case REW_HEAL_FUL:
msg_format(_("%sの声が響き渡った:", "The voice of %s booms out:"), chaos_patrons[p_ptr->chaos_patron]);
- restore_level();
- (void)set_poisoned(0);
- (void)set_blind(0);
- (void)set_confused(0);
- (void)set_image(0);
- (void)set_stun(0);
- (void)set_cut(0);
- hp_player(5000);
- for (dummy = 0; dummy < 6; dummy++)
- {
- (void)do_res_stat(dummy);
- }
+ (void)restore_level();
+ (void)restore_all_status();
+ (void)true_healing(5000);
reward = _("体力が回復した。", "healing");
break;