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[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と、それに伴うfloor_type *からplayer_type...
authorHourier <hourier@users.sourceforge.jp>
Fri, 10 Jan 2020 13:05:30 +0000 (22:05 +0900)
committerHourier <hourier@users.sourceforge.jp>
Fri, 10 Jan 2020 13:05:30 +0000 (22:05 +0900)
commit30cf20667185cfe0ef15fa6e4f9af45e2dc102c8
tree6bcf559b5509ea2a8443902f8c25f9498edeeefd
parentc5455c32f826783e572aa4f33d00b489ee85c228
[Refactor] #38997 get_obj_num() にplayer_type *引数を追加と、それに伴うfloor_type *からplayer_type *への差し替え / Added player_type *argument to get_obj_num() and replaced arguments from floor_type * to player_type *
36 files changed:
src/chest.c
src/cmd/cmd-basic.c
src/combat/shoot.c
src/core.c
src/dungeon-file.c
src/floor-generate.c
src/floor-streams.c
src/floor-streams.h
src/floor.c
src/floor.h
src/grid.c
src/grid.h
src/monster-process.c
src/monster1.c
src/object.h
src/object2.c
src/player-move.c
src/quest.c
src/realm-hissatsu.c
src/rooms-normal.c
src/rooms-normal.h
src/rooms-special.c
src/rooms-special.h
src/rooms-vault.c
src/rooms-vault.h
src/rooms.c
src/rooms.h
src/spells-object.c
src/spells1.c
src/spells2.c
src/spells3.c
src/store.c
src/store.h
src/trap.c
src/trap.h
src/wizard2.c