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[Refactor] #38997 update_monster() に player_type * 引数を追加. / Add player_type * argumen...
authordeskull <deskull@users.sourceforge.jp>
Fri, 6 Dec 2019 10:48:01 +0000 (19:48 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Fri, 6 Dec 2019 10:48:01 +0000 (19:48 +0900)
commit1435e06497bf6886550d22e06f69512592f7c24a
tree2451b279d1a5182bd5277f391901eda01a34ce10
parent68e936c13a1b9141139dddf657ac9133eb1f6adc
[Refactor] #38997 update_monster() に player_type * 引数を追加. / Add player_type * argument to update_monster().
16 files changed:
src/combat/shoot.c
src/core.c
src/floor-generate.c
src/floor-save.c
src/grid.c
src/mind.c
src/monster-process.c
src/monster-status.c
src/monster.h
src/monster2.c
src/player-move.c
src/realm-hissatsu.c
src/spells-floor.c
src/spells1.c
src/spells2.c
src/spells3.c