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[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. /...
authordeskull <deskull@users.sourceforge.jp>
Sat, 12 Sep 2020 16:17:46 +0000 (01:17 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Sat, 12 Sep 2020 16:17:46 +0000 (01:17 +0900)
commit3cc398df6a77bb0bbe8dccbcd6480ec2e7b0f3e9
treecec715223994c1da09fc127f834fdce575f51735
parent88c867019640e81953fb8ee94db9e089ec26f534
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_rate() に改名して耐性処理反映. / Rename calc_vuln_fire_rate() to calc_fire_damage_rate() to reflect resistance processing.
src/effect/effect-player-resist-hurt.c
src/object/warning.c
src/player/player-damage.c
src/player/player-status-resist.c
src/player/player-status-resist.h