OSDN Git Service

Use const pointer for many times referred quest[*]
[hengband/hengband.git] / src / xtra2.c
index 790535d..d3d130b 100644 (file)
@@ -379,7 +379,9 @@ static bool kind_is_hafted(int k_idx)
 
 void complete_quest(int quest_num)
 {
-       switch (quest[quest_num].type)
+       quest_type* const q_ptr = &quest[quest_num];
+
+       switch (q_ptr->type)
        {
        case QUEST_TYPE_RANDOM:
                if (record_rand_quest) do_cmd_write_nikki(NIKKI_RAND_QUEST_C, quest_num, NULL);
@@ -389,12 +391,12 @@ void complete_quest(int quest_num)
                break;
        }
 
-       quest[quest_num].status = QUEST_STATUS_COMPLETED;
-       quest[quest_num].complev = (byte)p_ptr->lev;
+       q_ptr->status = QUEST_STATUS_COMPLETED;
+       q_ptr->complev = (byte)p_ptr->lev;
        update_playtime();
-       quest[quest_num].comptime = playtime;
+       q_ptr->comptime = playtime;
 
-       if (!(quest[quest_num].flags & QUEST_FLAG_SILENT))
+       if (!(q_ptr->flags & QUEST_FLAG_SILENT))
        {
                msg_print(_("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª", "You just completed your quest!"));
                msg_print(NULL);
@@ -442,42 +444,44 @@ void check_quest_completion(monster_type *m_ptr)
        x = m_ptr->fx;
 
        /* Inside a quest */
-       quest_num = p_ptr->inside_quest;
+       quest_num = p_ptr->inside_quest;                
 
        /* Search for an active quest on this dungeon level */
        if (!quest_num)
        {
                for (i = max_quests - 1; i > 0; i--)
                {
+                       quest_type* const q_ptr = &quest[i];
+                       
                        /* Quest is not active */
-                       if (quest[i].status != QUEST_STATUS_TAKEN)
+                       if (q_ptr->status != QUEST_STATUS_TAKEN)
                                continue;
 
                        /* Quest is not a dungeon quest */
-                       if (quest[i].flags & QUEST_FLAG_PRESET)
+                       if (q_ptr->flags & QUEST_FLAG_PRESET)
                                continue;
 
                        /* Quest is not on this level */
-                       if ((quest[i].level != dun_level) &&
-                           (quest[i].type != QUEST_TYPE_KILL_ANY_LEVEL))
+                       if ((q_ptr->level != dun_level) &&
+                           (q_ptr->type != QUEST_TYPE_KILL_ANY_LEVEL))
                                continue;
 
                        /* Not a "kill monster" quest */
-                       if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) ||
-                           (quest[i].type == QUEST_TYPE_FIND_EXIT))
+                       if ((q_ptr->type == QUEST_TYPE_FIND_ARTIFACT) ||
+                           (q_ptr->type == QUEST_TYPE_FIND_EXIT))
                                continue;
 
                        /* Interesting quest */
-                       if ((quest[i].type == QUEST_TYPE_KILL_NUMBER) ||
-                           (quest[i].type == QUEST_TYPE_TOWER) ||
-                           (quest[i].type == QUEST_TYPE_KILL_ALL))
+                       if ((q_ptr->type == QUEST_TYPE_KILL_NUMBER) ||
+                           (q_ptr->type == QUEST_TYPE_TOWER) ||
+                           (q_ptr->type == QUEST_TYPE_KILL_ALL))
                                break;
 
                        /* Interesting quest */
-                       if (((quest[i].type == QUEST_TYPE_KILL_LEVEL) ||
-                            (quest[i].type == QUEST_TYPE_KILL_ANY_LEVEL) ||
-                            (quest[i].type == QUEST_TYPE_RANDOM)) &&
-                            (quest[i].r_idx == m_ptr->r_idx))
+                       if (((q_ptr->type == QUEST_TYPE_KILL_LEVEL) ||
+                            (q_ptr->type == QUEST_TYPE_KILL_ANY_LEVEL) ||
+                            (q_ptr->type == QUEST_TYPE_RANDOM)) &&
+                            (q_ptr->r_idx == m_ptr->r_idx))
                                break;
                }
 
@@ -489,18 +493,19 @@ void check_quest_completion(monster_type *m_ptr)
        {
                /* Current quest */
                i = quest_num;
+               quest_type* const q_ptr = &quest[i];
 
-               switch (quest[i].type)
+               switch (q_ptr->type)
                {
                        case QUEST_TYPE_KILL_NUMBER:
                        {
-                               quest[i].cur_num++;
+                               q_ptr->cur_num++;
 
-                               if (quest[i].cur_num >= quest[i].num_mon)
+                               if (q_ptr->cur_num >= q_ptr->num_mon)
                                {
                                        complete_quest(i);
 
-                                       quest[i].cur_num = 0;
+                                       q_ptr->cur_num = 0;
                                }
                                break;
                        }
@@ -510,9 +515,9 @@ void check_quest_completion(monster_type *m_ptr)
 
                                if (count_all_hostile_monsters() == 1)
                                {
-                                       if (quest[i].flags & QUEST_FLAG_SILENT)
+                                       if (q_ptr->flags & QUEST_FLAG_SILENT)
                                        {
-                                               quest[i].status = QUEST_STATUS_FINISHED;
+                                               q_ptr->status = QUEST_STATUS_FINISHED;
                                        }
                                        else
                                        {
@@ -525,16 +530,16 @@ void check_quest_completion(monster_type *m_ptr)
                        case QUEST_TYPE_RANDOM:
                        {
                                /* Only count valid monsters */
-                               if (quest[i].r_idx != m_ptr->r_idx)
+                               if (q_ptr->r_idx != m_ptr->r_idx)
                                        break;
 
-                               quest[i].cur_num++;
+                               q_ptr->cur_num++;
 
-                               if (quest[i].cur_num >= quest[i].max_num)
+                               if (q_ptr->cur_num >= q_ptr->max_num)
                                {
                                        complete_quest(i);
 
-                                       if (!(quest[i].flags & QUEST_FLAG_PRESET))
+                                       if (!(q_ptr->flags & QUEST_FLAG_PRESET))
                                        {
                                                create_stairs = TRUE;
                                                p_ptr->inside_quest = 0;
@@ -543,24 +548,24 @@ void check_quest_completion(monster_type *m_ptr)
                                        /* Finish the two main quests without rewarding */
                                        if ((i == QUEST_OBERON) || (i == QUEST_SERPENT))
                                        {
-                                               quest[i].status = QUEST_STATUS_FINISHED;
+                                               q_ptr->status = QUEST_STATUS_FINISHED;
                                        }
 
-                                       if (quest[i].type == QUEST_TYPE_RANDOM)
+                                       if (q_ptr->type == QUEST_TYPE_RANDOM)
                                        {
                                                reward = TRUE;
-                                               quest[i].status = QUEST_STATUS_FINISHED;
+                                               q_ptr->status = QUEST_STATUS_FINISHED;
                                        }
                                }
                                break;
                        }
                        case QUEST_TYPE_KILL_ANY_LEVEL:
                        {
-                               quest[i].cur_num++;
-                               if (quest[i].cur_num >= quest[i].max_num)
+                               q_ptr->cur_num++;
+                               if (q_ptr->cur_num >= q_ptr->max_num)
                                {
                                        complete_quest(i);
-                                       quest[i].cur_num = 0;
+                                       q_ptr->cur_num = 0;
                                }
                                break;
                        }
@@ -570,7 +575,7 @@ void check_quest_completion(monster_type *m_ptr)
 
                                if (count_all_hostile_monsters() == 1)
                                {
-                                       quest[i].status = QUEST_STATUS_STAGE_COMPLETED;
+                                       q_ptr->status = QUEST_STATUS_STAGE_COMPLETED;
 
                                        if((quest[QUEST_TOWER1].status == QUEST_STATUS_STAGE_COMPLETED) &&
                                           (quest[QUEST_TOWER2].status == QUEST_STATUS_STAGE_COMPLETED) &&