feature_type *f_ptr;
char query = '\001';
char out_val[MAX_NLEN+80];
-
-#ifdef ALLOW_EASY_FLOOR
OBJECT_IDX floor_list[23];
ITEM_NUMBER floor_num = 0;
}
}
-#endif /* ALLOW_EASY_FLOOR */
-
/* Hack -- under the player */
if (player_bold(y, x))
{
#endif
}
-
-#ifdef ALLOW_EASY_FLOOR
if (floor_num)
{
int min_width = 0;
/* NOTREACHED */
}
-#endif /* ALLOW_EASY_FLOOR */
-
/* Scan all objects in the grid */
for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)