_ptr->flags2 & RF2_PASS_WALL)) p_ptr->pass_wall = FALSE;
+               if (riding_r_ptr->flags2 & RF2_KILL_WALL) p_ptr->kill_wall = TRUE;
 
-               if (p_ptr->skill_exp[GINOU_RIDING] < 2000) j += (p_ptr->wt*3*(2000 - p_ptr->skill_exp[GINOU_RIDING]))/2000;
+               if (p_ptr->skill_exp[GINOU_RIDING] < RIDING_EXP_SKILLED) j += (p_ptr->wt * 3 * (RIDING_EXP_SKILLED - p_ptr->skill_exp[GINOU_RIDING])) / RIDING_EXP_SKILLED;
 
-               i = 3000 + r_info[m_list[p_ptr->riding].r_idx].level * 50;
+               /* Extract the "weight limit" */
+               i = 1500 + riding_r_ptr->level * 25;
        }
 
        /* XXX XXX XXX Apply "encumbrance" from weight */
-       if (j > i/2) p_ptr->pspeed -= ((j - (i/2)) / (i / 10));
+       if (j > i) new_speed -= ((j - i) / (i / 5));
 
        /* Searching slows the player down */
-       if (p_ptr->action == ACTION_SEARCH) p_ptr->pspeed -= 10;
+       if (p_ptr->action == ACTION_SEARCH) new_speed -= 10;
 
        /* Actual Modifier Bonuses (Un-inflate stat bonuses) */
        p_ptr->to_a += ((int)(adj_dex_ta[p_ptr->stat_ind[A_DEX]]) - 128);
@@ -4642,6 +4867,14 @@ void calc_bonuses(void)
                        {
                                p_ptr->num_fire += (p_ptr->lev * 4);
                        }
+
+                       /* Snipers love Cross bows */
+                       if ((p_ptr->pclass == CLASS_SNIPER) &&
+                               (p_ptr->tval_ammo == TV_BOLT))
+                       {
+                               p_ptr->to_h_b += (10 + (p_ptr->lev / 5));
+                               p_ptr->dis_to_h_b += (10 + (p_ptr->lev / 5));
+                       }
                }
        }
 
@@ -4653,7 +4886,7 @@ void calc_bonuses(void)
                /* Examine the "main weapon" */
                o_ptr = &inventory[INVEN_RARM+i];
 
-               object_flags(o_ptr, &f1, &f2, &f3);
+               object_flags(o_ptr, flgs);
 
                /* Assume not heavy */
                p_ptr->heavy_wield[i] = FALSE;
@@ -4703,7 +4936,7 @@ void calc_bonuses(void)
                                case CLASS_BLUE_MAGE:
                                        num = 3; wgt = 100; mul = 2; break;
 
-                               /* Priest, Mindcrafter */
+                               /* Priest, Mindcrafter, Magic-Eater */
                                case CLASS_PRIEST:
                                case CLASS_MAGIC_EATER:
                                case CLASS_MINDCRAFTER:
@@ -4722,7 +4955,7 @@ void calc_bonuses(void)
                                case CLASS_SAMURAI:
                                        num = 5; wgt = 70; mul = 4; break;
 
-                               /* Kaji */
+                               /* Weaponsmith */
                                case CLASS_SMITH:
                                        num = 5; wgt = 150; mul = 5; break;
 
@@ -4751,8 +4984,9 @@ void calc_bonuses(void)
                                case CLASS_BEASTMASTER:
                                        num = 5; wgt = 70; mul = 3; break;
 
+                               /* Cavalry */
                                case CLASS_CAVALRY:
-                                       if ((p_ptr->riding) && (f2 & TR2_RIDING)) {num = 5; wgt = 70; mul = 4;}
+                                       if ((p_ptr->riding) && (have_flag(flgs, TR_RIDING))) {num = 5; wgt = 70; mul = 4;}
                                        else {num = 5; wgt = 100; mul = 3;}
                                        break;
 
@@ -4760,7 +4994,7 @@ void calc_bonuses(void)
                                case CLASS_SORCERER:
                                        num = 1; wgt = 1; mul = 1; break;
 
-                               /* Archer, Magic eater */
+                               /* Archer, Bard */
                                case CLASS_ARCHER:
                                case CLASS_BARD:
                                        num = 4; wgt = 70; mul = 2; break;
@@ -4769,8 +5003,9 @@ void calc_bonuses(void)
                                case CLASS_FORCETRAINER:
                                        num = 4; wgt = 60; mul = 2; break;
 
-                               /* Mirror Master */
+                               /* Mirror Master, Sniper */
                                case CLASS_MIRROR_MASTER:
+                               case CLASS_SNIPER:
                                        num = 3; wgt = 100; mul = 3; break;
 
                                /* Ninja */
@@ -4778,6 +5013,9 @@ void calc_bonuses(void)
                                        num = 4; wgt = 20; mul = 1; break;
                        }
 
+                       /* Hex - extra mights gives +1 bonus to max blows */
+                       if (hex_spelling(HEX_XTRA_MIGHT) || hex_spelling(HEX_BUILDING)) { num++; wgt /= 2; mul += 2; }
+
                        /* Enforce a minimum "weight" (tenth pounds) */
                        div = ((o_ptr->weight < wgt) ? wgt : o_ptr->weight);
 
@@ -4827,7 +5065,7 @@ void calc_bonuses(void)
 
                /* Assume okay */
                /* Priest weapon penalty for non-blessed edged weapons */
-               if ((p_ptr->pclass == CLASS_PRIEST) && (!(f3 & (TR3_BLESSED))) &&
+               if ((p_ptr->pclass == CLASS_PRIEST) && (!(have_flag(flgs, TR_BLESSED))) &&
                    ((o_ptr->tval == TV_SWORD) || (o_ptr->tval == TV_POLEARM)))
                {
                        /* Reduce the real bonuses */
@@ -4847,7 +5085,7 @@ void calc_bonuses(void)
                        p_ptr->to_d[i] += p_ptr->lev/6;
                        p_ptr->dis_to_h[i] += p_ptr->lev/5;
                        p_ptr->dis_to_d[i] += p_ptr->lev/6;
-                       if (!p_ptr->hidarite || p_ptr->ryoute)
+                       if (((i == 0) && !p_ptr->hidarite) || p_ptr->ryoute)
                        {
                                p_ptr->to_h[i] += p_ptr->lev/5;
                                p_ptr->to_d[i] += p_ptr->lev/6;
@@ -4881,14 +5119,32 @@ void calc_bonuses(void)
                                p_ptr->dis_to_d[i] -= 10;
                        }
                }
+               /* Hex bonuses */
+               if (p_ptr->realm1 == REALM_HEX)
+               {
+                       if (object_is_cursed(o_ptr))
+                       {
+                               if (o_ptr->curse_flags & (TRC_CURSED)) { p_ptr->to_h[i] += 5; p_ptr->dis_to_h[i] += 5; }
+                               if (o_ptr->curse_flags & (TRC_HEAVY_CURSE)) { p_ptr->to_h[i] += 7; p_ptr->dis_to_h[i] += 7; }
+                               if (o_ptr->curse_flags & (TRC_PERMA_CURSE)) { p_ptr->to_h[i] += 13; p_ptr->dis_to_h[i] += 13; }
+                               if (o_ptr->curse_flags & (TRC_TY_CURSE)) { p_ptr->to_h[i] += 5; p_ptr->dis_to_h[i] += 5; }
+                               if (hex_spelling(HEX_RUNESWORD))
+                               {
+                                       if (o_ptr->curse_flags & (TRC_CURSED)) { p_ptr->to_d[i] += 5; p_ptr->dis_to_d[i] += 5; }
+                                       if (o_ptr->curse_flags & (TRC_HEAVY_CURSE)) { p_ptr->to_d[i] += 7; p_ptr->dis_to_d[i] += 7; }
+                                       if (o_ptr->curse_flags & (TRC_PERMA_CURSE)) { p_ptr->to_d[i] += 13; p_ptr->dis_to_d[i] += 13; }
+                               }
+                       }
+               }
                if (p_ptr->riding)
                {
                        if ((o_ptr->tval == TV_POLEARM) && ((o_ptr->sval == SV_LANCE) || (o_ptr->sval == SV_HEAVY_LANCE)))
                        {
                                p_ptr->to_h[i] +=15;
                                p_ptr->dis_to_h[i] +=15;
+                               p_ptr->to_dd[i] += 2;
                        }
-                       else if (!(f2 & TR2_RIDING))
+                       else if (!(have_flag(flgs, TR_RIDING)))
                        {
                                int penalty;
                                if ((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY))
@@ -4915,7 +5171,20 @@ void calc_bonuses(void)
                int penalty = 0;
 
                p_ptr->riding_ryoute = FALSE;
-               if (p_ptr->ryoute || !empty_hands(FALSE)) p_ptr->riding_ryoute = TRUE;
+
+               if (p_ptr->ryoute || (empty_hands(FALSE) == EMPTY_HAND_NONE)) p_ptr->riding_ryoute = TRUE;
+               else if (p_ptr->pet_extra_flags & PF_RYOUTE)
+               {
+                       switch (p_ptr->pclass)
+                       {
+                       case CLASS_MONK:
+                       case CLASS_FORCETRAINER:
+                       case CLASS_BERSERKER:
+                               if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
+                                       p_ptr->riding_ryoute = TRUE;
+                               break;
+                       }
+               }
 
                if ((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY))
                {
@@ -4933,7 +5202,8 @@ void calc_bonuses(void)
        }
 
        /* Different calculation for monks with empty hands */
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) > 1))
+       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) &&
+               (empty_hands_status & EMPTY_HAND_RARM) && !p_ptr->hidarite)
        {
                int blow_base = p_ptr->lev + adj_dex_blow[p_ptr->stat_ind[A_DEX]];
                p_ptr->num_blow[0] = 0;
@@ -4990,7 +5260,7 @@ void calc_bonuses(void)
                        p_ptr->sh_fire = TRUE;
                        p_ptr->sh_elec = TRUE;
                        p_ptr->sh_cold = TRUE;
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                }
                else if (p_ptr->special_defense & KAMAE_GENBU)
                {
@@ -5009,12 +5279,14 @@ void calc_bonuses(void)
                        p_ptr->dis_to_h[0] -= (p_ptr->lev / 3);
                        p_ptr->dis_to_d[0] -= (p_ptr->lev / 6);
                        p_ptr->num_blow[0] /= 2;
-                       p_ptr->ffall = TRUE;
+                       p_ptr->levitation = TRUE;
                }
 
                p_ptr->num_blow[0] += 1+extra_blows[0];
        }
 
+       if (p_ptr->riding) p_ptr->levitation = riding_levitation;
+
        monk_armour_aux = FALSE;
 
        if (heavy_armor())
@@ -5022,30 +5294,27 @@ void calc_bonuses(void)
                monk_armour_aux = TRUE;
        }
 
-       for (i = 0 ; i < 2 ; i++)
+       for (i = 0; i < 2; i++)
        {
-               if(buki_motteruka(INVEN_RARM+i))
+               if (buki_motteruka(INVEN_RARM+i))
                {
-                       int tval = inventory[INVEN_RARM+i].tval - TV_BOW;
+                       int tval = inventory[INVEN_RARM+i].tval - TV_WEAPON_BEGIN;
                        int sval = inventory[INVEN_RARM+i].sval;
 
-                       p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
-                       p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval]-4000)/200;
-                       if ((p_ptr->pclass == CLASS_MONK) && !(s_info[CLASS_MONK].w_max[tval][sval]))
+                       p_ptr->to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
+                       p_ptr->dis_to_h[i] += (p_ptr->weapon_exp[tval][sval] - WEAPON_EXP_BEGINNER) / 200;
+                       if ((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER))
                        {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
-                       }
-                       else if ((p_ptr->pclass == CLASS_FORCETRAINER) && !(s_info[CLASS_FORCETRAINER].w_max[tval][sval]))
-                       {
-                               p_ptr->to_h[i] -= 40;
-                               p_ptr->dis_to_h[i] -= 40;
-                               p_ptr->icky_wield[i] = TRUE;
+                               if (!s_info[p_ptr->pclass].w_max[tval][sval])
+                               {
+                                       p_ptr->to_h[i] -= 40;
+                                       p_ptr->dis_to_h[i] -= 40;
+                                       p_ptr->icky_wield[i] = TRUE;
+                               }
                        }
                        else if (p_ptr->pclass == CLASS_NINJA)
                        {
-                               if ((s_info[CLASS_NINJA].w_max[tval][sval] <= 4000) || (inventory[INVEN_LARM-i].tval == TV_SHIELD))
+                               if ((s_info[CLASS_NINJA].w_max[tval][sval] <= WEAPON_EXP_BEGINNER) || (inventory[INVEN_LARM-i].tval == TV_SHIELD))
                                {
                                        p_ptr->to_h[i] -= 40;
                                        p_ptr->dis_to_h[i] -= 40;
@@ -5054,18 +5323,27 @@ void calc_bonuses(void)
                                        if (p_ptr->num_blow[i] < 1) p_ptr->num_blow[i] = 1;
                                }
                        }
+
+                       if (inventory[INVEN_RARM + i].name1 == ART_IRON_BALL) p_ptr->align -= 1000;
                }
        }
 
-       /* Temporary lightspeed */
-       if ((p_ptr->lightspeed && !p_ptr->riding) || (p_ptr->pspeed > 209))
+       /* Maximum speed is (+99). (internally it's 110 + 99) */
+       /* Temporary lightspeed forces to be maximum speed */
+       if ((p_ptr->lightspeed && !p_ptr->riding) || (new_speed > 209))
        {
-               p_ptr->pspeed = 209;
+               new_speed = 209;
        }
-       if (p_ptr->pspeed < 11) p_ptr->pspeed = 11;
+
+       /* Minimum speed is (-99). (internally it's 110 - 99) */
+       if (new_speed < 11) new_speed = 11;
 
        /* Display the speed (if needed) */
-       if (p_ptr->pspeed != old_speed) p_ptr->redraw |= (PR_SPEED);
+       if (p_ptr->pspeed != (byte)new_speed)
+       {
+               p_ptr->pspeed = (byte)new_speed;
+               p_ptr->redraw |= (PR_SPEED);
+       }
 
        if (yoiyami)
        {
@@ -5092,19 +5370,18 @@ void calc_bonuses(void)
                bonus_to_d = ((int)(adj_str_td[p_ptr->stat_ind[A_STR]]) - 128)/2;
                bonus_to_h = ((int)(adj_str_th[p_ptr->stat_ind[A_STR]]) - 128) + ((int)(adj_dex_th[p_ptr->stat_ind[A_DEX]]) - 128);
 
-               p_ptr->to_h[0] += MAX(bonus_to_h,1);
-               p_ptr->dis_to_h[0] += MAX(bonus_to_h,1);
-               p_ptr->to_d[0] += MAX(bonus_to_d,1);
-               p_ptr->dis_to_d[0] += MAX(bonus_to_d,1);
+               p_ptr->to_h[default_hand] += MAX(bonus_to_h,1);
+               p_ptr->dis_to_h[default_hand] += MAX(bonus_to_h,1);
+               p_ptr->to_d[default_hand] += MAX(bonus_to_d,1);
+               p_ptr->dis_to_d[default_hand] += MAX(bonus_to_d,1);
        }
 
-       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(TRUE) == 3)) p_ptr->ryoute = FALSE;
+       if (((p_ptr->pclass == CLASS_MONK) || (p_ptr->pclass == CLASS_FORCETRAINER) || (p_ptr->pclass == CLASS_BERSERKER)) && (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))) p_ptr->ryoute = FALSE;
 
        /* Affect Skill -- stealth (bonus one) */
        p_ptr->skill_stl += 1;
 
-       if (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH))
-               p_ptr->skill_stl += 99;
+       if (IS_TIM_STEALTH()) p_ptr->skill_stl += 99;
 
        /* Affect Skill -- disarming (DEX and INT) */
        p_ptr->skill_dis += adj_dex_dis[p_ptr->stat_ind[A_DEX]];
@@ -5168,6 +5445,50 @@ void calc_bonuses(void)
 
        if (down_saving) p_ptr->skill_sav /= 2;
 
+       /* Hack -- Each elemental immunity includes resistance */
+       if (p_ptr->immune_acid) p_ptr->resist_acid = TRUE;
+       if (p_ptr->immune_elec) p_ptr->resist_elec = TRUE;
+       if (p_ptr->immune_fire) p_ptr->resist_fire = TRUE;
+       if (p_ptr->immune_cold) p_ptr->resist_cold = TRUE;
+
+       /* Determine player alignment */
+       for (i = 0, j = 0; i < 8; i++)
+       {
+               switch (p_ptr->vir_types[i])
+               {
+               case V_JUSTICE:
+                       p_ptr->align += p_ptr->virtues[i] * 2;
+                       break;
+               case V_CHANCE:
+                       /* Do nothing */
+                       break;
+               case V_NATURE:
+               case V_HARMONY:
+                       neutral[j++] = i;
+                       break;
+               case V_UNLIFE:
+                       p_ptr->align -= p_ptr->virtues[i];
+                       break;
+               default:
+                       p_ptr->align += p_ptr->virtues[i];
+                       break;
+               }
+       }
+
+       for (i = 0; i < j; i++)
+       {
+               if (p_ptr->align > 0)
+               {
+                       p_ptr->align -= p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align < 0) p_ptr->align = 0;
+               }
+               else if (p_ptr->align < 0)
+               {
+                       p_ptr->align += p_ptr->virtues[neutral[i]] / 2;
+                       if (p_ptr->align > 0) p_ptr->align = 0;
+               }
+       }
+
        /* Hack -- handle "xtra" mode */
        if (character_xtra) return;
 
@@ -5207,7 +5528,7 @@ void calc_bonuses(void)
                p_ptr->old_heavy_shoot = p_ptr->heavy_shoot;
        }
 
-       for(i = 0 ; i < 2 ; i++)
+       for (i = 0 ; i < 2 ; i++)
        {
                /* Take note when "heavy weapon" changes */
                if (p_ptr->old_heavy_wield[i] != p_ptr->heavy_wield[i])
@@ -5335,7 +5656,7 @@ void calc_bonuses(void)
                if (p_ptr->riding_ryoute)
                {
 #ifdef JP
-                       msg_print("ξ¼ê¤¬¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ÆÇϤòÁà¤ì¤Ê¤¤¡£");
+                       msg_format("%sÇϤòÁà¤ì¤Ê¤¤¡£", (empty_hands(FALSE) == EMPTY_HAND_NONE) ? "ξ¼ê¤¬¤Õ¤µ¤¬¤Ã¤Æ¤¤¤Æ" : "");
 #else
                        msg_print("You are using both hand for fighting, and you can't control a riding pet.");
 #endif
@@ -5343,7 +5664,7 @@ void calc_bonuses(void)
                else
                {
 #ifdef JP
-                       msg_print("¼ê¤¬¶õ¤¤¤ÆÇϤòÁà¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£");
+                       msg_format("%sÇϤòÁà¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã¤¿¡£", (empty_hands(FALSE) == EMPTY_HAND_NONE) ? "¼ê¤¬¶õ¤¤¤Æ" : "");
 #else
                        msg_print("You began to control riding pet with one hand.");
 #endif
@@ -5377,49 +5698,14 @@ msg_print("
                monk_notify_aux = monk_armour_aux;
        }
 
-       j = 0;
-       p_ptr->align = friend_align;
-
-        /* Determine player alignment */
-        for (i = 0; i < 8; i++)
-        {
-               if ((p_ptr->vir_types[i] == V_HARMONY) || (p_ptr->vir_types[i] == V_NATURE))
-               {
-                       neutral[j] = i;
-                       j++;
-               }
-               else if (p_ptr->vir_types[i] == V_UNLIFE) p_ptr->align -= p_ptr->virtues[i];
-               else if (p_ptr->vir_types[i] == V_JUSTICE) p_ptr->align += (p_ptr->virtues[i]*2);
-               else if (p_ptr->vir_types[i] != V_CHANCE) p_ptr->align += p_ptr->virtues[i];
-        }
-       if ((inventory[INVEN_RARM].name1 == ART_IRON_BALL) || (inventory[INVEN_LARM].name1 == ART_IRON_BALL)) p_ptr->align -= 1000;
-       if (prace_is_(RACE_ANGEL)) p_ptr->align += 200;
-       if ((prace_is_(RACE_DEMON)) || (p_ptr->mimic_form == MIMIC_DEMON_LORD) || (p_ptr->mimic_form == MIMIC_DEMON)) p_ptr->align -= 200;
-       while (j)
-       {
-               j--;
-               if (p_ptr->align > 0)
-               {
-                       p_ptr->align -= (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align < 0) p_ptr->align = 0;
-               }
-               else if (p_ptr->align < 0)
-               {
-                       p_ptr->align += (p_ptr->virtues[neutral[j]]/2);
-                       if (p_ptr->align > 0) p_ptr->align = 0;
-               }
-       }
-
-       have_dd_s = FALSE;
-       have_dd_t = FALSE;
-       have_sw = FALSE;
-       have_kabe = FALSE;
        for (i = 0; i < INVEN_PACK; i++)
        {
-               if ((inventory[i].tval == TV_SORCERY_BOOK) && (inventory[i].sval == 3)) have_dd_s = TRUE;
+#if 0
+               if ((inventory[i].tval == TV_SORCERY_BOOK) && (inventory[i].sval == 2)) have_dd_s = TRUE;
                if ((inventory[i].tval == TV_TRUMP_BOOK) && (inventory[i].sval == 1)) have_dd_t = TRUE;
+#endif
                if ((inventory[i].tval == TV_NATURE_BOOK) && (inventory[i].sval == 2)) have_sw = TRUE;
-               if ((inventory[i].tval == TV_ENCHANT_BOOK) && (inventory[i].sval == 2)) have_kabe = TRUE;
+               if ((inventory[i].tval == TV_CRAFT_BOOK) && (inventory[i].sval == 2)) have_kabe = TRUE;
        }
        for (this_o_idx = cave[py][px].o_idx; this_o_idx; this_o_idx = next_o_idx)
        {
@@ -5431,13 +5717,15 @@ msg_print("
                /* Acquire next object */
                next_o_idx = o_ptr->next_o_idx;
 
+#if 0
                if ((o_ptr->tval == TV_SORCERY_BOOK) && (o_ptr->sval == 3)) have_dd_s = TRUE;
                if ((o_ptr->tval == TV_TRUMP_BOOK) && (o_ptr->sval == 1)) have_dd_t = TRUE;
+#endif
                if ((o_ptr->tval == TV_NATURE_BOOK) && (o_ptr->sval == 2)) have_sw = TRUE;
-               if ((o_ptr->tval == TV_ENCHANT_BOOK) && (o_ptr->sval == 2)) have_kabe = TRUE;
+               if ((o_ptr->tval == TV_CRAFT_BOOK) && (o_ptr->sval == 2)) have_kabe = TRUE;
        }
 
-       if ((p_ptr->pass_wall && !p_ptr->kill_wall) || p_ptr->kabenuke || p_ptr->wraith_form) p_ptr->no_flowed = TRUE;
+       if (p_ptr->pass_wall && !p_ptr->kill_wall) p_ptr->no_flowed = TRUE;
 #if 0
        if (have_dd_s && ((p_ptr->realm1 == REALM_SORCERY) || (p_ptr->realm2 == REALM_SORCERY) || (p_ptr->pclass == CLASS_SORCERER)))
        {
@@ -5457,9 +5745,9 @@ msg_print("
                if (p_ptr->lev >= s_ptr->slevel) p_ptr->no_flowed = TRUE;
        }
 
-       if (have_kabe && ((p_ptr->realm1 == REALM_ENCHANT) || (p_ptr->realm2 == REALM_ENCHANT) || (p_ptr->pclass == CLASS_SORCERER)))
+       if (have_kabe && ((p_ptr->realm1 == REALM_CRAFT) || (p_ptr->realm2 == REALM_CRAFT) || (p_ptr->pclass == CLASS_SORCERER)))
        {
-               magic_type *s_ptr = &mp_ptr->info[REALM_ENCHANT-1][SPELL_KABE];
+               magic_type *s_ptr = &mp_ptr->info[REALM_CRAFT-1][SPELL_KABE];
                if (p_ptr->lev >= s_ptr->slevel) p_ptr->no_flowed = TRUE;
        }
 }
@@ -5475,6 +5763,13 @@ void notice_stuff(void)
        if (!p_ptr->notice) return;
 
 
+       /* Actually do auto-destroy */
+       if (p_ptr->notice & (PN_AUTODESTROY))
+       {
+               p_ptr->notice &= ~(PN_AUTODESTROY);
+               autopick_delayed_alter();
+       }
+
        /* Combine the pack */
        if (p_ptr->notice & (PN_COMBINE))
        {
@@ -5570,17 +5865,30 @@ void update_stuff(void)
                update_flow();
        }
 
+       if (p_ptr->update & (PU_DISTANCE))
+       {
+               p_ptr->update &= ~(PU_DISTANCE);
+
+               /* Still need to call update_monsters(FALSE) after update_mon_lite() */ 
+               /* p_ptr->update &= ~(PU_MONSTERS); */
+
+               update_monsters(TRUE);
+       }
+
        if (p_ptr->update & (PU_MON_LITE))
        {
                p_ptr->update &= ~(PU_MON_LITE);
                update_mon_lite();
        }
 
-       if (p_ptr->update & (PU_DISTANCE))
+       /*
+        * Mega-Hack -- Delayed visual update
+        * Only used if update_view(), update_lite() or update_mon_lite() was called
+        */
+       if (p_ptr->update & (PU_DELAY_VIS))
        {
-               p_ptr->update &= ~(PU_DISTANCE);
-               p_ptr->update &= ~(PU_MONSTERS);
-               update_monsters(TRUE);
+               p_ptr->update &= ~(PU_DELAY_VIS);
+               delayed_visual_update();
        }
 
        if (p_ptr->update & (PU_MONSTERS))
@@ -5637,11 +5945,6 @@ void redraw_stuff(void)
                prt_dungeon();
        }
 
-       if (p_ptr->redraw & (PR_DUNGEON))
-       {
-               p_ptr->redraw &= ~(PR_DUNGEON);
-       }
-
        if (p_ptr->redraw & (PR_EQUIPPY))
        {
                p_ptr->redraw &= ~(PR_EQUIPPY);
@@ -5724,13 +6027,13 @@ void redraw_stuff(void)
        if (p_ptr->redraw & (PR_HEALTH))
        {
                p_ptr->redraw &= ~(PR_HEALTH);
-               health_redraw();
+               health_redraw(FALSE);
        }
 
        if (p_ptr->redraw & (PR_UHEALTH))
        {
                p_ptr->redraw &= ~(PR_UHEALTH);
-               riding_health_redraw();
+               health_redraw(TRUE);
        }
 
 
@@ -5739,7 +6042,7 @@ void redraw_stuff(void)
                p_ptr->redraw &= ~(PR_EXTRA);
                p_ptr->redraw &= ~(PR_CUT | PR_STUN);
                p_ptr->redraw &= ~(PR_HUNGER);
-               p_ptr->redraw &= ~(PR_STATE | PR_SPEED | PR_STUDY | PR_MANE | PR_STATUS);
+               p_ptr->redraw &= ~(PR_STATE | PR_SPEED | PR_STUDY | PR_IMITATION | PR_STATUS);
                prt_frame_extra();
        }
 
@@ -5775,10 +6078,10 @@ void redraw_stuff(void)
 
        if (p_ptr->pclass == CLASS_IMITATOR)
        {
-               if (p_ptr->redraw & (PR_MANE))
+               if (p_ptr->redraw & (PR_IMITATION))
                {
-                       p_ptr->redraw &= ~(PR_MANE);
-                       prt_mane();
+                       p_ptr->redraw &= ~(PR_IMITATION);
+                       prt_imitation();
                }
        }
        else if (p_ptr->redraw & (PR_STUDY))
@@ -5897,14 +6200,20 @@ void handle_stuff(void)
 }
 
 
-s16b empty_hands(bool is_monk)
+s16b empty_hands(bool riding_control)
 {
-       s16b kaerichi = 0;
-       if (is_monk && (p_ptr->pclass != CLASS_MONK) && (p_ptr->pclass != CLASS_FORCETRAINER) && (p_ptr->pclass != CLASS_BERSERKER)) return FALSE;
+       s16b status = EMPTY_HAND_NONE;
+
+       if (!inventory[INVEN_RARM].k_idx) status |= EMPTY_HAND_RARM;
+       if (!inventory[INVEN_LARM].k_idx) status |= EMPTY_HAND_LARM;
 
-       if (!(inventory[INVEN_RARM].k_idx)) kaerichi +=2;
-       if (!(inventory[INVEN_LARM].k_idx)) kaerichi +=1;
-       return kaerichi;
+       if (riding_control && (status != EMPTY_HAND_NONE) && p_ptr->riding && !(p_ptr->pet_extra_flags & PF_RYOUTE))
+       {
+               if (status & EMPTY_HAND_LARM) status &= ~(EMPTY_HAND_LARM);
+               else if (status & EMPTY_HAND_RARM) status &= ~(EMPTY_HAND_RARM);
+       }
+
+       return status;
 }
 
 
@@ -5925,23 +6234,3 @@ bool heavy_armor(void)
 
        return (monk_arm_wgt > (100 + (p_ptr->lev * 4)));
 }
-
-int number_of_quests(void)
-{
-        int i, j;
-
-        /* Clear the counter */
-        i = 0;
-
-        for (j = MIN_RANDOM_QUEST; j < MAX_RANDOM_QUEST+1; j++)
-        {
-                if (quest[j].status != QUEST_STATUS_UNTAKEN)
-                {
-                        /* Increment count of quests taken. */
-                        i++;
-                }
-        }
-
-        /* Return the number of quests taken */
-        return (i);
-}