* OPTION: for the AFS distributed file system, define this to ensure that
* the program is secure with respect to the setuid code. This option has
* not been tested (to the best of my knowledge). This option may require
- * some weird tricks with "player_uid" and such involving "defines".
+ * some weird tricks with "p_ptr->player_uid" and such involving "defines".
* Note that this option used the AFS library routines Authenticate(),
* bePlayer(), beGames() to enforce the proper priviledges.
* You may need to current_world_ptr->game_turn "SAFE_SETUID" off to use this option.