if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname)
{
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
do_cmd_write_nikki(NIKKI_NAMED_PET, 3, m_name);
p_ptr->arena_number++;
if (record_arena)
{
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
/* Extract monster name */
monster_desc(m_name, m_ptr, MD_IGNORE_HALLU | MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
/* It is dead now */
if (m_ptr->hp < 0)
{
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
if (r_info[m_ptr->r_idx].flags7 & RF7_TANUKI)
{
{
monster_type *m_ptr = &m_list[c_ptr->m_idx];
monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
bool recall = FALSE;
/* Not boring */
}
else
{
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr = &m_list[p_ptr->riding];
monster_desc(m_name, m_ptr, 0);
}
else
{
- GAME_TEXT m_name[80];
+ GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr = &m_list[p_ptr->riding];
monster_desc(m_name, m_ptr, 0);