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[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_arena から phase_out に改名。 (効果としては...
authordeskull <deskull@users.sourceforge.jp>
Mon, 17 Jun 2019 14:44:01 +0000 (23:44 +0900)
committerdeskull <deskull@users.sourceforge.jp>
Mon, 17 Jun 2019 14:48:35 +0000 (23:48 +0900)
commit1a1d4a7c901ab6dea8f96ea05e8d102504313e08
tree75c78198da4d1f3e69a34ff1a999d15a537b0d94
parentb7af2ab62f8838ecf8f5441642e63299ade5e02d
[Refactor] #37353 player_type の 闘技場観戦モードフラグ名を inside_arena から phase_out に改名。 (効果としては MtG の同名の効果に近いと判断。今後別の応用を考える)
27 files changed:
src/bldg.c
src/core.c
src/floor-events.c
src/floor-generate.c
src/floor-save.c
src/floor.h
src/gamevalue.h
src/geometry.h
src/load.c
src/melee1.c
src/monster-process.c
src/monster-status.c
src/monster1.c
src/monster2.c
src/mspells1.c
src/mspells2.c
src/mspells4.c
src/player-status.c
src/player-status.h
src/save.c
src/spells-floor.c
src/spells.h
src/spells1.c
src/spells2.c
src/spells3.c
src/util.c
src/view-mainwindow.c